Award for greatest answer given online goes to: Belafon!
It seems with the spell as long as I do not attack sanctuary could remain usefull for a few rounds in a situation that would require defensive play or healing allies etc. I never ment to combine Hermit with Warsighted, a bad formulation on my part. But I was kinda torn between them. As for black blooded and dual cursed, duel cursed doesn't replace oracles curse. Atleast I doesn't say so anywhere her on the page for the archetype:
I haven¨t gone over what abilities i might get from metal mystery with the added favored class bonus. It would add 4 levels at lvl 8. Hope that qualifies for some good stuff! I am curious to what your take on such a build would be, if you have any thoughts?
The spells Deadly Juggernaut & Death Knell is also part of the plan with the extended duration from Reclusive. Death Knell is also Instantaneous so + 1 spell caster level.
I think the scene where Neo in Matrix fend off all the Agents after meeting with the Oracle is a good reference of what I am going for. I will start the game at lvl 6, and after the first encounter reach 7.
Aasimar Agathion Blooded lvl Str 13, Dex 14, Con 14, Int 7, Wis 7, Cha 22.
Archetypes: Dual Cursed, Black Blooded, Warsight Mystery: Metal Revelations: Danse of the Blades, Armor Mastery Curses:
Weapon: Fauchard Cold Iron (Not sure if it works by the rules but dm allowed Cold Iron to qualify for Danse of the Blades. With reclusive I can cast Stunning Barrier Greater and Sanctuary with extended Metamagic, which is the main focus of my build and fighting Flavor. Paired with Leadblades + Keen Edge from bonus spells from Metal on my Fauchard to get great reach & crit range! I use Martial Flex to grab either Cleave and Greater Cleave, or Mobility and Spring Attack. Then Hedging weapons & Channel Vigor with extended duration further enhance the build greatly! Dark Resilience, Black Blood Spray seems like good additions to add That is the main bulk of the build, I wont list all the details, but love feedback on the core of the build. Favored class bonus. Not quite sure where to use this the best yet.
Add +1/2 to the oracle's level for the purpose of determining the effects of one revelation. DM allows + 1/2 as it says in pcgen. This has been nerfed i think to 1/6 or something. The second Variant is to forgo Black Blooded and Dual Cursed for the Hermit Archetype! The teleportation at lvl 10 would fit so great with the idea of a high crit range reach weapon. It would also take my speed from 40 to 50! But I loose the reclusive extended feat! So that's a huge drawback. I could compensate with Divine Protection feat for will saves (will most likley take anyway) and a feat to take Extended Metamagic.
I¨ve looked at stargazer but it comes online a bit late and I need atleast 7 lvls in Oracle.
English is not my native language so sorry for the poor and heavy formulations.
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So are you sure this doesnt' work? - You have oversized limbs, allowing you to use Large weapons without penalty. In my large hands, that allowes me to wield larger weapon without penalty. Medium sized weapons becomes one size catergory smaller then me, thus allowing me to wield it in one hand. If I was enlarged person, I could wield a medium sized two handed weapon in one hand right? Just as my hands are with the oversized?
I see! In pcgen when i add the oversized limbs, the alduri in my inventory went from from being one handed to light category, and a large alduri became one handed instead of two handed, which allowed me to equip it to one hand thuse the dual wield. So there are no ways in pathfinder to say one hand a two handed weapon?
Class: Warpriest 6 Archetype: Arsenal Champion Race: Thiefling - OniSpawn
Stats: STR16 DEX15 CON12 INT8 Wis18 CHA5 Favored Weapon: Aldori Sword Deity has unarmed Strike Arensal lvl 5 - Weapon Training 1 - (Blades/Heavy) Feats: Dodge, Crane Style, Two Weapon Fighting, Advanced Weapon Training - Effortless Dual Wielding Blades/Heavy, Two Weapon Defense Trait:Aldori Caution,
So how does this all play out? Does it work?
Tweaks and suggestions taken. In PCGEN when I select EffortLess Dual Wielding nothing changes. I hope with the two combined Large limb + Effortless Wielding I can dual wield 2 large Aldori Swords?
Hi! I have been having a blast with my Alchemist! God I love this class.
Scaled Monk 1 - Vivisectionist/Beastmorph 6 Dragon style, Weapon Focus, Feral Combat Training, Dragon Ferocity.
Extracts: Ant Haul, Deathwatch, Expeditious Retreat, Enlarge Person, Shield,
At lvl 7 I have one feet and one discovery + 1 retrained discovery (allowed to change my tumor familiar discovery) So 1 feat and two discoveries to select. The last fight I was hit with a crit and lost over half my life, so survivability is important. Wings - I get wings from drinking my mutagen with my beastmorph, so kinda unessary to select wings. However It's often after my mutagen has passed that life threatning situations comes along.
Tumor Familiar - it looks nice but it should come with multiple feets added along. Like improved familiar for an archetype. I have yet to take power attack, and it adds ofc a ton of dmg. But before playing any further and to not make the other players obsetet in combat dmg wise. Im thinking, potion glutton, alchemical allocation, and invisibility potions along with a tentacle or arm. That way I can whene imbued with mutagen, swift drink invis to get sneak attacks when i rly need it, or fly away invisible to survive a rough spot. Thoughts? My AC is 19 without tumor familiar and mutagen.
Chell Raighn wrote: If you really want dragon style with minimal effort… Scaled Fist Sin Monk… Sin Monk just like martial artist also doesn’t have the lawful restriction (infact it technically has the exact opposite, requiring non-lawful) and is fully compatible with scaled fist which will get you dragon style as a bonus feat… They unfortunately doesn't get improved unarmed strike, so it would be more feat intensive :( master of many styles and another i cant remember also gets dragon style and IUS. But they aren't optimal.
Iv looked over it more, and with this class it would seem just using unarmed strikes would be beneficial to focus on rather then claws? With the imbued damage with pool points, such as speed with high damage from strength each hit and the pouncing fury as in tattoo slot.
Question is which one do i choose. I forgo the vivisectionist sneak damage. But not much else it seems. Edit: After reading more it does not seem like the dmg increase of IUS stacks with natural attack from shadow claw.
Mark Hoover 330 wrote:
Dude! This is quite something! I'll start checking it out tomorrow but this looks like gold for me! Thanks a lot for taking the time, I appreciate it!
Thanks for answers. I want the dragon style feat for my vivisectionist feral mutagen beastmorph build. I plan to utilise Pouncing Fury a great deal. Further more I need or want climb and swim atleast as class skills, since our campaign will involve trials we have to pass. I also want a lot so i need many feats as possible. Weapon focus - Feral Combat Training, Dragon style, power attack, and all the extra discoveries I can. To also get in addition to Feral Mutagen, Bleed, the discovery that lets you put potion back into the bottle when drank for reuse and potion duration increase. So a dip that gives me the class skills, extra feats, and improved unarmed attack to take dragon style or gives me dragon style. In order to save as many feats as possible. We will start at lvl 5 and prob end at 9 or 10.
To not be restricted by lawfull, iv chosen to take unarmed fighter archetype to gain dragon style with my Feral Vivisectionist beastmorpher. But is there a better way to get it? Another class or archetype of a class that would give me a better 1 lvl dip then unarmed fighter. There is the monk but the damn lawfull part sucks. My character starts at lvl 5. I did consider just going without dragonstyle, but for our campaign I also need climb, swim as class skills or should have. So Ill get that with dip aswell.
Could you rate my current choices of builds or perhaps make them better? Ill post my alchemist first and a psywarrior a bit later. 1 lvl unarmed fighter dragon style feat
Extracts: Pouncing fury, Expeditious Retreat and perhaps enlarge person.
It's a bit of a glass cannon? Terrible will save, not to high ac, specially without buffs and ish low HP.
Psywarrior:
Hmm, forgot about Racial Heritage! Thanks! But question, how would you do this or do you have any fun ideas about this concept? 1 Dip in a class that gives improved unarmed combat + some flavor towards sneak, stealth etc to take dragon style. I'm thinking a crazy alchemist vivisectionist beastmorpher, taking feral mutagen. I want to become a monster that crepes around in the dark.
Alesander wrote:
Lol crazy!
What would your focus points be for a character like this? Probably not a pure caster. I've made a psywarrior which is pretty good with his buffs, but lacks a bit on the dmg side. But fast movement speed, lots of battlefield control and mobility / actions on other players and npc's turns. Perhaps an archer? Wilde shape? Natural weapon attacker? I mentioned OP but I don't want to use exploits of the system in a very obvious way.
So her are my stats: 13 strength for power attack
Mind Knight Feats:
Spells 1:
Spells 2:
So my thought is to cast Strength of my enemy together with expansion and reach weapon. Deal lots of aoo to increase my strength rapidly. However against singel enemies I'm not sure with low strength.
Heather F wrote: Thread moved to third party advice. First, sorry for posting in wrong place. Secondly, thanks! :DI find this class quite advanced with many good options so it's hard to choose. I think I opt for either Natural attacks or 2h, perhaps mostly Natural Attacks since I haven't played a character like that before. I will check out the feats you mentioned! As a two hander or natural attacker would you opt for expansion and reach? If, what do I do with dex and aoo per round? Because it's a viking them we are humans. Any other suggestions for builds is greatly appreciated.
Hi! I recently found this class and find It quite amazing. - Now I'm not quite sure what I should go with in terms of fighting style. What would you suggest? - I'm leaning towards the infiltrator, our theme is kinda viking ish and Ill
We are playing humans only. What I want is a character with high mobility, speed & raw combat ability. Several choices Is a the monk archetype with crane style viable / doable? A pure strength monster with minor metamorphizes and focus on the enlargement and reach? Think this one is what I like the most, without without natural attacks? Or opposite, dex based build, natural attacks, metamorphizes to become smaller?
Hi! I recently found this class and find It quite amazing. - Now I'm not quite sure what I should go with in terms of fighting style. What would you suggest? - I'm leaning towards the infiltrator, our theme is kinda viking ish and Ill
We are playing humans only. What I want is a character with high mobility, speed & raw combat ability. Several choices Is a the monk archetype with crane style viable / doable? A pure strength monster with minor metamorphizes and focus on the enlargement and reach? Think this one is what I like the most, without without natural attacks? Or opposite, dex based build, natural attacks, metamorphizes to become smaller?
In my campaign there will be a Wayang who works in the dark to find evidence of a demon scheming/starting a race war in the region the players will be involved in to gain power to be resurrected. The Wayang is under a curse of this demon, which turned it into a wayang gravewalker from the fey sorcerer it used to be.
So if someone could list the things I need to know it be amazing. The story in more depth if your interested. He will appear to do evil things, but in reality he seeks knowledge and answers to stop a terrible demon to cause more trouble in the region. The demon gave clues to some (not sure what race yet) to find a boss(not know yet) that seemingly protects a scroll. The scroll contains information leading to the group finding it starting a cult of superior races, to enslave or cleanse the weaker races in the region. This information is obviously falsified to give the demon strength to use a bug in the universe to escape its prison in the underdark/darklands and into this realm to further wreak havoc and chaos. One boss iv thought about is mad dryad. Having 200 feet radius of undeads around her with entangle.
Hi. Player 1. Starts off locked in a cellar under a fortress in the mountain. Just on the outskirts of Ibhrim. He is placed there by a group of mixed superior races, at least that is what they think. They round up lesser races in camps in the region. Trying to completely overtake it. However a recent feud within two of the groups races , grew to an all out battle clashing over the rights to the prisoners in the fortress, leaving it empty for a little while. Not everyone was in favor of going to war for it . Player 2. Playing a suppressed race, with the help of an ally wizard have used alter self with prolonged effect from metamagic to infiltrate the small scout party sendt from the mixed group to access and bring home any injured or still alive imprisoned survivors of lesser races. Such as player 1. And this is where the game starts. Player 2 finds player 1. What races would be a nice mix for the two sides. What reasons have they for the ongoing war of territory. Etc etc. Thanks!
How many spells can I add and of what levels? How do i know? I am a lvl 5 oracle. https://www.d20pfsrd.com/classes/hybrid-classes/shaman/spirits/lore/ Arcane Enlightenment (Su): The shaman’s native intelligence grants her the ability to tap into arcane lore. The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare. To cast these spells she must have an Intelligence score equal to at least 10 + the spell’s level, but the saving throw DCs of these spells are based on her Wisdom rather than Intelligence. When she casts these spells, they are treated as divine rather than arcane. Each time the shaman gains a level after taking this hex, she can choose to replace one of these spells for a new spell on the wizard/sorcerer spell list.
Hi! I want some short & powerful ways of creating rapid conflict between npc's in our roleplaying game. What spesific rumors can plant in order to create, advanced, or crazy conflicts, based on lies told and truth bent? I want ideas as like: I go to shop a potion and let the potion master know that the other potion master has been given certain advantages by the governor in order to gain benefits him selfe and in return get your bussiness off the streets.And perhaps before this stalk to find out who the potion masters friends are in order to plant a whisper of rumour so that the potion master gets the added affects of his friends knowing about it to if he where to ask. For what purpose I have no idea yet, I just need good examples of crazy so that i have some inspiration going forward trough the campaign. Thanks!
A spirit guide gains one hex of her choice from the list of hexes available from that spirit. She uses her oracle level as her shaman level, and she switches Wisdom for Charisma and vice versa for the purpose of determining the hex’s effects. Benefit of Wisdom (Ex): The shaman relies on wisdom rather than intellect to gain and retain knowledge. She can use her Wisdom modifier instead of her Intelligence modifier on all Intelligence-based skill checks. Does this work? It says i use charisma for hex abilities, so my charisma is the base for Benefit of Wizdom?
Thanks for your help. The teamwork feat with cavalier as a dip would be great. But you are right! Ill lvl up oracle and follow your suggestion. Im a sucker for advanced combinations and finding a great on drives me crazy. Kinda have adhd, does not help the matter. Thank you. So leveling up oracle to 5, im looking for ways to contribute to the fighting. And given my high amount of bluff, spiritual weapon, high con and a shield I think feinting is a good addon. I take the teamwork feat Feint Partner. This will allow my wolf and hunter (using martial flexibility to take the feat) to attack enemies without there dex bonus. Should be pretty nice. I will look for other uses of her feat but this is the best option iv found so far.
Minigiant wrote:
Ah! I see, thanks! my head is overspinning.
Minigiant wrote:
Sorry. I ment if i loose out on skill focus, my diplomacy max would be 3 less then if I gain the class skill and can still have skill focus. Skill focus equals 1 feet and Im starved on feets.But this can work yes! but i think i have found a combo, as mentioned above that can be worth loosing the late progression to lvl 3 spells. Looking at the possible combinations now, of synergy between having my oracle being able to get and give 1 other player a teamwork feat. Having 2 more teamwork feats on the ground could greatly increase the other players reach fighter and my Hunter which opts for aoo and flanking.
One thing that adds even more to the choices is that I play 2 characters where the other is a hunter focusing on aoo and flanking bonuses with his wolf. Now i selected cavalier and he gets a bonus tactician which give me a teamwork feat, that he can also share with others! This give me multiple advantages and choices.
This should need some nice combos with cavalier's ability to share teamwork feat.
Minigiant wrote:
That is a solution i haven't thought about. But gives me -3 in the big picture to either one of theme.However, if i find a class that lacks one of them and suits me very well this can be the class saver. |