Looking for a GM willing to run Kingmaker or Way of the Wicked


Recruitment

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Good Morning and Happy new year. It seems my attempts to join either of these games on this board last year failed, however I am not going to give up hope. Are there any GM's out there willing to run either of these two games on the message board? I would very much like to try them out.


I am also interested in playing a way of the wicked game started one but we never even got out of our cell before the game died.

I cannot run though as I don't even own the mods.


I've been party of 2 Kingmaker pbp campaigns that both fell flat early on. I'd be interested in playing this path for sure if it becomes available.


I'm willing to DM Kingmaker. I'm somewhat familiar with the adventure and should be able to acquire the book. Give me some time and I'll get back to you. If anyone is interested in DMing either one, I'm of course interested in playing (even if I'm running the same adventure path! I'm an actor by training, and am therefore good at willfully ignoring things that I already know).

The more campaigns, the merrier!


I'd be interested in playing Kingmaker.

Grand Lodge

My Human Two-weapon-fighter, Wulfgars, is also interested in playing the campaign , and would like to apply for a job.

Grand Lodge

In Kingmaker ...forgot to mention....Cayden Cailean must protect my mind better :-)


I'd be interested in playing Kingmaker, or Way of the Wicked. I'm very new to Pathfinder and would love to start out in a PbP. I've heard good things about both of these paths, so very interested. I'm developing an Elf Summoner if there's room. He's based on a 20 point buy, so if you prefer us to roll our scores I can alter him. Just let me know, I can send you a character sheet if you'd like.


This adorable halfling cleric has no home.....


Hold yer horses gentlemen, I have to get my hands on the adventure path first. If you want to ready yourselves for the upcoming storm of applicants, here's the plan:

Kingmaker has a reputation for being a relatively easy AP, so I'm going to come up with a few rules to make things more interesting.

#1: There will be six players at 20 point-buy. Why 20 points? Because six people at 25 would probably be a cakewalk. Why six people? So more people can play, so I'll have an easier time choosing players, and so the party can be well-rounded in many fashions.

#2: No ability scores can be above 19 AFTER racial modifiers are in place. This is not a campaign for min-maxing. If you min-max I will not pick you. It's as simple as that. You can still dump stats if you so wish, but I don't encourage it. This is not a campaign for your crazy-awesome "I get 14 attacks per round" build. This is a challenge to you: create a person, not just a caricature who dumped CHA or INT.

#3: Alignment can be any good or neutral. Evil players are possible, but will need my okay first before being eligible. Kingmaker is one campaign where evil characters, especially lawful evil ones, can flourish. Keep in mind that NE and CE characters will be judged more harshly.

#4:Come up with a compelling backstory. Something that helps move you along, gives your character reasons to be in the Sodden Lands that go beyond your class, race, and traits.

#5: Speaking of races and classes: races and classes! This is where I am most lenient: Go crazy! Have you ever wanted to build a Gnoll Magus? A Monkey-Goblin Alchemist? If you can justify it, go for it! Here are the restrictions: No uncommon races of 11 RP or more. I don't care how cool it is, I'm not letting you be an Android, Drider, or gods forbid: a Drow Noble. If you want an Aasimar or a Tiefling, the variant heritages are open to use, but don't take traits or abilities from the d100 tables. And remember, most importantly you have to justify these choices. Your story is just as important, if not more than, your mechanics.

#6: Traits: Two Traits, one must be a campaign trait found here. You'll note that there are seven campaign traits. Know that I will not be excluding your characters based upon what trait you take. Yes, I will take it into account when reading your story, but I won't say "Well that one's already taken, so this guy automatically gets the boot." I will consider you all equally no matter what traits you have chosen. Also: no rich parents. It's tempting, I know, but the classes all have different starting gold for a reason, and I'm giving you a gift that will make the trait less necessary...

#7: Maximum Class Gold! You get the max for your class in gold at first level. This means that the Monk, who usually gets 35 gp or 1d6x10 gets 60 gp to start. I always found characters starting off with their only possession being a weapon ridiculous. Get some g%@~%~n rope and rations! (You'll be eating, drinking, and sleeping too, so you'll be wanting the corresponding items.)

#8: Posting rate should be daily. If you have real life-conflicts, believe me I understand. Tell me beforehand and I'll either send your character to do other work. If a character is dormant for 24 hours or more, I'll reserve the right to bot them or make them fight defensively.

#9: Have fun! I'm not going to post the actual recruitment thread until I have the campaign IN HAND, which may take a few days. Consider your options and feel free to ask questions now. If I've forgotten anything, let me know. Don't submit your finished characters yet. For those of you who already have, I'm sure you have some tweaking to do. Good luck, all, and I'll post the recruitment thread soon.

P.S. Also, since this is my first PbP DMing experience, clue me in if there are any tricks to the trade that I should be aware of. I know how to do this in real life, but forums are a new experience.


Definitely interested in playing Way of the Wicked.


Click on my name for info relevant to play by post.

Buy the PDF files, you need them in that format!

I have lots of experience running play by post games.
Send me a private message for more info.


Thank you, Kenderkin. Your profile is a valuable resource in many ways. I may take you up on the "more info" in the future. It reminded me of a few things and gave me formatting ideas for others:

#10: Hit dice! Take your maximum! That's right! Your maximum health at every level! A level two fighter will have at least 20 HP, and a level three Wizard will have at least 18 (unless he dumps CON, but seriously? Who does that...).

#11: No hero points. Don't build your character around them. Don't take hero point based feats. Just don't do it. If you do, I'll know you haven't read this and will immediately gloss over your character.

#12: Initiative will be determined in block format. If you don't know what that is, look at Kenderkin's profile.


No problem......

Look forward to hearing from you.


Questions for Tassadan (just throwing some out there):

1. What are the availability rules for firearms?

2. Thoughts on the leadership feat?
Especially regarding using it to help fill out the leadership roles?

3. 3rd party classes such as dreamscarred press' psionics?

4. Sodden Lands or Stolen Lands?

Yes, I am very interested.
General ideas:
race: probably a half-orc,
class: cavalier (knight errant, perhaps musketeer) or alchemist (chirurgeon to fill healer spot) or cleric or possibly psionicist (vitalist to fill healer spot, listed last as psionicists might not even be allowed)
...or maybe even a monk.

I have many back stories and ideas...


Dotting for possible interest.


The Thing from Beyond the Edge wrote:

Questions for Tassadan (just throwing some out there):

1. What are the availability rules for firearms?

2. Thoughts on the leadership feat?
Especially regarding using it to help fill out the leadership roles?

3. 3rd party classes such as dreamscarred press' psionics?

4. Sodden Lands or Stolen Lands?

Yes, I am very interested.
General ideas:
race: probably a half-orc,
class: cavalier (knight errant, perhaps musketeer) or alchemist (chirurgeon to fill healer spot) or cleric or possibly psionicist (vitalist to fill healer spot, listed last as psionicists might not even be allowed)
...or maybe even a monk.

I have many back stories and ideas...

1. Emerging Guns. I have nothing against gunslingers, but beware the many pitfalls of the class. If you fall in water, I'm going to count all of your powder as being wet and unusable unless you have the appropriate items. Also note that you cannot get a double barreled pistol or pepperbox at level 1, only the standard single barreled. Many seem to think that Gunslingers are broken, but they have many chinks in their attack strategies.

2. Ah, I knew I forgot something big. No leadership. This feat is broken. If there's one thing that I learned from the GM guide, it is to not allow characters to control more than one character. There are obvious exceptions in cases of Eidolons or intelligent animal companions, but those are class features that exist for balance purposes. By this token, no undead armies either, be they from evil characters or Juju Oracles.

3. Psions and 3rd party content is a no-no. Paizo content only, and links are appreciated. d20pfsrd is considered legit and Archives of Nethys entries will be considered on a case-by-case basis.

4. Stolen lands, my bad. Slip of the keyboard.

I look forward to your ideas. Develop them, show them to friends, have them critiqued. Bring your A-Game for this, as you have time.


@ Tassadan
Thanks, I'm putting some ideas together (pistolero gunslinger, musketeer cavalier, alchemist, and maybe a cleric)


Thinking of a Ranger or Druid for this. I was in a Kingmaker game before that died. It was fun, though I didn't play the best of classes(Shadowcaster Wizard)).

Not sure about race. How would you feel about my building a variant Wild/Savage Elf, as long as its in the normal RP range? If not, I will stick with a normal race.


MG how goes that one for my game?


@Tassadan
Thank for starting a campaign. Got a life and death domain cleric I'm working on.


I've got a Half Orc fighter I'm working on for this, by the way since your taking 6 players for this are you aware there's a fan-made 6 player Kingmaker conversion on these boards?

Grand Lodge

wouldn't mind playing in this i've got the idea of a goblin... will submit later today

Liberty's Edge

I sent you a PM about a character mechanics thingamajigger. :)


I would love to play in a Kingmaker game. I am currently running the scenario and have great fun with it.
I am a complete NOOB when it comes to play by post but I have exstensive table top experience. What programs do you need to load up to do PBP most effectively?

Grand Lodge

As i said above , consider me registered for Kingmaker.

Wulfgars Stats:

Wulfgars Orlovsky Valisson
Male Human (Ulfen) Fighter 1
N Medium Humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+7 armor, +2 Dex, +1 dodge)
hp 12 (1d10+1)
Fort +3, Ref +2, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +5 (1d4+4/x2) and
Dagger +5 (1d4+4/19-20/x2) and
Dogslicer +4 (1d6+4/19-20/x2) and
Dogslicer +4 (1d6+4/19-20/x2) and
Dogslicer +6 (1d6+4/19-20/x2) and
Dogslicer +6 (1d6+4/19-20/x2) and
Gauntlet (from Armor) +5 (1d3+4/x2) and
Javelin +1 (1d6+4/x2) and
Morningstar +5 (1d8+4/x2) and
Unarmed strike +5 (1d3+4/x2)
--------------------
Statistics
--------------------
Str 18, Dex 15, Con 13, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 19
Feats Dodge, Double Slice, Two-weapon Fighting, Weapon Focus (Dogslicer)
Traits Defender of the Society, Noble Born - Orlovsky (Diplomacy)
Skills Acrobatics -3 (-7 jump), Climb +3, Diplomacy +1, Escape Artist -3, Fly -3, Perception +1, Profession (soldier) +4, Ride -3, Stealth -3, Swim -1
Languages Common, Skald
Other Gear Four-mirror armor, Heavy wooden shield, Dagger, Dogslicer, Dogslicer, Dogslicer, Dogslicer, Javelin, Morningstar, Backpack (25 @ 102 lbs), Bedroll, Belt pouch (8 @ 22.66 lbs), Blanket, winter, Bread, Crowbar, Feed (per day) (5), Grappling hook, Linnorm mead (per mug), Mug/tankard, Oil (2), Pole, Rope, Signal horn, Survival kit, Torch (2), Trail rations (5), Troll (Dog), Weapon cord, Weapon cord, Whetstone, 24 GP, 9 SP
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Feed (per day) - 0/5
Javelin - 0/1
Torch - 0/2
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Weapon cord Attached weapon can be recovered as a swift action.
Weapon cord Attached weapon can be recovered as a swift action.
--------------------

Wulfgars Backstory:

aka:
Wulfgars Orlovsky Valisson
Human Two-weapon-fighter (dogslicers)

He is from Trollheim , Land of Linnorm Kings

Wulfgars left his home with his family,when he´s father asked them to met him in Absalom.His father was a Ulfen Noble , but his mother , was a refugee from Brevoy who came to Trollheim to escape political plotting. During the journey, the caravan was attacked by strange goblins ( in a place where goblins usually don´t dwell), and everyone except him was killed. Using the skills learned with his kin in his homeland and neighbouring ones, paied by his father´s money , he chased down the attackers and killed the one that murdered his mother. He know wears those same Dogslicers as his signaturemark weapons. In grief,he started drinking a lot, and getting jobs in caravans, until he arrived in Absalom. There he learned that his father didn´t came here in the last years , although he truly was a Pathfinder Society Hero twenty years ago. Lost , he continued drinking. Then came the day when Cayden Cailean intervined, and he,during a hangover outside a Inn, saved a Venture-Captain of the Pathfinder Society. It was an old friend of his father, and that men , and the God Cayden Cailean, saved his life that day, with him getting into the PFS, learning to better fight with the Swords. That is where he has been for the last two years, going in missions around Absalom,and "living the good life" his God talk about, until it came the day when the VC ordered him into a job in the Stolen Lands. He came into the PFS Lodge there and waited ....

As Wulfgars,I´m at the forefront of the batlle , and i take the lead in combat, doing a prayer of thanks to Cayden Cailean, and singing a Ulfen battle song while i rush unto them with my Dogslicers in hand, defending my comrades...

Me as a player:

I abide by the rules Always, as i GM myself ( and Venture-Captain) , i don´t like when someone upsets the game i´m running, and spoils mine , and everyones hard-earned "immersion", just to do something out of the rules. So why would i even consider not doing the same?!I also like to roleplay a lot, so PBP is ideal for this. I also can post daily and at various times of the day.
I´m currently not playing any PBP game , so my commitment is total , and so is my free schedule.


Thank you for taking up this challenge, Tassadan. I have an idea that I will work on today and tomorrow.


@ Monkeygod: PM me the stats and I'll think about it.

@Burnheart: Thanks for the info!

@VeiledGod: I think the forum is the only thing necessary. If I learn how, I may incorporate maps for purposes of geography, but that's about it.

@Wulfgars: Your character formatting confuses me, especially with how your attacks are listed. Try using Valeros here as a template and move on from there. I'd also like to know where Ulfen Nobility from the Land of the Linnorm Kings got armor from Tian Xia? Four-Mirror is good, but it doesn't make sense in context. Also: have someone copy-edit your backstory. It's a little choppy in the grammar department right now. Other than that, I like the dogslicer concept and like your extensive inventory.

@LurkingTyranny: You're welcome! And I'm going to be posting the recruitment thread soon.


You failed to see my sneaky little halfling in need of a home....


Caspian Barefoot wrote:
You failed to see my sneaky little halfling in need of a home....

Post Caspian on the actual recruitment thread and he shall be considered.

Grand Lodge

Tassadan wrote:


@Wulfgars: Your character formatting confuses me, especially with how your attacks are listed. Try using Valeros here as a template and move on from there. I'd also like to know where Ulfen Nobility from the Land of the Linnorm Kings got armor from Tian Xia? Four-Mirror is good, but it doesn't make sense in context. Also: have someone copy-edit your backstory. It's a little choppy in the grammar department right now. Other than that, I like the dogslicer concept and like your extensive inventory.

First,I know my English grammar isn´t perfect,far from it , since i´m from Portugal, and this is not my mother language, but it´s a first being called upon by that. I´ll try to get an English Professor to see it, although i didn´t thought that was needed, looking at the quantity of grammar errors in the forums.

Second, my character format is the one from Herolab, but i´ll try to put it like you want.
Third , since Wulfgars was stationed for 2 years in Absalom, working in missions for the PFS , is only natural to come across this type of armor during that time, i think. I can change it thou.

Will make all the necessary corrections.


Here is my submission for the King Maker campaign.

Stats:
Uldin Barbleda of the Luftëtar-gjakut
LN Hobgoblin (Goblinoid)
Fighter (Pole-Arm Master) 1
Age: 17 / Height: 4’11 (claims to be 5’1) / Weight: 183 lbs

Str: 14
Dex: 14
Con: 16
Int: 13
Wis: 10
Cha: 14

HP: 13
AC: (+2 Dex,
Inititive: +2
Saving Throws: Fort +5 Ref +2 Will +1
Traits: Armor Expert (reduces armor check penalties by -1), Issian (+1 will saves)
Racial Traits: Goblinoid, Darkvision 60 feet, Fearsome +4 Intimidate (replaces Sneaky)

Skills:
(1 Rank) Intimidate: 10
(1 Rank) Handle Animal: 6
(1 Rank) Survival: 4
(1 Rank) Profession Soldier: 4

Feats:
Quick Draw
Combat Expertise

Weapons:
Guisarme (+3) 2d4 (+3)x3 S (Reach, Trip)
Bill (+3) 1d8 (+3) x 3 S/P (Reach, Brace, Disarm - +1 Ac when fighting defensively, -1 to ride checks if striking a mounted foe)
Ranseur (+3) 2d4 (+3) x3 P (Reach, Disarm)
Halberd (+3) 1d10 (+3) x3 S/P (Reach, Brace)
Flail (+3) 1d8 (+2) x2 B (Disarm, Trip)
Battle Axe (+3) 1d8 (+2) x3 S
Throwing Axe (+3) 1d6 (+2) x2 10 ft S
Longbow (+3) 1d8 x3 100 ft P

Armor:
Shar-Ayna (Four-mirror Armor) – Medium. +6 AC, +2 Dex, -5 (-4) Armor check
Buckler – Shield. +1 AC, -1 (-0) Armor Check [ Can fight with it on, with a -1 to attack]

Equipment: Gold – 49 Silver – 3 Copper - 8
Mule (Ragnaris)
Saddlebags
Cart
Guisarme
Halberd
Ranseur
Bill
Flail
Throwing Axe (2)
Longbow
Arrows & quiver (40)
Battle Axe
Shar-Ayna Armor (four-mirror armor)
Buckler
Mule feed (10 days)
Bedroll
Travelers Outfit
Compass
Bellows
Snowshoes
Saw
Marbles
Tent
Backpack
Bell
Block and tackle
Fishing pole
Fish hooks (3)
Flint and steel
Clay tankard
Iron pot
50 ft hemp rope
Spade
Waterskin
Whetstone
Gallon of Ale
Loaf of Bread (3)
Hunk of cheese (3)

background:
Twelve years ago Uldin Barbleda was a member of the proud and warlike luftëtar-gjakut brigade, a formidable collection of hobgoblins encamped around a fortified hill in Numeria. For nearly a century, the luftëtar-gjakut sallied from their fortress to raid the surrounding settlements, taking slaves and plunder back to their fortress. However on their last raid, they brought back a virulent plague. The disease swept through the camp and cut down their numbers by nearly three-fiftths. The weakness of the brigade was soon discovered and soldiers of the technic league fell upon the brigade. Many fought and died – but others fled, unwilling to die due to a treacherous disease they believed was engineered by the technic league. A mere trainee, Uldin was among those who ran.

The remnants of the brigade were few in number, Seventeen male adults, two old men, five boys older than himself, and ten women. At first they tried to re-establish the brigade, but a fued between two contenders for power further reduced their number by five adult males and three women. The oldest of the brigade, a wrinkled warrior by the name of Gelbarc declared that the troop was too few to stand on its own. Yet as mercenaries they might yet survive. So it was that the two elders, Six of the males, and all the young trainees followed the Sellen River East. The others stayed behind and tried to regrow the band, though it is likely they perished.

After months of travel the remnents of the luftëtar-gjakut came to Port Ice and enlisted as mercenaries and enforcers in the employee of Domani Surtova. That was before the disappearence of the royal family of Brevoy, before the Surtova’s took power. At first, the hobgoblins, being ruthless and well trained were an effective set of tools during the colsolidation of power, but eventually they became something of a black mark against the Surtova line. Too obvious a tie to their old ways and so those that survived were kept around Port Ice where they were utilized in a variety of shady dealings. The two elders of the brigade trained the young, but they did not live beyond three years. The Surtova’s took over Uldin’s training where the hobgoblins left off and in time he spoke the human tongue as well, if not better, than goblin. So to did his style in training change, rather than just axe and bow, Uldin learned the weapons of a household guard – the bill, the ranseur, and the halberd. He became an interesting mix of Issian and Hobgoblin, but both led him down his destined career as a soldier. Eight months ago four of his former band perished fighting bandits to the South, leaving alive of the luftëtar-gjakut only Uldin and a twenty year old hobgoblin by the name of Harroag.

The hobgoblins that perished had no kin to leave their rewards to, so Domani Surtova thought it only fitting that the charter they had won go to Uldin. That would allow him to send the hobgoblin away from the eyes of the public and if somehow he survived, Domani believed the Surtova raised Uldin would be a loyal instrument in the South.

appearence:
Though standing less than five feet tall, Uldin is still an intimidating creature. Stout and muscular, his head is often swathed in a chainmail coif and topped with a spiked steel helmet. Metal plates further shield the warrior and a cloak in the colors of Surtova hangs from his shoulders. Most often armed with a long pole-arm, Uldine is most comfortable around soldiers. His eyes are a dark orange and his skin the hue of shale.


Raul "Wulfgars" Moura da Silva wrote:


First,I know my English grammar isn´t perfect,far from it , since i´m from Portugal, and this is not my mother language, but it´s a first being called upon by that. I´ll try to get an English Professor to see it, although i didn´t thought that was needed, looking at the quantity of grammar errors in the forums.
Second, my character format is the one from Herolab, but i´ll try to put it like you want.
Third , since Wulfgars was stationed for 2 years in Absalom, working in missions for the PFS , is only natural to come across this type of armor during that time, i think. I can change it thou.

Will make all the necessary corrections.

Meant no offense by the grammar comment, and no need to get it checked by a professor or anything. It's just that the easier it is to read, the easier it is for me to ascertain your character and style. I wouldn't worry too much about it.

And thank you for the formatting change. I'm still somewhat skeptical of the Half-Moon Armor, but it's something I suppose I'd allow. Tian Xia items in general are not things one would find in the River Kingdoms.

Grand Lodge

Ok , no problem.
I posted the revised version in the other recruitment thread, wich i think is about the same campaign , right?


About this:

#2: No ability scores can be above 19 AFTER racial modifiers are in place. This is not a campaign for min-maxing. If you min-max I will not pick you. It's as simple as that. You can still dump stats if you so wish, but I don't encourage it. This is not a campaign for your crazy-awesome "I get 14 attacks per round" build. This is a challenge to you: create a person, not just a caricature who dumped CHA or INT.

What do you call min-maxing and dumping with respect to stats?

For instance, I never make characters with stats below 10 before or after racial adjustments.

So, would an array of (14, 14, 14, 14, 10, 10) before racial adjustments or an array of (16, 14, 14, 10, 10, 10) be something you would call stat dumping?
Note: This would probably be a half-orc with a single +2 bonus and no reductions.


The Thing from Beyond the Edge wrote:

About this:

#2: No ability scores can be above 19 AFTER racial modifiers are in place. This is not a campaign for min-maxing. If you min-max I will not pick you. It's as simple as that. You can still dump stats if you so wish, but I don't encourage it. This is not a campaign for your crazy-awesome "I get 14 attacks per round" build. This is a challenge to you: create a person, not just a caricature who dumped CHA or INT.

What do you call min-maxing and dumping with respect to stats?

For instance, I never make characters with stats below 10 before or after racial adjustments.

So, would an array of (14, 14, 14, 14, 10, 10) before racial adjustments or an array of (16, 14, 14, 10, 10, 10) be something you would call stat dumping?
Note: This would probably be a half-orc with a single +2 bonus and no reductions.

Nope. My opinion of stat dumping is having two or more scores below 10. 10 is average, therefore not dumped.

Grand Lodge

the gobin is eather a Venkelvore worshiping exile death cleric who is neutral so he can channel heal... or goblin Fire Bomber (Alchemist...

Grand Lodge

or if the death cleric is too harsh i could just go with modified Prof of
Poog of Zarongel from we be goblins...


Good Morning!

I am restarting this thread as I, and around fifty others, did not make it into the limited selection Tassadan had for the King Maker game he kindly agreed to run.

It seems my attempts to join a game on this board has yet to come to fruition, however I am not going to give up hope. Once more I shall utter the call:

Are there any GM's out there willing to run either of these two games on the message board? I would very much like to try them out.


Sorry lurkimgtyranny want to play kingmaker first and way of wicked hasn't grabed my attention. If you do find a gm my Harroag will be your evil side kick.

Grand Lodge

Well , as LurkingTyranny said, i´m also one of the one´s that didn´t make it into the final cut.
So i´m once again here waiting for a GM for Kingmaker....


I am planning to run some more things this year but neither of those APs are on my short list..


Pathfinder Adventure Path Subscriber

Just out of inquiry for now. Concerning the Kingmaker adventure, is there in interest in playing:

a) As only evil/non-good PCs in this AP, or just any general alignment? When you mention it and Way of the Wicked both in the same sentence, I am assuming that's where the interest lies.

b) Is there interest in just the adventuring aspect or would people want to incorporate the "kingdom-builder" aspect of the AP as well?


I think that incorporating the kingdom building into WotW might be easier unless you limit an evil Kingmaker run to LE/NE. CE isn't going to be stable enough to build up a kingdom. Also, you'd need players who hide their intentions until they are powerful to stand against the Swordlords.


For King Maker, I would play as any alignment. I only mentioned the two different AP's in the same sentence because those are the two which intrigue/interest me the most at this moment.

If Kingmaker were selected, I would want to incorporate the Kingdom Building rules, as I believe that is a big focus of the game.


One idea I've toyed with is an all-Dhampir game eventually taking the players into a full-fledged vampire nation.


Alexander BadAxe:

NAME:Alexander BadAxe
Male, Human(heart of the Fields), Barbarian(Invulnerable Rager),lv 1
chaotic good, mid, any trait
Init: 1=1dex Senses: Perception 5 =1wis+1rank+class

DEFENSES
AC: 15=10+4armor+1dex, touch 14, flat-footed 10 (armor + dex +feat +magic)
HP: 14 (1d12 + Con)
Fort: 5=2class+3con, Reflex: 1=0class+1dex, Will:1=0class+1wis

OFFENSE
Speed: 40ft
Melee: +5(PA) BadAxe weapon (damage 1d12+8(PA), crit x3)
Ranged: +2 Ammentum (1d6, x2)
Special Attacks: from feats, traits, race, etc

STATISTICS
STR: 18 (+4)
DEX: 13 (+1)
CON: 16 (+3)
INT: 10 (0)
WIS: 13 (+1)
CHA: 10 (0)
Base Attack: +1, CMB: +6, CMD: 17

Skills: 5
Acrobatics 1Dex+1rank+3class=5
Climb 5str+0rank+3class=5
Knowledge (Nature) 2=-2int +1rank+3class
Intimidate 0cha+1rank+3class=4
Perception 1wis+1r+3class=2
Profession(Pionear) heart of the fields
Escape Artist:
Ride: 1rank+1Dex+3class=5
Survival: 1rank+1wis+3class=5

feats:
Power Attack
Combat Reflexes
traits:
Country Born +1 to will saves ignore fatigue or exhaustion once per day.
Family HeirLoom (The BadAxe) I don't need to start out with it I hope to get it in the adventure

Alex Background:

Alexander BadAxe is the last of the BadAxe clan. He comes from a long line of BadAxe's. His clan was wiped out by the tiger lords. Now he plans to restore his clan and his families honor. Also he plans to retrieval the BadAxe his families ancestral weapon.


Ibery Wilber:

Human (heart of the wilderness) Durid
Str 7 (-2)
Dex 14 (+2)
Con 13 (+1)
Int 10 (0)
Wis 17 (+4)
DEFENSES
AC: 14=10+2leather armor+2dex, touch 12, flat-footed 12 (armor + dex +feat +magic)
HP: 9 (1d8 + 1Con)
Fort: 3=2class+1con, Reflex: 2=0class+2dex, Will:6=2class+4wis

OFFENSE
Speed: 30ft
Melee: +5(PA) BadAxe weapon (damage 1d12+8(PA), crit x3)
Ranged: +2 sling (1d4, 50f x2)
Spell Focus (conjuration)

Skills
Climb 3class
Craft
Fly
Handle Animal
Heal
Knowledge(geography) 1rank +0int+3class=4
Knowledge(nature) 1rank+0int+3class=4
Perception 1rank+3class+4wis=8
Profession
Ride
Spell-craft
Survival 1rank+3class+4wis=8
Swim
Weather Domain

0th 3

1st 1+1wis=2+obscuring mist
obscuring mist

Background:

Ibery Wilber is a hermit that lives in the greenbelt or at least he was until bandits recently burned down his home.


@Alex Martin: I think you'll find on these boards that anyone with an idea for a game and the wherewithal to see it through will have more interest and strong character submissions than they can shake a stick at. I'll join the throng and say I'd be interested in the campaign your describing!


Kastarr Eunson wrote:
One idea I've toyed with is an all-Dhampir game eventually taking the players into a full-fledged vampire nation.

This! All of my love and feels for a spot in this game, were it to come to pass.

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