Making a second level Summoner


Advice


me and 3 friends are planning on joining a campain and having our PCs being brothers, irish accents i guess heh
i have a few questions i hope can be answered
im picking a summoner

so far i have
Name : ( not sure yet, but we are going to have the middle name of Von for each of us)
Species : Human
Level:2
Size: Medium
Ability scores
str: 7 (-2)
dex: 14 (2)
con: 14 (2)
int: 12 (1)
wis: 10 (0)
Cha: 17 (3) was 15 but being human i dropped 2 more into this
15 point system
havent started the spell list but im going to go off of http://www.giantitp.com/forums/showthread.php?t=184592&highlight=handbo ok

Q1.)how does my summoner look for stat distribution?

hes going to be weating Leather armor
since hes proficent in light armors, not sure what to give him for a weapon, since he can only use simples
________________________________________

and so far my Eidolon looks like this
Name: dunno yet
level:2
Base form : Quad
Level:2
Size: Medium
Ability scores
str: 14 (2)
dex: 14 (2)
con: 13 (2)
int: 7 (-2)
wis: 10 (0)
Cha: 17 (0)
BAB: 2

Evolution:
Free bite attack, free limbs (2)
at level 2 he gets 4 evolution points, im wanting to get
Bite: ( being he has it already the strength mod is bumped up to 1-1/2 instead of 1x)

Claws: 1d4 two attacks with 1x str mod

Improved damage: ( bite) bumps the 1d6 up to a 1d8

Pounce : can make a full attack on a charge

he will look like a dragon, tail and wings dont do anything until i take an evolution that will let him use them

Q2.)at level 2 he can make 3 attacks, Bite claw claw, so would it look like Bite 1d8+3 ( +4 to hit) Claw 1d4+2 (+4) Claw 1d4+2 (+4)?
Q2b.) being im not having him attack with any weapons does he not take penalties to hit doing bite claw claw?

Feats:
Q3.) havent picked any yet but am i able to give him power attack?
Q3b.)and if i can, will power attack work for all attacks along with this line from its text " a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon."

so would the attack and damage look like
Bite 1d8+3+3 (+4-1 to hit) Claw 1d4+2+2 (+4-1) Claw 1d4+2+2 (+4-1) 3 being the primary natural weapon part of the text and 2 since they are not 1-1/2 str. mod attacks


"
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon."

full power attack text


A1) Stats look alright can't carry a whole lot but you don't really need to thats what the fighter's are used for :P I'd stick to some sort of ranged weapon. crossbow maybe?? when not using spells obviously.

A2) This looks Correct

A2B) No because they are all primary But BAB will never increase his number of attacks like normal for an Eildolon

A3) Yes he can have power attack Req.(str 13, BAB 1) Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat.

A3B) This looks Correct as well.


to have the Crossbow id have to take proficiency for it, throwing daggers maybe? cause i want to take the feats for augmented summoning, stronger summoned monsters as well when i use the Summon Eidolon timed spell

actually, i cant have Summon Eidolon till 4th anyway so i could take cross bow maybe at 3rd, not sure

ya i saw the max attacks one, though if i give him arms to wield swords i can give him some sword attacks, but then he would look like a very weird dragon, would have to come up with something i suppose


Light crossbows and heavy crossbows are simple weapons, so you would be proficient with them.


derp, looked right over the Ranged weapon section of the weapon section of
d20pfsrd ty for saying so or i wouldnt of gone to look


Omians wrote:


ya i saw the max attacks one, though if i give him arms to wield swords i can give him some sword attacks, but then he would look like a very weird dragon, would have to come up with something i suppose

Your choice but all your Natural attacks would become secondary as soon as you pic up a weapon. Try just adding other Natural attacks as you level.

Dragon with a tail slap???
Or Sting since sting is a primary and slap is secondary. spikey tail?

Wing buffet?? another 2 secondary attacks.

So..
(Free)Bite Primary
(1EP)Claw Primary
Claw Primary
(1EP)Tail
(1EP)Sting/Slap (More if you have more tails)
(2EP)5thLevel Flight to gain wings
(1EP)Wing Secondary
Wing Secondary

Thats 6 of your EP for 6 Natural attacks. Not to shabby.


hm ya, and those seconddary attacks should take less of a penatiy to at 9th level
http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons#TOC-Multiatt ack
but being he has 3 attacks it turns into http://www.d20pfsrd.com/feats/monster-feats/multiattack-combat
though he does get 6 attacks till very late

atm hes only 2nd level


Omians wrote:

hm ya, and those seconddary attacks should take less of a penatiy to at 9th level

http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons#TOC-Multiatt ack
but being he has 3 attacks it turns into http://www.d20pfsrd.com/feats/monster-feats/multiattack-combat
though he does get 6 attacks till very late

atm hes only 2nd level

As far as second level goes your build looks pretty solid. I would just change the Improved Damage from Bite to Claws.

Bite 1D8+ 3
Claw 1D4+ 2
Claw 1D4+ 2

or

Bite 1D6+ 3
Claw 1D6+ 2
Claw 1D6+ 2

Personally I'd go with claws but it is your choice.


"One of the eidolon’s natural attacks is particularly deadly. Select one natural attack form and increase the damage die type by one step. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack."

sadly it looks like i could only give it to 1 attack

picking claws gives you two attacks, 2 per set every time i get the evolution


"Select one natural attack form and increase the damage die type by one step."

Claws are only one form.
It's like taking the improved Natural attack feat.


i see, i was going off this text " An eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). The eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution."

the two claw attacks part at the begining


I can see how that could have been read differently.

Are you going to increase your dragons size later?? That would be sweet.

Oh right don't forget the Grab ability was changed! You can use it on creatures equal to your size now! good and bad lol.

Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text).

Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Format: grab; Location: individual attacks.


most likely and take reduce person so i can fit him into small places if i need to

same with evolution surge

though.. i wonder if surge lets me shink him for a timed effect too, the description tells about stuff that costs points, not sure about temp. removing one


If needed once he is too big for normal doors you can always use the level 2 summon eidolon spell to get him into an area or use makers call to 'port him in.


well yes but that version has a 1 minute/level duration

and doesnt work if hes already up

Scarab Sages

You get more mileage out of quadruped, claws, reach(bite), imp damage(claws) and pounce. Take combat reflexes as the feat. Now, you have a reach of 5' on the claws and 5 or 10' on the bite, and can take 3 AoOs. Any caster you pounce on cannot simply 5' step back to get his spell off easily.

A long neck on a dragon look-a-like beast is thematically appropriate.

The extra bite evolution only gave you +1 damage. The improved damage(bite) average as +1 damage. The improved damage(claws) averages as +2 damage if you get both attacks. This way costs 1 evolution point less to do the same damage if you are full attacking.

The eidolon's to hit is low until he gets his strength up. Taking power attack early makes it that much harder to land its attacks. Reach+Combat Reflexes gives you more opportunities to do damage while maintaining the best to hit available at the moment.


hmm very interesting, ill take a look into that

Lantern Lodge

the problem that I see is that leather armor is 15 lbs., light crossbow is 4 lbs, and and traveler's outfit is 5 lbs. with a strength of 7 at 24 lbs you are already at a medium load.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Lower your charisma by one and use the points to beef up your strength, or toss away your melee weapons entirely because at this point, they're just adding to your encumbrance. You don't need super high charisma, especially if you're focusing on your eidolon. You can't think 20 point buy mentality on a 15 pt buy economy.

Keep also in mind that the highest charisma you'll ever need on an eidolon focused summoner is 16, and you won't need that until you hit 16th level. Most of the spells you'll be casting won't require high save DC's and you're not going to be using your SLA's when you have your eidolon present. So you might want to consider a more balanced attribute spread.


hm, ya i could lower the char by 1 and still be at a 3 mod
and be at a 8 str

i was mostly thinking of having the eidolon carrying most of the stuff being he has more strength
didnt think about travelers outfit weight, or figure a cross bow at all

bah, to much stuff i didnt think about X3

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