to add what I said, I am also going based off the description of the bloodlines. the nanite description saz of it happening at conception from alien influence. and the black blood from direct contact from you or your ancestors. on the blackblood Wiki page the stuff is described as being mostly fatal or mutate, I was going to have it that someone tried to fataly poison my guy but the result only backfired
kestral287 wrote:
yes Eldritch came to mind as well and my Gm was looking for other's Inputs tryed the Ask James Jacob Thread but got redirected heh with how i was setting him up. it would of been that at birth he had the Nanites in his body but later down the road in adulthood someone tryed to kill him with Blackblood but it backfired on me kind of feels i could have both that way at least
Ive got a bloodrager im working on
Got a new question for ya Ive got a bloodrager im working on im wanting to make him with the BlackBlood Bloodline but was also looking into the new Varient Multiclassing and have him with Sorcerer class features to gain the Nanite blood line is there anything stopping me from having both? i mean there is a clause saying that bloodlines have to match if i take levels in another class that offers blood line but the Sorc. doesnt have a Blackblood Bloodline so what would you think? would i still be able to have access?
Nefreet wrote:
hm alright. maybe it was some another system i was thinking of
got a question about Grappling for ya after some arguments in my game happened the ending line for grapple " a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple)." and then " Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal." is this form of damage automatic or is it done with an attack role? and what has to be done to have this sort of action to happen like. your using both arms to grapple and you have a bite attack? or if your grappling with one arm and have a free arm with a weapon does it go off of the "Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll." line to do the grapple?
James Jacobs wrote:
yeah, I figured I wouldn't be able to do perform string to mimic perform percussions intimidate without the skill ranks in the latter new question, what are you looking forward to most of Occult adventures?
Got a Bard/Skald question for ya lets say i have a String instrument with a command use of http://www.d20pfsrd.com/magic/all-spells/a/alter-musical-instrument
said bard/skald has Versatile Performance and a perform String skill selection if he uses the magic effect of the Instrument to make it sound like a Drum Qa: does it shift from Perform string to Perform Percussion?
i ask because your still using the same Strings they just make a different sound and if its the Latter would it count as a Perform percussion but use the Strings perform? im not trying to get around skills. its more of what i said before" Same strings, same Music sheet, different sound"
Claxon wrote:
well thats one of the things i was kind of asking, what if the paladin doesn't know? a continuous effect from an item with undetectable alignment or misdirection and you wouldn't show anything, and if you don't do evil acts infront of the paladin, he wouldn't know and its not against his code if it doesn't know if the cleric does detect magic and unless he can actually look and study the ring for the 3 rounds he would only see a abjuration school aura, could think its a continuous Shield spell or somthing but im thinking up a concept for the lawful Neutral people kept suggesting
and yeah alright it was more or less a concept of the rule the world part but I can have it following Nethys, it was more to give a rough idea, he would be on the pursuit of power but still to change the world for what he feels is the better "He gained enough power to witness all things, and this both fueled his divinity and shattered his mind. He is a god of magic torn between destroying the world with one hand and saving it with the other" he wants to be powerful enough to save the world and change it in his image to what he think is better.
I would like my guy to have the kind of goal but not care who he has to step on or removeto achieve his goal, he would still obey the laws of the land he is in at the time but he would work them into his favor he might have a kind of taboo of likenot harming children as they would keep his vision of the world alive after he changes it Edit: ill see what i can do with a Lawful Neutral, the GM keeps trying to push players with it into Judge Dredd types
I go to sleep for a few hours then a bunch posts popup. no the Paladin isn't a dick I was referring to the monk I'd wasn't thinking the Lawful Evil to mess with the Paladin, I was just wanting to know the best way of not having the Paladin know, but if I can essentially have evil nature without the acts of evil and not have to really conceal then I don't really have to worry about it I didn't come up with the character for the pc side of the table but for the role play side
Degoon Squad wrote:
somthing like that works rather nicely, obeys the laws but twists them to his favor but being 5th level ill gain a bit of an aura and they are gunna play that into it a bit
Tacticslion wrote: Huh. Okay. Well, to each group, their own! Here's hoping it works out and you have a good time. :) ya hes more of a " classic pally.. but in gorums name!" the Cleric does the role of a Redeemer very well though for sarenrae some stuff about finding a Goblin baby in Thistletop and tryed to find it a good home during the 3 month in game break
Secane wrote:
im not saying my guy would destroy the world, just saying that side of Nethys could attract the evil kinds of pleople BretI wrote:
no the pally isnt the jerk im just trying to play a hide among the crowd kinda thing
Tacticslion wrote:
he doesn't seem to follow the teaching to much i don't think he said that if you have disfavor with Gorum your armor will start to rust and that sorta all ive really heard him talk about
well i doubt i could get the Monk to appreciate the guy, the player runs all his Characters as himself and which is Dickish with an ego, he does Rollplay instead of Roleplay mostly and maybe i could just have them discover it his background i was going to have him be an associate of a couple orders, hes on a quest to gain power to achieve his goal, hes from Numeria but didnt want to stay and be part of the Technic League and deal with Giant Robot scorpions and radioactive mutants (( iron god series)) another choice was to try Riddleport but his associate from the Order of Cyphers had told him of issues with Drow
so instead he ended up going to Magnimar and see if he could learn from the thought to be Dead Runelords as that route could of lead to less distractions to researching ways to great power Secane wrote:
we are level 5 and i think an item for undetectable would be easier to have since its cheaper and lasts all day and yes i know he is True N but his followers can be on both sides of the spectrum, my guy wants what he thinks is best for the world and will do what it takes to make it happen " He is a god of magic torn between destroying the world with one hand and saving it with the other." im sure there are magic users that would be evil and focus on the destroying part Kysune wrote:
i was thinking of prestige classing into evangelist actually since it does say " Within one step of chosen deity."
Been working on a new Character to bring in after a mishap with a confusion spell and a pally and a witch (( mine)) lead too both attacking each other and getting crit confirms against each other and using crit cards, staff vs greatsword lol. Its in a ROTRL game at the Seven Sawmill Anyway, im working on the new Arcanist and have him a worshipper of Nethys Was thinking of having him lawful evil and ether have a Ring or a slotless undetectable alingment item and give him a
The rest of the group consists of a Neutral good cleric of sarenrae, a Lawfull netral Monk (( acts dickish)), and a Paladin of Gorium. (( shouldn't exist really))
Question: Anyone have any suggestions on how i can keep my Arcanist's alignment hidden? LE can play by the rules and law and work them to his favor and i i wouldnt be killing senslessly. Ive got a bit of a background working up if anyone is interested to read it Edit: forgive errors please, kinda annoying to type this up from a phone heh
James Jacobs wrote:
i guessed they are not as tied, i wanted to see if there could be takeable inquisitions with him, though i do like a breath weapon power heh Any thought Of adding more weapon proficancys to inquitions like the black powder one that gives firearms?
James Jacobs wrote:
ok got a new question for you, what would Apsu you have for Inquisitions?like in the list of Inquisitions it shows certain Deities that can be attached to it,I had a concept for my inquisitor of being an agent to track down the worshippers of the chromatic dragons and of the Dark Tapestry
James Jacobs wrote:
ah i see, i had read some stuff Sean K R had talked about it and kind of points to that they do work but i wanted to ask your take on it thank you for replying to my questions on it
how do you feel on Non Lethal type of combat? love it, hate it?
i've generally always floated to the idea of non lethal if i had the option in games to knock out the enemies or kill them
James Jacobs wrote:
are you saying that a synthesist summoner can't have the effects Mage armor while merged? sorry i just noticed i didnt proof read that question, my Gm was saying that the Eidolon as a Synthesist is " armor" and mage armor wouldn't work on it, and he said that Bracers of armor wouldn't work as well and on 3. only reason i asked is my GM was saying its more a thing for Kobolds to worship and more of an inherently "evil" domain
James got a few questions for you 1. What make a synthesist Summoner not able to use Mage armor, or wearing Bracers of armor While Merged? 2. How would you do the Archetype differently? or the class if you want to say 3.can an Inquisitor be Human and be a worshiper of Apsu and would it let him use the Dragon Domain?
i see, i was going off this text " An eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). The eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution." the two claw attacks part at the begining
"One of the eidolon’s natural attacks is particularly deadly. Select one natural attack form and increase the damage die type by one step. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack." sadly it looks like i could only give it to 1 attack picking claws gives you two attacks, 2 per set every time i get the evolution
hm ya, and those seconddary attacks should take less of a penatiy to at 9th level
atm hes only 2nd level
to have the Crossbow id have to take proficiency for it, throwing daggers maybe? cause i want to take the feats for augmented summoning, stronger summoned monsters as well when i use the Summon Eidolon timed spell actually, i cant have Summon Eidolon till 4th anyway so i could take cross bow maybe at 3rd, not sure ya i saw the max attacks one, though if i give him arms to wield swords i can give him some sword attacks, but then he would look like a very weird dragon, would have to come up with something i suppose
"
full power attack text
me and 3 friends are planning on joining a campain and having our PCs being brothers, irish accents i guess heh
so far i have
Q1.)how does my summoner look for stat distribution? hes going to be weating Leather armor
and so far my Eidolon looks like this
Evolution:
Claws: 1d4 two attacks with 1x str mod Improved damage: ( bite) bumps the 1d6 up to a 1d8 Pounce : can make a full attack on a charge he will look like a dragon, tail and wings dont do anything until i take an evolution that will let him use them Q2.)at level 2 he can make 3 attacks, Bite claw claw, so would it look like Bite 1d8+3 ( +4 to hit) Claw 1d4+2 (+4) Claw 1d4+2 (+4)?
Feats:
so would the attack and damage look like
so im helping a friend make a fighter, he hasn't played pathfinder before and im still new to this, only 11 Sundays of game play was showing him the ability score modifiers and he asked the question " since a fighter is 2+ int mod, if he was at 7 int, would he be at -2 ranks per level?" or even -1 and he would only be getting 1 rank per level instead of the base 2? hes not going to have his int that low, the 7 mark, but would that happen or do you stay above 0 or the base 2 and you dont go down below that?
well its not the dragons in general i meant the Domain Scaley kind, its listed Dahak, Ydersius as the main Deities so i thought the domain was a chaotic evil type domain, but my question is answered heh http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /scalykind-domain is what i was talking about
so im working on making an Inquisitor and a deity im wanting to go for is Apsu, his domains are Artifice, Good, Earth, Law, Travel
would i be able to get the powers of the domain? |