Callous Rake

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Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Fruian Thistlefoot wrote:
vash1124 wrote:
chaoseffect wrote:

EWP isn't great for a Magus in general. Falcata isn't good for Magus because spells only do x2 damage regardless of the weapon's crit multiplier, bastard sword has been covered, and the other 18-20 crit weapons have a slightly larger damage di than the scimitar but not enough to waste a feat on.

there is another way which is one way i justify it. go half elf take ancestral arms katana getting rid of skill focus, and then going to town. and as far as I'm aware you just need your had open for the casting and then for that attack you can still two hand your katana cause its a free action to change grips.
A 3 year Necromancy....your Trolling is strong sir...very strong Indeed.

i wasnt trying to troll i just didnt get around to it in time i read old post as i get to them


the one way i found to really simulate is bloodrager and dragon deciple and then homebrewing some spells that absorbe fire spells using dispell magic as a basis and converting it to hp or spellslots


chaoseffect wrote:

EWP isn't great for a Magus in general. Falcata isn't good for Magus because spells only do x2 damage regardless of the weapon's crit multiplier, bastard sword has been covered, and the other 18-20 crit weapons have a slightly larger damage di than the scimitar but not enough to waste a feat on.

there is another way which is one way i justify it. go half elf take ancestral arms katana getting rid of skill focus, and then going to town. and as far as I'm aware you just need your had open for the casting and then for that attack you can still two hand your katana cause its a free action to change grips.


hi i am a level 2 oracle, level 4 paladin, and level 3 holy vindicator.
when i smite evil i only get to add the +4 from the 4 Paladin levels and not more based on oracle/presege class. and if this is the case is there anyway to increase the damage from smite or some feat or ability like magical knack that increases my paladin smite level?


Jiggy wrote:

I like the Red Mage from ye olde Final Fantasy. Wears some armor, but not as heavy as the fighter. Does worthwhile melee damage, but again not as much as the fighter. Casts offensive spells, but not the super-strong ones the dedicated Black Mage can cast. Casts defensive/healing spells, but not the super-strong ones the dedicated White Mage can cast. But rather than ending up sucking at everything, he's actually pretty good (in FF, quite possibly the best class, or close to it).

I'm curious as to how people would go about building a similar character in Pathfinder. Here are the requirements:

0) Needs to be PFS legal. You get docked points if in the early levels it either sucks or doesn't feel like a Red Mage yet; also remember that PFS caps at level 12. As a rule of thumb, try to have the build in decent working order by level 2.
1) Need to be able to deal melee damage, unassisted, averaging in the range of 5-6 per hit (if one handed) or more.
2) Need to be able to cast at least a couple of decent damage-dealing spells (or SLAs, etc) per day. Bonus points if from a distance (i.e., cleric's fire domain ray is preferred over flame oracle's fire punch thing).
3) Need to be able to cast at least a couple of healing and/or buff spells (or SLAs, etc) per day.
4) Need to be able to attain a decent armor class (say, 18+ by level 2 without magical enhancements) and have enough HP that going into melee isn't suicide.
5) The more skill ranks, the better. Minimum is 3/level, but try to go higher.
6) Not required, but bonus points if you don't dump CHA below 10, seeing as Red Mage is the coolest of the bunch. ;)
7) First person to post a magus gets slapped. Yes, it might be the easiest/best option, but seriously, let's try a little harder than that and explore our other options.
8) Please, no carbon-copies (or near-carbon-copies) of Kyra.

what about magus with the race samsarans with the racial trait mystic past life. you get your blaster, combat specialist, and get to add 1+in mod spells to your spell list ie cure light,mod, serious and maybe crit or heal.


one thing ive noticed is all you really need are the 3 levels of zen then going cleric, fighter,rogue,ranger....ect is a pretty good option. we have someone who is 3 zen rest cleric and uses buffs like divine favor to throw down and its good his dex sucks as well but your using your wis instead


well i thank you all for the opinions and ideas i was just confused about it the way it reads just seems to contradict itself alot and wanted to see if it was only me


i am playing an alchemist in a pathfinder game and my gm pointed out that i technically cannot cast fly and truestrike because they have a focus requirement however it appears on my spell list does this mean i cannot cast it and if so whhy is it on my spell list

"Although the alchemist doesn’t actually cast spells, he does have a formulae list that determines what extracts he can create. An alchemist can utilize spell-trigger items if the spell appears on his formulae list, but not spell-completion items (unless he uses Use Magic Device to do so). An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist. The alchemist uses his level as the caster level to determine any effect based on caster level. Creating extracts consumes raw materials, but the cost of these materials is insignificant—comparable to the valueless material components of most spells. If a spell normally has a costly material component, that component is expended during the consumption of that particular extract. Extracts cannot be made from spells that have focus requirements (alchemist extracts that duplicate divine spells never have a divine focus requirement). An alchemist can prepare an extract of any formula he knows. To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract’s level. The Difficulty Class for a saving throw against an alchemist’s extract is 10 + the extract level + the alchemist’s Intelligence modifier. An alchemist may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract but not when he consumes it. An alchemist begins play with two 1stlevel formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create. An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs and time requirements. An alchemist can study a wizard’s spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them."