Suggestions for Sacred Fist Warpriest, how to move to target to make flurry of blows


Advice


Hi!

I was aiming for a warpriest with nodachi, as nodachi is a monks weapon and I really like it for flavor and it can be used with flurry of blows which i have as a Sacred Fist Warpriest

I thought do take pummeling style to be able to reach target and do flurry with nodachi.

However weapons can't be used with pummeling style.

So its either unarmed combat to use pummeling style or i have to find other means of fighting and reaching target. Any suggestions?

My thought was a blessing of Travel

Dimensional Hop (major): At 10th level, you can teleport up to 20 feet as a move action. You can increase this distance by expending another use of your blessing—each use spent grants an additional 20 feet. This would be beneficial but burn trough my blessings asap.

So what are my choices, Id like to fight with a nodachi.


And also, how does one count power attack with improved unarmed strikes with monk?


Thought about and improved crit build with my warpriest Sacred fist, therefor the want for weapon nodachi

Grand Lodge

Put 9 ranks in Kn: Planes and take the the Flickering Step Feat and retrain previous feats to Dimensional Agility, Dimensional Assault, and Dimensional Dervish. Can only be used a limited number of times per day but it does allow any character to use dimension door, which is really cool.


Alesander wrote:
nodachi is a monks weapon

No it's not.

Quote:
Nodachi 60 gp 1d8 1d10 18–20/×2 — 8 lbs. S or P Brace

No mention of the monk special quality. You'd need Ascetic Form and the Versatile Design weapon modification to flurry with it, with proficiency, that's four feats.

Alesander wrote:
And also, how does one count power attack with improved unarmed strikes with monk?

Could you rephrase the question? It's not clear what you're asking.


You are quite right, its not a monk weapon.
I use PCGen to make character and its and error, as it states monk on it.

Just wondering, how dmg from power attack applies to unarmed strike.
Does unarmed strike count as light weapon and one handed for the power attack?

Dont think I can get the Dervish, isnt it based on Abundant Step?
As sacred fist i dont get the same monk abilities. Just some of them.

There is a feat I can take, crusaders Flurry, allows me to put monk into my deities favored weapon. A scythe would be awesome for flavor, however i think going for a weapon build greatly sets me back, using feat to get weapon, and not being able to use pummeling strike.


An unarmed strike is a light weapon for the purposes of power attack, i.e. +2 damage per point of attack penalty assuming that you're not using two-weapon fighting.

Flickering step (linked above) is a feat which allows you to use dimension door as a spell-like ability. This allows you to take the dimensional line of feats without having abundant step.


Correct me if i'm wrong, but i think you can do it with this combination of feats :

martial focus + weapon style mastery + ascetic style + pummeling style + pummeling charge

but it requires a lot of feats, i don't know if it's viable...


Patol wrote:

Correct me if i'm wrong, but i think you can do it with this combination of feats :

martial focus + weapon style mastery + ascetic style + pummeling style + pummeling charge

but it requires a lot of feats, i don't know if it's viable...

Nope. Pummeling Style got errata'd with:

Pummeling Style wrote:
This ability works only with unarmed strikes, no matter what other abilities you might possess.

I suspect they would have put it in bold and with several exclamation points had their dignity not forbidden it. :-)


Alesander wrote:
There is a feat I can take, crusaders Flurry, allows me to put monk into my deities favored weapon. A scythe would be awesome for flavor, however i think going for a weapon build greatly sets me back, using feat to get weapon, and not being able to use pummeling strike.

Two feats, actually - unlike a regular Warpriest, Sacred Fist does not have proficiency with their deity's favored weapon, so you'd need a feat for proficiency, plus Crusader's Flurry.

Alesander wrote:

Just wondering, how dmg from power attack applies to unarmed strike.

Does unarmed strike count as light weapon and one handed for the power attack?

The way Power Attack works, you get the default ration (2:1) unless you fulfill one of the conditions for a different ration: "a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. (...) an off-hand weapon or secondary natural weapon."

As a light weapon, the first two can't be fulfilled, and the primary/secondary distinction only ever exists for true natural attacks, so these can't be valid either. See below for off-hand weapon.

avr wrote:
assuming that you're not using two-weapon fighting.

Actually, for Monks, even when using TWF they get 2:1 ratio, because "There is no such thing as an off-hand attack for a monk striking unarmed."


The problem is that Flurry of Blows is a Full Round Action and moving is, well, a Move Action.

You might be able to Charge and then FoB or Full Attack if you have some way to get the Pounce Ability. I don't know quite how.

There are ways to get a lot of attacks while moving: Panther and Snake Style Feats come to mind. Maybe Hamatula Strike and wear Armor Spikes, too? That's not Flurry of Blows, but it's a lot of attacks while Moving.

My personal favorite, the Arcanist Dimensional Slide is done as part of your Move, but that's not a proper DimDoor, and I don't think you can use it as part of 5' Step, although a GM might allow it. Dimensional Feats are expensive, and won't start working for your character until quite high level. The Dimensional Dervish Feat will let you Full Attack and DimDoor, DimDooring as a Swift Action. The prereqs are dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.

The fastest way I know for getting early, proper DimDoor is the Horizon Walker Prestige Class. Horizon Walker requires 6 Ranks of Knowledge Geography and the Endurance Feat, so your earliest chance to get that is level 6. Then you need 3 levels in Horizon Walker to get DimDoor, so then you are level 9. Wizards and Clerics with the Travel Domain get DimDoor at level 8. I guess you could dip 1 level in Wizard or something and get a Wand of DimDoor, but I don't think that owning a wand counts as a prereq for Dimensional Dervish. And Wizard isn't a very good choice for a Melee Character. Magi and Inquisitors with the Travel Domain get access to DimDoor at level 10. Monks get Abundant Step at level 12.

Anyway, neither Dimensional Dervish nor any of the prerequisite Feats are Combat Feats, so you can only take them at odd levels. So Dimensional Agility at level 9, Dimensional Assault at level 11, and Dimensional Dervish at level 13. Magi wouldn't get there until level 15.

I think what you need is someone else to DimDor and take you with them. Only the caster of DimDoor gets disoriented, remember: if you're just along for the ride, you are free to act as you please. It seems an imposition on the party Wizard to DimDor you around the Battlefield all the time, though. Can anybody think of a Familiar or Animal Companion that can use DimDoor or something on you? Or maybe just use a regular Familiar or Companion and give it a Magic Item of some sort that it can use to pop you around the battlefield? I found something: a Compsognathus Familiar + a Cape of the Mountebank. A Monkey Familiar with Boots of Teleportation. You can get a Familiar with a 1 level dip in any of a lot of things or as a Feat, and the Cape is 10,800gp.

Actually, if you cast or used a Wand of DimDoor, and you had a Familiar, you could probably use the Share Spells Familiar Ability to make it so the Familiar was the caster, so the Familiar gets disoriented and not you. You could just straight-up do that as a level 10 Magus with a Familiar.

Grand Lodge

Scott Wilhelm wrote:
(stuff about dimension door)

So, as I suggested before, flickering step gets you the ability to use dimension door without having to multi class, and for the lost part warpriest is best left single-classed.


Syries wrote:
Scott Wilhelm wrote:
(stuff about dimension door)
So, as I suggested before, flickering step gets you the ability to use dimension door without having to multi class, and for the lost part warpriest is best left single-classed.

Flickering Steps is better than I realized. Although I feel compelled to point out that it does not allow you togain DimDoor any sooner than Horizon Walker does. Although you make a good point that you don't have to multiclass with Flickering Steps, and Warpriest Spells and Abilities are nice.

And one of the Benefits of Flickering Steps is that it allows you to take those Dimensinal Feats as Combat Feats, and that means you could get Dimensional Agility faster than level 13.

Probably, your GM would let you take Flickerng Steps and Dimensional Agility at level 9. Then you can take Dimensional Assault at Level 11 and Dimensional Dervish at level 12. And level 12 comes before level 13. If you were in such a hurry to get Dimensional Dervish that you would be willing to dip, you could take Flickering Steps + Dimensional Agility at level 9, dip a level in Fighter and take Dimensional Assault at level 10, then take Dimensional Dervish at level 11. And 11 comes before 12.

Another way to do it is to be a Magus, get a Familiar, and use Share Spells to cast DimDoor, which you can do at level 10, sooner if you can do Share Spells with a Wand. But, the OP wants to be a Warpriest, so there is that.

I still think the fastest way to be able to use DimDoor like a Boss in Combat is to get a Monkey Familiar and give it a Cape of the Montebank and then Boots of Teleportation as you can afford them. But I have to admit I'm not exactly sure at what level a character can expect to rise to the purchase of a 10,800gp item.


What we dont do for flavor! To be able to flurry with monk weapons, be awesome :)

Thanks for very experienced and good answers!
I will most certainly look into the various options.

Another way to kinda achive the same in som ways, would be a way to be able to pin, lock down an opponents movement for the next turn.

Plant blessing that as a swift action can entangle a creature.


Scott Wilhelm wrote:
And one of the Benefits of Flickering Steps is that it allows you to take those Dimensinal Feats as Combat Feats, and that means you could get Dimensional Agility faster than level 13.

Sadly, as written, not for Warpriests. They onlcy count as Fighters for the very specific part of feat prereqs that require Fighter levels.

Alesander wrote:
What we dont do for flavor! To be able to flurry with monk weapons, be awesome :)

Well, you could always be an Unchained Monk with Ascetic Form, at 5th level, you can use the Flying Kick style strike to move and flurry with the weapon. YOu'd give up the amazing versatility of your spellcasting, of course.

Alesander wrote:
Another way to kinda achive the same in som ways, would be a way to be able to pin, lock down an opponents movement for the next turn.

Enemies escaping is not usually the issue, it's closing the initial gap.


If you'll accept unarmed strikes, I suggest Pummeling Style and Combat Stamina.

Pummeling Style is valuable in itself, but only functions with unarmed strikes. Combat Stamina adds this potential option:

Pummeling Style (Combat Stamina) wrote:
While using this style, you can spend 5 stamina points to pool all of your attacks as a standard action, instead of a full-round action.

Remember that you can unarmed strike even if your hands are full. This would allow you to move, unarmed flurry as a standard action, and if the enemy still stands, flurry with monk weapons next turn.


Artifical20 This GOLD! Thank you so much!!


Aww, happy I can help :).

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