Too powerful eidolon?


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solarius wrote:
Eidolon's secondary natural attacks only suffer a static -5, so though its attacks is lower than fighters, they spread out evenly and performs better than iterative attacks. And an optimized fighters’ highest attack bonus is too high for a level appropriate monster's ac anyway.

Really the only time an eidolon has a secondary natural attack is if it's using a martial weapon or the player is intentionally gimping himself.

There is no good reason to take secondary natural attacks, you can just keep getting more primary ones (which is why I suggested limiting the primary ones in my nerfs).


Pinky's Brain wrote:


Really the only time an eidolon has a secondary natural attack is if it's using a martial weapon or the player is intentionally gimping himself.

There is no good reason to take secondary natural attacks, you can just keep getting more primary ones (which is why I suggested limiting the primary ones in my nerfs).

While this is true, it still doesn't help the Eidolon in a competition with an optimized fighter.

The rub is that the summoner is an advanced class. It does require a level of knowledge to build the eidolon correctly (for example). That same level of knowledge can build a strong fighter.

There is really no need to 'gimp' the eidolon. It's lowered HD as it levels will do that quite well. I'd suggest running it without 'nerfs', but rather work with the players involved in building the other characters.

It simply takes work to properly build a high level martial character.

-James


ikarinokami wrote:
Pinky's Brain wrote:
If the Eidolon can pounce from opponent to opponent and the fighter only gets full attacks occasionally it's very easy to get overshadowed.

nah. it can share the spotlight, but even with pounce there is no way a properly built two handed fighter gets overshadowed by an equal level eidelon.

The damage to HP ratio in Pathfinder is extremely high. In any fight below epic it is extremely likely the fighter will never get a full attack.

Also, if his WBL is below average that's just devastating for a fighter, and if you've ever read these forums before, about half the community thinks WBL is evil Munchkinism.

On paper, the fighter should outdo the eidolon. Let's look at an actual scenario.

You see a few enemies, 50 feet away. The eidolon charges one and gets four attacks, killing one. The fighter... moves, because he has a 20 foot speed in armor. Next round, eidolon charges another, gets four more attacks, kills him. The fighter moves and gets one attack. On the third round, if the rest of the party hasn't finished off the fighter's target, MAYBE he gets a full attack, if he stays on the same target, but the target probably dies after one swing. Now this guy is dead and we're back to moving and attacking.

RPG Superstar 2012 Top 16

The damage figures are meaningless without appropriate magic, which is figured in hitting enemy AC, and so taking advantage of the fighter's superior BAB.

If you're talking potential damage, c'mon, a Rogue will win the race. Hit % is everything.

Run that Eidolon at an AC 35 opponent, and then an AC 40, and see how it compares to the fighter. I'm betting not well.

==Aelryinth


firefly the great wrote:


On paper, the fighter should outdo the eidolon. Let's look at an actual scenario.

You see a few enemies, 50 feet away. The eidolon charges one and gets four attacks, killing one. The fighter... moves, because he has a 20 foot speed in armor. Next round, eidolon charges another, gets four more attacks, kills him. The fighter moves and gets one attack. On the third round, if the rest of the party hasn't finished off the fighter's target, MAYBE he gets a full attack, if he stays on the same target, but the target probably dies after one swing. Now this guy is dead and we're back to moving and attacking.

This isn't actually a fair comparison. Fighters have armor training to increase speed, and can use the charge action. So the fighter should be moving 60 feet and attacking, or at worst, 40' (double move in heavy armor lower than level 7). This is also presuming the fighter isn't happy to sit at 50' and take full attacks with a bow, or doesn't have any magical help to get places faster.

I will agree that the Eidolon is too close in effectiveness to a fighter to also have a pocket battlefield controller as his second character, but there's no need to make the fighter player look like a complete idiot to prove the point.


AC 35 is around a CR19 ... at level 16 the Eidolon has BAB 12 and no WT. On the other hand before items and buffs it can have strength 14(base) + 6(bonus) + 8(large) + 4(ability increase) + 3(level) = 35, compared to the fighters 18(base) + 4(level) = 22. Eidolon has 6 extra from strength, fighter has 7 extra from BAB and WT ... meh.

Fighter could wrangle a couple more points of extra AB from greater weapon focus and having cheaper enhancement bonuses. So lets say he has 3 higher attack bonus ... on his first two attacks ... woohoo ...

The Eidolon has no trouble hitting.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Pinky's Brain wrote:
solarius wrote:
Eidolon's secondary natural attacks only suffer a static -5, so though its attacks is lower than fighters, they spread out evenly and performs better than iterative attacks. And an optimized fighters’ highest attack bonus is too high for a level appropriate monster's ac anyway.

Really the only time an eidolon has a secondary natural attack is if it's using a martial weapon or the player is intentionally gimping himself.

There is no good reason to take secondary natural attacks, you can just keep getting more primary ones (which is why I suggested limiting the primary ones in my nerfs).

There are two reasons for an eidolon to have secondary natural attacks:

1) The serpentine eidolon base form is required to take Tail Slap as one of its free evolution.

2) Once your eidolon gets the Multiattack bonus feat, you may consider taking tentacle attacks if you can't come up with the points for decent primary attacks in addition to all the other things you want to spend your evolution points on.


David knott 242 wrote:
1) The serpentine eidolon base form is required to take Tail Slap as one of its free evolution.

Which is pretty gimpy in and of itself. There is only one decent use of the Serpentine Eidolon ... and it's so cheesy even DMs which allow the quadraped pouncer are probably going to ban it.

Grab->Constrict->Release.

Quote:
2) Once your eidolon gets the Multiattack bonus feat, you may consider taking tentacle attacks if you can't come up with the points for decent primary attacks in addition to all the other things you want to spend your evolution points on.

With claws only being 1.5 points per attack and each set of claws increasing the chance of rend triggering you might want to reconsider in that case.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Claws require corresponding limbs, so the total cost of claws is 3 points per 2 attacks once all of your initial free limbs have claws attached.

And I would not dismiss a serpentine eidolon too quickly. They have the best initial AC of any eidolon (because of having the highest base dexterity) and can equal the highest attack bonus with the Weapon Finesse feat (which becomes an unnecessary burden once the eidolon becomes size Large, but which is indispensible before then). Nothing can beat the quadruped's pounce, but I would take a serpentine eidolon over a biped any time.


David knott 242 wrote:

Claws require corresponding limbs, so the total cost of claws is 3 points per 2 attacks once all of your initial free limbs have claws attached.

And I would not dismiss a serpentine eidolon too quickly. They have the best initial AC of any eidolon (because of having the highest base dexterity) and can equal the highest attack bonus with the Weapon Finesse feat (which becomes an unnecessary burden once the eidolon becomes size Large, but which is indispensible before then). Nothing can beat the quadruped's pounce, but I would take a serpentine eidolon over a biped any time.

This.

Another one is if your edilion has wings - adding wing buffet is two attacks for only 1 evolution point, a pretty good deal.

Dark Archive

It seems a few things were missed in my last post. These guys were roughly level 20. I pointed out specifically that they were not optimized. I did factor in the magic weapon damage from the greatsword and it was 12 (2d6+5 = 12). I may have missed 1 point of damage from the weapon specialization, perhaps, but I thought fighters only got it four times: level 5, 9, 13, 17. The next time is level 21...

The eidolons attacks are ALL primary. There is no penalty on a single role.

I admitted that the main issue would likely be accuracy and the fighter wins because, no matter what, he'll have more than an eidolon.

But doing the math again and using the same examples from before, the 15th level eidolon has a +29 to hit from bab and strength alone. The Eidolon hits AC 40 on an 11. Since I had not given the Eidolon more than one or two feats, it s conceivable it could have weapon focus. The Amulet of Mighty Fists adds another 5. +35 to hit means that average rolls strike AC 45 opponents. To be fair, I did not factor size, so AC 44. My bad.

So 7 attacks that all have +34 to hit. It is hardly a stretch to make the eidolons summoner a half elf for the additional 5 evolution points. Also, I was clear that I did not give the eidolon all of it's NORMAL evolution points. There were 4-5 remaining. With a reasonable average excess of evolution points in this case being approximately 6, we could just make the eidolon Huge for an additional +3 to hit and damage as well as +4 (possibly 5) dmg per attack. Admittedly, the Eidolon using POWER ATTACK is going to suffer more noticeably as the eidolon is then taking -6 or so to all of these swings, but we're NOT talking about a 'decent' eidolon hitting ac 30 and struggling on 40's.

A decent eidolon, that isn't optimized is hitting ac 40's and struggling on 50's. No natural 20's involved to hit any challenge appropriate (or higher) monsters depending on the level.

I did miss one power attack per character, but the damage is no longer an issue, obviously.

I also conceded that there are likely fighter builds (like twf) that could possibly outdamage the eidolon because now they are getting as many attacks.

But the point stands that an eidolon that is WELL built, is a fighters equal or superior in terms of two things: damage and ac. The eidolon gets honorable mention for being able to contend in maneuvers. But it simply cannot do the sheer variety of manuevers or do them quite as well as a fighter. But an eidolon CAN unleash their own form of maneuver hell (trample, trip, bullrush, drag, push, etc).

I chose to ignore all of the swallow whole and constrict paths because those obviously are extremely powerful. But I am sure fighters can do similarly with vital strike and such (not that eidolons can't take those feats, too but they have far fewer feats to take).

If a player makes their eidolon build to deal only as much damage as a fighter of equal level, then yes, Accuracy immediately suffers and the arguments above stand. But once you try and keep your accuracy high enough to hit consistently, then you also easily outdamage all but the absolute best fighter builds.

In conclusion: neither fighter nor eidolon in my examples had a full suite of magic gear, just some very common basics. Anything the fighter adds, I assume an eidolon could (or would try) to add, for purposes of the example.


An eidolon has potentially the best DPR in the game, if nothing else due to the fact that it gets huge STR buffs naturally.

36 points at level 20. (Base 26+5 Half-elf + 5 Extra Evolution)

Quadruped (Base Stats 14 STR 14 DEX 14 CON 13)

+8 STR/DEX for levels, 3 ability score increases

STR 24
DEX 22
CON 13
INT 7
WIS 11
CHA 11
36
10 Points for huge 26
1 Bite 25
3 Claws (3) 22
4 Limbs (2) 18
12 STR Increase (3) 6
2 Wis Increase (1) 4
2 Rend 2
2 Armor increase (2) 0

+22 STR

STR 46 +18 (no equipment yet)
DEX 22
CON 13
INT 7
WIS 13
CHA 11

Feats
IMP Unarmed Strike
Dragon Style
Stunning Fist
Dragon Ferocity
Weapon Focus (claws)
Feral Combat Training
Power attack

BAB +15

Bite +29 2d6+39 46
Claw +30 1d8+48 52.5
Claw +30 1d8+35 197.5 (5)
Rend 1d8+27 31.5

DPR 327.5 (without any items or crits)

With a +6 to Strength item, amulet of mighty fists+5, Boots of Haste

STR 52 21

Bite +36 2d6+48 110 (2)
Claw +37 1d8+59 63.5
Claw +37 1d8+44 242.5 (5)
Rend 1d8+31 35.5

DPR 474.075 (451.5*1.05)

It's lower than what a falchion two handed fighter can achieve, until you consider all of attacks are equivalent in bonus to a fighters second iterative attack.

Edit: oops factored in size now.


Wycen wrote:

The summoner's eidolon is so customizable, if you really feel it is overshadowing the other players, you can ask the player, "hey, can you please redesign your eidolon with some utility powers?"

Not everything is attack and defense. A flying or swimming eidolon can really increase your versatility.

This Eidolon isn't near anything special and as far as I can tell it would be almost impossible to downgrade it. This Eidolon looks very basic to me. Also as mention above he's already handicapped himself by taking CLEAVE... why would you take CLEAVE???


That's only the comparison on paper, if we factor in combat buff and debuff, eidolon would benefit more.

Eidolon's advantage is pounce and number of attacks (which are all primary)
Fighter's advantage is AB and damage per hit.

Most combat buffs increase AB and damage per hit, which benefit eidolon a lot, but not so for fighters. That's because they have less number of attacks to benefit from damage bonus, and their AB already skyrocket, so only the last few iterative attacks would benefit from an AB increase. On the other hand, it would be very difficult for fighters to get pounce or extra number of attack through buffs, so the difference would be widen in actual play.


solarius wrote:

That's only the comparison on paper, if we factor in combat buff and debuff, eidolon would benefit more.

Eidolon's advantage is pounce and number of attacks (which are all primary)
Fighter's advantage is AB and damage per hit.

Most combat buffs increase AB and damage per hit, which benefit eidolon a lot, but not so for fighters. That's because they have less number of attacks to benefit from damage bonus, and their AB already skyrocket, so only the last few iterative attacks would benefit from an AB increase. On the other hand, it would be very difficult for fighters to get pounce or extra number of attack through buffs, so the difference would be widen in actual play.

Fighter is a more solid combatant, and can get full attacks where one cannot charge. The AC of the target is very important.

Consider a dragon that's below CR but with mage armor and shield up... the eidolon will miss a lot, while the fighter will do his job.

-James


james maissen wrote:
solarius wrote:

That's only the comparison on paper, if we factor in combat buff and debuff, eidolon would benefit more.

Eidolon's advantage is pounce and number of attacks (which are all primary)
Fighter's advantage is AB and damage per hit.

Most combat buffs increase AB and damage per hit, which benefit eidolon a lot, but not so for fighters. That's because they have less number of attacks to benefit from damage bonus, and their AB already skyrocket, so only the last few iterative attacks would benefit from an AB increase. On the other hand, it would be very difficult for fighters to get pounce or extra number of attack through buffs, so the difference would be widen in actual play.

Fighter is a more solid combatant, and can get full attacks where one cannot charge. The AC of the target is very important.

Consider a dragon that's below CR but with mage armor and shield up... the eidolon will miss a lot, while the fighter will do his job.

-James

Actually you wanna compare.

18+2= 20 Base Strength
+4 Levels
+6 Item
30 Strength

+10 Modifier
+5 (+2 Gloves) +7 Weapon Training
+20 BAB
+2 Greater Weap Foc
+5 Sword Bonus
+1 Haste
-6 Power Attack

+39. You can run Furious Focus or tiger style of course but the first one is almost sure to hit anyways and tiger style would give him a -6 to AC.

Otherwise he's rolling with 2 higher to hit with weapon master, gloves of dueling, greater weapon focus, a +5 weapon, and the maximum possible strength bonus without manuals, which I didn't include for the eidolon either. From there it only gets worse for him.

Unlike the eidolon who gets 37/37/37/37/37/37/36/36 The fighter will get 39/39/34/29/24. Aka only the first two attacks will get a better to hit than the eidolons lowest to hit.


So the fighter is better in a few combats then the pet of a caster? Sounds balanced.

Dark Archive

No, because like I said above, any eidolon focused on doing enough damage or hitting often enough, is going to be short on other things it could be doing, while the fighter is not. The Eidolon is ONLY superior to a fighter in terms of damage dealing and AC. While those are important, combat is much more than that. Fighters are more versatile in combat, in general, unless the eidolon is attempting to be versatile. If that is the case, the eidolon might still do the SAME damage as the fighter, or CLOSE to the fighters damage, but now they honestly can't hit their targets very often.

On paper, the eidolon will look better all the time. In practice, it's different. You're either a damage dealing machine (which means you have a high hit but can't do much else) or you're capable in many areas, including combat, but a fighter will be superior to you in function because of consistency and superior amounts of feats.

I'd generally rather have a high level fighter over an eidolon protecting me. But if I had a choice on how best to send a melee character at something and kill it, I'd pick an eidolon nearly every time. When built as a furry deathball, they are the best at that- moreso than any animal companion even. But hey- one trick pony.


The numbers say otherwise. Eidolons hit more then a fighter because they have so many attacks and a huge strength bonus and pounce. And what can fighter do that makes them more versatile then an Eidolon with evolution surge and a caster behind it?

The Summoner is, in my opinion, a badly designed and badly balanced class. It starts with the spell casting that gives a lot of great spells at an earlier level and ends with the mess the Eidolon is. And that every 4-6 weeks another thread about them pops up tells me I am not alone with this opinion.

Grand Lodge

I admit some bafflement. Have dungeons gotten so large of late that being huge sized is no longer a horrible thing?


Nuku wrote:
I admit some bafflement. Have dungeons gotten so large of late that being huge sized is no longer a horrible thing?

Pathfinder societies regular modules and such ensure that anyone requiring huge can be huge size in combat for most combats. besides Huge isn't gotten until level 13. at which point you can tear apart the ceiling until the room is big enough for your tastes.


Thomas Long 175 wrote:


Actually you wanna compare.

18+2= 20 Base Strength
+4 Levels
+6 Item
30 Strength

+10 Modifier
+5 (+2 Gloves) +7 Weapon Training
+20 BAB
+2 Greater Weap Foc
+5 Sword Bonus
+1 Haste
-6 Power Attack

+39. You can run Furious Focus or tiger style of course but the first one is almost sure to hit anyways and tiger style would give him a -6 to AC.

Otherwise he's rolling with 2 higher to hit with weapon master, gloves of dueling, greater weapon focus, a +5 weapon, and the maximum possible strength bonus without manuals, which I didn't include for the eidolon either. From there it only gets worse for him.

Unlike the eidolon who gets 37/37/37/37/37/37/36/36 The fighter will get 39/39/34/29/24. Aka only the first two attacks will get a better to hit than the eidolons lowest to hit.

You can do out a better fighter. He's 20th level and you've done him out like he was 5th level for the amount of time you've given it.

For one thing poly the fighter to give him a size bonus to STR. You have the eidolon walking around huge and dismiss those issues.. so let the fighter sport a size bonus... etc.

You can't just dribble out a 20th level PC without thought and have them really have the full weight of a 20th level PC.

Moreover the fighter will have MORE gear. The Eidolon has a summoner near him that has gotten used to living.. and likely wants to continue the trend.

If you really want to compare.. then fully stat out a 20th level summoner and his eidolon. Then see how the eidolon looks with the summoner equipped enough to survive.

-James


You can always kill the summoner. After all, he is the weak spot of the eidolon.

Scarab Sages

Nuku wrote:
I admit some bafflement. Have dungeons gotten so large of late that being huge sized is no longer a horrible thing?

No.

Large is a disadvantage in dungeons and huge can outright cripple an eidolon indoors.

People screaming about eidolons being overpowered like to ignore this while pointing at the numbers huge size generates.


Not that much as a matter of fact.

He got some HP (as a buffer, he don't need a very high stat), can get those of the eidolon, or even is evolution...
He get to wear armor... He is 3/4 bab, meaning grapple ain't that easy.
Save can be an problem but feat can compensate this...
Change place with eidolon is a quick getout solution...
And, in the end, he just 'live' inside the eidolon. :D

Only thing to really get a Summoner down is to focus him enough to get the player to beg you that he can change his character...

Scarab Sages

Sbourf wrote:
Only thing to really get a Summoner down is to focus him enough to get the player to beg you that he can change his character...

Your not a very creative GM if that is the only thing you can come up with.


james maissen wrote:


You can do out a better fighter. He's 20th level and you've done him out like he was 5th level for the amount of time you've given it.

For one thing poly the fighter to give him a size bonus to STR. You have the eidolon walking around huge and dismiss those issues.. so let the fighter sport a size bonus... etc.

You can't just dribble out a 20th level PC without thought and have them really have the full weight of a 20th level PC.

Moreover the fighter will have MORE gear. The Eidolon has a summoner near him that has gotten used to living.. and likely wants to continue the trend.

If you really want to compare.. then fully stat out a 20th level summoner and his eidolon. Then see how the eidolon looks with the summoner equipped enough to survive.

-James

The size bonus is an inherent part of the eidolon class. Its something you can get without spells. This is without outside buffs. So no, I'm not giving the fighter outside buffs to notch him up to something that the eidolon gets on its own.

Moreover, if you can think of any other gear that will increase his dpr feel free to add it. I said in there I specifically left out manuals. Ioun stones won't stack because he already has a belt and they're both enhancement bonuses.

Finally, The summoner can be given ioun stones for con. He only has two other slots missing than the belt, the boots and the amulet. So he's still fairly open.


Pathfinder Adventure, Rulebook Subscriber

Your eidolon build is actually kind of weak. A fighter will have ways to get past DR like penetrating strike, he will have some energy resistance.
Most Eidolons I see have energy damage, fly and some vision enhancement like tremorsense or blindsense. That alone will eat up about 8 EP right there. I also want to reiterate that it is pretty hard to get a huge monster through a 5ft wide hallway. Even a big hallway in a dungeon is rarely bigger than 10ft.

Lantern Lodge

This is a Synthesis that i built using its Eidolon for defense more than offense and having what it has it never got hit in mid to high level game play. Btw when i say that it could not be hit its more of needs nat 20. The character though was able to hit back for the most part but getting through DR was its weak point and had to rely on party casters to take them down.

-Race / Class-
Half - Elf / Summoner (Synthesist), Paladin 2, Monk 1

-Stats with out Eidolon (25 point buy)-
STR 07 (+6 item)(-6 age) = 07
DEX 07 (+6 item)(-6 age) = 07
CON 10 (-6 age) = 04
INT 13 (+3 age) = 16
WIS 17 (+6 item)(+3 age) = 26
CHA 18 (+2 racial)(+3 age)(+5 leveling)(+6 item) = 34

-Saves with out Eidolon-
Fort = 28
Reflex = 25
Will = 40

AC = 36
Touch = 23
Flat - Foot = 28

-Stats with Eidolon-
STR 29
DEX 28
CON 13
INT 16
WIS 26
CHA 34

-Saves with Eidolon-
Fort = 32
Reflex = 37
Will = 44

AC = 72 (76 with combat expertise)
Touch = 31
Flat - Foot = 58

-Eidolon Abilities-
Base - Darkvision, Evasion, Improved Evasion, Devotion, Multiattack
Form - Biped - claws, limbs (arms), limbs (legs)
Claws (x2)
limbs (arms) (x2)
Immunity (acid, cold, electricity, fire, and sonic)
Spell Resistance (28)
Flight Su (30ft)
Improved Natural Armor (x4 = 8ac)
Improved Damage (claws)

-Class / Feat Progression-
M 01 Dodge, Skill Focus Perception, Toughness
P O2
P 03 Combat Expertise
S 04
S 05 Extra Evolution
S 06
S 07 Combat Reflexes
S 08
S 09 Extra Evolution
S 10
S 11 Vigilant Eidolon
S 12
S 13 Extra Evolution
S 14
S 15 (insert feat here)
S 16
S 17 (insert feat here)
S 18
S 19 Extra Evolution
S 20

-Gear-
Bracers of Armor
Ring of Protection
Ring of Forcefangs
Cloak of Resistance
Amulet of Natural Armor
Headband of Mental Prowess (wis and cha)
Belt of Physical Might (str and dex)

High saves, immunities to all spell damage but positive / negative and force, and spell resistance.

Btw there are spells that get rid of the penalties of old age just to let u know.

Scarab Sages

Nice build.

Lets see what happens when it faces a well rounded fighter (a previously existing build, not something tailored to counter a synthesist).

Link

First: I throw up my anti-magic field.
Second: I slaughter the unarmed and decrepit commoner.

With a strength of 1, you can't even stand up under the weight of your own clothing.

Lantern Lodge

Artanthos wrote:

Nice build.

Lets see what happens when it faces a well rounded fighter (a previously existing build, not something tailored to counter a synthesist).

Link

First: I throw up my anti-magic field.
Second: I slaughter the unarmed and decrepit commoner.

With a strength of 1, you can't even stand up under the weight of your own clothing.

Well 1st of all i cant see the context of ur link, and 2nd how is a fighter using anti-magic field? Also to state the Field is centered on the caster so said caster would have to come into striking distance and still has to by pass my SR. I can see though using Anti-magic field with Arcane Archer but that takes a lot of investment into an arcane class. I have encountered Anti-magic fields before on the character and they posed little threat though they were the 1st targets i went after usually with a crossbow while flying in the sky being invisible.

Grand Lodge

I thought eidolons can't be gotten rid of that way?


Since when is this a Fighter vs Eidolon duel thread? Also, you can't fly in your anti magic field. But nice try.

Dark Archive

rashiakas wrote:

The numbers say otherwise. Eidolons hit more then a fighter because they have so many attacks and a huge strength bonus and pounce. And what can fighter do that makes them more versatile then an Eidolon with evolution surge and a caster behind it?

The Summoner is, in my opinion, a badly designed and badly balanced class. It starts with the spell casting that gives a lot of great spells at an earlier level and ends with the mess the Eidolon is. And that every 4-6 weeks another thread about them pops up tells me I am not alone with this opinion.

The optimized eidolon comes with 3 more attacks than a fighter. All eidolon attacks should be hitting but there are a few cases where the eidolon begins to miss and the fighter doesn't (this is primarily on high AC targets). On average accuracy doesn't matter between the two and the Eidolon will outshine a fighter in the damage department. But fighters will be hitting on those low rolls where the eidolon misses (these are below average rolls). Both will almost always hit on any high roll. The advantage is the eidolons additional attacks which keep it ahead in the damage numbers game. Far ahead (as my post demonstrated).

An eidolon with evolution surge is incredibly versatile. But we're talking specifically about combat here. It should be beyond obvious to anyone here that outside of combat, an eidolon wins when compared to a fighter. They can simply do more in literally every respect I can think of off the top of my head, without any attempt at optimization whatsoever. But in combat, I assume every eidolon buff is a buff a fighter can get (or has some buff in it's place). I believe it is also fair to assume that the eidolon only has so much gear for enhancement (because they are splitting with the summoner) and the fighter has all of their gear. This difference isn't NECESSARILY huge, but between the eidolon being buffed and wearing gear, the fighters full gear set should be the equivalent.

Eidolons receive several evolutions allowing them to perform combat maneuvers. Fighters get more than twice as many feats, however and those feats allow for bonuses to combat maneuvers that the eidolons do not get access to. Barring using more evolution points for things like limbs to qualify for specific combat maneuvers, the fighter has more options that can be performed equally well in this department or performed better. I will repeat: an optimized eidolon is generally a one trick pony. The trick is extremely good (do stupid amounts of damage really fast!) but it's a single trick with very little room for anything else. Evolution surge helps but doesn't answer everything. Being half elf bends this far more in your favor, but if optimizing, you'll be using the extra points to optimize well beyond common sense anyway. I mean, who doesn't need to squeeze out 40 more dpr despite already dealing 300+? *sigh*

And I will repeat again: trying to make an eidolon do as much damage per hit as a fighter, and only using the same number of attacks will quickly show you that the eidolon is immediately inferior in combat. You HAVE to deal more damage per hit and/or make more attacks per round because your accuracy to damage ratio compared to the fighters IS worse and the second you optimize enough to genuinely compete in that department you exceed a fighter and narrow your non-combat options down to evolution surge while forcing yourself into a very specific combat role....death dealer. But combat tricks, combat variety, anything beyond ridiculous amounts of damage (and accuracy to match) stops being an option once you CAN do damage like that and hit often enough to make it work. Consider then that you suffer in other areas such as AC, etc. IMO, eidolons are very much like rogues but are perceived in the opposite fashion. Rogues are *far* from the worst class or a bad one, and eidolons are equally far removed from the best combatants. But they each can completely dominate in specific areas of the fields they specialize in (ie TWF, pounce/rend/death).

Lantern Lodge

Nuku wrote:
I thought eidolons can't be gotten rid of that way?

Anti-agic field is arguably able to do so. Reason being that an Eidolon is considered a summoned creature. Though i dont like it im fine with it when DMs use it on me because it could be well argued in its favor.

Btw the Banishment and Dismissal spells have yet to work on the character because of its high will saves.

Scarab Sages

rashiakas wrote:
Since when is this a Fighter vs Eidolon duel thread? Also, you can't fly in your anti magic field. But nice try.

When claiming one build is vastly superior to everything else.

I can throw up any number of builds showing otherwise. Fighter is just one I happen to have laying around.

@Nuku The eidolon has specific exceptions for protection vs evil and dispel magic but is still present as a result of magic. Anti-magic will cause it to blink out. The nice thing is: no saving throw. It ALWAYS works.

@Psion The same way ANY class can use anti-magic. She spent skill points and a trait on UMD. Fighters with a 20 int can afford nice toys. Link is working for me, even when not signed into the owning account.


@Dark Immortal:

Again, when the fighter is better 25% of the time and the Eidolon is better the other 75% of the time, rocks the fighter out of combat and ALSO has a caster attached with some good spells and the ability to summon monsters en masse if the eidolon dies/gets banished - then I ask again, how is this class not totally overpowered?

Lantern Lodge

Artanthos wrote:
rashiakas wrote:
Since when is this a Fighter vs Eidolon duel thread? Also, you can't fly in your anti magic field. But nice try.

When claiming one build is vastly superior to everything else.

I can throw up any number of builds showing otherwise. Fighter is just one I happen to have laying around.

@Nuku The eidolon has specific exceptions for protection vs evil and dispel magic but is still present as a result of magic. Anti-magic will cause it to blink out. The nice thing is: no saving throw. It ALWAYS works.

@Psion The same way ANY class can use anti-magic. She spent skill points and a trait on UMD. Fighters with a 20 int can afford nice toys. Link is working for me, even when not signed into the owning account.

Ya a fighter with 20 int, yes is doable, is never seen since 13 is the most a fighter ever needs to qualify for feats it may want. Also UMD is not a class skill for it so a feat would be wasted on Skill Focus. Another thing to point out is u need a hand free to activate the wand and would make all magic items on the character nonfictional. Not to mention that a Staff of Anti-magic field, which would have to be a staff since its a spell above level 4, will cost a huge amount of gold even if the thing is lowest level possible for creation.

Scarab Sages

Psion-Psycho wrote:


Ya a fighter with 20 int, yes is doable, is never seen since 13 is the most a fighter ever needs to qualify for feats it may want. Also UMD is not a class skill for it so a feat would be wasted on Skill Focus. Another thing to point out is u need a hand free to activate the wand and would make all magic items on the character nonfictional. Not to mention that a Staff of Anti-magic field, which would have to be a staff since its a spell above level 4, will cost a huge amount of gold even if the thing is lowest level possible for creation.

There are two traits that make UMD a class skill with a +1 bonus. Pick one, she did.

Scroll x3: not staff. On her item list. Not expensive. She's built using strictly WBL.

In a fight vs a full caster, a fighter (or any primary melee) can sacrifice the use of magic items without blinking. The full caster becomes a commoner; the fighter, not so much.

To go one step further. When facing your synthesist, my wizard would gladly target himself with anti-magic. Your now a 1 str, 4 con commoner with no weapons. My wizard still has a 14 con, 10 str and a perfectly functional staff to hit you with.

In a group dynamic, which is a much more reasonable way to look at things, my arcane casters would normally have anti-magic available for dealing with other casters. Just target an item held by a willing melee: problem solved.


Again, how does your fighter get his AMF to the flying wizard/summoner/eidolon?

Scarab Sages

rashiakas wrote:
Again, how does your fighter get his AMF to the flying wizard/summoner/eidolon?

She has both magical and non-magical flight at will. I'm home now and can post the stats directly to the forums for you.

Celebrian Elanesse
Female Garuda-Blooded Aasimar (Plumekith) Fighter 20
LG Medium Outsider (human, native)
Init +7; Senses darkvision 60 ft.; Perception +25
--------------------
Defense
--------------------
AC 52, touch 23, flat-footed 46 (+15 armor, +8 shield, +5 Dex, +6 natural, +5 deflection, +1 dodge)
hp 234 (20d10+110)
Fort +23 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +18, Will +13 (+5 vs. fear); +2 vs. [evil], +4 vs. effects that cause you to lose your grip on weapons
Defensive Abilities bravery +5; DR 5/—; Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft., flight (20 feet, poor)
Melee Light Shield Bash +35/+30 (1d6+26/x2) and
. . +5 Glorious Adamantine Longsword +35/+30/+25/+20 (1d8+37/17-20/x3) and
. . Wing x2 (Metallic Wings) +23 x2 (1d4+14/x2)
Ranged +1 Adaptive Composite longbow (Str +0) +33/+28/+23/+18 (1d8+15/19-20/x3)
Special Attacks weapon training abilities (heavy blades +6, bows +4, close +5, natural +3)
Spell-Like Abilities See Invisibility (1/day)
--------------------
Statistics
--------------------
Str 30, Dex 22, Con 20, Int 20, Wis 12, Cha 12
Base Atk +20; CMB +31 (+33 Bull Rushing); CMD 53 (55 vs. Bull Rush, 57 vs. Disarm, 57 vs. Sunder)
Feats Angel Wings, Angelic Blood, Angelic Flesh (Steel), Combat Reflexes (7 AoO/round), Dodge, Double Slice, Endurance (Ioun stone (scarlet and green cabochan)), Greater Shield Focus, Greater Weapon Specialization (Longsword), Improved Bull Rush, Improved Critical (Longsword), Improved Shield Bash, Improved Two-weapon Fighting, Metallic Wings, Power Attack -6/+12, Shield Focus, Shield Master, Shield Slam, Step Up, Two-weapon Fighting, Weapon Focus (Longsword), Weapon Specialization (Longsword)
Traits Dangerously Curious, Defender of the Society
Skills Acrobatics +13, Appraise +6, Bluff +2, Climb +14, Diplomacy +26, Disable Device +28, Disguise +0, Fly +30, Handle Animal +6, Heal +22, Intimidate +6, Knowledge (dungeoneering) +13, Knowledge (local) +10, Linguistics +12, Perception +25, Ride +13, Sense Motive +7, Sleight of Hand +7, Spellcraft +7, Stealth +4, Survival +6, Swim +14 (+18 to resist nonlethal damage from exhaustion), Use Magic Device +26
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Minkaian, Osiriani, Osiriani, Ancient, Sylvan, Thassilonian, Undercommon
SQ bolstering, glorious (dc 14), scion of humanity, truespeaker, weapon mastery (longsword)
Combat Gear Jingasa of the fortunate soldier (1/day), Potion of resist acid 30, Potion of resist cold 30, Potion of resist electricity 30, Potion of resist fire 30, Potion of resist sonic 30, Scroll of Alchemical Allocation, Alchemical Alloca, Scroll of Antimagic Field, Antimagic Field, Antima, Scroll of Arcane Eye, Arcane Eye, Arcane Eye, Arca, Scroll of Breath of Life, Breath of Life, Scroll of Elemental Aura, Elemental Aura, Elementa, Scroll of Enlarge Person, Enlarge Person, Enlarge , Scroll of Feather Step, Feather Step, Feather Step, Scroll of Fluid Form, Fluid Form, Fluid Form, Flui, Scroll of Gravity Bow, Gravity Bow, Gravity Bow, G, Scroll of Invisibility, Invisibility, Invisibility, Scroll of Lead Blades, Lead Blades, Lead Blades, L, Scroll of See Invisibility, See Invisibility, See , Wayfinder, vanishing (1 @ 0 lbs); Other Gear +5 Full plate, +5 Bashing, Bolstering Adamantine Light steel shie, +1 Adaptive Composite longbow (Str +0), +5 Glorious Adamantine Longsword, Amulet of natural armor +5, Belt of physical perfection +6, Boots of speed (10 rounds/day), Bracers of falcon's aim, Cloak of resistance +5, Eyes of the eagle, Gloves of dueling, Handy haversack (17 @ 0 lbs), Headband of aerial agility (Int +6) (Disable Devic, Ioun stone (clear spindle), Ioun stone (dark blue rhomboid), Ioun stone (dusty rose prism), Ioun stone (dusty rose prism, cracked), Ioun stone (iridescent spindle), Ioun stone (pale green prism), Ioun stone (pink and green sphere), Ioun stone (scarlet and green cabochan), Ioun stone (vibrant purple prism), Ioun stone (vibrant purple prism), Living garments, Ring of evasion, Ring of protection +5, Thieves' tools, masterwork, 4294 GP
--------------------
Special Abilities
--------------------
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Angelic Flesh (Steel) +1 natural AC and your natural attacks count as cold iron.
Bolstering +2 to save vs struck foe's abilities for 1 rd.
Boots of speed (10 rounds/day) Affected by haste
Bravery +5 (Ex) +5 to Will save vs. Fear
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (5/-) You have Damage Reduction against all attacks.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Endurance (Ioun stone (scarlet and green cabochan)) +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Flight (20 feet, Poor) You can fly!
Glorious (DC 14) Glow with daylight. Auto-dazzle struck foe for 1 rd and blind on crit (Fort neg).
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.

Construction
Requirements Craft Wondrous Item, greater magic weapon; Cost 7,500 gp
Headband of aerial agility (Int +6) (Disable Device, Heal) +1 CL for spells/extracts that grant flight.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Ioun stone (clear spindle) Sustains bearer without food or water.
Ioun stone (iridescent spindle) This stone sustains the bearer without air.
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Living garments On command, change coloring, fit, and basic design. Repairs 1 hp a round.
Metallic Wings Gain metallic wings that deal 1d4 damage (1d3 if small).
Power Attack -6/+12 You can subtract from your attack roll to add to your damage.
Ring of evasion No damage if you succeed on a Reflex save for half damage.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Shield Focus +1 Shield AC
Shield Master No off-hand penalties for shield bashes, add a shield's enhancement bonus to attack rolls.
Shield Slam Shield Bash attack gives a free bull rush on a hit.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Truespeaker Learn two languages for each rank you put in Linguistics.
Weapon Mastery (Longsword) (Ex) Chosen weapon has an improved critical multiplier, always confirms criticals, and cannot be disarmed.
Weapon Training (Blades, Heavy) +6 (Ex) +6 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Bows) +4 (Ex) +4 Attack, Damage, CMB, CMD with Bows
Weapon Training (Close) +5 (Ex) +5 Attack, Damage, CMB, CMD with Close-in weapons
Weapon Training (Natural) +3 (Ex) +3 Attack, Damage, CMB, CMD with Natural weapons

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Artanthos wrote:
rashiakas wrote:
Again, how does your fighter get his AMF to the flying wizard/summoner/eidolon?

She has both magical and non-magical flight at will.

Your build isn't showing. Link didn't work for me either. It was an empty page. How did you get non magical flight at will? Aaisamar? (sp?)

Also Spell resistance would take care of that quite nicely which the eidolon has access to.

Furthermore, even without the eidolon you're a normal caster again. Aka you can still cast and you're not as squishy as a wizard or sorcerer and a 2nd level spell allows you to resummon it when antimagic field is over.

At best I'd call your theory a grey area because the eidolon isn't summoned as per any normal conjuration spell and other spells that would normally work against a summoned creature dont' work against the eidolon either.


Cool. So an Aasimar fighter with ASM can win vs the summoners eidolon. Way to prove my point.

Scarab Sages

Thomas Long 175 wrote:
Your build isn't showing. Link didn't work for me either. It was an empty page. How did you get non magical flight at will? Aaisamar? (sp?)

Reposted right above you. Yes Aaisamar.

Quote:
Also Spell resistance would take care of that quite nicely which the eidolon has access to.

Spell resistance is called out for casting anti-magic into a square occupied by summoned creature. The preceding sentence states that summoned creatures entering an anti-magic field simply blink out.

Summoned creatures with spell resistance get a shot a beating anti-magic if cast at an area they are occupying. They cannot enter an existing anti-magic field.

[quote-Anti-Magic]Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. ... If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature's spell resistance to make it wink out.

Sections relating to spell durations were omitted for brevity.

Quote:
Furthermore, even without the eidolon you're a normal caster again. Aka you can still cast and you're not as squishy as a wizard or sorcerer and a 2nd level spell allows you to resummon it when antimagic field is over.

His build will never be able to leave. He's dumped str and con. His build won't be able to carry its gear without magic.

He's also got a 4 con without magic. That means he's got jack for hp

Quote:
At best I'd call your theory a grey area because the eidolon isn't summoned as per any normal conjuration spell and other spells that would normally work against a summoned creature dont' work against the eidolon either.

I need a few quotes to tie my argument together.

Eidolons wrote:
A summoner can summon his eidolon in a ritual that takes 1 minute to perform.

The eidolon is a summoned creature.

Eidolons wrote:
The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally.

Anti-magic does not banish a summoned creature. It simply renders it unavailable while within the anti-magic field. For all purposes other than the specific exceptions, eidolons are summoned creatures. No exceptions are made for anti-magic fields.


Thomas Long 175 wrote:


The size bonus is an inherent part of the eidolon class. Its something you can get without spells. This is without outside buffs. So no, I'm not giving the fighter outside buffs to notch him up to something that the eidolon gets on its own.

I'm sorry, but this is bogus.

The idea is not some juvenile 'my daddy can beat up your daddy', but rather contributions of real characters to real parties.

The fighter out does the eidolon in real parties, meanwhile the eidolon looks better in partial pictures on internet threads..

-James


james maissen wrote:

I'm sorry, but this is bogus.

The idea is not some juvenile 'my daddy can beat up your daddy', but rather contributions of real characters to real parties.

The fighter out does the eidolon in real parties, meanwhile the eidolon looks better in partial pictures on internet threads..

-James

and yet you're still incapable of saying why. The best we've got so far is banishment, dismissal, and especially antimagic field.

I've yet to see why a fighter outdoes an eidolon in just about anything. Furthermore, nearly any buff a fighter can take, an eidolon can take and they use it better because of all high BAB attacks and more attacks in general.


Artanthos wrote:
Thomas Long 175 wrote:
Your build isn't showing. Link didn't work for me either. It was an empty page. How did you get non magical flight at will? Aaisamar? (sp?)

Reposted right above you. Yes Aaisamar.

Spell resistance is called out for casting anti-magic into a square occupied by summoned creature. The preceding sentence states that summoned creatures entering an anti-magic field simply blink out.

Summoned creatures with spell resistance get a shot a beating anti-magic if cast at an area they are occupying. They cannot enter an existing anti-magic field.

Sections relating to spell durations were omitted for brevity.

His build will never be able to leave. He's dumped str and con. His build won't be able to carry its gear without magic.

He's also got a 4 con without magic. That means he's got jack for hp

I need a few quotes to tie my argument together.

The eidolon is a summoned creature.

Eidolons wrote:
The eidolon cannot...

so we have a legitimate way to stop it an 8/6 spell.

Ok I can stick with that. We have 3 spells that will stop it now.

I'll agree that it is a "summoned creature" in the same way a half orc could be considered a "monstrous humanoid." Yeah they have parentage from that area but they dont' behave in any way like any other form of summoning in the game.

Still, oddly enough you seem to take me as against the summoner. I love the summoner but that doesn't mean that the eidolon isn't ridiculously broken.

Scarab Sages

The build I posted was just one example of tactics a BBEG could use. Any full caster at that level will have access to Anti-magic and it does not take a tactical genius to figure out removing magic might be a good strategic choice.

How would the synthesist build posted deal with a Conjurer.
. Mind Blank
. Greater Invisibility
. Monster Summoning IX -> Elder Negative Energy Elementals?

How would the synthesist build posted deal with a Necromancer.
. Mind Blank
. Greater Invisibility
. Wand of True Strike
. Enervation (CL 22 is trvial at this level, negating his spell resistance)

How would the synthesist build posted deal with a Kensai.
. 60+ AC
. All attacks as touch with 30+ to-hit bonus
. Vampiric Touch, chill touch, calcific touch

How would the synthesist posted deal with a Tetori monk?

How well does it handle the typical 5' wide corridors in many dungeons?

I could go on. Numbers are impressive, and the build is very powerful in a lot of situations. In other situations, it is simply ineffective.


Thomas Long 175 wrote:


I've yet to see why a fighter outdoes an eidolon in just about anything. Furthermore, nearly any buff a fighter can take, an eidolon can take and they use it better because of all high BAB attacks and more attacks in general.

Here's a buff: polymorph.. shape change. Those size bonuses to stats that you don't want the fighter to have, but make sure that your eidolon takes.

I even mentioned it before.

Honestly, if you're not comfortable at level 20.. then pick a level where you are comfortable.

-James

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