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kevin_video wrote:There are a lot of dick DMs out there.Almost as many as there are dick players.
I don't think it is a coincidence that the people who complain the most about bad GMs are the ones I would consider the most disruptive players.
And I also think it isn't a coincidence these groups keep running into each other, as I suspect they have to find new games on the regular since those who have played with them in the past aren't interested in doing so going forward, given the more reasonable options available.

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sorry I view this more as thanking a guy for egging your car. Maybe you shouldn't have driven down that street then huh?
But he put all that work into going and getting the eggs and everything! All you did was drive there! And hey, he had fun, so in the future sit down and shut up and take the egging or don't drive down that street anymore.
Dude, maybe you have so many bad experiences because of YOUR attitude going in. You sound like you are argumentative, you assume the GM is going to be a dick before you even meet him, and you've been known to physically assault the GM in the past. I'm surprised your antisocial ass can find a game period.

darkwarriorkarg |
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Seranov wrote:Why do people always act like the only options are "Sit down and shut up" or "Walk away forever"? Have people forgotten that it's possible to, you know, talk to each other like socially functional adults instead of treating every single thing as an ultimatum that cannot be discussed?He's the DM, he gets to make the call.
You, however, are not required to play in his game. It seems there is a disconnect between the kind of game each of you is looking for, and it may be best to part ways.
There's unfortunately too much truth in the stereotype of the socially inept gamer.

Kazaan |
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A tabletop RPG is, indeed, a matter of democracy. People agree on who should be GM. If that GM looses the faith and trust of his players, they can just as easily cast him down. Furthermore, I did say to give him a chance to justify his decision. This isn't a matter of "Nope, I don't understand this houserule, I don't like it, I don't care what it's for, I'm not playing and neither will anyone else." There are corrupt GMs just as there are corrupt businessmen and corrupt politicians. It's bad practice to default to respect just because someone holds some position of authority. They can earn your respect and they can just as easily lose it. But you don't automatically presume them to be right in all things. You also don't automatically presume them to be wrong in all things. As I said, ask for justification. If it satisfies you, stay. If it doesn't, leave. If everyone leaves, the GM has a game and no one to play it; doesn't matter how strong Rule 0 is, it doesn't matter a lick when there's no one else at your table... unless you're gonna play the game with all GMPCs. And, in that case, wouldn't it be ironic if said GM rolled up GMPCs to play his campaign solo and found out that the "roll for starting HP" rule really was a load of BS.

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TLDR
I say rolling is a bad idea for every level. Use full at first HD. For the rest, Find a decent formula and stick with that. It does not have to be the standard 1/2HD+1+Con that both Pathfinder Society and Living Grayhawk. I cannot say I fault the guy who rolls lucky and ends up with a little bit more HP. By that same logic, the PC with few HP took the same gamble and should have to deal with the consequences of gambling, no take backs. But I feel sorry for the rest of the party who end up dead because their gambler had to gamble and ended up a little shy of pulling their own weight which resulted in other players getting killed.

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Roberta Yang wrote:There's unfortunately too much truth in the stereotype of the socially inept gamer.Seranov wrote:Why do people always act like the only options are "Sit down and shut up" or "Walk away forever"? Have people forgotten that it's possible to, you know, talk to each other like socially functional adults instead of treating every single thing as an ultimatum that cannot be discussed?He's the DM, he gets to make the call.
You, however, are not required to play in his game. It seems there is a disconnect between the kind of game each of you is looking for, and it may be best to part ways.
QFT.
I think this is the single biggest thing keeping this hobby in the niche market.
SKR posted that when for research purposes they gave the beginner box to a group of non-gaming 13 year olds, they could play it within 15 minutes and when the people running the research test came in to tell them it was over, they asked if they could keep playing and finish the game.
Not gamers. Not even kids who game. Just kids.
Unfortunately, there is too much truth in these stereotypes. And on top of that, the people who do game who aren't aggressively socially awkward outcasts tend to be to polite to tell someone who is to go away and make room for the endearing socially awkward.

paladinguy |

The posters here who are saying he is an "old school" GM are right. He has been GM'ing since like the early 80s apparently, and this might be his first Pathfinder campaign.
Anyway, I pointed out the rule to him and he agreed to let us have full HP, though not without jabbing me for "rules lawyering" him :P

darkwarriorkarg |
The posters here who are saying he is an "old school" GM are right. He has been GM'ing since like the early 80s apparently, and this might be his first Pathfinder campaign.
Anyway, I pointed out the rule to him and he agreed to let us have full HP, though not without jabbing me for "rules lawyering" him :P
He needs a light "rules lawyer" to help him, otherwise he'll make more mistakes. You might want to suggest that he reads this thread, which might help to avoid future trip ups.

Thomas Long 175 |
Thomas Long 175 wrote:Dude, maybe you have so many bad experiences because of YOUR attitude going in. You sound like you are argumentative, you assume the GM is going to be a dick before you even meet him, and you've been known to physically assault the GM in the past. I'm surprised your antisocial ass can find a game period.sorry I view this more as thanking a guy for egging your car. Maybe you shouldn't have driven down that street then huh?
But he put all that work into going and getting the eggs and everything! All you did was drive there! And hey, he had fun, so in the future sit down and shut up and take the egging or don't drive down that street anymore.
I'm actually well loved by 4-5 groups ranging in age from a 19 year old to a guy who started with 0E. I'm considered a solid powergamer, a good roleplayer, and an all around nice guy. And please, physically assault? Its called being punched, if you're going to whine about that you're a little baby.
But if you're trusting someone you don't know then you're a fool, especially if they're making rules that can have no other reason than to make it easier to kill you.

StreamOfTheSky |

OP, people have already covered the fact this is a horrible awful stupid idea and that you should be trying to get it changed, err... "asking why" (but seriously, no reason on earth is going to make it suddenly seem like a worthwhile idea, so why kid ourselves?).
I have a strong hunch given this houserule that you can expect a game with extremely below expected wealth, and a generally adversarial DM-player relationship. If you have a spellbook, expect him to steal it. If you rely on swords and armor to fight, expect them to get broken or to never find a good set. Expect traps to be totally random and unfair and way overpowered compared to your level.
In short...find a new game.
If you're desperate enough to stay in this game, then at least try to limit how much the DM can victimize you. Stay far the F away from any class that counts "high HD" as one of its selling points, stay away from melee in general. Get summons, pets, or PCs less wise than you to go up front and die. Stick to extremely self-sufficient classes like Sorceror, Oracle, Summoner, Druid, and Cleric (use the trait that lets you count your birthmark as your holy symbol so DM can't steal it) that can get along without much in the way of equipment. Be irrationally paranoid as possible, to the point where your pre-emptive countermeasures and panache for teleporting/running away frustrate your DM and make him feel like the session is just a giant waste of time. Passive agression is the best kind of aggression. Every time your PC dies, make an identical clone to replace him and be blatant as possible. Name them Joe Smith 1, Joe Smith 2, etc... Or "version 2," if you like.

paladinguy |

I have a strong hunch given this houserule that you can expect a game with extremely below expected wealth, and a generally adversarial DM-player relationship. If you have a spellbook, expect him to steal it. If you rely on swords and armor to fight, expect them to get broken or to never find a good set. Expect traps to be totally random and unfair and way overpowered compared to your level.
Wow, some of this was spot on. We already did our first session actually, and I started at level 1 with about 50g less than the 'average' starting wealth it suggests, in our second fight he said that the house we were in was 'cramped' and so I couldn't effectively swing my weapon and it forced me to draw a smaller weapon that did less damage, and as soon as the fight was over I promptly walked over a trap that did 2d6 damage (all this was at level 1 with my half-normal health).

Rictras Shard |
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StreamOfTheSky wrote:Wow, some of this was spot on. We already did our first session actually, and I started at level 1 with about 50g less than the 'average' starting wealth it suggests, in our second fight he said that the house we were in was 'cramped' and so I couldn't effectively swing my weapon and it forced me to draw a smaller weapon that did less damage, and as soon as the fight was over I promptly walked over a trap that did 2d6 damage (all this was at level 1 with my half-normal health).I have a strong hunch given this houserule that you can expect a game with extremely below expected wealth, and a generally adversarial DM-player relationship. If you have a spellbook, expect him to steal it. If you rely on swords and armor to fight, expect them to get broken or to never find a good set. Expect traps to be totally random and unfair and way overpowered compared to your level.
I would suggest giving him perhaps one more session. If things continue like that, leave the game.

StreamOfTheSky |
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StreamOfTheSky wrote:Wow, some of this was spot on. We already did our first session actually, and I started at level 1 with about 50g less than the 'average' starting wealth it suggests, in our second fight he said that the house we were in was 'cramped' and so I couldn't effectively swing my weapon and it forced me to draw a smaller weapon that did less damage, and as soon as the fight was over I promptly walked over a trap that did 2d6 damage (all this was at level 1 with my half-normal health).I have a strong hunch given this houserule that you can expect a game with extremely below expected wealth, and a generally adversarial DM-player relationship. If you have a spellbook, expect him to steal it. If you rely on swords and armor to fight, expect them to get broken or to never find a good set. Expect traps to be totally random and unfair and way overpowered compared to your level.
I wish I could claim psychic powers. But seriously, all of these DMs are the same. I think they have some sort of club they hang out together in to share stories of lording their power over their players, possibly requiring a super secret handshake in order to gain entry.

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paladinguy wrote:I wish I could claim psychic powers. But seriously, all of these DMs are the same. I think they have some sort of club they hang out together in to share stories of lording their power over their players, possibly requiring a super secret handshake in order to gain entry.StreamOfTheSky wrote:Wow, some of this was spot on. We already did our first session actually, and I started at level 1 with about 50g less than the 'average' starting wealth it suggests, in our second fight he said that the house we were in was 'cramped' and so I couldn't effectively swing my weapon and it forced me to draw a smaller weapon that did less damage, and as soon as the fight was over I promptly walked over a trap that did 2d6 damage (all this was at level 1 with my half-normal health).I have a strong hunch given this houserule that you can expect a game with extremely below expected wealth, and a generally adversarial DM-player relationship. If you have a spellbook, expect him to steal it. If you rely on swords and armor to fight, expect them to get broken or to never find a good set. Expect traps to be totally random and unfair and way overpowered compared to your level.
You forgot the "bow before an altar of Zagyx" and "spit thrice: once for Cook, once for Tweet and once for Williams" parts, these come before the secret handshake.

Friendly Neighborhood Cultist |
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StreamOfTheSky wrote:You forgot the "bow before an altar of Zagyx" and "spit thrice: once for Cook, once for Tweet and once for Williams" parts, these come before the secret handshake.paladinguy wrote:I wish I could claim psychic powers. But seriously, all of these DMs are the same. I think they have some sort of club they hang out together in to share stories of lording their power over their players, possibly requiring a super secret handshake in order to gain entry.StreamOfTheSky wrote:Wow, some of this was spot on. We already did our first session actually, and I started at level 1 with about 50g less than the 'average' starting wealth it suggests, in our second fight he said that the house we were in was 'cramped' and so I couldn't effectively swing my weapon and it forced me to draw a smaller weapon that did less damage, and as soon as the fight was over I promptly walked over a trap that did 2d6 damage (all this was at level 1 with my half-normal health).I have a strong hunch given this houserule that you can expect a game with extremely below expected wealth, and a generally adversarial DM-player relationship. If you have a spellbook, expect him to steal it. If you rely on swords and armor to fight, expect them to get broken or to never find a good set. Expect traps to be totally random and unfair and way overpowered compared to your level.
Now, now...what a mouthy little bag...GET HIM BEFORE HE SPILLS ALL OUR SECRETS!

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Oh and quit whining about a mere punching people. My gf was so pissed that night she rammed a knife through my chest, missing my heart by a quarter of an inch. I bled an hour and a half that night because of his ass (on and off I got the bleeding to stop, but she was still pissed so she punched me in the chest to knock it open)
And to the guy who said I need therapy. I got it. I went to a mental hospital at one point. I was released after they went under investigation for illegally experimenting on us with untested, non FDA approved Drugs. I really made the right choice giving a figure of authority the benefit of the doubt didn't I?
Idiots.
If you are attempting to show that you make good choices and are being rational, this post has achieved almost the exact opposite effect.

Thomas Long 175 |
If you are attempting to show that you make good choices and are being rational, this post has achieved almost the exact opposite effect.
No I'm showing that trusting people you might not know all that well usually has negative repercussions. Believe it or not, you can't give most people the benefit of the doubt and this thread has proven exactly that.
First session and everything everyone guessed would happen, did happen. Hmmm well I'm sure glad we gave him the benefit of a doubt!

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I wish I could claim psychic powers. But seriously, all of these DMs are the same. I think they have some sort of club they hang out together in to share stories of lording their power over their players, possibly requiring a super secret handshake in order to gain entry.
Or maybe they think that traps in ancient tombs should actually be deadly, instead of being minor inconveniences to be laughed at as you walk through them with impunity.

kmal2t |
Welcome back to 2e...
Mage rolling 1d4 and having 25% chance of starting with 1 hp. Stubbed toe? Better hope DM is using -10 hp option or you're f&+*ed.
Rules as Written seems clear you should get full HP so him doing otherwise would be his house rule. I'd point out that 3.0/3.5+ this type of thing doesn't work as challenges are more "epic" at low levels than they used to be.

Rictras Shard |
ciretose wrote:
If you are attempting to show that you make good choices and are being rational, this post has achieved almost the exact opposite effect.No I'm showing that trusting people you might not know all that well usually has negative repercussions. Believe it or not, you can't give most people the benefit of the doubt and this thread has proven exactly that.
First session and everything everyone guessed would happen, did happen. Hmmm well I'm sure glad we gave him the benefit of a doubt!
Being as nobody believes you, your posts have proven nothing.
I usually give a DM the benefit of a doubt. If I turn out to be wrong, all it has cost me is one game session. I'd hardly call that a terrible consequence.

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Well I played Basic D&D back in the day around 1981 and I did roll 1 HP for a high strength fighter. He had to run around with a bow until second level where he rolled and 8! I had 9 HPs at 2nd level! I never had so much fun outsmarting monsters and surviving until 2nd level. I got killed the very next adventure at 2nd level.
That was the old days.
Now the rules say you get Max at 1st level. I am an Old School Dogmatist but a rule is a rule.

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ciretose wrote:
If you are attempting to show that you make good choices and are being rational, this post has achieved almost the exact opposite effect.No I'm showing that trusting people you might not know all that well usually has negative repercussions. Believe it or not, you can't give most people the benefit of the doubt and this thread has proven exactly that.
First session and everything everyone guessed would happen, did happen. Hmmm well I'm sure glad we gave him the benefit of a doubt!
Fortunately most of us don't make what was undoubtedly a long series of bad choices over a period of likely months if not years that lead to even being around the kinds of people where the circumstances you described could occur.

Rogar Stonebow |

What I want to know is:
Has the OP listened to suggestions or not?
Has the DM in question realized the difficulty of providing a fun and balanced environment for the players in a game that is automatically set up for characters to have max health at level 1. It is what seperates Hero's from normal NPC's.
Has their been a compromise of sorts?

Thomas Long 175 |
Fortunately most of us don't make what was undoubtedly a long series of bad choices over a period of likely months if not years that lead to even being around the kinds of people where the circumstances you described could occur.
What do you mean bad choices? I don't do drugs. I don't have promiscuous sex. I don't drink. I'm not in debt. I just graduated from college with a mechanical engineering with specializations in robotics and alternative energy research.
The female described there was met at college and graduates this semester with plans to move on to get her masters degree, and eventually doctorate, in psychology.
I'm in no way in bad circumstances right now, so I'm kinda confused?

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ciretose wrote:Fortunately most of us don't make what was undoubtedly a long series of bad choices over a period of likely months if not years that lead to even being around the kinds of people where the circumstances you described could occur.What do you mean bad choices? I don't do drugs. I don't have promiscuous sex. I don't drink. I'm not in debt. I just graduated from college with a mechanical engineering with specializations in robotics and alternative energy research.
The female described there was met at college and graduates this semester with plans to move on to get her masters degree, and eventually doctorate, in psychology.
I'm in no way in bad circumstances right now, so I'm kinda confused?
Listing off the dangerous behaviors you don't engage in doesn't negate the ones you do any more than pointing out the positive things Dexter does doesn't make him not a serial killer.
We know that you let imaginary worlds upset you to the point of real violence, we know on at least one occasion you decided to date a women who stab you. We know at some point you were committed to a mental hospital, and kept in that hospital long enough that a judge had to sign off on it if you were part of any non-FDA experiments...
Or
We know you are making this up, and think it helps your argument.
Also as an aside, I am in no way surprised that the choice of fields she went into is psychology, but now I know your story is BS because she would not be able to be licensed with a violent crime history...
To bad, it would have been a cool story, bro.