Ravingdork's Crazy Character Emporium


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Very cool idea. You have my thanks for this, I'll be making a Barbarian/Cleric of Gorum for the character. Now I just need to figure out a way to use a great sword one-handed(he is a mutant from Numeria, one arm is useless), without crippling the concept...


See if you can take the Ogrekin template for your character. Take Oversized Limb and Deformed Hand. Bonus! Make the Deformed Hand your Oversized Limb and tell everyone 'this is my strong hand!'


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

As far as I can tell, that ability doesn't let you wield a two-handed weapon in one hand. It let's you wield a weapon one size larger.

He could wield a large longsword with that template, but not a medium greatsword.


As a DM I'd be tempted to argue a sword that hits someone or the ground has ceased to move. Therefore control is lost?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Mechanically, yes, that's exactly what would happen--and I wasn't saying it should work any other way.

Throwing the swords via telekinesis is clearly an instantaneous action. Someone could literally walk up and pick up one of your swords in between your turns, or easily destroy them with an attack (since they are unattended).

However, if they aren't doing that, I see no reason not to have some fun with a bit of flavorful description.


I might just have to pick a god other than Gorum, one that has the Longsword(or Bastard Sword) as a weapon and use a Large one with the telekinetically powered ones as well. I just really like the idea of the one-armed warrior with all those blades floating around him... Maybe I'll make him a Cleric or Bloodrager so I can craft the intelligent ring and have the swords fight on their own alongside him.


Ravingdork wrote:

As far as I can tell, that ability doesn't let you wield a two-handed weapon in one hand. It let's you wield a weapon one size larger.

He could wield a large longsword with that template, but not a medium greatsword.

Yes, but a Large Longsword and a Greatsword are functionally identical in stats with the exception that the Large Longsword comes with a -2 penalty for being inappropriately sized. Since the Oversized Limb lets you wield weapons of one size category up, this would let you wield a Greatsword with 1 hand per the 'Weapon Size' bit in the Equipment chapter.

Weapon Size wrote:
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.

He's taking -2 to hit because the Greatsword isn't sized appropriately to him, but he can still wield it 1-handed.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Tels wrote:
He's taking -2 to hit because the Greatsword isn't sized appropriately to him, but he can still wield it 1-handed.

I see how you came to that understanding, and was expecting you or another to do so (I'm quite familiar with those rules myself). The exception to the general rule provided by oversized limb, however, is that he can wield larger weapons, not that he can hold a two-handed weapon in one hand.

Though it is entirely possible you are correct, I think it's something of a (small) leap.


Ravingdork wrote:
Tels wrote:
He's taking -2 to hit because the Greatsword isn't sized appropriately to him, but he can still wield it 1-handed.

I see how you came to that understanding, and was expecting you or another to do so (I'm quite familiar with those rules myself). The exception to the general rule provided by oversized limb, however, is that he can wield larger weapons, not that he can hold a two-handed weapon in one hand.

Though it is entirely possible you are correct, I think it's something of a (small) leap.

The thing is, a medium sized one-handed weapon is considered a small-sized two handed weapon, this is the example used in the text. So a medium sized two-handed weapon, would be the equivalent of a large sized one-handed weapon.

It's simply a reversal of the example used in the text.

In a similar vein, a large sized light weapon, would be the equivalent of a small sized two-handed weapon. However, a creature wielding a large sized light weapon would be taking a -4 penalty to hit for the size difference.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I've been wondering. Though there are several popular characters within the gallery, there are nearly twice that many that are never ever mentioned by anyone.

This leads me to believe that many of the gallery characters could be made better somehow. Do you guys feel that there are any characters in the gallery that have a good concept behind them, but fall short mechanically; or perhaps are great mechanically, but are boring conceptually? If so, which characters do you feel fall into those categories and how might you propose making them better and/or more exciting?

(I feel like rebuilding/reconceptualizing something, but I'm drawing blanks.)

Grand Lodge

What characters do you feel don't get enough attention?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I wasn't thinking of any in particular, though I could name a few that strike me as very "plain Jane."

Grand Lodge

Well, that is a start, I suppose.


I really like the builds you have created. The issue I have, as a somewhat new player, is that I can't always determine mechanically/conceptually what makes the build unique. I think for some of your most interesting builds, there are threads that explain them and I think that is what leads a lot of people to look deeper. I know there are a ton of builds, but maybe something that describes some of the concept behind each build would help. That way, people at a glance could see if it is a concept that works with what they had in mind.

As it stands, I still have to give you kudos for coming up with so many builds.


Well, some of your characters have got these awesome backstroies or blurbs about them that makes it easier to 'get into' them. Or they've got additional gimmicks that put them above and beyond what people would expect.

For example, if you were to take away the extra Stat blocks from Araonna, we would simply have an undead controlling Oracle. But with the inclusion of the Purple Worm Deathnaught, it elevates her from cool, to total badass.

Then, of course, there's Helegur. 'Nuff said.

The ones with the backstory, or their gimmick clearly explained make it much more easily apparent what their cool stuff is.

Like, Yiankun Lee is just a statblock at level 15, but I remember one of your posts from years ago where you explained just how decidedly deadly she can be by petrifying them. You even pointed out that, with the build at the time, she could get something like 100 Flesh to Stones each day because she had Echoing Spell as a feat and could turn all of her 6th, 7th, 8th, and 9th level spells into Flesh to Stone due to Spell Perfection letting her add Echoing Spell for free.

But if people didn't already know that about Yiankun, then when they see her, many people are just going to see the fact she's a 15th/20th level Sorceress and might just skip over it.

You'll notice, nearly every time someone posts about one of the characters and explains what they can do, there is an upsurge in posts about people liking the character. Like Lwaxana Lore, an Alchemist that can shoot bombs out of her bow.

Bomb master Alchemists are pretty common, but you managed to make her really cool because her Bombs can also be fired from her bomb, which just makes her unique and really cool.


Maybe you could do something like a 'Character Spotlight' that goes a little more indepth on the a lesser known character, possibly outlining a brief personality and explaining their 'gimmick' or brief combat tactics.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The problem though is that many of them don't really have anything really worth spotlighting.

Take Il Rob Spitbeard for example. He has a cool name and a decent pic, but that's about it. He's really "just another dwarf with an axe."

How might we breath more life into a character like that?


Ravingdork wrote:

The problem though is that many of them don't really have anything really worth spotlighting.

Take Il Rob Spitbeard for example. He has a cool name and a decent pic, but that's about it. He's really "just another dwarf with an axe."

How might we breath more life into a character like that?

Do you have a foehammer? A foehammer who is good at foehammer stuff would be cool.

You'd probably want to up the level. A 5th level foehammer isn't much of a change from straight fighter.

Silver Crusade

Ravingdork, I'm still mad you haven't made a flavorful time oracle for me! ;O


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Ravingdork wrote:

The problem though is that many of them don't really have anything really worth spotlighting.

Take Il Rob Spitbeard for example. He has a cool name and a decent pic, but that's about it. He's really "just another dwarf with an axe."

How might we breath more life into a character like that?

That's a hard one. A 5th level fighter of any kind is difficult to make 'interesting'. Especially weapon/shield fighters as the first several feats kind of go into making them 'viable' as warriors. Even worse, if you don't go TWF for shield bashes to add free bull rushes (Shield Slam).

I dunno, maybe at higher levels if he went a kind of 'thrown shield' route ala Captain America in addition to his axe or something.

That Foehammer archetype though... that thing looks like a fun archetype. Especially if you get yourself a Shock hammer and call yourself Thor :P

However, it doesn't help the concept of 'axe dwarf' be any less boring.


Ravingdork wrote:

I've been wondering. Though there are several popular characters within the gallery, there are nearly twice that many that are never ever mentioned by anyone.

This leads me to believe that many of the gallery characters could be made better somehow. Do you guys feel that there are any characters in the gallery that have a good concept behind them, but fall short mechanically; or perhaps are great mechanically, but are boring conceptually? If so, which characters do you feel fall into those categories and how might you propose making them better and/or more exciting?

(I feel like rebuilding/reconceptualizing something, but I'm drawing blanks.)

Personally its not than any characters are un-interesting to me personally, I just prefer those with the more odd choices that still somehow work. Like a human fighter...while well-built is kinda eh...but a tengu ranger? Awesome.


Requesting Magus Kensai/Bladebound Dervish Dancer!! Please :D there is just one Ravingdork don't be confused.

Liberty's Edge

Ravingdork wrote:
Lailah Hael has been rebuilt from the ground up as a life oracle. She is now a much more effective healer and party buffer.

Two things about this character I am wondering about.

1: What is the feat Beacon of Hope from?

2: How is the channel at character level +4 ?


Shar Tahl wrote:


Ravingdork wrote:
Lailah Hael has been rebuilt from the ground up as a life oracle. She is now a much more effective healer and party buffer.

Two things about this character I am wondering about.

1: What is the feat Beacon of Hope from?

2: How is the channel at character level +4 ?

It's form Inner Sea Gods.

Inner Sea Gods wrote:

Your hope inspires allies in their struggles

Prerequisites: Channel energy 3d6, worshiper of Milani.

Benefit: When you channel positive energy to heal living creatures, those you heal gain a +2 morale bonus on saving throws, attack rolls, ability checks, and skill checks for a number of rounds equal to your Charisma bonus (minimum 1 round).

And as an Aasimar, she has the favored class bonus to add +1/2 to her effective oracle level for one revelation. At 9th level, she is, effectively, 13th level for the purpose of channel energy. If she picks up a Phylactery of Positive Channeling, she would be at 17th level, but that's a kind of pricey item.

Liberty's Edge

Thanks! I am starting the Iron Gods campaign when it comes out and one of my players wants to try a healing focused character. I wanted to show her this as an example of what they can do higher up


Shar Tahl wrote:
Thanks! I am starting the Iron Gods campaign when it comes out and one of my players wants to try a healing focused character. I wanted to show her this as an example of what they can do higher up

Life Oracles can be great healers, but they struggle, often, to be anything else. You're going to find that you don't have a lot of room for much of the offensive buff spells (though you can get some key ones) and you probably won't be able to do the 'buff and bash' route like a Cleric or Druid can. If the player is okay with tossing out some buffs and just healing (and by healing, I mean status removal as well) the whole game, then Life Oracle is a great choice.

That is one aspect where Clerics dominate Oracles is that the Cleric can be a great healer, but can also be a Party Buff or a Buff and Bash monster too.


Haven't had a chance to look through all the builds yet, but are there any Cleric(or Inquisitor?) builds based around one handed weapons here?

I'm looking to make a Barbarian/Cleric(or Inquisitor?) who's essentially a redeemed brute turned righteous fury type character.


TheOddGoblin wrote:

Haven't had a chance to look through all the builds yet, but are there any Cleric(or Inquisitor?) builds based around one handed weapons here?

I'm looking to make a Barbarian/Cleric(or Inquisitor?) who's essentially a redeemed brute turned righteous fury type character.

Try Barbarian > Inquisitor and select the Rage Domain. Any particular reason you want 1 handed instead of 2-handed?


The character only has one arm, so one handed weapon is a must for him. He can use Large one handed weapons though, so not entirely crippled for damage. I've been debating between a Large Longsword or a Large Scimitar, or possibly a non-bladed weapon but I haven't decided what works best yet.


TheOddGoblin wrote:
The character only has one arm, so one handed weapon is a must for him. He can use Large one handed weapons though, so not entirely crippled for damage. I've been debating between a Large Longsword or a Large Scimitar, or possibly a non-bladed weapon but I haven't decided what works best yet.

How keen on you for flavoring stuff? Because I just had the thought of you going down the Alchemist route for Vestigal Arm discovery and flavor it as you only being able to grow the arm when you are under the effects of your mutagen.

So, you have to fight 1-armed, but if you drink your mutagen, it 'regenerates' your arm, allowing you to two hand, but once the mutagen expires, it's gone.


Ravingdork wrote:

The problem though is that many of them don't really have anything really worth spotlighting.

Take Il Rob Spitbeard for example. He has a cool name and a decent pic, but that's about it. He's really "just another dwarf with an axe."

How might we breath more life into a character like that?

Possibly not a wholly popular suggestion but perhaps the dwarf doesn't deserve to be in the emporium? A poet for example will 'cull' poems that they feel are not good enough.

Or if you insist on keeping him what motivated you to make him? Perhaps you can tap that zeitgeist? Perhaps one of the story feats can help? An unusual feat or class combo that DOESN'T add an awesome ability just flavour?

Your choice.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Skyler Malik wrote:
Ravingdork, I'm glad that you made a flavorful time oracle for me! ;O

Fixed that for you. Meet Drosil, 9th-level fetchling time lord.


Ravingdork wrote:
Skyler Malik wrote:
Ravingdork, I'm glad that you made a flavorful time oracle for me! ;O
Fixed that for you. Meet Drosil, 9th-level fetchling time lord.

Oooh... I like him.

Silver Crusade

Ravingdork wrote:
Skyler Malik wrote:
Ravingdork, I'm glad that you made a flavorful time oracle for me! ;O
Fixed that for you. Meet Drosil, 9th-level fetchling time lord.

I approve ;D


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I've made some minor changes to the new character, Drosil, switching out his bracers of armor +6 for much more cost-effective +3 agile breastplate, thus freeing up enough funds for me to add a headband of alluring charisma +4. I've also exchanged his Skill Focus feat for Noble Scion.

What's more, I've added a few new lines to his backstory, allowing the new feat to make contextual sense and making him sound very much like the character Cobb from the movie Inception in that he no longer knows for certain which reality he currently resides in.

Silver Crusade

Inception <3. This makes me super happy.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So far I'm quite happy with the concept, but I'm not certain of the execution. Does anyone have any advice on making Drosil mechanically superior? Perhaps some feats and abilities that allow for more synergy?

Silver Crusade

Possibly blackened curse as well (dual cursed oracle)

dual curses for blackened and wrecker curses have crazy synergy with Oracles Burden Spell.

Giving Enemies -6 attack rolls is awesome.

Not to mention Misfortune Revelation has great flavor, like reversing time to change an event.


Ravingdork wrote:

The problem though is that many of them don't really have anything really worth spotlighting.

Take Il Rob Spitbeard for example. He has a cool name and a decent pic, but that's about it. He's really "just another dwarf with an axe."

How might we breath more life into a character like that?

So in the ACG, Dwarves get a FCB that adds to the damage they deal when wielding a light or heavy pick. In addition, if they have the Slashing Grace feat (allows you to treat a one-handed slashing weapon as a piercing weapon for class features and gets dex to damage), the bonus damage from the FCB also adds to axe damage.

So you could play a Dexterous Axe wielding dwarf that gets Dex to attack rolls (via Swashbuklers Finesse) and Dex to damage (via Slashing Grace feat).

Would that make him a 'more fun' character?

Grand Lodge

Dang it. I can't wait for the ACG PDF to be available.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

That's definitely the kind of thing that I'm looking for Tels. I don't know if it fits the pic I currently have set for him though, so if I do make that change (will wait till I get my book) I may have to find me a dextrous looking dwarf image...somewhere.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

GET YOUR FIRST REAL TASTE OF THE ADVANCED CLASS GUIDE!!!

As promised, Sandalphon the Fiend Killer has finally arrived!

What's more, Garr and Jackal Maulsons utilize new spells, and Jevicca Deholonna has picked up a new archetype from the book. :D

Stay tuned. There's more to come!

Silver Crusade

2 nice.

Looking forward to a future Bloodrager/Dragon Disciple.

I dont know if you can answer this but is there a way to utilize Eclectic Training in pathfinder society?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Skyler Malik wrote:
I don't know if you can answer this, but is there a way to utilize Eclectic Training in pathfinder society?

You should go to the Pathfinder Society page and make your way to the Additional Resources page, which tells you everything you can legally use in Society Play.

At a glance it does not appear to be legal for Society Play.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Apologies if I missed it, but does Sandalphon have a permanent Reduced Person cast on him? I assume that's what the Small size is from, just curious.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The android pirate, Noka Muun, has been revised from the ground up as a brawler. He's much weaker now (in part because he is now 5 levels lower), but I think he has a lot more personality than he did before.

Xethik wrote:
Apologies if I missed it, but does Sandalphon have a permanent Reduced Person cast on him? I assume that's what the Small size is from, just curious.

That's just a holdover from the previous character sheet I started with. I've fixed it now.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:


Xethik wrote:
Apologies if I missed it, but does Sandalphon have a permanent Reduced Person cast on him? I assume that's what the Small size is from, just curious.
That's just a holdover from the previous character sheet I started with. I've fixed it now.

Right. I realized this at some point (due to there being no +AC from size listed) and then somehow forgot minutes later.

Anywho, Garr is nutso. Was not expecting to see a spell like Long Arm printed and she uses it perfectly.


I'm liking what I'm seeing, but I won't be able to fully comment on the changes until I have the ACG myself, which might be awhile.


Any plans on throwing up a Warpriest or Hunter? I'd love to see you do both classes.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
TheOddGoblin wrote:
Any plans on throwing up a Warpriest or Hunter? I'd love to see you do both classes.

I'm working on a hunter now, which I hope to have up by the end of the day.

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