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![]() Quandary wrote:
This was the first time I'd ever played with this DM. It was for a bunch of newer players also. I won't ever be going to any of his games because I think he was a bad DM for a host of other reasons, not including this initiative thing. He was generally extremely unprepared, not descriptive, interesting, or a good storyteller... and kept having to retcon mistakes over and over due to the general lack of preparedness. ![]()
![]() Played a game with a new DM today. Walking through the woods. See some humans off through the trees. DM makes everyone roll initiative as soon as we spot them. I get highest roll and charge and attack. After session is over, DM is like "why the f%$@ did you randomly attack people in the woods?" I wouldn't have, but the "roll initiative" completely put me in the "BATTLE" mindset. Is rolling initiative like that when no one has said they are going to fight a normal thing to do? Seems like it would put many players into a battle mindset when they otherwise wouldn't be... ![]()
![]() Zahir ibn Mahmoud ibn Jothan wrote: At the bottom of the page for each ability on d20pfsrd.com it tells you what book it comes from. http://www.d20pfsrd.com/races/core-races/half-orc I don't see anywhere on that page where it says what book it comes from.and from here: http://paizo.com/pathfinderRPG/prd/advanced/advancedGear.html
I now see that the vermin repellent comes the adventurer's armory (which I own, but randomly wasn't going to bring, heh). ![]()
![]() I'm making a level 1 half-orc for a PFS that starts in 30 min. I own a lot of books, so I just assumed I'd be able to back up the build I made from using the d20pfsrd database. However, I have no idea how to figure out what books any of this stuff is in since the database doesn't mention it. How strictly do stores enforce the rule? If I just show them a backpack full full of 10 PF books, will they leave me alone and assume I own the book? Some examples that i'm using on my level 1 character and I have no idea what book they are in: Toothy: Some Half-orcs’ vestigial tusks are massive and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces the orc ferocity racial trait. Weapon Cord Vermin Repellent Halp? ![]()
![]() Playing a paladin can be a huge pain in the ass because there always seems to be a perception gap between what you think the 'right' thing to do in a situation may be, and what the GM or another player thinks it is. It's why I'll never play a paladin again and why there are so many threads on here discussing it. Player decides to take action X and reasonably believes that it's well-within his paladin-code to do so.
Chaos and fights ensue. ![]()
![]() "Noting the direction of the scent is a move action. " And that's the part I missed =/ I've been playing D&D/pathfinder for under a year, and there are just millions of rules. I can't know them all in my head, and I generally want to tell my players "Yes, you can do that", rather than say "Hold on while I google it and read all about it and everyone pause the game and wait 5 minutes so I can ultimately tell you NO."
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![]() Only 3 of the PCs showed up. 1 druid, 1 bard, 1 cleric. The druid was all the dps (all level 5). Only the druid is min-maxed, the bard and the cleric are pretty fair and standard. They still blew right through my drider encounter... it was the only challenging encounter of the day, and it was kind of telegraphed, so they actually entered the battle fully-buffed. Anyway, I don't know if I was doing things wrong, but the "Web" spell basically did nothing. The martial characters all have high reflex saves and CMB, so if they failed the reflex save, they just CMB out of the web the next turn. (DC 16 only? that's really not hard...) The druid had no one to see in the darkness, but charged into the cave regardless. He ate 3 lightning bolts to the face and a 4d6 damage trap. Didn't matter since he somehow made his reflex save on every lightning bolt (turns out being blind does NOT effect reflex save)... So he just hits every reflex save, no problem, I roll 6d6 for like 21 damage, roll damage down and half it, he takes 10... and he has 51 health... so 3 lightning bolt later he just chugs a potion and goes back to full and visibly yawns. So, while eating traps and lightning bolts to the face (and also making his ray of enfeeblement saving throws) the druid just ran to the back of the cave and morphed into raptor form giving it some crazy SCENT, so no amount of darkness + invis would get my drider to safety. My drider immediately withdrew 20 feet to the ceiling, but that didn't stop the raptor who then cast some "swim through air" spell to get into melee and demolish it. I used all 4 lightning bolts on the druid, but it didn't even matter (3 of the bolts hit his familiar also, and I knocked it to -6 health, but the cleric just healed it). Once the lightning bolts were out, and the raptor was on top of the drider, smelling it and attacking 3 times a round for like +13 to hit each attack (flanking with the hawk + a million buffs), and then averaging about 20 damage on each hit with all the bonuses, it just didn't matter that 50% of them missed from concealment... the drider was just toast. Was kind of disappointed.. it was a very INTERESTING and FUN encounter, but instead of demolishing the PCs, it just let them showcase how powerful they are and can overcome any enemy. So i guess in that sense it was the perfect encounter for them :P my lesson learned: need more than 1 challenging encounter per day for the PCs. Don't telegraph it so hard so that they completely buff up with all their once/day stuff. ![]()
![]() James Jacobs wrote: To be honest? I agree with the original poster (at least, with the original poster's concern... not with the poster's somewhat abrasive method of framing the question). To be clear, I never asked a question ;) Was mostly just pointing out an interesting but super minor error and purposefully overreacting to it just to be silly. ![]()
![]() This is kind of a mixed Strategy + Rules question. I want to know the best way to handle this encounter vs my level 5 PCs (I am an evil DM that wants to give them a very hard battle). They are entering a cave that is a drider's home. The drider knows they are coming.
Can the Drider start off invisible + mage armor (cast both right before they enter his cave). And then while still invisible, web the exit behind the PCs, then cast darkness on himself so the PCs can't see him (STILL INVISIBLE BTW), and then just come visible again, but still concealed by darkness, and start blasting the PCs to hell with lightning bolts? None of the PCs have darkvision, so the drider would be able to see perfectly while the PCs wouldn't be able to see him at all, right? They'd just see a moving huge blob of darkness? Questions:
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![]() One more question, about deeper darkness: http://paizo.com/prd/spells/deeperDarkness.html What's the best way to use this against PCs? do I just cast it on a PC? On their armor? Do they get a saving throw? Or does the drider just cast it on himself so anywhere he moves to is a 60 feet area of darkness? ![]()
![]() On the random encounter table for the module I'm going to run today is a Dire Crocodile that may attack the party's boat while they are sailing. I'm just curious how this encounter and combat should play out. The Crocodile is "gargantuan" (about 50 feet long and 80 tons, so as big or bigger than the boat), so it's not crawling onto the boat. I guess it's just sitting in the water and trying to smash the boat to pieces and meanwhile trying to gobble up anyone on deck? (1) How does combat work with a gargantuan crocodile that is half in water, bashing a boat to smithereens, using its 15 foot reach to hit anyone on the deck that is close to it. Just not sure how mechanically I should run this, especially since the edge of the boat probably has 10 feet down to the water... I don't know where the players would have to be to be within melee range of the crocodile. Any advice here is appreciated... also, some other mechanics questions:
(3) If a creature is unable to escape the crocodile's grapple during its turn, then the croc will try to "swallow whole" it with a "pin" move (not sure exactly how that works). But if the victim does get swallowed, what are the mechanics of it trying to break free? I understand it has to attack against HALF its natural AC (+15 natural AC, so what's half that, 7 or 8 - round up or down?) - but how does it attack if it's still grappled? ![]()
![]() On a level 5 elven wizard with a 22 INT? 10+ caster level + int bonus? So, for a level 1 spell, the save DC is 19 because 10 + 1 + 6 + 2 from my elven racial ability? Do I get a bonus to that also from the spell penetration feat? If it's from a school of magic in which I have spell focus, the DC would be 20 instead of 19? Thanks. ![]()
![]() +2 Cloak of resistance (2k), +2 Headband of +Vast Intelligence, (2k), +2 belt of incredible dexterity (2k), level two pearl of power (2k), level 1 pearl of power x 2 (1k g), Handy Haversack (1k g), cracked dusty rose prism ioun stone (250g) =10,250g total! 250g left over to buy... I have no idea. scrolls? Are there any normal items I’d need? A bow or something? Candles? :P ![]()
![]() Building a level 5 elven mage from scratch for a campaign that starts in 2 hours. Never played a caster before. How should I spend my monies? :D I'll have craft wondrous item as a feat, so I may be able to say I crafted some of the items.. hehe My wizard is going to be battlefield control and charming, no summoning. 7 STR, 16 DEX, 14 CON, 18 INT, 11 WIS, 7 CHA For feats, I was thinking maybe (1) Improved Initiative, (2) Craft Wondrous Item, and (3) Spell Penetration ![]()
![]() I'm DM'ing a campaign for a group of low levels, a barbarian, ranger w/ bow, fighter, and bard. the bard has no AoE spell damage. As part of the module they are going to fight several spider swarms and bat swarms. How do low level martial characters deal damage to/kill swarms? Any advice? Trying to figure out how I can give them "hints" to do it or what I should allow... ![]()
![]() I plan to DM the Pathfinder Module "The City of Golden Death" for 5th level adventurers.
I go to the ghost in the bestiary, and this is what it says: "More than most of the monsters in this book, a ghost benefits from a strong and detailed backstory. Why did this character become a ghost? What are the legends surrounding the ghost? An encounter with a ghost should never happen completely out of the blue—there are plenty of other incorporeal undead like wraiths and spectres to fill that role. A proper encounter with a ghost should be a climactic scene after a lengthy period of tension building with lesser minions or manifestations of the undead spirit." wtf paizo! make up your mind! ![]()
![]() http://www.pathfinderwiki.com/wiki/Apollyon Apollyon is the horseman of pestilence. My party is going to explore an ancient, abandoned temple too Apollyon. The only Apollyon specific item I could find is a level 20 ring. Does anyone have suggestions for some cool-flavorful items they could find there that would be appropriate for a 5th level party? ![]()
![]() As a DM, if my players' fighters, and barbarians rip through a bunch of goons, and then loot all their armor (plate mail, +1 studded leather, etc.), should I assume all the armor is fine and dandy, or should I be rolling to see which of it is broken beyond repair since the former owners of the armor got hacked to pieces... |