Spells That Are Broken?


Pathfinder First Edition General Discussion

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Artanthos wrote:
Anzyr wrote:
Hey revenge is cool. You get xp for beating them and loot as well. Really why wouldn't you cast a spell that brings encounters to you?
You assume intelligent extra-planer beings are going to mindlessly run at you one at a time while you slaughter them?

Probably assuming the GM isn't going to TPK the party because they are only allowed/only will throw CR appropriate foes at the party.

Lol no. Either two things happens
1) Wizard dies
2) whole campaign gets harder as the lower planes assist enemies.

I like two better. Honestly I would probably have the outsider corrupt the wizard over time and then bait the wizard into a foolish situation that sends his soul screaming to hell. His agonizing fall from grace shall serve as warning and a promise to the wizards of the realm, "No deal with a devil is free"


Oh so offending one lower CR outsider is somehow more dangerous then the typical adventure that thwarts the plans of a higher CR outsider? (/Popo Voice) Please do go on...


Anzyr wrote:
Oh so offending one lower CR outsider is somehow more dangerous then the typical adventure that thwarts the plans of a higher CR outsider? Please do go on...

Oh it is. Subverting a demon lord only threaten your life.

Binding demons and devils to your will? That threatens your very soul.

*Also ignoring the chance they have powerful friends who may also be after your soul.

Of course this trick requires GM finesse. The brute force method is to just have the caster get wrecked at level 11 as outsider beyond his comprehension drag him body and soul to another plane.

Planar Binding invites disaster. It's like trying to handle the dark side of the force. Are you controlling the power or is it controlling you?


Considering the caster is telling it what to do and then killing it off as an effortless afterthought.... going to have to go with the caster is controlling the power.


Anzyr wrote:
Considering the caster is telling it what to do and then killing it off as an effortless afterthought.... going to have to go with the caster is controlling the power.

Can't decide if this is a good or evil act... Sure as hell not lawful...


Anzyr wrote:
Considering the caster is telling it what to do and then killing it off as an effortless afterthought.... going to have to go with the caster is controlling the power.

That's what all sith think.

EDIT: Killing off that which comes back. Oh no, you gave the demon/devil a vacation!


Marthkus wrote:
Anzyr wrote:
Considering the caster is telling it what to do and then killing it off as an effortless afterthought.... going to have to go with the caster is controlling the power.

That's what all sith think.

EDIT: Killing off that which comes back. Oh no, you gave the demon/devil a vacation!

Not how calling works Marthkus, please read the rules.


Anzyr wrote:
Marthkus wrote:
Anzyr wrote:
Considering the caster is telling it what to do and then killing it off as an effortless afterthought.... going to have to go with the caster is controlling the power.

That's what all sith think.

EDIT: Killing off that which comes back. Oh no, you gave the demon/devil a vacation!

Not how calling works Marthkus, please read the rules.

It does bring up the good point that it's the summon monster line and the like that should be the real TPK machines. It summons creatures and makes them fight for you for free; you can't even offer a more favorable deal like asking for help assaulting a bastion of evil/good or going 1 for 2 on the wishes or something. But, worst of all, you can't just kill off the creature later since it is summoned. If it dies that just makes things worse since now it takes an extra 24 hours to reform which would only make it more angry.


Anzyr wrote:
Marthkus wrote:
Anzyr wrote:
Considering the caster is telling it what to do and then killing it off as an effortless afterthought.... going to have to go with the caster is controlling the power.

That's what all sith think.

EDIT: Killing off that which comes back. Oh no, you gave the demon/devil a vacation!

Not how calling works Marthkus, please read the rules.

No, but that is how demons and devils work.

Unless PF was arsed to change that mechanic too...


WWWW wrote:
Anzyr wrote:
Marthkus wrote:
Anzyr wrote:
Considering the caster is telling it what to do and then killing it off as an effortless afterthought.... going to have to go with the caster is controlling the power.

That's what all sith think.

EDIT: Killing off that which comes back. Oh no, you gave the demon/devil a vacation!

Not how calling works Marthkus, please read the rules.
It does bring up the good point that it's the summon monster line and the like that should be the real TPK machines. It summons creatures and makes them fight for you for free; you can't even offer a more favorable deal like asking for help assaulting a bastion of evil/good or going 1 for 2 on the wishes or something. But, worst of all, you can't just kill off the creature later since it is summoned. If it dies that just makes things worse since now it takes an extra 24 hours to reform which would only make it more angry.

Summons are temporary a instants of an existing monster. The actual monster is not affected by the spell.

At least that is how JJ runs it.


andreww wrote:
The power of paragon surge is the ability to gain any feat you want at a moments notice. The stat bumps are almost irrelevant. Combined with expanded arcana it gives spontaneous casters complete flexibility in the spells available to them. Oracles get it even better with improved eldritch heritage (arcane) for the new arcana ability gaining access to the entire wizard list at level 11.

Ah! I see the problem now.


In rings, the eagles never really took part in battles against Sauron without another army. I think for the most part the eagles were neutral and didn't think the joining the war was worth losing lives if they joined. The world of men was more or less forced into the war because Sauron and Saruman invaded them. The eagles at the end I think realize that if they did nothing, they could be next. Hence why they fought at the black gate at the very end.

And even if they did want to get involved, I'm sure that the eagles would all be shot down by orcs and Nazgul if they crossed into Mordor. Because hey, Sauron would see them and send dudes out against them. Especially if they went before the battle of Minas Tirith. Sauron lost a ton of valuable orcs that day after all.

Honestly this isn't the plot hole question I'm concerned about. The one I've always been confused on, is why the hell didn't Sauron have a battalion of his greatest orcs guarding the crack of doom? And a Nazgul too? Seriously why? He left his biggest weakness unguarded.


like all hubris, he was sure it was both forgotten and that non can pass without it knowing .
sometimes it is best to leave things un attended, and watched from afar than to draw attention.


Pathfinder Roleplaying Game Superscriber

Polymorph Any Object has some exceptionally "fun" uses, and I've always considered it one of the most broken spells if applied creatively.

One that came up recently: In Skull and Shackles, a PC got himself bitten by a wereshark then used a scroll of PAO to transform himself from an afflicted wereshark into a natural wereshark...

Also seen some hilarious uses, like polymorphing an enemy minion into a wall to block the hallway his friends were sending reinforcements down...

Basically, with some creativity, there's really no limit to the havoc you can wreak with this. Made it a save-or-die by turning the target into a soap bubble. Polymorph one trap into a pig and use it to spring the next trap. Turn a 10-by-10-by-10 cube of the ceiling into lava.

Polymorph an elephant into a pebble, trick someone into swallowing it, wait for the spell to run out... Have fun watching your GM try to figure out how to rule that.


I honestly think its easier to ask what spells aren't broken.


deuxhero wrote:
I honestly think its easier to ask what spells aren't broken.

I disagree with you. At least half of the spells in the game just aren't worth using in most circumstances.


666bender wrote:

like all hubris, he was sure it was both forgotten and that non can pass without it knowing .

sometimes it is best to leave things un attended, and watched from afar than to draw attention.

Ah got it that makes sense. He was probably convinced nobody would consider taking the trip to the crack anyways I guess. If it was a game, the dm would most assuredly have a end game boss fight there.

I saw some stuff on charm person here. Doesn't that spell make someone your friend? But it doesn't make him change what he was going to do right? Kind of like diplomacy, no matter how high you roll sometimes you can't convince a guy to do what you want. Politics can happen. Now the suggestion spells and those like them can be a pain.


Domestichauscat wrote:
666bender wrote:

like all hubris, he was sure it was both forgotten and that non can pass without it knowing .

sometimes it is best to leave things un attended, and watched from afar than to draw attention.

Ah got it that makes sense. He was probably convinced nobody would consider taking the trip to the crack anyways I guess. If it was a game, the dm would most assuredly have a end game boss fight there.

I saw some stuff on charm person here. Doesn't that spell make someone your friend? But it doesn't make him change what he was going to do right? Kind of like diplomacy, no matter how high you roll sometimes you can't convince a guy to do what you want. Politics can happen. Now the suggestion spells and those like them can be a pain.

there was a boss fight.... golum...


Marthkus wrote:
WWWW wrote:
It does bring up the good point that it's the summon monster line and the like that should be the real TPK machines. It summons creatures and makes them fight for you for free; you can't even offer a more favorable deal like asking for help assaulting a bastion of evil/good or going 1 for 2 on the wishes or something. But, worst of all, you can't just kill off the creature later since it is summoned. If it dies that just makes things worse since now it takes an extra 24 hours to reform which would only make it more angry.

Summons are temporary a instants of an existing monster. The actual monster is not affected by the spell.

At least that is how JJ runs it.

Uh, good for him I guess, but that doesn't really resolve things for anyone else.


Keep watch, letting arcane casters not need to sleep. level 1 spell


Shawn Marx wrote:
Keep watch, letting arcane casters not need to sleep. level 1 spell

eh, or you can also resort to doing fun stuff like a double time Demi-Plane, or Rope Trick, or Mage's Magnificent Mansion...


Instant Enemy: suddenly you become strong against the entire world. Just nonsense.

Gravity bow: 1st level spell for 2d6 instead that 1d8? an average of +3 damage per attack with a first level spell. If it's used with Manyshot and Rapid Shot it's a +9 damage with just the attacks granted from these feats.

Mirror Image: for a 2nd level spell this is absurdly overpowered.

Protection from Alignment: immunity to mental control with a 1st level spell is bad.


Probably not broken but Instant enemy and the lithany spells were a massive power creep.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Can you name some examples in which the Litany spells are overpowered?

I've heard it said, but have not seen anything terribly convincing yet.


There´s a spell I consider to be a good concept but with a flawed and broken execution: Collaborative Thaumaturgy. (Pathfinder Society Primer)

In my group I´ve got two casters with improved familiars and they handed those critters some wand with the spell. Now, the list of potential Meta Magic Feats ain´t huge and thankfully lacks stuff like Dazing Spell, but the slot-efficiency of the casters raised to new highs.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Domestichauscat wrote:

In rings, the eagles never really took part in battles against Sauron without another army. I think for the most part the eagles were neutral and didn't think the joining the war was worth losing lives if they joined. The world of men was more or less forced into the war because Sauron and Saruman invaded them. The eagles at the end I think realize that if they did nothing, they could be next. Hence why they fought at the black gate at the very end.

And even if they did want to get involved, I'm sure that the eagles would all be shot down by orcs and Nazgul if they crossed into Mordor. Because hey, Sauron would see them and send dudes out against them. Especially if they went before the battle of Minas Tirith. Sauron lost a ton of valuable orcs that day after all.

The best explanation I saw parallels the one from Oglaf. Basically, an eagle carrying Frodo, since it's a free-willed sapient creature, becomes subject to the corrupting influence of the Ring--an influence that an angel (Gandalf) feared. At that point it doesn't matter that the Eagles are Manwë's own; the Ring will work its will on the one carting Frodo around.


John Woodford wrote:
Domestichauscat wrote:

In rings, the eagles never really took part in battles against Sauron without another army. I think for the most part the eagles were neutral and didn't think the joining the war was worth losing lives if they joined. The world of men was more or less forced into the war because Sauron and Saruman invaded them. The eagles at the end I think realize that if they did nothing, they could be next. Hence why they fought at the black gate at the very end.

And even if they did want to get involved, I'm sure that the eagles would all be shot down by orcs and Nazgul if they crossed into Mordor. Because hey, Sauron would see them and send dudes out against them. Especially if they went before the battle of Minas Tirith. Sauron lost a ton of valuable orcs that day after all.

The best explanation I saw parallels the one from Oglaf. Basically, an eagle carrying Frodo, since it's a free-willed sapient creature, becomes subject to the corrupting influence of the Ring--an influence that an angel (Gandalf) feared. At that point it doesn't matter that the Eagles are Manwë's own; the Ring will work its will on the one carting Frodo around.

Not only that but the Will of Sauron, focused directly on a Eagle could stop it, and if not, 9 Nazgul will do the job.


Pandamonium1987 wrote:
Gravity bow: 1st level spell for 2d6 instead that 1d8? an average of +3 damage per attack with a first level spell. If it's used with Manyshot and Rapid Shot it's a +9 damage with just the attacks granted from these feats.

No, it's really not. Divine favor is a first level spell that give up to a +3 Luck bonus to attack AND damage. Still not anything like broken.

Digital Products Assistant

Removed some posts. Flag and move on.


Ravingdork wrote:

Can you name some examples in which the Litany spells are overpowered?

I've heard it said, but have not seen anything terribly convincing yet.

The main objection I tend to see to them is the swift action casting time. I don't see that as a big issue, personally. Swift actions are already a valuable resource for Paladins since they use it for smites and lay on hands, and Paladins almost never use standard action spells in combat (other than round 1 buffs).


Ravingdork wrote:

Can you name some examples in which the Litany spells are overpowered?

I've heard it said, but have not seen anything terribly convincing yet.

I don't think I would personally call the Litany spells overpowered, but I would assume that the poster child for those with that mindset would be Litany of Righteousness; swift action everyone with a good aura deals double damage for a round against the target. That's a pretty awesome buff, even if temporary.

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