Xaven

JStep's page

Organized Play Member. 4 posts. 2 reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Why not just blast it into space or transport it to some other plane of existence?

I like the space idea for campaigns where the DM doesn't allow extra-planar travel. He can implode and regenerate for eternity. Fun stuff.

I'll have to look for another thread but I cannot get over how many posts and references people quote rules as if the DM can't break rules. All the rules of the game are just guidelines for the DM, unless something's changed since the 80's, but the prevalence of this (apparent) misconception is leading me to think there's a whole new approach to the game (which would also explain why people actually bought multiple redundant versions of the same game.)


I feel like I'm amongst PC gamers.


Also applies to alignment. Would an evil character tell you he's evil?


Scott_UAT wrote:


I actually have a "rogue rant" that I tell new players. Basically, only a crappy rogue introduces himself as a "rogue". (The term has negative connotations and would be like introducing yourself as a "generally unlikable person" or a "thug" at speed dating).

This!

I have long thought the rogue (used to be called a thief) should not be your "apparent" profession. A rogue could be a bard, a pirate, a slaver, a thief, a snake-oil salesman, a charlatan, etc. But any successful thief would not say "Hi, I'm Sid, I'm a rogue!" (So check your pockets and keep me in eye-sight.)

Same with the Thieves Guild. To me, this should be the fantasy equivalent of the mafia. Who goes around introducing themselves as a mafioso? You wouldn't get far doing that!