Is Hat of Disguise that useful?


Pathfinder First Edition General Discussion


I play a rogue and I thought I'd try to get my hands on a Hat of Disguise since I like to steal things and that would make some targets easier. However, the rules say everyone I interact with gets a will save. And seeing I got no caster level as a rogue and the speel level is only 1, the DC is 11 for a will save.

Does it completely negate my disguise if the save succeeds or only take the bonus of +10? If it negates completely, it doesn't seem worth getting since I'm always in the danger of being caught.


If will save is made, enemy knows you are under an illusion. Its useful for me because my GM always forgets about that.


The rules say:

Quote:
Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.

And the spell says:

Quote:
A creature that interacts with the glamer gets a Will save to recognize it as an illusion.

There's some GM discretion involved, but they don't get a saving throw unless they "interact with the glamer" -- which in this case probably means touching a part of you that is disguised and should therefore feel different than it does.

Until then, it's a flat +10 to a disguise check.

Contributor

Useful or not, it's one of the most awesome items out there. Costume change at will - dress like a noble with all sorts of fancy knicknacks without sacrificing comfort. ;)


I would agree with AvalonXQ

Since it's only a visual illusion talking to the disguised person may be intracting with the person but not the glamer.
Shaking your hand and noticing it's 3 sizes smaller than what it looks like is definitely interacting with the glamer.

And if they make their save, they know its an illusion but still don't see the true form.


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Well this all depends on what the GM considers to be 'interact.' Specifically, the spell says "interacts with the glamer" gets a Will save.

Here's how I look at it. Walking down the street no one gets a will save. You're not interacting with them. Useful if someone comes looking for that skinny pointy-eared elf with the blue hair that just robbed the corner liquor store.

Under the saving throws and illusions section it say that you don't get a saving throw to recognize it as illusory until they "study it carefully or interact with it some fashion.

To me that would mean they touch your face, pat your head, shake your hand, etc. Study carefully would be have a prolonged conversation or the like.


Yea, I thought "Interact" means just talking to me, making it near useless.

Have to ask GM how he interptets it. Makes ti sueful to be someone else during robbery so no one looks for me while I walk away with all the loot. Or if I'm seen I can get into crowd, change unnoticed and walk by.

If it's touch, I will get it. If it's just talking to someone, I wont bother.

Liberty's Edge

Todd Stewart wrote:
Costume change at will

Yeah, the Disguise bonus is nice, but this is honestly the main reason I have players pick it up. It's a full wardrobe in a hat!


In this case, I would say that interaction would definitely require more than simply looking at it, otherwise it would defeat the entire purpose of the disguise bonus. As long as you don't try to change the basic body shape, or create illusions of things that clearly are not what they appear to be when you go to touch them, I would say that that perception check to see through the disguise would cover any attempts to see through it. Making your hair grey instead of red, adding/hiding a scar, hiding the magical aura of your weapon, or similar largely surface changes, would not cause anyone to think that illusion magic might be in play in and of itself. In those cases, the illusion magic is part of the disguise and already covered by the opposed disguise and perception rolls, not a separate thing that would require it's own roll. At least, as a DM, that's how I would rule it. The game goes out of it's way to avoid situations where two rolls must be made for an action to succeed, and I see no reason to complicate the game any more than necessary. Just don't try to make the disguise outlandish to the point of unbelievability, based on the circumstances, and they won't have reason to try the will save.


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brreitz wrote:
Todd Stewart wrote:
Costume change at will
Yeah, the Disguise bonus is nice, but this is honestly the main reason I have players pick it up. It's a full wardrobe in a hat!

They might want to look into the "Sleeves of Many Garments" from UE. A lot cheaper than a Hat of Disguise if you only care about your clothes changing.

Sczarni RPG Superstar 2012 Top 32

The hat of disguise is my favorite cheap magic item.

Verdant Wheel

if it were me, i would let conversation happen from behind the Disguise roll, against a passive (take 10) Perception, with only a fail there causing the disbelief (Will save) to set in. this assumes two otherwise strangers.

of course, if you hadn't taken precautions to alter your voice and back that up with Perform (Acting) to impersonate somebody whom the person you are conversing with knows, suddenly this becomes much harder to pull off. in which case i would offer the Will save first and the Disguise check second.


rainzax wrote:
of course, if you hadn't taken precautions to alter your voice and back that up with Perform (Acting) to impersonate somebody whom the person you are conversing with knows, suddenly this becomes much harder to pull off. in which case i would offer the Will save first and the Disguise check second.

That is where my statement of making a disguise outlandish to the point of unbelievability, with that point shaped by the individual circumstances, comes in. At some point, all disguises will fail, even the most masterful ones. It's important to understand what you are trying to do with the disguise, shape the details of the disguise around that, and come up with at least a rough plan of what you are going to do if/when something comes up and changes your original plan. If you aren't willing to do that, no amount of illusion magic is going to save the disguise.


Id take it as the spell level of the caster who created the hat....
and there may be a gag reel in it.

if your encounters with others who you rob are brief, they wont bother to stop to make the check....


"interact with the glamer" depends largely on the disguise. Touching it is obvious, but other interactions are possible.

For example, if you disguise like a Royal Outfit, but you are a beggar who live in the sewers, someone with scent might find there's something weird.

If you use the disguise to look naked, but you are wearing a full plate, then someone might hear your plate noise when you run.

Using it to disguise someting as close as you can to yourself is a good idea. Not only it limit the possible situations where a Will Save is allowed, but you can get a free +5 to disguise checks from "only minor details". For example, if you wear full plate, trying to look like a heavy armored soldier is easier than trying to look as a light armored archer.

Also, somthing to take in account; some GM (like me) use the hat of disguise as "use activated". So as long as you have it, you are disguised. Some others use it as "command" item. In those cases, the disguise last only for 10 minutes.


My rogue always wears a mundane disguise under the magic one. If the will save is made you still have the mundane disguise to cover you.


Pathfinder Starfinder Society Subscriber

I generally used a hat of disguise in situations where it was socially convenient but not a matter of life and death to conceal somebody's appearance -- in this case, a summoner's eidolon. An aasimar wearing concealing clothing is a lot less likely to draw unwelcome attention than a snake tailed monstrosity. If somebody penetrates the disguise -- well, I never did deny that the eidolon was an eidolon, I just wanted to maker it more socially presentable.

By the way -- for those who interpret the disguise as lasting for only 10 minutes, is there any reason that you cannot re-activate the disguise while it is in effect? Then the only cause for suspicion would be the strange gesture that the disguised person makes every few minutes for the purpose of literally keeping up appearances.


David knott 242 wrote:

I generally used a hat of disguise in situations where it was socially convenient but not a matter of life and death to conceal somebody's appearance -- in this case, a summoner's eidolon. An aasimar wearing concealing clothing is a lot less likely to draw unwelcome attention than a snake tailed monstrosity. If somebody penetrates the disguise -- well, I never did deny that the eidolon was an eidolon, I just wanted to maker it more socially presentable.

By the way -- for those who interpret the disguise as lasting for only 10 minutes, is there any reason that you cannot re-activate the disguise while it is in effect? Then the only cause for suspicion would be the strange gesture that the disguised person makes every few minutes for the purpose of literally keeping up appearances.

Well, it can be painfully tedious to check every 9 minutes and 50'' to do the gesture. Plus, those in the "command" camp, see it as command item. Which means you need a command word. Being forced to say "klataveratanic...ejem" every 10m make most disguises to blow :P

That's one of the reasons I make it use-activated and let it disguise you as long as you don it.


David knott 242 wrote:

I generally used a hat of disguise in situations where it was socially convenient but not a matter of life and death to conceal somebody's appearance -- in this case, a summoner's eidolon. An aasimar wearing concealing clothing is a lot less likely to draw unwelcome attention than a snake tailed monstrosity. If somebody penetrates the disguise -- well, I never did deny that the eidolon was an eidolon, I just wanted to maker it more socially presentable.

By the way -- for those who interpret the disguise as lasting for only 10 minutes, is there any reason that you cannot re-activate the disguise while it is in effect? Then the only cause for suspicion would be the strange gesture that the disguised person makes every few minutes for the purpose of literally keeping up appearances.

Unfortunately the hat of disguise wont cover the glowing rune on the head of the Summoner or the Eidolon.


Love Hat of Disguise. Loved the Mask of Lies even more from 3.5.


Pathfinder Starfinder Society Subscriber
Tiny Coffee Golem wrote:
David knott 242 wrote:

I generally used a hat of disguise in situations where it was socially convenient but not a matter of life and death to conceal somebody's appearance -- in this case, a summoner's eidolon. An aasimar wearing concealing clothing is a lot less likely to draw unwelcome attention than a snake tailed monstrosity. If somebody penetrates the disguise -- well, I never did deny that the eidolon was an eidolon, I just wanted to maker it more socially presentable.

By the way -- for those who interpret the disguise as lasting for only 10 minutes, is there any reason that you cannot re-activate the disguise while it is in effect? Then the only cause for suspicion would be the strange gesture that the disguised person makes every few minutes for the purpose of literally keeping up appearances.

Unfortunately the hat of disguise wont cover the glowing rune on the head of the Summoner or the Eidolon.

A mundane covering over the forehead takes care of that part. Of course, covering the forehead could be suspicious in some circumstances.

Grand Lodge

I play an Aasimar with wings, and a ludicrous Cha. A LITTLE conspicuous overall... I grabbed this puppy for the value of hiding her wings and otherwise looking not-herself for when she's doing naughty actions. :)


Does it only change your clothing? I.E. can it make a Half dragon or a drow look human?


I love the Hat of Disguise. The Sleeves are nice, but that hat really shines if you're playing an orc or some other race your GM has decided is prejudiced against. Not only can you pretend to be a human or halfling or whatever is the racial norm, but if someone becomes suspicious, you can become a different normal person in an instant. Someone following you? Round a corner and change into a beggar or a town guard.


It is that useful. I've never seen a DM that has interpreted this as anything other than touching it, or at the extreme noticing the sound of noisy armor from someone disguised as a swimsuit competition contestant.

DC for Will saves is the ridiculously low 11, but it almost never comes up. The item is thus either useless (if you interpret it as looking at at gives you save) or horribly underpriced (considering the social implications of changing your appearance completely in a few seconds, or easily looking like someone else.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Tiny Coffee Golem wrote:

Unfortunately the hat of disguise wont cover the glowing rune on the head of the Summoner or the Eidolon.

A hat of disguise is still a hat, or a head wrap, or a silver comb. It's mundane self can still cover the glowing rune.


I know this is an older thread, but I couldn't find another place to ask this question. The HoD in DnD 3.5 has this description:

"A lesser hat of disguise keys itself to each user. When someone puts on the hat for the first time, they can choose how they wish to appear, just as the disguise self spell. As part of the illusion, the hat may become a comb, or clip or something along those lines. Once the disguise is chosen it cannot be changed."

Is this the same in Pathfinder? I'm fairly new to Pathfinder and if this is the way it works that's fine, but I can't find anything explicitly stating that the hat has only one disguise available. It seems reasonable that this would be the case, since an at-will illusion would be a bit OP and underpriced at 1800g.

Any expert opinions?

Shadow Lodge

They know you have an illusion up, but they don't know what. With a high enough bluff, I know I'd allow a PC to simply try and pass it off as something else, such as a way to hide an embarrassing scar or something equally impolite to speak of in public.


Murphy McManus wrote:
Does it only change your clothing? I.E. can it make a Half dragon or a drow look human?

Yes for Drow, probably for half-dragon.

Strict RAW; you take a -2 for disguising yourself as a different race (so a net +8) and you disguise yourself with your disguise skill. However "You cannot change your creature type (although you can appear as another subtype)" means that a dark elf (humanoid) can look like a regular elf (also humanoid) but a Half-dragon (dragon) cannot look like an elf (humanoid). Also you are limited by height changes (1 foot in either direction) but that's not that big of a deal, be a dwarf with gigantism.

The disguise skill itself is slightly problematic since it was only written from the perspective of assuming you would disguise yourself as someone specific, and the closest you get to a bonus for just disguising yourself as "generic person who is not me" is applying a penalty to the opposed perception check of anyone trying to spot you. But it's still workable.

DMs can assign greater or lesser penalties/bonuses based on how much needs to be changed with a disguise, and can (probably will) house rule that a human-shaped half-dragon should be able to fake a humanoid disguise with the spell.

I basically think of it as the rumply-forehead disguises that star trek characters could fabricate or a hologram generator that does the same sort of thing, poking it or punching it or getting real close and staring at it for a while will give you a chance of going, "wait, this isn't right".

And to repeat an old joke "I disguise myself as myself. With my low charisma and terrible disguise skill, no one will believe that I'm really me!"

It was less funny when an NPC actually did that, along with lots of body-doubles who had much better disguises. Chaos factions, go figure.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Interact is a situational consideration.

Touching is not the only form of interaction. Anything that breaks with the appearance assumed is game. A husky voiced fat man taking on the illusionary appearance of a thin reedy girl would deinitely give onlookers a will save every time he opened his mouth.

The spell is most effective when you don't try too much with it. It's much easier to get away with things if you don't stray too much from your normal form. The disguise spell doesn't help with anything other than non-tactile appearance. You're still on your own in matters such as voice.

Sovereign Court

LazarX wrote:
Touching is not the only form of interaction. Anything that breaks with the appearance assumed is game. A husky voiced fat man taking on the illusionary appearance of a thin reedy girl would deinitely give onlookers a will save every time he opened his mouth.

Not by RAW - though he would take hefty penalties to his diguise/bluff checks.

But really - when it comes to disguise self - remember that you don't HAVE to change all of you appearance.

For example - if you don't change your height/clothes etc, and only change your face & hair. How often are people going to touch your face & hair?

The Exchange

You can also - at least in my campaign - reduce the likelihood of a Will save by making your new appearance at least somewhat plausible for your ordinary speaking voice. If your halfling druid "Squeaky" disguises himself as the Bugbear Khan, he'd better keep his mouth shut.

But... yes, this item is definitely worth it for rogues - especially those of a social bent who have plenty of Diplomacy, Bluff, and Knowledge (local) to back it up. Just be aware that in most townships it is illegal to impersonate the mayor - especially while robbing a bank.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

For illusions in general, I rule in my games that interaction is anything that requires an in-game game action to do (excluding maybe free actions). Touching would qualify just as readily as someone spending a move action to "look again" more closely.

Despite this ruling, it has yet to ever come up.

Sovereign Court

Ravingdork wrote:
as someone spending a move action to "look again" more closely.

It's a standard action to study something closer. It's specifically spelled out in the illusion rules.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Farrindor wrote:
I play an Aasimar with wings, and a ludicrous Cha. A LITTLE conspicuous overall... I grabbed this puppy for the value of hiding her wings and otherwise looking not-herself for when she's doing naughty actions. :)

Keep away from closely packed crowds.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Charon's Little Helper wrote:
Ravingdork wrote:
as someone spending a move action to "look again" more closely.
It's a standard action to study something closer. It's specifically spelled out in the illusion rules.

Is it? Could you quote it please? I seem to have forgotten about it.

I was thinking of (and referring to) the "failed a Perception check, so I try again as a move action" rule listed under the Perception skill.

Sovereign Court

Ravingdork wrote:
Charon's Little Helper wrote:
Ravingdork wrote:
as someone spending a move action to "look again" more closely.
It's a standard action to study something closer. It's specifically spelled out in the illusion rules.
Is it? Could you quote it please? I seem to have forgotten about it.

Actually - my bad. It was RAW back in 3.5, and I believe a designer (Sean K Reynolds? Can't find the exact quote right now - just someone quoting him.) has said it should be a standard action, but I don't think Pathfinder has anything official on what sort of action it should be.


You know, I did not know this, is this a change between D&D and Pathfinder? But, whereas my first thought was one of disappointment, my second is to challenge the glamer by doing interesting things, you might need to shake someone's hands? Wear real gloves of the appropriate type, A proper cloak, maybe a couple of rings, true artifacts used to sell the disguise that people can touch without interacting with the glamer, HAHAHAHAHAHA!

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