Ezren

Omians's page

Goblin Squad Member. Organized Play Member. 46 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


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Black blood destroying the body but the nanites activate preventing that when the black blood was ingested


Was kind of thinking the black blood activates them sort of thing


to add what I said, I am also going based off the description of the bloodlines. the nanite description saz of it happening at conception from alien influence. and the black blood from direct contact from you or your ancestors. on the blackblood Wiki page the stuff is described as being mostly fatal or mutate, I was going to have it that someone tried to fataly poison my guy but the result only backfired


kestral287 wrote:

By the RAW, no, you don't have access. Bloodlines always have to match unless an ability tells you that they don't (Eldritch Heritage springs to mind).

You could chat with your GM about it though.

yes Eldritch came to mind as well

and my Gm was looking for other's Inputs

tryed the Ask James Jacob Thread but got redirected heh

with how i was setting him up. it would of been that at birth he had the Nanites in his body

but later down the road in adulthood someone tryed to kill him with Blackblood but it backfired on me

kind of feels i could have both that way at least


Ive got a bloodrager im working on
im wanting to make him with the BlackBlood Bloodline but was also looking into the new Varient Multiclassing and have him with Sorcerer class features to gain the Nanite blood line
is there anything stopping me from having both?
i mean there is a clause saying that bloodlines have to match if i take levels in another class that offers blood line
but the Sorc. doesnt have a Blackblood Bloodline
so what would you think? would i still be able to have access?


1 person marked this as a favorite.

Got a new question for ya

Ive got a bloodrager im working on

im wanting to make him with the BlackBlood Bloodline but was also looking into the new Varient Multiclassing and have him with Sorcerer class features to gain the Nanite blood line

is there anything stopping me from having both?

i mean there is a clause saying that bloodlines have to match if i take levels in another class that offers blood line

but the Sorc. doesnt have a Blackblood Bloodline

so what would you think? would i still be able to have access?


Nefreet wrote:

Size bonuses and penalties are listed in the Core Rulebook (and Bestiaries).

Tiny creatures get a +2 to Attacks and AC, and a -2 to CMB and CMD.
Small creatures get +1/-1
Medium creatures are at +/-0
Large creatures get -1/+1
Huge creatures get -2/+2

Edit: ah, I see what you mean. No, there is no general rule beyond what I just mentioned. Some creatures (like Gnomes) gain additional benefits against some creatures (like Giants), but that is specific to those creature types.

hm alright. maybe it was some another system i was thinking of


well yes that but i thought specifically if they are going up against a monster like 2 size categories or larger

again im probably mistaken


i thought there was a rule of Small Creatures getting a bonus against large, or Larger creatures

or Medium and huge ect ect

i can be very mistaken on this but if there is info i would like some help


got a question about Grappling for ya after some arguments in my game happened

the ending line for grapple " a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple)." and then

" Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal."

is this form of damage automatic or is it done with an attack role?

and what has to be done to have this sort of action to happen

like. your using both arms to grapple and you have a bite attack?

or if your grappling with one arm and have a free arm with a weapon does it go off of the

"Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll." line to do the grapple?


James Jacobs wrote:

The sound might change... but it still performs the same, sot he Perform skill you need doesn't change.

yeah, I figured I wouldn't be able to do perform string to mimic perform percussions intimidate without the skill ranks in the latter

new question, what are you looking forward to most of Occult adventures?


Got a Bard/Skald question for ya

lets say i have a String instrument with a command use of http://www.d20pfsrd.com/magic/all-spells/a/alter-musical-instrument
on it

said bard/skald has Versatile Performance and a perform String skill selection

if he uses the magic effect of the Instrument to make it sound like a Drum

Qa: does it shift from Perform string to Perform Percussion?
or even though it sounds like a Drum does it stay within Perform String?

i ask because your still using the same Strings they just make a different sound

and if its the Latter

would it count as a Perform percussion but use the Strings perform?

im not trying to get around skills. its more of what i said before" Same strings, same Music sheet, different sound"


Claxon wrote:
voska66 wrote:

A paladin shouldn't have anymore of issues working with Lawful Evil member of the party than Chaotic Good member.

Unfortunately, as Aelryinth points out, the paladin code prevents the paladin from associating with evil characters, short of exteme circumstances.

Quote:
Associates: While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good.

well thats one of the things i was kind of asking, what if the paladin doesn't know? a continuous effect from an item with undetectable alignment or misdirection and you wouldn't show anything, and if you don't do evil acts infront of the paladin, he wouldn't know and its not against his code if it doesn't know

if the cleric does detect magic and unless he can actually look and study the ring for the 3 rounds he would only see a abjuration school aura, could think its a continuous Shield spell or somthing

but im thinking up a concept for the lawful Neutral people kept suggesting


and yeah alright it was more or less a concept of the rule the world part but I can have it following Nethys, it was more to give a rough idea, he would be on the pursuit of power but still to change the world for what he feels is the better

"He gained enough power to witness all things, and this both fueled his divinity and shattered his mind. He is a god of magic torn between destroying the world with one hand and saving it with the other"

he wants to be powerful enough to save the world and change it in his image to what he think is better.
a good character can have the same kind of goal but he would have to be careful of not going over or stepping on people when he does it

I would like my guy to have the kind of goal but not care who he has to step on or removeto achieve his goal, he would still obey the laws of the land he is in at the time but he would work them into his favor

he might have a kind of taboo of likenot harming children as they would keep his vision of the world alive after he changes it

Edit: ill see what i can do with a Lawful Neutral, the GM keeps trying to push players with it into Judge Dredd types


I go to sleep for a few hours then a bunch posts popup.

no the Paladin isn't a dick I was referring to the monk

I'd wasn't thinking the Lawful Evil to mess with the Paladin, I was just wanting to know the best way of not having the Paladin know, but if I can essentially have evil nature without the acts of evil and not have to really conceal then I don't really have to worry about it

I didn't come up with the character for the pc side of the table but for the role play side


Degoon Squad wrote:

there no laws against being evil.You want to be evil thats fine, its evil acts that get you in trouble.Here always been my ruling. And lawful evil obey the law, they just twist it to their advantage.

To me the classic Lawful evil is Scrooge at the Start of a Christmas carol. He obeys the law but would have no problem tossing a widow with 6 kids into the streets the day before Christmas if they could not pay the rent.

somthing like that works rather nicely, obeys the laws but twists them to his favor

but being 5th level ill gain a bit of an aura and they are gunna play that into it a bit


Tacticslion wrote:
Huh. Okay. Well, to each group, their own! Here's hoping it works out and you have a good time. :)

ya hes more of a " classic pally.. but in gorums name!"

the Cleric does the role of a Redeemer very well though for sarenrae

some stuff about finding a Goblin baby in Thistletop and tryed to find it a good home during the 3 month in game break


Secane wrote:

Hummm... I never quite see LE as a destroy the world sort, that's more a NE thing (which does fit a worshiper of Nethys.)

LE always sounds more like a control or rule the world type.

im not saying my guy would destroy the world, just saying that side of Nethys could attract the evil kinds of pleople

BretI wrote:

Sort of sounds like you may be doing this to jerk around a player that you consider a jerk.

Make sure your reasons are sound before doing this. Adding more bad behavior at the gaming table seldom works out well.

no the pally isnt the jerk

im just trying to play a hide among the crowd kinda thing


Tacticslion wrote:

Secane and the others have the right of it.

Here's my advice, however: don't do it.

Make him lawful neutral: hard and exceedingly pragmatic, but not so callous as to truly be evil. He doesn't care about others, really, but, being not evil means the paladin has no grounds to go against him, and it eliminates potential problems.

Now, if your group prefers that kind of thing, okay, but really: a paladin of Gorum? No: that's just (literally) looking for a fight. This will end in tears or character death (and possibly a fallen paladin) unless you guys consciously attempt to megagame reasons for the paladin not to fight your character, and then look for ways in-character to avoid fighting.

I'd rather not see a game disrupted just because.

Otherwise, sounds like a cool concept.

he doesn't seem to follow the teaching to much i don't think

he said that if you have disfavor with Gorum your armor will start to rust and that sorta all ive really heard him talk about


well i doubt i could get the Monk to appreciate the guy, the player runs all his Characters as himself and which is Dickish with an ego, he does Rollplay instead of Roleplay mostly

and maybe i could just have them discover it

his background i was going to have him be an associate of a couple orders,

hes on a quest to gain power to achieve his goal, hes from Numeria but didnt want to stay and be part of the Technic League and deal with Giant Robot scorpions and radioactive mutants

(( iron god series))

another choice was to try Riddleport but his associate from the Order of Cyphers had told him of issues with Drow
(( second Darkness)

so instead he ended up going to Magnimar and see if he could learn from the thought to be Dead Runelords as that route could of lead to less distractions to researching ways to great power

Secane wrote:

Not sure what level you are at now, but do remember that low level characters can't be detected by detect evil, unless your a cleric or similar class that have an evil aura class feature.

By the time you hit Lv 5+, you should be able to throw up a misdirection spell most of time to help avoid being discovered by detect evil.

(!) Note, Nethys is true neutral... so... LE might not fit your character? I would suggest being a LE worshiper of Abadar, with a emphasis on civilization + power.

For the LE part, be honest about your reasons, you can sound power hungry, whine about the goodness of the paladin, etc and make yourself sound more neutral then evil. (While still doing evil things to justify the LE alignment.)

we are level 5 and i think an item for undetectable would be easier to have since its cheaper and lasts all day

and yes i know he is True N but his followers can be on both sides of the spectrum, my guy wants what he thinks is best for the world and will do what it takes to make it happen

" He is a god of magic torn between destroying the world with one hand and saving it with the other." im sure there are magic users that would be evil and focus on the destroying part

Kysune wrote:

1 level dip in Infilitrator Inquisitor. Each day when you prepare your spells, choose an alignment and detect as that as if you had used misdirection, replaces stern gaze.

Inquisitor has that lawful side for flavor if you choose and the infiltrator archetype fits well with what you're wanting to do. It's a 1 level dip, but no one but the GM has to know and everyone will just think you're a lawful good alchemist with whatever backstory you choose to reveal, or max out bluff and just feed them false backstory junk if they ever ask about your past. :)

i was thinking of prestige classing into evangelist actually

since it does say " Within one step of chosen deity."


Been working on a new Character to bring in after a mishap with a confusion spell and a pally and a witch (( mine)) lead too both attacking each other and getting crit confirms against each other and using crit cards, staff vs greatsword lol. Its in a ROTRL game at the Seven Sawmill

Anyway, im working on the new Arcanist and have him a worshipper of Nethys

Was thinking of having him lawful evil and ether have a Ring or a slotless undetectable alingment item and give him a
" I want to rule the world and change it for the better, everything and eveyone is expendable to that goal" personality.

The rest of the group consists of a Neutral good cleric of sarenrae, a Lawfull netral Monk (( acts dickish)), and a Paladin of Gorium. (( shouldn't exist really))
________

Question: Anyone have any suggestions on how i can keep my Arcanist's alignment hidden? LE can play by the rules and law and work them to his favor and i i wouldnt be killing senslessly.

Ive got a bit of a background working up if anyone is interested to read it

Edit: forgive errors please, kinda annoying to type this up from a phone heh


fair enough and thank you for your time answering my questions, ill probably have more in the future


James Jacobs wrote:
Omians wrote:
James Jacobs wrote:

The Dragon subdomain is not inherently aligned to any alignment, in any event.

ok got a new question for you,

what would Apsu you have for Inquisitions?like in the list of Inquisitions it shows certain Deities that can be attached to it,

I had a concept for my inquisitor of being an agent to track down the worshippers of the chromatic dragons and of the Dark Tapestry

I would say that Justice, Order, Truth, and Valor all work pretty well for an inquisitor of Apsu... but inquisitions aren't really as tied down to deities as are domains. If you want another one you just need your GM's permission.

i guessed they are not as tied, i wanted to see if there could be takeable inquisitions with him, though i do like a breath weapon power heh

Any thought Of adding more weapon proficancys to inquitions like the black powder one that gives firearms?


James Jacobs wrote:

The Dragon subdomain is not inherently aligned to any alignment, in any event.

ok got a new question for you,

what would Apsu you have for Inquisitions?like in the list of Inquisitions it shows certain Deities that can be attached to it,

I had a concept for my inquisitor of being an agent to track down the worshippers of the chromatic dragons and of the Dark Tapestry


James Jacobs wrote:

I'm actually not all that well-versed on the summoner or its archetypes. I don't have a lot of interest in the class, to be honest. If you want more "rulsey" rulings for it, you'll need to ask elsewhere. My take would be to knee-jerk rule in the least-advantageous way for synthesists, though, since they are, in my opinion, too overpowered and too complex.

The Dragon subdomain is not inherently aligned to any alignment, in any event.

ah i see, i had read some stuff Sean K R had talked about it and kind of points to that they do work but i wanted to ask your take on it

thank you for replying to my questions on it
but i have a different one now

how do you feel on Non Lethal type of combat? love it, hate it?
I've loved the idea of the Sap Master Rogue Line for awhile now, very over powered if you can get your target flat footed

i've generally always floated to the idea of non lethal if i had the option in games to knock out the enemies or kill them


James Jacobs wrote:
Omians wrote:

James got a few questions for you

1. What make a synthesist Summoner not able to use Mage armor, or wearing Bracers of armor While Merged?

2. How would you do the Archetype differently? or the class if you want to say

3.can an Inquisitor be Human and be a worshiper of Apsu and would it let him use the Dragon Domain?

1) Balance reasons.

2) I would not have done it in the first place. I'm not fond of the concept for a player character. It works better as a monster.

3) A human inquisitor of Apsu is permitted, but if you did so in my game, you'd need to justify that choice with cool character history. And Apsu grants the Dragon subdomain normally, right? So why would that change?

are you saying that a synthesist summoner can't have the effects Mage armor while merged? sorry i just noticed i didnt proof read that question, my Gm was saying that the Eidolon as a Synthesist is " armor" and mage armor wouldn't work on it, and he said that Bracers of armor wouldn't work as well

and on 3. only reason i asked is my GM was saying its more a thing for Kobolds to worship and more of an inherently "evil" domain


James got a few questions for you

1. What make a synthesist Summoner not able to use Mage armor, or wearing Bracers of armor While Merged?

2. How would you do the Archetype differently? or the class if you want to say

3.can an Inquisitor be Human and be a worshiper of Apsu and would it let him use the Dragon Domain?


hm, ya i could lower the char by 1 and still be at a 3 mod
and be at a 8 str

i was mostly thinking of having the eidolon carrying most of the stuff being he has more strength
didnt think about travelers outfit weight, or figure a cross bow at all

bah, to much stuff i didnt think about X3


hmm very interesting, ill take a look into that


well yes but that version has a 1 minute/level duration

and doesnt work if hes already up


most likely and take reduce person so i can fit him into small places if i need to

same with evolution surge

though.. i wonder if surge lets me shink him for a timed effect too, the description tells about stuff that costs points, not sure about temp. removing one


i see, i was going off this text " An eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). The eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution."

the two claw attacks part at the begining


"One of the eidolon’s natural attacks is particularly deadly. Select one natural attack form and increase the damage die type by one step. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack."

sadly it looks like i could only give it to 1 attack

picking claws gives you two attacks, 2 per set every time i get the evolution


hm ya, and those seconddary attacks should take less of a penatiy to at 9th level
http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons#TOC-Multiatt ack
but being he has 3 attacks it turns into http://www.d20pfsrd.com/feats/monster-feats/multiattack-combat
though he does get 6 attacks till very late

atm hes only 2nd level


derp, looked right over the Ranged weapon section of the weapon section of
d20pfsrd ty for saying so or i wouldnt of gone to look


to have the Crossbow id have to take proficiency for it, throwing daggers maybe? cause i want to take the feats for augmented summoning, stronger summoned monsters as well when i use the Summon Eidolon timed spell

actually, i cant have Summon Eidolon till 4th anyway so i could take cross bow maybe at 3rd, not sure

ya i saw the max attacks one, though if i give him arms to wield swords i can give him some sword attacks, but then he would look like a very weird dragon, would have to come up with something i suppose


"
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon."

full power attack text


me and 3 friends are planning on joining a campain and having our PCs being brothers, irish accents i guess heh
i have a few questions i hope can be answered
im picking a summoner

so far i have
Name : ( not sure yet, but we are going to have the middle name of Von for each of us)
Species : Human
Level:2
Size: Medium
Ability scores
str: 7 (-2)
dex: 14 (2)
con: 14 (2)
int: 12 (1)
wis: 10 (0)
Cha: 17 (3) was 15 but being human i dropped 2 more into this
15 point system
havent started the spell list but im going to go off of http://www.giantitp.com/forums/showthread.php?t=184592&highlight=handbo ok

Q1.)how does my summoner look for stat distribution?

hes going to be weating Leather armor
since hes proficent in light armors, not sure what to give him for a weapon, since he can only use simples
________________________________________

and so far my Eidolon looks like this
Name: dunno yet
level:2
Base form : Quad
Level:2
Size: Medium
Ability scores
str: 14 (2)
dex: 14 (2)
con: 13 (2)
int: 7 (-2)
wis: 10 (0)
Cha: 17 (0)
BAB: 2

Evolution:
Free bite attack, free limbs (2)
at level 2 he gets 4 evolution points, im wanting to get
Bite: ( being he has it already the strength mod is bumped up to 1-1/2 instead of 1x)

Claws: 1d4 two attacks with 1x str mod

Improved damage: ( bite) bumps the 1d6 up to a 1d8

Pounce : can make a full attack on a charge

he will look like a dragon, tail and wings dont do anything until i take an evolution that will let him use them

Q2.)at level 2 he can make 3 attacks, Bite claw claw, so would it look like Bite 1d8+3 ( +4 to hit) Claw 1d4+2 (+4) Claw 1d4+2 (+4)?
Q2b.) being im not having him attack with any weapons does he not take penalties to hit doing bite claw claw?

Feats:
Q3.) havent picked any yet but am i able to give him power attack?
Q3b.)and if i can, will power attack work for all attacks along with this line from its text " a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon."

so would the attack and damage look like
Bite 1d8+3+3 (+4-1 to hit) Claw 1d4+2+2 (+4-1) Claw 1d4+2+2 (+4-1) 3 being the primary natural weapon part of the text and 2 since they are not 1-1/2 str. mod attacks


thank you for answering my question, wish i noticed my mistake of modifier and points before i typed it up though,


thank you, i just noticed i messed up my modifiers numbers for -4 points taken

feel very very silly right now


so im helping a friend make a fighter, he hasn't played pathfinder before and im still new to this, only 11 Sundays of game play

was showing him the ability score modifiers and he asked the question

" since a fighter is 2+ int mod, if he was at 7 int, would he be at -2 ranks per level?"

or even -1 and he would only be getting 1 rank per level instead of the base 2?

hes not going to have his int that low, the 7 mark, but would that happen or do you stay above 0 or the base 2 and you dont go down below that?


thank you for answering my question


well its not the dragons in general i meant the Domain Scaley kind, its listed Dahak, Ydersius as the main Deities so i thought the domain was a chaotic evil type domain, but my question is answered heh

http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /scalykind-domain is what i was talking about


oks thank you


forgot i was going to be going Neutral good as well, and im sure Dragon subdomain which is beneath scarley kind if mostly Chaotic Evil right?

but having apsu as a Deity would let me by pass it?


so im working on making an Inquisitor and a deity im wanting to go for is Apsu, his domains are Artifice, Good, Earth, Law, Travel
but i want to pick a subdomain and they are, Archon, Construct, Dragon, Exploration, Toil, Trade,
i want to pick the subdomain Dragon

would i be able to get the powers of the domain?