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may I present effortless lace


There is a belt that teleports a round into a gun as a swift action each round I used it in a sword and pistol build i had worked up, as well as the spell reloading hands until I could get the pistol that auto reloads.


I have been thinking about making a crafting character and the Ioun wyrd has really interested me.

Now after looking at the Ioun Bound discovery . I have some questions on how they might interact with each other. It appears as though you could get both the bond object and familiar benefit with those two using the Ioun stone in the creation of the Ioun wyrd. Perhaps only after upgrading the Ioun stone but perhaps not.


A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

So that changes nothing right?

At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction

And this to right?

So even though it overcomes magic it isn't magic right?


I can't find anything that says they cannot take a ghost touch weapon with them into a wall.


"Ghost Touch: A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as both corporeal or incorporeal."

From the PRD


Instant weapon
DESCRIPTION

You create a melee weapon sized appropriately for you from opaque force.

You are considered proficient with this weapon, which acts in all ways as a masterwork weapon typical of its type. The instant weapon has hardness 20 and the same number of hit points as a typical weapon of its type. As a force effect, it can strike and damage incorporeal creatures. If the instant weapon leaves your hand at any time, the spell ends at the beginning of your next turn.

Everything I have found that talks about force and weapons says to treat it like Ghost touch. Ghost touch says the item is treated as corporeal and incorporeal.

"An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it."

So would an attack from a Ghost touch weapon / force effect be treated as an incorporeal attack?

Their are spells like Flame blade that call out that it uses touch attacks.

EDIT: actually looking through most of the summoned weapons attack touch AC.


There is a bandolier that will teleport one reload into a gun once a round. The only other option I've found without feats or a class feature is the reloading hands spell.


yeah the reason I was looking into it was because of the investment for spell perfection to see if there was a way to get extra mileage out of it. like you said it's a big investment and there are other ways to achieve it.


Ah so the way we close the issue is based around.

Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level

thanks for the help guys.


Then by your interpretation, since you don't "cast" the spell it invalidates the mandate of meeting the requirement of "able to cast Dimension door." and thus in that manner cannot be used for per-requisites of prestige classes.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.

that is what I'm saying in one way they say it's casting a spell. but on the other hand i think the idea is that it's an ability and not meant to be "cast" so they contradict each other.

I'm playing devils advocate for this so please no anger. ; )


From the FAQ

Spell-Like Abilities, Casting, and Prerequisites: Does a creature with a spell-like ability count as being able to cast that spell for the purpose of prerequisites or requirements?

Yes.
For example, the Dimensional Agility feat (Ultimate Combat) has "ability to use the abundant step class feature or cast dimension door" as a prerequisite; a barghest has dimension door as a spell-like ability, so the barghest meets the "able to cast dimension door prerequisite for that feat.

Edit 7/12/13: The design team is aware that the above answer means that certain races can gain access to some spellcaster prestige classes earlier than the default minimum (character level 6). Given that prestige classes are usually a sub-optimal character choice (especially for spellcasters), the design team is allowing this FAQ ruling for prestige classes. If there is in-play evidence that this ruling is creating characters that are too powerful, the design team may revisit whether or not to allow spell-like abilities to count for prestige class requirements.

So that's where my confusion stems it states you cast the spell, but the idea of an (SP) is that you aren't casting it so which is it?


You are correct about being a set of Metamagics just for spell like abilites.

But: A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.

plus: Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time

RAW means that it would work and give extra milage to spell perfection and preferred spell combo with a (SP)


I've been researching a Dimension door specialist type build. I came across something I feel needs clarification.

Horizon walker gets the (SP) deminsion door 3 + wis /day

Here is what it says about (SP)

Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.

Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

If a character class grants a spell-like ability that is not based on an actual spell, the ability's effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is gained.

So using a (SP) is the same as casting the spell.

Spell perfection reads:
Spell Perfection

You are unequaled at the casting of one particular spell.

Prerequisites: Spellcraft 15 ranks, at least three metamagic feats.

Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.

So you could use Spell perfection on an (SP) because it allows to add a metamgic feat to it without any increase. logically the only one you'd want would be quicken.


Kitsune with anthropomorphic animal = almost rocket raccoon.


I am trying to figure out the stats of an animated glider. The rules seem rather hard to understand what speed do I use as the fly speed what maneuverability would it have. What stats would it have the base for a large animated object even though it would be more agile.

If my thoughts are correct then using animate object and giving something a fly speed is the cheapest way to get a fly speed constantly. Thus an animated glider could grant you the fastest fly speed for the cost of the glider plus permanency animate object for 17,000 gold.

Compare to a flying carpet at 20,000 and all it can do is fly no offensive abilities.


Sensei monk gives wis to ac and to hit with monk weapons and cmd. Kirin style gives intx2 to dmg. I think monk would be better than synth summoner as others have stated when the eidolon is gone you're sol.


I have an idea to maximize AoO and high crit chance with a katana.

So you get the special material that gives +2 to confirmation of crits, you get the critical focus feat +4, and you'll also be able to add your int modifier to crit confirmation.

Now taking the trip line improved trip, and greater trip. Would you be able to add the +4 from those to your confirmation if using tripping strike? If so that would mean approx. +16 to confirm and beat the opponents CMD.

I also noted a helm that on a critical hit confirmation grants the prayer spell caster lvl 5.

And with critical strike, you can cast a touch spell on a crit as a swift action 1/day.

If you can sneak improved unarmed strike into the build you can add Vicious stomp.

Can anyone think of any other items that grant something on a crit or feats. Feedback and ideas welcome.

That all equals out to Crit confirmation, means a trip, 2 AoO, a shocking grasp, and +1 to almost everything for you and all allies within 40 ft. and -1 to all enemies within 40 ft.


Modify the called enchantment so it re-sheaths the weapon.


go with the trip line, improved trip, greater trip, vicious stomp, and tripping strike. Max out your crit fishing and AoO's at the same time.

Tripping strike gives a trip on crit if confirmation roll exceeds targets cmd. Greater trip gives an AoO for tripping, and vicious stomp gives an unarmed AoO for someone landing prone near you. I think you would technically even be able to add the +4 for trip and greater trip to the confirmation roll to compare if you beat their cmd.

MoMS and Sohei are great ideas. go with kirin style and panther for the free attacks against anyone you provoke an AoO from while moving.


Kensai Magus at lvl 4 gets the ability to spend 2 pool points to increase the crit multiplier by 1. might be something to consider.


Karn from MTG.


So I'm building a character for a Solo gestalt game. I'm trying to make an Alpha strike mage killer kind of character the build is a little messy but. Race will Samsaran unsure if i want to use the racial for spells or not. but here I'll show what I'm thinking so far. Katana for chosen weapon from Kensei.

1 Synthesist summoner/Sohei monk
2 Synthesist summoner/Inquisitor (maybe heretic)
3 Kensai bladebound maagus/Inquisitor
4-20 Summoner/ Magus

Feats
Monk- combat reflexes
1st eschew material components
Inquisitor- Step up
3rd improved initiative
5th Craft wondrous item (couple of custom items in mind)
7th Dimensional agility
Magus bonus Intensify spell
9th extra arcana (Accurate strikes)
11th ??
Magus bonus Toppling spell
13th ??
15th ??
17th ??
19th ??

I had considered going into Horizon walker for the extra DD's a day but i think I gain more from staying in Summoner and Magus. Was planning on having 2 additional weapons to the Black blade a cestus with the dimensional lock enchantment and a Katana with Anchoring that i can draw durring an AOO to lock somehting down thats trying to get away.
With the selected classes and archetypes I will always act in the suprise round I'll add Int, Wis, and Dex to initiative and armor.
I also considered MOMS monk and mixing panther and dragon styles, the problem is my lower level feats are pretty much stuck the way they are. Any tips or ideas I would love to have to help me make a memorable solo character.


Or use a cestus on the off hand.


Keep watch, letting arcane casters not need to sleep. level 1 spell


yeah ninja would be good for poison use.
I'm thinking bladebound kensai 3 with feat for broad study. ninja x and synthesist x, theoretically the synthesist's fused state would be an intelligent being.


I'm hoping to make a character that uses the synthesist to grant abilities similar to the ka'kari from the books and using probably rogue and some other class features to emulate his skills.