
hogarth |

In our Carrion Crown game, we have one PC who's a halfling rogue 1/sorcerer 4. The player would like for the PC to be more "rogue-y" next level, but none of us are sure what the best way to go about it is.
One option is to take some more levels in rogue, possibly even taking levels in the Arcane Trickster prestige class some day. That would mean more skill points to bump the PC's rogue skills up a few notches, but on the other hand the PC is our only arcane spellcaster so there are some mixed feelings about a PC that will knows one level 2 spell at class level 7.
Does anyone have any suggestions as to how to get some more skill points for this sorcerer? Maybe a prestige class, although I'm not sure what the PC would qualify for (for feats she has PBS, Precise Shot and something else that I'm forgetting at the moment).

hogarth |

What's he been spending his favored class bonus on ?
Skill points. But 4 skill points per level (12 Int) aren't going as far as the player would like, I guess. Ideally, he'd probably be maxing out Perception, Disable Device, Stealth, and Spellcraft at the very minimum but with some points left over for stuff like Sense Motive, Knowledge Local, etc.

Tinalles |
Options that don't involve rebuilding the PC:
1) INT increases, either through ability increases at level, GM boon, or headbands of vast intelligence.
2) Always spend the favored class bonus on a skill point.
3) Consider some of the "skill booster" feats. Skill Focus if there's just one, or some of the +2-on-two-skills variants.
4) More levels of Rogue, leading (obviously) to Arcane Trickster.
If rebuilding the PC is an option, consider using the Wildblooded archetype for the sorcerer levels, picking the Sage bloodline. That lets you use Intelligence as your casting stat -- so pumping INT gets you bonus spells per day, increased save DCs, and a bunch of skill points.
However, that would be a pretty major change in the character and may well not fit your campaign.

Corlindale |
A rogue is many things - what is he lacking in particular?
It is a bit hard to come by extra skill points, without major character revision. Arcane Trickster is a bit suboptimal because it delays spell progression (and net gain is only 1 skill point/level anyway, since he loses the favored class bonus). Loremaster is very hard to qualify for as a sorc.
You could also think about letting him retroactively "respec" his sorceror to the Sage bloodline and switch his Int and Cha scores around. It requires GM approval, of course, but it would end up giving him a TON of extra skill points in the long run. He still won't have as many class skills as a real rogue, but that bonus is not terribly important in the long run anyway.

hogarth |

Let them go with the Arcane Trickster. Encouraging people to do something with their character against their wishes is pretty hypocritical when other people aren't willing to do the same.
That's good advice, but the player clearly has mixed feelings about the PC. He's said at least a couple of times that in retrospect he would probably have just made a wizard or something. He's mostly familiar with AD&D, and during character creation he got exciting by the idea of the sorcerer class and 3E-style multiclassing. I'm a big believer in the idea that half the fun in RPGs is in tinkering around with the rules and seeing on my own what works and what doesn't work, and now he's at the stage where he's realised that the PC doesn't quite do what he thought it would do.
I don't think he wants to roll up a brand new PC, but that's another possibility, I suppose.

Atarlost |
Ask the GM to houserule. I believe the Oracle is what the sorcerer and cleric should have been had Paizo been a little less attached to backwards compatibility when they wrote the CRB. Give both 4+int skill points per level and the sorcerer his bonus spells a level earlier so he knows two when he gets a new slot level.
Only two classes outside the CRB that are not full int based casters have 2+int skill points. The Magus is a 2/3 int based caster with broken action economy and the summoner has an extra 4 skill points per level off of his eidolon and has broken action economy.

hogarth |

A rogue is many things - what is he lacking in particular?
Good question. :-)
I think having lots of ranks in roguish skills is one thing. Also, I think he'd like a PC who could do some actual sneak attacking; he was initially very enthused about having his PC snipe with her bow or sneak attack with her claws (she's a draconic sorcerer), but in practice her attempts to sneak attack have fallen flat compared to "cast Magic Missile for the 23487th time".
The idea of the sage bloodline is kind of interesting; I'm not sure if he's into the idea of revamping the character or not. I think our GM would allow anything reasonable.
I was hoping that there was an easy-to-enter arcane prestige class that gives 6 skill points per level or something, but it doesn't sound like it.

Corlindale |
Unfortunately, there aren't really many PRCs that are heavy on the skills while still progressing casting. The best bet for a full caster that also wants to be a skill-monkey is to be Int-based.
If he also wants sneak attack arcane trickster may be the only viable option (barring a complete rebuild), though I still think the lost spell progression is extremely painful - especially for a sorceror.
But it does compensate by the sneak attack, which means that he can still keep up with the damage dealing as long as he uses proper spells (like scorching ray) to make full use of the sneak attack bonus.
So if dealing damage is his main thing the loss of spell progression might not be *too* painful. I just personally get turned off by Sorceror-> Arcane Trickster because of the delay in spell progression, even though I love the concept of a tricky sorceror.

Tinalles |
Well, have a look through the list of Paizo prestige classes and see if anything looks appropriate. Some of those are conversions from 3.5 era -- a lot of Paizo's focus has been on archetypes rather than prestige classes.
As for sneak attacking, well -- he may have difficulty doing it with weapons. However, any weapon-like spell (read: any spell that requires an attack roll and deals damage) can be used to sneak attack. The other prerequisites have to be met, i.e. the target has to be flat-footed or flanked.
A good combo is Greater Invisibility followed by Scorching Ray. Opponents are considered flat-footed against an invisible attacker (unless they happen to have the feat Blind Fight), and attacking doesn't break Greater Invisibility the way it does with earlier variants of the spell. And Scorching Ray requires an attack roll (against touch AC, which usually isn't too hard to hit), so you've got a good chance of adding sneak attack dice to the usual spell effects.
Some GMs vary on whether to allow multiple sneak attack effects in this instance -- mine only allowed one per target per round, on the grounds that after the first hit the target would be frantically twisting away from the apparent source of the damage. So for full effect I had to divide the rays among multiple targets.
A pair of sniper goggles would help with this. Eliminating that pesky range requirement is very nice, not to mention the damage bonus on sneak attack dice.
The Arcane Trickster class is probably the logical end point for this type of character, since you really need that sneak attack progression. If he's not willing to give up three whole caster levels, consider taking a level in the Master Spy prestige class from the APG. The entry requirements are a little steep (two feats, four skills), but it gets you a sneak attack increase at level 1, so that you can then go into the Arcane Trickster with only 2 caster levels lost.

Rycaut |
A few simple suggestions w/o requiring a lot of rebuilding.
1) did you use Traits? If not letting him (and for that matter every player) apply 2 traits would allow for some flexibility and customization that might help him. He could take some traits to minimize the impact of multiclassing (so good it is banned in PFS play - Magical Knack I think is the trait) as well as perhaps a trait that would add something as a class skill he doesn't already have.
2) DM fiat could get him a few pages of spell knowledge to boost his # of spells known that would help a sorcerer out immensely (see Ultimate Equipment - basically an item that gives a spontaneous arcane caster another spell known)
3) If you are rebuilding I've found it is often nice to have an odd score in INT and to then add a point to INT in the future at 4th or 8th level - getting a nice bump in skills ranks to apply to flesh out skills. It is also the case that instead of maximizing 3-4 skills it might be worthwhile to take advantage of the wide range of skills this character has as class skills and put points into a lot of different skills - especially into skills that require training (Knowledges, disable devices, slight of hand etc)
4) Look at some of the alternative racial options for Halflings perhaps tweaking a few of his racial bonuses would flesh out the character without requiring a big or complex rebuild (see http://www.d20pfsrd.com/races/core-races/halfling for all of these options - many from either Halflings of Golarion or Advanced Race Guide)

mplindustries |

Also, I think he'd like a PC who could do some actual sneak attacking; he was initially very enthused about having his PC snipe with her bow or sneak attack with her claws (she's a draconic sorcerer), but in practice her attempts to sneak attack have fallen flat compared to "cast Magic Missile for the 23487th time".
Once he gets Greater Invisibility, spells like Scorching Ray and Contagious Flame are oh so fun for Arcane Tricksters. I've run extremely dangerous blasters focusing on Sneak Attack (I'd recommend Rogue, Assassin or Ninja 1/Vivisectionist 1, or Vivisectionist 3 to get the Sneak Attack to qualify), and it was quite fun.

hogarth |

With regards to the Arcane Trickster class and Greater Invisibility: I'm a bit reluctant to rely on any combos that will take 5 more levels before paying off; I think he's looking for something a bit more immediate.
I think the Sage bloodline might be the most practical suggestion. We've already discussed crafting some Pages of Spell Knowledge (my PC has Craft Wondrous Item).

hogarth |

Update: I have good news and bad news. The good news is that the player has the perfect opportunity to retool his PC. The bad news is that his PC was killed. :-/
We'll see what he decides in two weeks.

hogarth |

Take next 2 level as Rouge then go Arcane Trickster. As far as the rest of the party they need to play there PC not his.
I'm confused -- where does it say the rest of the party is concerned about that particular PC? On the contrary, I think we've been pretty happy with his PC's contributions.

Kydeem de'Morcaine |

Tom S 820 wrote:Take next 2 level as Rouge then go Arcane Trickster. As far as the rest of the party they need to play there PC not his.I'm confused -- where does it say the rest of the party is concerned about that particular PC? On the contrary, I think we've been pretty happy with his PC's contributions.
Not sure, but I think Tom and Osterick may be getting that from "on the other hand the PC is our only arcane spellcaster so there are some mixed feelings about a PC that will knows one level 2 spell at class level 7"
The other thing i was going to mention is the Loremaster PrC. It has a base of 4 skill points, one of the secrets is more, plus bonuses to the knowledge skills.
However, it is a fairly late access PrC (can't take it until level 8 at the soonest), has a lot of requirements, many people don't like it, and doesn't advance the sorc bloodline.
If not bringing a sorc back in, could try one of the bard archtypes. That sounds like the best fit as described to me.

A highly regarded expert |

This 3rd party list of feats has one that would let him enter the trickster class with a single level of rogue, if your GM is OK with it.

theishi |
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Oterisk wrote:Let them go with the Arcane Trickster. Encouraging people to do something with their character against their wishes is pretty hypocritical when other people aren't willing to do the same.That's good advice, but the player clearly has mixed feelings about the PC. He's said at least a couple of times that in retrospect he would probably have just made a wizard or something. He's mostly familiar with AD&D, and during character creation he got exciting by the idea of the sorcerer class and 3E-style multiclassing. I'm a big believer in the idea that half the fun in RPGs is in tinkering around with the rules and seeing on my own what works and what doesn't work, and now he's at the stage where he's realised that the PC doesn't quite do what he thought it would do.
I don't think he wants to roll up a brand new PC, but that's another possibility, I suppose.
My party has a wizard rogue that is bad ass. Have him reroll one, and this should fit the play style well.

Tom S 820 |

Tom S 820 wrote:Take next 2 level as Rouge then go Arcane Trickster. As far as the rest of the party they need to play there PC not his.I'm confused -- where does it say the rest of the party is concerned about that particular PC? On the contrary, I think we've been pretty happy with his PC's contributions.
"but on the other hand the PC is our only arcane spellcaster so there are some mixed feelings about a PC that will knows one level 2 spell at class level 7"

Slacker2010 |

One option is to take some more levels in rogue, possibly even taking levels in the Arcane Trickster prestige class some day. That would mean more skill points to bump the PC's rogue skills up a few notches, but on the other hand the PC is our only arcane spellcaster so there are some mixed feelings about a PC that will knows one level 2 spell at class level 7.
Arcane Trickster is by no means an over powered class, to cut back on the brutal requirements my GM let me burn a feat once to pick up the extra d6 on the sneak attack so the Prestige class could be obtained with only one level of rogue. The feat was worded something like "Magical Knack" applied to the Character's Sneak attack. Worked fine.

hogarth |

hogarth wrote:"but on the other hand the PC is our only arcane spellcaster so there are some mixed feelings about a PC that will knows one level 2 spell at class level 7"Tom S 820 wrote:Take next 2 level as Rouge then go Arcane Trickster. As far as the rest of the party they need to play there PC not his.I'm confused -- where does it say the rest of the party is concerned about that particular PC? On the contrary, I think we've been pretty happy with his PC's contributions.
Ah, I see. I meant that the particular player had mixed feelings about falling behind in spellcasting. He was already a bit disappointed at being only able to cast level 2 spells at level 6, for instance.

Quandary |

My own house-rule is that all Sorcerors get automatic free ranks in their Bloodline Class Skill.
I find that otherwise, with the limited skill points, that it is just an empty class feature, if you can't afford to put points into the skill to keep it relevant (or even get the Class Skill bonus in the first place). Having the skill 'set' by the Bloodline removes some min-maxing opportunity, as well as giving another differentiator between Bloodlines.
I sometimes play with giving them another skill ranks/level (for a total of 3 + Bloodline skill),
which I feel goes with the flavor, in that there isn't as much formal or even informal training with a Sorceror,
their powers just emerge, so they should have plenty of skill development in the 'free time' they have.
I think 3+BL is more than enough, given other options for increasing skill ranks (favored class, decent INT).
But just 2+BL is a signifigant increase from my experience, not enough to be 'max rank skillmonkey', but enough to let the character fill a wider role (such as maxing 1 CHA-social skill) whether maxing one skill or dabbling in a broader range.

Peet |
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One thing to keep in mind when houseruling the skill system is how many players are in your game.
If you have six players in your game then nobody should need more skill ranks. But if you only have three then a lot of things will fall by the wayside if you aren't dishing out extra skill points. Most of the useful skills are intended in such a way that one person in the party ought to be good at it, but not everyone needs it, though there are some (such as Perception) that everyone should take ranks in.
Sorcerers kind of get a raw deal because even though they have a number of useful skills in class they tend not to have a high intelligence to exploit them.
I recently put together a sorcerer for a friend's campaign, and I ended up putting one of my best stats into INT just because I couldn't take advantage of the skills I wanted to otherwise. You think "With a high CHA I can put ranks into Diplomacy and Bluff and be the party face" but with only 2+INT ranks and a need for things like Spellcraft and UMD you don't have the ranks to take advantage of these things. There's a reason why the bard class gets so many skill ranks.
One houserule fix would be to give the Sorcerer 2+CHA skills instead of 2+INT, but say that the extra skill ranks he gets this way must be put into either CHA-based skills or spellcraft/knowledge(arcana).
This page lists some homebrew feats I use in my game to handle multiclassing since I prefer smaller parties. In particular the multiclass/favoured feats can be used for small out-of-class dips, allowing you to exchange feats for things like spells per day or caster levels. It can be expensive feat-wise but worth it if you need to maintain your abilities in your favoured class.
Edit:
Also, the Page of Spell Knowledge and the Ring of Spell Knowledge are ways to get more spells into your sorcerer's arsenal by just paying for them, though you are still limited by your spells per day.
Peet

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2+Int skill points per level rarely feels adequate to me, even with a favoured class bonus and an extra rank if you're human.
Another general option is a homebrew/conversion feat that gives an extra skill point per level. It's the skills equivalent of "Toughness". I think my group took it out of the Star Wars d20 and it was called "Open-Minded".

Trace Coburn |

2+Int skill points per level rarely feels adequate to me, even with a favoured class bonus and an extra rank if you're human.
Another general option is a homebrew/conversion feat that gives an extra skill point per level. It's the skills equivalent of "Toughness". I think my group took it out of the Star Wars d20 and it was called "Open-Minded".
For those feeling the skill-point pinch, Super Genius Games' free Stocking Stuffers now offers the option of Background Skill Points! Okay, it's only 2 more points per level, and only for a narrow range of skills that fit the character's backstory, but they're free, so you can devote your class-granted ranks to 'stuff that matters'. ;)

hogarth |

Since the PC died, maybe a Bard would do a better job of blending casting and skills? The bard spell list isn't bad, and they've got almost everything as a class skill, generous helpings of skill points, and versatile performance for some additional wiggle room.
I think he was leaning slightly towards a wizard (the sorcerer's twin sister), but I can't say for sure what he'll decide. Hopefully we won't have a TPK before we get back to town!