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![Dwarf Wizard](http://cdn.paizo.com/image/avatar/PZO1114-Dwarf_90.jpeg)
Okay Fairy Tail is one of those animes I have recently started watching and the character designs have me intrigued into somehow making them into Pathfinder characters. However for those that have watched any of the episodes know that they ARE powerful wizards but have focus and melee, much like the main protagonist Natsu. He is a rash, hot headed, all or nothing Fire Wizard who uses his fists and dragon slaying magic to talk for him, and most other Wizards are like that. So the conversion I think works better for Gestalt, but I am honestly kind of stumped on how to effectively make conversions for a straight up 20 pt buy. For Natsu I was looking into a Quinnong monk because he only uses like 5 moves early on in the series which most could be re-flavored for Pathfinder but I am still not sure. So has anyone else looked into this yet?
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![Michael Sayre Private Avatar](http://cdn.paizo.com/image/avatar/private/Private-MichaelSayre.jpg)
I love Fairy Tail!
I would say Natsu is closest to a Sorcerer with the (Red) Draconic Bloodline and levels of Dragon Disciple. His melee attacks are usually flavored as draconic body parts and there's definitely a lot of fire involved. I don't really see him being very monk-like as his fighting style is very wild and uncontrolled. Maybe some levels of Martial Artist?
If I were to make Lucy I'd probably go with a summoner and use the biped base form, and then have her use casting of Evolution Surge to simulate switching between her various summons.
Gray probably comes closest to being a true wizard, I'd say maybe a wizard with the Abjuration or Evocation specialty with an emphasis on cold-based spells? Maybe with a mix of brawler fighter thrown in there and PrCing into Eldritch Knight.
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![Michael Sayre Private Avatar](http://cdn.paizo.com/image/avatar/private/Private-MichaelSayre.jpg)
Yeah for Natsu in Gestalt I wanted to do Sorceror/Monk but coud not really balance him well to make him effective. Lucy, right on there as well but Gray I was always stuck at, but I definitely like your idea there
You know what might be a way to get your gestalt Natsu working mechanically similar to the way he's prtrayed in the anime, is give him the suggested levels of Sorcerer with the (Red) Draconic Bloodline and levels of Dragon Disciple, and then use Ranger with the Natural Weapon Fighting Style from the Advanced Player's Guide. His bloodline would give him the claws, and ultimately he'd be able to combo the Form of the Dragon spells with feats like Multi-attack and Rending Claws to simulate Natsu really going berserk and using his Dragon-slayer form.
I might also suggest giving up the Ranger spells and taking the Skirmisher Archetype to add in abilities like Catfall, Uncanny Senses, and Vengeance Strike all very Natsu-esque abilities.
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![Dwarf Wizard](http://cdn.paizo.com/image/avatar/PZO1114-Dwarf_90.jpeg)
KrythePhreak wrote:Yeah for Natsu in Gestalt I wanted to do Sorceror/Monk but coud not really balance him well to make him effective. Lucy, right on there as well but Gray I was always stuck at, but I definitely like your idea thereYou know what might be a way to get your gestalt Natsu working mechanically similar to the way he's prtrayed in the anime, is give him the suggested levels of Sorcerer with the (Red) Draconic Bloodline and levels of Dragon Disciple, and then use Ranger with the Natural Weapon Fighting Style from the Advanced Player's Guide. His bloodline would give him the claws, and ultimately he'd be able to combo the Form of the Dragon spells with feats like Multi-attack and Rending Claws to simulate Natsu really going berserk and using his Dragon-slayer form.
I might also suggest giving up the Ranger spells and taking the Skirmisher Archetype to add in abilities like Catfall, Uncanny Senses, and Vengeance Strike all very Natsu-esque abilities.
Well the claws/day thing is really silly imo for a Sorceror, so I may talk to my GM when and if the time comes to see if he will let me just permanently let me use claws...and reading Oterisks Guide to DD, taking Crossblooded Draconic/Arcane will get you dragon powers and a FAMILIAR!!! So after Improved Familiar I see a Happy in my future. Though there isn't much for flying/talking cats in Pathfinder
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![Michael Sayre Private Avatar](http://cdn.paizo.com/image/avatar/private/Private-MichaelSayre.jpg)
***
Well the claws/day thing is really silly imo for a Sorceror, so I may talk to my GM when and if the time comes to see if he will let me just permanently let me use claws...and reading Oterisks Guide to DD, taking Crossblooded Draconic/Arcane will get you dragon powers and a FAMILIAR!!! So after Improved Familiar I see a Happy in my future. Though there isn't much for flying/talking cats in Pathfinder
If he doesn't let you gain the claws permanently via houserule, the Natural Weapon fighting style Ranger can take Aspect of the Beast as your first fighting style feat and gain a permanent set of claws. That might even be the best way to go just normally, if you're planning on going Crossblooded you can just swap out the claws for a familiar and then grab the rest of your Draconic powers.
Then take the Improved Familiar feat and either re-skin a faerie dragon or see if your GM will let you have a dweomercat with wings.
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Lord Phrofet |
![Corvin Tergsvor](http://cdn.paizo.com/image/avatar/PZO9045_Corvin.jpg)
For Natsu and Gray you might consider some levels of monk with specific style feats:
Natsu could also use the Efreti style and dragon style feats and there are also some good quiggon monk powers that could apply. After that some sorc and dragon disciple to round him out.
As for Gray I would recommend the Marid style and there are a couple quiggon monk powers again that could apply but might require some reflavoring (like hydraulic torrent and push). But he is definitely much more of a caster then the natsu but I haven't played enough casters in Pathfinder to help you out there.
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![Tin Golem](http://cdn.paizo.com/image/avatar/golemtrio2.jpg)
Ok here's my entry for Fairy Tail Wizards, it's a build/guide that I have already tried and it works like a charm, sorry for the text wall.
Build to Erza Scarlet.
Synthesist Summoner:
This archetype is so much worse than vanilla summoner for two reasons:
Action Economy, unlike a normal summoner who can have up to two full round actions per turn the synthesist is no better than any other medium progression class.
Of course once you get split forms this is not an issue… at least for a limited time.
Weaker Eidolon your eidolon effectively loses skills and feats effectively limiting you to an average martial character without bonus feats and moderate BA that scales one level earlier than normal.
The advantages on the other hand is that MAD is so much easier to handle as a synthesist and effectively you can be quite a beast at higher levels although not optimal as other casters can be.
Class Abilities:
Fused Eidolon: This ability is the basis for this build, as it says “The synthesist wears the eidolon like translucent, living armour” ‘nough said.
Fused Link: This is the ability that Erza used during Pandemonium, damaging herself to keep on “re-quiping” her armour.
Shielded Meld: Does it even need an explanation, free boost on saves and AC
Maker’s Jump: with this you can enter to the dimensional dervish line, one level earlier before you can cast dimension door (which you should take in my opinion.)
Greater Shielded Meld: It just gets better.
Split Forms: Two Erzas…
Aspect & Greater Aspect: These abilities reduce your effectiveness while “armoured” but may improve your survivability without your armour.
Twin Eidolon: Your capstone. Unlike other summoners if you ever reach level 20 to get this, it will most likely work as “oh s$$% button” since you can do the same ability with three different ways at earlier levels.
Summon Monster (SLA): Not much to say about this, common with every summoner yet not so useful for us since we want to be in “armour” all the time.
Spells and Cantrips: We have the best spell list for six level progression classes.
Depending on your build and attribute distribution, there are certain winners for each level.
Special Notice: Definitely take summon eidolon, rejuvenate eidolon line and the evolution surge line.
Race:
Personally and due to theme we will go with Human which has the whole package:
-Flexible Ability Bonus
-Bonus Feat (or the Focused Study for Eldritch Heritage line)
-Bonus Skill (or the Heart of Wilderness racial trait for extra survivability)
-Favored Class bonuses: +1 HP or Skill, or +1 HP or skill, for your Eidolon.
-Racial Feats:
Fast Learner (Int 13): a must have for this build giving you +2 HP per level while in your Fused Eidolon Form.
Improvisation: Look at me a skill monkey with only 13 intelligence (at least on low levels)
Improved Improvisation: Not that good IMO but it could have some meaning for a specific build.
-Personal Suggestion:
Definitely pick Fast Learner as it will improve tremendously your survivability.
The trick with Fused Eidolon at first level is that you add the Eidolon HP to your own as temporary HP.
F.E. Erza with 14 Constitution score and Fast Learner has 11 HP.
When she activates her Fused Eidolon (biped with Extra Natural Armor and Improved Ability Score Constitution evolutions) she gains a bonus 8 HP, plus +4 Natural AC bonus, improved Strength and Dexterity Scores, two claw attacks etc.
19 HP at first level is nothing to laugh at.
Ability Scores:
Since we are talking about an Epic Anime/Manga character and specifically for Erza, we will go with 25-point buy.
Str:13 (for power attack)
Dex: 10
Con:14
Int:14 (for skills and Combat Expertise)
Wis:12 (will saves and perception bonus)
Cha:18 (+2 human bonus included)
Eidolon:
Biped “Armor”
Medium Size
30ft Speed
+2 AC, Natural
Str:16
Dex:12
Con:13
HP:6 (without evolutions)
Evolutions & Progression up to 10th level:
1.Ability Increase “Constitution”(2pt), Improved Natural Armor (1pt), change claws to limbs feet (nice clawed boots)
2.Magic Attacks (for those rare low level opponents with DR/Magic.
3.(Reset evolutions) Ability Increase Strength & Constitution (2&2pt), Improved Natural Armor (1pt)
4.Magic Attacks, Improved Damage Claws
5.(Reset evolutions) Improved Natural Armor x2 (2pt), Ability Increase Strength & Constitution (2&2pt), Flight (2pt) (Hello Black Wing Armor)
6.(Reset evolutions) Improved Natural Armor x2 (2pt), Ability Increase Strength (2pt) Ability Increase Constitution x2 (4pt), Skilled (perception or acrobatics) (1pt)
7. (Reset evolutions) Improved Natural Armor x2 (2pt), Ability Increase Strength x2 (4pt) Ability Increase Constitution x2 (4pt)
8. Skilled or Magic Attacks or any 1pt evolution.
9. (Reset evolutions) Improved Natural Armor x2 (2pt), Ability Increase Strength x2 (4pt) Ability Increase Constitution x2 (4pt), Damage Reduction (3pt) or Weapon Training All Martial (3pt)
10. Improved Natural Armor x3 (3pt), Ability Increase Strength x2 (4pt) Ability Increase Constitution x2 (4pt), Damage Reduction (3pt)
Notes:
By Tenth level assuming that your normal ability score bonuses go to Charisma your stats while “Armoured”, without items should be
Str:24
Dex:16
Con:19 (17 +2 from ability increase of Eidolon)
Int:14
Wis:12
Cha:20
You also have Darkvision, Link, Share spells, Evasion, Devotion, Multiattack
BA:+8
HP: 10d8+30 plus 8d10+42 (82 temporary HP)
Saves without items: FS:+7, RS:+6, WS:+8
You use Evolution Surge spells for situational Evolutions like:
Flight (2pt/4pt) (Black Wing Armor / Flight Armor) , Immunity (2pt) at level 7+ (I’m looking at you “Flame Empress Armor”),Large (4pt) (Giant’s Armor),
Damage Reduction (3pt), Fast Healing (4pt)
You will probably spam Evolution Surge and Rejuvenate Eidolon like crazy so consider item creation feats eventually.
Also once available grab on Bracers of Armor 6+ until then cast Mage Armor.
For Feat progression I would go like this:
1st Fast Learner, Skill Focus (from Focused Study) or Toughness
3rd Eldritch Heritage (Draconic or Orc for optimization) or Power Attack
5th Combat Expertise
7th Cleave
9th Improved Eldritch Heritage or Great Cleave
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THUNDER_Jeffro |
![Medical Drone](http://cdn.paizo.com/image/avatar/PZO9085-SpiderRobot_90.jpeg)
If 3rd party is on the table, you need to seriously consider Spheres of Power. The Armorist class is practically "Erza Scarlet" the class (it lets you summon magical weapons and armor). I haven't looked to closely at the Elementalist class, but it focuses on the destruction sphere which would let you do a lot of the effects Natsu and Gray are known for. Incanter with the Conjuration Sphere in spades for Lucy.
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I3igAl |
![Muckdweller](http://cdn.paizo.com/image/avatar/PZO1133-Muckdweller_500.jpeg)
Kineticist could also work for some Fairy Tail guys.
Maybe just make Natsu a Barbarian. Fire God's Blessing+Celestial Totem(maybe + Fast Healer)allows you to eat flames and regenrate. Eater of Magic Rage Power allows you to sometimes eat other spells. Elemental Rage and Dragon Totem and you woulöd be quite close.
If you want some more magic a blood Rager might be a good idea.
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Pretty much all of the dragon slayers plus Grey could easily be kineticist. Dragon Disciple fits thematically. So mayhaps consider bloodrager instead for them. Erza if you really need to stick to paizo pf products, maybe a Warpriest? But of you can use psionics unleashed then aegis/soul knife/metaforge all the way.
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Artifix |
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![Inevitable](http://cdn.paizo.com/image/avatar/PZO9443-Inevitable_500.jpeg)
Couldn't Lucy be either a Broodmaster Summoner or just normal Summmoner who uses Evolution Surge and Transmogrify to let her alter her Eidolon to match different Celestial Spirits.
Bloodrager with Draconic Bloodline for Natsu?
Winter Witch Archetype plus Winter Witch prestige class can mimic Gray.
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EltonJ |
![Raistlin](http://cdn.paizo.com/image/avatar/Riastlin.jpg)
Couldn't Lucy be either a Broodmaster Summoner or just normal Summmoner who uses Evolution Surge and Transmogrify to let her alter her Eidolon to match different Celestial Spirits.
Bloodrager with Draconic Bloodline for Natsu?
Winter Witch Archetype plus Winter Witch prestige class can mimic Gray.
I was wondering how someone can do the fiendish sorceress. The one that can turn into a demon.
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Artifix |
![Inevitable](http://cdn.paizo.com/image/avatar/PZO9443-Inevitable_500.jpeg)
Artifix wrote:I was wondering how someone can do the fiendish sorceress. The one that can turn into a demon.Couldn't Lucy be either a Broodmaster Summoner or just normal Summmoner who uses Evolution Surge and Transmogrify to let her alter her Eidolon to match different Celestial Spirits.
Bloodrager with Draconic Bloodline for Natsu?
Winter Witch Archetype plus Winter Witch prestige class can mimic Gray.
Well I know a couple of ways. One could be simply an Abyssal or [=http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/bloodrager-bloodlines/paizo---bloodrager-bloodlines/infernal]Infernal[/url] bloodline for Bloodrager.
Another is use the Spell I said for Lucy but with Synthesist archetype.
If you are a tiefling and/or can get blood from a bunch of monsters then level 10 of Bloodmage prestige class could help.
That's all I can think of off the top of my head.
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![Sorcerer](http://cdn.paizo.com/image/avatar/PZO9448-Kellid_90.jpeg)
Couldn't Lucy be either a Broodmaster Summoner or just normal Summmoner who uses Evolution Surge and Transmogrify to let her alter her Eidolon to match different Celestial Spirits.
I could see that, maybe a summoner with the different celestial keys granting specific Transmogrify effects? 1/DY spell effect for the keys?
I almost thought of her as a bard or rogue, with high ranks and bonus with UMD and the keys would have different summonings linked to them, after all she does make deals with them for them to serve her and help her on summons could be amusing.