TWF Ranger being outclassed. Advice wanted!


Advice


Hello board,

Me and some friends are currently playing level 10 characters in a very enjoyable campaign.

The problem is I can see our ranger is being a little upstaged and getting a bit upset about it. I was wondering if there was any quick and easy power boosts we could apply? a feat or two I could suggest or an item we could buy him. (something that grants pounce maybe?) Even buffing spells would be helpful.

The rest of the party is more or less of an even power level. We currently have a necromancer cleric (support, tank), a wizard (support, dps), a zen archer monk (ranged dps) and an ac focused hellknight (tank).


You really ought to put up some basics about his build like race, stats, feats and important equipment. His damage ought to be fairly decent now if his favored enemies ever come up.

For the low, low price of 15,750 gp your ranger could buy a wand of this as well:

Instant Enemy

School enchantment; Level ranger 3

Casting Time 1 swift action
Components V, S

Range close (25 ft. + 5 ft./2 levels)
Targets one creature that is not your favored enemy.
Duration 1 minute/level
Saving Throw none; Spell Resistance no

With this spell you designate the target as your favored enemy for the remainder of its duration. Select one of your favored enemy types. For the duration of the spell, you treat the target as if it were that type of favored enemy for all purposes.

That ought to last a long, long time if he is judicious about using it. Heck maybe the dm could let him get a Ranger's Blade or something that casts it once a day.

Also I understand there is some cheese with the Horizon Walker, but I love that Prestige Class. Easy to qualify for and you get some useful abilities out of it.

If you do a search on the boards you find some stuff about using the favored terrain bonuses to do monster damage.

If for some reason he wanted to go Horizon Walker I'd see if the DM would let me do a little rebuilding at this point. If I go for that I like to do it ASAP so I can get my dimension door ability, so it would be level 13 before I could do that otherwise.


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Instant enemy and bane weapons keyed on his highest FE bonus. Instant enemy without a bane weapon is like eating just half a sandwich.

I'd go for pearls of power 3rd level vs the wand though, the wand would cost about 15k, but the pearls would be only 4500 per. I think three extra castings a day is probably fine vs the wand which would consume a lot of action economy to use.


That is a wonderful suggestion thanks! works well with TWF as well.

As for his current build i'm not so sure. I know he is human and his offhand is a kukri but that's more or less it. He is a great tracker and I think he has focused on str over dex. Feats wise he has step up and the TWF line.


Lastoth wrote:

Instant enemy and bane weapons keyed on his highest FE bonus. Instant enemy without a bane weapon is like eating just half a sandwich.

I'd go for pearls of power 3rd level vs the wand though, the wand would cost about 15k, but the pearls would be only 4500 per. I think three extra castings a day is probably fine vs the wand which would consume a lot of action economy to use.

A 3rd lv pearl of power is 9,000g or 4,500g if you craft it.


Random dude is right, I looked at the wrong cost, sorry! I still like pearls for action economy and if you play long enough they pay themselves off vs the cost of a wand.


We have a crafting wizard so the pearl of power is more or less perfect. Thanks guys for the swift and excellent advice!


Also after 11th there isn't much ranger has to offer anymore as a TWFer, at that point I'd give a hard look at fighter, barbarian or rogue for a multiclass.

3 levels of weapon master fighter + gloves of duelling is a stellar combo with a few feats to give him more oomf

Barbarian + extra rage is pretty self explanitory. Some of the rage powers could be useful.

Since there are two other melee players, rogue is also an enticing option assuming he's okay trying to flank.


Also, does he have a pet? Outflank for the both of them is pretty nice since they should pretty much always be flanking. Then if he also takes a few levels of rogue, the SA dice can stack up pretty nicely... (There are some other teamwork feats that are pretty good for a ranger and his pet, depending on his fighting style)


AlcopopStar wrote:
We have a crafting wizard so the pearl of power is more or less perfect. Thanks guys for the swift and excellent advice!

Those would work better. You could build close to 4 Pearls of Power for the price of one wand.

And it also give you flexibility, as you could pass unused ones to someone else on an as needed basis.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
AlcopopStar wrote:

Hello board,

Me and some friends are currently playing level 10 characters in a very enjoyable campaign.

The problem is I can see our ranger is being a little upstaged and getting a bit upset about it. I was wondering if there was any quick and easy power boosts we could apply? a feat or two I could suggest or an item we could buy him. (something that grants pounce maybe?) Even buffing spells would be helpful.

The rest of the party is more or less of an even power level. We currently have a necromancer cleric (support, tank), a wizard (support, dps), a zen archer monk (ranged dps) and an ac focused hellknight (tank).

Two words: lead blades. Also, don't forget that lead blades stacks with enlarge person, if you can get the wizard to give you a boost with a 1st level spell buff after he probably leads with haste.

At 10th level, your Combat Style feats should have been Double Slice or Two-Weapon Fighting at 2nd (depending on if you had 15+ Dex and took Two-Weapon Fighting at 1st), Improved Two-Weapon Fighting at 6th, and Two-Weapon Rend at 10th. Dex should not be above 15-16, with both of your advancements going into Str. Even with the default array (15, 14, 13, 12, 10, 8), you could have 18 Str (+2 race +2 advancements), 15 Dex, 12 Con, 10 Int 13 Wis, 8 Cha, assuming a human, half-elf, or half-orc.

Weapon choice is another large consideration. For human or half-elf, you should probably have gone for a critical-focused build with dual wakizashis (using the human bonus feat or the Ancestral Arms alternate racial trait), Improved Critical (Wakizashi), and two +1 cunning wakizashis (spread out some of those skill ranks to get 5+ in several Knowledge skills: Arcana, Dungeoneering, Local, Nature, Planes, and Religion all have creature types associated for the +2 on critical confirmation rolls). For a half-orc, just take the Toothy alternate racial trait for the bite attack and invest in an amulet of mighty fists (mainly for adding special abilities; magic fang, and greater magic fang when you can cast it, should take care of the bonus) as well as an orc double-axe; Power Attack, Cleave, and Cleaving Finish are obvious feat choices. There are some obvious synergies with multi-classing some levels in barbarian with either path, to boost Str even higher.


Not sure how comfortable you guys are on letting hum rebuild at level 10, but get rid of step up.

If he's got a familiar, have him take Boon Companion instead.

Two weapons with both wakazashis is nice, but kukris are fine, too, just 1 less dpr average, while most of your damage will come from bonuses (he should be using the same weapon in both hands). Specifically, as mentioned, lead blades, favored enemy plus instant enemy and bane weapons (over cunning IMO). You're at a level where he should have improved crit as well with the kukris. Make sure his DEX is 17 and get improved TWF. Weapon focus and specialization with the kukris.

But, at the end of the day, the TWF builds just aren't going to be as good as many others. Maybe your GM can gift him some nifty weapons/items to help make up for this. Nothing short of that will really help him to keep up with the others.

Also, over favored terrains, I like the infiltrator archetype. take adaptations like skills boosts, natural armor, base speeds in climb or swim, etc., depending on his favored enemy choices.


I have a Fighter(Two-Weapon Warrior) I just started and he already deals more damage overall than my previous 2H Fighter.

On-Topic: Lead Blades, Instant Enemy, Cunning Bane Kukri(x2), Pearls of Power.

These are your best bet. You might even look into a Ring or other item that grants a Permanent or 3/Day casting of Lead Blades. Maybe Gloves of Leadened Blades?

Maybe see about your GM allowing Rings of Wizardry or a variant for Divine Spells.

Maybe a Ring of Divinity or Clericity? Yeah I'm just rambling now...

Either way best of luck helping your Nakama!


Lead Blades/Instant Enemy = dead monsters and much chest beating.

Pearls of Power level 3 as others have said will keep the combo going through the day.


Hiya.

I don't want to be the curmudgeonly stick-in-the-mud, but...does the player of the Ranger realize he's playing a *ranger* and not a *fighter*? Rangers do ranger stuff, and they fight decently. Barbarians do barbarian stuff, and they fight decently, Rogues do rogue stuff, and they fight ok too. Fighters do fighter stuff, and they fight excellently.

The point I'm attempting to make is this: Rangers have other stuff they do other then fight...so expecting to be "just as good at fighting" as a fighter is stupid. It's not that the ranger needs a "boost to fighting", it's that the player needs a "boost to expectations". The ranger isn't the problem...it's the player.

Of course, all IMHO, and IME. I just find a lot of the time when a player is complaining about his character being "weak", it's not that the character is actually weak...it's that the player is expecting something else. Like wanting to make an expert bowman, then choosing rogue to do it.

^_^

Paul L. Ming


Check out my Guide.

In the Guide to the guides thread.
Ginsu Master: Str Ranger's guide to TWF for rangers.

Starts off strong. Buy level ten you own most encounters


Lvl 10? Better give up the armsrace, you cannot compete with the casters. You are now a distraction for them, and a decent tracker/utility person.


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JrK wrote:
Lvl 10? Better give up the armsrace, you cannot compete with the casters. You are now a distraction for them, and a decent tracker/utility person.

a long standing myth.


Lead blades is GARBAGE. Turning a d4 into a d6 (or even a d8 with enlarge, if your DM lets two size effects stack) Is exactly one or two more points of damage.

Instead, get keen edge scabbards and get the mage or cleric to drop greater magic weapon on his two swords. The cheapest method is likely just giving the mage a third level pearl of power or two in exchange for his memorization of the spell. It should last nearly all day and will be a lot better than lead blades (which is again, garbage).


Lastoth wrote:

Lead blades is GARBAGE. Turning a d4 into a d6 (or even a d8 with enlarge, if your DM lets two size effects stack) Is exactly one or two more points of damage.

Instead, get keen edge scabbards and get the mage or cleric to drop greater magic weapon on his two swords. The cheapest method is likely just giving the mage a third level pearl of power or two in exchange for his memorization of the spell. It should last nearly all day and will be a lot better than lead blades (which is again, garbage).

Lead Blades should stack with enlarge person as it is an untyped effect.

PRD wrote:
as if one size category larger than they actually are.

Emphasis being on the "as if".

Admittedly not as useful with a TWF but can be great with 2 handed (what's the damage for a huge greatsword 4D6?) all of which is multiplied when Vital Strike!

So I would say lead blades is not garbage, it just depends how you use it!


As far as action economy, I'm not sure how a Pearl is any different from a wand. Still have to get it out, cast and put it away. With a wand you can also use the spell Wand Weapon (or weapon wand?) to put the wand in the sword. This will vast improve action economy.


Jodokai wrote:
As far as action economy, I'm not sure how a Pearl is any different from a wand. Still have to get it out, cast and put it away. With a wand you can also use the spell Wand Weapon (or weapon wand?) to put the wand in the sword. This will vast improve action economy.

Pearls are meant to be used after combat to recall the spell.

One standard action vs one move (to draw the wand)and a standard to cast.

Besides a TWFer has the handicap of having its hands full during combat, stowing a wand is an move action too unless you plan on dropping it (free action) every combat which has it's own drawbacks.

EDIT: and pearls do not need to be on hand, just on your person to be used.


pming wrote:

Hiya.

I don't want to be the curmudgeonly stick-in-the-mud, but...does the player of the Ranger realize he's playing a *ranger* and not a *fighter*? Rangers do ranger stuff, and they fight decently. Barbarians do barbarian stuff, and they fight decently, Rogues do rogue stuff, and they fight ok too. Fighters do fighter stuff, and they fight excellently.

The point I'm attempting to make is this: Rangers have other stuff they do other then fight...so expecting to be "just as good at fighting" as a fighter is stupid. It's not that the ranger needs a "boost to fighting", it's that the player needs a "boost to expectations". The ranger isn't the problem...it's the player.

Of course, all IMHO, and IME. I just find a lot of the time when a player is complaining about his character being "weak", it's not that the character is actually weak...it's that the player is expecting something else. Like wanting to make an expert bowman, then choosing rogue to do it.

^_^

Paul L. Ming

I have TWF ranger in one game that fights better than a basic fighter when I have Ranger Focus active (Archetype in the APG). Even with out ranger focus I'm doing about the same damage. The difference is in AC, the fighter has huge AC compared to mine. This is also why they don't out damage me. The fighter went TWF/Shield Bash style. Quite effective but has lower STR because of needing the high Dex. Got himself Mitheral Full plate with Armor training allowing him to use all his DEX.

So my point is, you can make Ranger that fights and fights as well if not better than fighters. You can also make a Ranger who doesn't fight well too.

RPG Superstar 2012 Top 16

The problem is largely that he's using TWF instead of a Greatsword. Kukri's don't stack well with lead blades or Enlarge, rendering two very useful buffs almost useless to him.

A hunter's bane weapon from 3.5 makes the weapon bane against all his favored enemies. That's highly useful. There's a 3.5 feat that also allows him to select addition favored enemies.

Note: Using instant enemy won't reset his sword's bane effect...

Instant Enemy is the standard way of bring favored enemy to bear, but it is a mid level solution. Turning your greatsword from 2-12 to 3-18 is better, and getting enlarged to 4-24 better yet.

Also, he needs pOwer attack, or he'll never put up really good damage numbers.

I'd recommend he change his weapon style, but is IS his character. Rangers can do very well TWF if they get their FE bonuses.

==Aelryinth


Aelryinth wrote:


Note: Using instant enemy won't reset his sword's bane effect...

Instant enemy:

"Select one of your favored enemy types. For the duration of the spell, you treat the target as if it were that type of favored enemy for all purposes."

It sets the monster to your selected FE type, which also happens to be the same type of bane you purchased :-)

RPG Superstar 2012 Top 16

That doesn't mean it affects your sword's magic, Lastoth. But it's a judgement call.

==Aelryinth


Aelryinth wrote:

That doesn't mean it affects your sword's magic, Lastoth. But it's a judgement call.

==Aelryinth

Did I miss the part where it said "for all purposes (other than bane)"?


Lastoth wrote:
Aelryinth wrote:

That doesn't mean it affects your sword's magic, Lastoth. But it's a judgement call.

==Aelryinth

Did I miss the part where it said "for all purposes (other than bane)"?

IMHO

"you" the ranger treat the target as a favored enemy, however the bane weapon do not.


I fail to see the distinction here, since that implies my weapon can't benefit from FE bonus because it doesn't possess it either.


yeah, point taken about lead blades. still might be worth a wand to buff yourself before battles.

and to the guys who don't think bane weapons and instant enemy work together, search the forums a bit more, this has been discussed, is in class guides, and is universally agreed to work.

Liberty's Edge

rangerjeff wrote:
and to the guys who don't think bane weapons and instant enemy work together, search the forums a bit more, this has been discussed, is in class guides, and is universally agreed to work.

Actually, I just searched the forums on it.

1) The 2 threads that dealt directly with the topic reach no absolute conclusion but the majority position is that it does NOT work.

2) No FAQ has been given concerning this point. So no official word AFAIK

3) The people that write the class guides are enthusiastic fans. They are not the developers and have like zero authority on deciding what is RAW and what is not


Lastoth wrote:

Instant enemy and bane weapons keyed on his highest FE bonus. Instant enemy without a bane weapon is like eating just half a sandwich.

I'd go for pearls of power 3rd level vs the wand though, the wand would cost about 15k, but the pearls would be only 4500 per. I think three extra castings a day is probably fine vs the wand which would consume a lot of action economy to use.

I don't see how Bane and Favored Enemy are connected at all. Instant enemy only affect your Favored Enemy. The problem here is Bane is not tied in any way to your Favored Enemy bonus.


You stack Favored Enemy (goblins)

You buy a bow with bane (goblins) on it.

You cast Instant Enemy on the dragon, select Goblin

Now that dragon is considered to be of the goblin type for you, for all purposes.

Dragon is taking bane (goblin) damage, as well as FE (goblin) damage.


Some nice loot drops, good for his PC. High end kukri, such as Aelryinths hunters bane idea. . Collar for his companion. Make sure it isn’t something the party will sell or that another PC will snag.

And since he is the skill monkey, a few things just for that role.


ask the casters to dimension door you to the BBEG's front door so you can full-attack them.
or have one of their familiar's do with via UMD.
or get a familiar yourself (via Eldritch Heritage or a Magus dip) to do the same.
vice-versa, it's useful to get in one full attack vs. an enemy already breathing down your neck,
and get 'rescued' before the BBEG's counter-full-attack can make you hurt.


Lastoth wrote:

You stack Favored Enemy (goblins)

You buy a bow with bane (goblins) on it.

You cast Instant Enemy on the dragon, select Goblin

Now that dragon is considered to be of the goblin type for you, for all purposes.

Dragon is taking bane (goblin) damage, as well as FE (goblin) damage.

But the dragon is not considered a goblin. The dragon is considered your Favored enemy.

"With this spell you designate the target as your favored enemy for the remainder of its duration."

So now you have Favored Enemy Dragon with Favored Enemy bonus you have for Goblins. But you bane weapon only affect goblins no Dragon.


Instant Enemy:
"With this spell you designate the target as your favored enemy for the remainder of its duration. Select one of your favored enemy types. For the duration of the spell, you treat the target as if it were that type of favored enemy for all purposes."

Pick one of your favored enemy types, probably your first level choice to get the best bonus. At 10th level that's +6/+6. Assuming you have a bane weapon against that favored enemy, your weapon gains +2 enhancement bonus and an additional 2d6 damage.

You treat that enemy as if it were that type of favored enemy for all purposes. Now you hit him with your bane weapon. Does it deal bane damage? Let's see, for this purpose, you treat the target as that enemy type, so yes. Any other purpose? Also yes.

Feel free to rule it differently in your home game, but RAW will disagree with you.

But enough of this debate here. OP and his GM can decide how this works for them. Point of the thread is how to help his TWF ranger be more effective. There've been some good suggestions beyond just the IE/bane idea. Hopefully the OP has got what he's looking for, and we can end thread.

RPG Superstar 2012 Top 16

that quote specifically says "You treat that enemy." It does not say "your weapons treat that enemy." And Bane is a very specific enhancement.

If Instant Enemy targeted your WEAPON, you'd have an argument. In effect, it would be 'switch Bane on the fly'.

Since it targets YOU, it has no effect on the magic of your weapon. It makes no physical change to the target that actually turns them into a goblin. The Bane effect will not see a goblin, it will see a Dragon, and not work.

YOU see a goblin in dragon scales now.

==Aelryinth


Aelryinth wrote:
that quote specifically says "You treat that enemy." It does not say "your weapons treat that enemy." And Bane is a very specific enhancement. ...Since it targets YOU, it has no effect on the magic of your weapon.

agreed...

but let's not side-track this thread too much, create a rules discussion thread if you want to continue rules discussion of instant enemy and bane weapons.
i think there is advice people can share beyond just that one contentious spell (which seems to have SOME effect for this guy's character regardless of exactly how it affects his sword or not).


Lead Blades on Impact weapons isn't bad for a boost to damage.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Lastoth wrote:
Lead blades is GARBAGE. Turning a d4 into a d6 (or even a d8 with enlarge, if your DM lets two size effects stack) Is exactly one or two more points of damage.

It depends a lot on the weapon. A d4 to a d6 (d8 with enlarge) or even d6 to d8 (d10 with enlarge) is decent (a critical-focused character will get a little more benefit from those extra points of damage), but not great. However, a d8 goes to d10 which goes to 2d8 with enlarge. One more reason that a Toothy half-orc with an orc double-axe is an attractive choice.

Of course, then there's the ranger that uses a large bastard sword: 2d8 goes to 3d8 which goes to 3d10.


Jodokai wrote:
As far as action economy, I'm not sure how a Pearl is any different from a wand. Still have to get it out, cast and put it away. With a wand you can also use the spell Wand Weapon (or weapon wand?) to put the wand in the sword. This will vast improve action economy.

Using the wand will be a standard action, casting the spell will be a swift action.

I think that should sell you on the pearl and actual casting vs a wand.

-James


Dragonchess Player wrote:
Lastoth wrote:
Lead blades is GARBAGE. Turning a d4 into a d6 (or even a d8 with enlarge, if your DM lets two size effects stack) Is exactly one or two more points of damage.

It depends a lot on the weapon. A d4 to a d6 (d8 with enlarge) or even d6 to d8 (d10 with enlarge) is decent (a critical-focused character will get a little more benefit from those extra points of damage), but not great. However, a d8 goes to d10 which goes to 2d8 with enlarge. One more reason that a Toothy half-orc with an orc double-axe is an attractive choice.

Of course, then there's the ranger that uses a large bastard sword: 2d8 goes to 3d8 which goes to 3d10.

Agreed, for a two handed ranger the damage gain can be substantial, but for a TWF ranger, and particularly for THIS threads TWF ranger, it's nominal. Also even if you have an orc double axe you're going to lose a standard action casting lead blades and lose another round drinking your potion. In that time you could have gotten up into combat and had a full attack. It's costing you damage unless you get a few rounds to prep at which point it's a no brainer.


AlcopopStar wrote:

Hello board,

Me and some friends are currently playing level 10 characters in a very enjoyable campaign.

The problem is I can see our ranger is being a little upstaged and getting a bit upset about it. I was wondering if there was any quick and easy power boosts we could apply? a feat or two I could suggest or an item we could buy him. (something that grants pounce maybe?) Even buffing spells would be helpful.

The rest of the party is more or less of an even power level. We currently have a necromancer cleric (support, tank), a wizard (support, dps), a zen archer monk (ranged dps) and an ac focused hellknight (tank).

One problem is that this game changes as you level. Something that is viable for a party of 4th levels is not viable when they have grown into 10th level characters.

Analyze what is the problem here, and you have some nice suggestions.

If you are the DM, then I would consider allowing the Ranger to rebuild (slightly) into something that he would be happy with..

I would suggest that he take boon companion to bring his animal companion up to speed.

Assuming he has a 15DEX, but is focused on STR I see the following:

Ranger Bonus Feats: TWF, ITWF, GTWF or Rend (with the other coming at 11th)
Feats: Power Attack, Double Slice, Skill Focus: Stealth, Boon Companion, Hellcat Stealth, Look Out

The companion should also have lookout w/ perception and stealth maxed, a permanent greater magic fang, barding, and perhaps an amulet of mighty fists when he can find/afford it.

I would suggest the Ranger archetype infiltrator depending on his choice of favored enemies... picking up lunge and a few other situational feats can work nicely for him if the terrains he would otherwise be in change too frequently to pick favored ones well. Of course there's also the other option of Horizon Walker, but let's stay with ranger for now.

The instant enemy spell is key for a tough fight that is not his main favored enemy, and is a selling point for pure ranger over PrCs.

When he's not scouting, I would suggest that the party wizard have a floating disc active that can transport him to full attacks. Even if he is, the wizard could move it over to him to help transport him between victims.. which will be the poor man's ddoors. For more flamboyant use.. the wizard's familiar uses their cape of the mountebank to move the ranger via the ddoor.

If he's willing to dip outside of ranger, a level of Monk (sohei) can give him the Mounted Skirmisher feat and he can ride the pouncing animal companion then it's full attacks for everything.

-James

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