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8 Red Wizards |
yea I saw the radius and was thinking Daylight, but it's just the light spell. Yea I still never noticed that they glow with light. Although I would still continue to ignore that little tid-bit I've been for the last 12 years after all. I was just more wondering if anyone actually rolls 30% everytime a magic weapon drops.
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master arminas |
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Indeed. Note that some (such as a frost brand) only glowed under certain conditions. Others, (like the flame tongue) shed light whenever drawn. But even plain old +1 swords and maces have always had a chance of providing a source of illumination.
8 Red Wizards: I always roll when the party finds a new magic weapon. A 1, 2, or 3 on a d10 means they glow.
MA
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Lemmy |
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I always thought magic weapons glowing was just a common trope. Something often used to indicate the weapon's magic properties, like describing Frost weapons as shedding tiny ice crystals.
I've never imagined there was an actual rule for that, and I've been gaming since I was 10.
Hahaha, living and learning, I guess.
I gotta make sure to roll that d10 next time, just for giggles...
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I'm actually creating a campaign where one of the city states bases prestige and social standing off of how many magicly glowing items one can afford and I'm ruling that the specific powers of the item effects how it glows. Therefore your standing and worth in society can be determined by exactly how one glows.
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So, there are people casting Daylight on their items?
They can always try, but if they're caught they'll be tossed in jail for forgery just like any counterfeiter.
Developmental stages still. I'll probably end up posting the full idea in the appropriate sub-forum for feedback before letting my players in.
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None of those effects are actually identical to the light cast by a glowing weapon, right? Especially taking into factor the house-rule I mentioned at first that different effects glow differently in the world. Therefore the spell daylight would look very different than a +1 flaming weapon.
Also, wouldn't detect magic determine the source of the glow (spell or innate magic glow)?
And I'm completely derailing the thread here. Sorry guys. I'll post my full social theory over in home brew soon.
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Stasiscell |
For most items, I, as a player would hate getting a glowing item.
Especially weapons and armor.
Aye the beauty of a light spell or a torch is that it provides illumination in a controlled condition at any point you can quash that light source .
Good luck sneaking up on that ogre with your glowing kukri.
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My magic weapons often glow, often they glow with different colours or intensities depending upon who wields them. Sometimes they make weirds noises, sometimes everyone can here those noises but sometimes only the wielders can.
Magic shields are just cooler if they have a lion-head insignia and every so often, the lion winks...
Mine also often have names and minor spell effects connected. Sometimes they fill a room with a particular scent or make it so that the trees in the wielders dreams are always full of blossom.
Magic is cooler when it is weird.
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MendedWall12 |
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I always thought magic weapons glowing was just a common trope. Something often used to indicate the weapon's magic properties, like describing Frost weapons as shedding tiny ice crystals.
I've never imagined there was an actual rule for that, and I've been gaming since I was 10.
Hahaha, living and learning, I guess.
I gotta make sure to roll that d10 next time, just for giggles...
This! Been gaming with 3.5 pretty much since its inception, and I NEVER bothered to actually look at that table, and realize what it meant.
What's even more astounding to me is that 1/3 of all dropped magical items will have an inscription or other marking that give's a clue as to what their function is.
A Mistmail drop might actually have an inscription that says, "shadow fog" or something. That's cool. I also think that would provide a pretty substantial bonus to the Spellcraft check to identifying said magical item's properties.
Is that pile of debris glowing?
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CRB wrote:-
''Light Generation: Fully 30% of magic weapons shed light equivalent to a light spell. These glowing weapons are quite obviously magical. Such a weapon can't be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.''
Creating Magic Weapons wrote:-
''At the time of creation, the creator must decide if the weapon glows or not as a side-effect of the magic imbued within it. This decision does not affect the price or the creation time, but once the item is finished, the decision is binding.''
Upshot? Only magic weapons get to glow for free in this way. Your enchanted shield won't glow, unless you paid for it to be enchanted as a weapon. Your magic armour, including the gauntlets, won't glow, unless you've enchanted the gauntlets as weapons.
If you have a weapon enchanted for you, you can instruct the enchanter to either make it glow, or not, as you prefer. You never know when you might need to sneak up to the Orc at night.
Darkness spells are safe. Glowing weapons are the equivalent of a 0-level spell and Darkness is 2nd level and is unaffected by light spells of less than 3rd level.
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MagiMaster |
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If a crafter actually wanted to make their shield or armor glow (in the same way a weapon can) I would probably allow it. Seeing as armor can't be sheathed, it'd probably start to get annoying pretty fast. (Anything that could be turned on and off would probably require a proper enchantment using light.)
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Yeah. I knew about the glowing. It's been around at least since the days of AD&D 1E. I also knew they kept it in Pathfinder.
The default in PFS though I believe is that weapons and items don't glow unless specifically stated so.
I'd think there really would be no point in having a glowing Assasin's dagger. :)
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Adamantine Dragon |
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Yes, I know it. As with all arbitrary rules things like this, I pretty much just decide myself if a magic weapon glows or not. In some cases I've had them glow like Sting or Glamdring, providing a warning for certain threats, etc.
If a magic weapon glows, it is introduced to the party as a glowing weapon.
Darkness suppresses magical weapon glows in my campaigns.
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Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
I'd think there really would be no point in having a glowing Assasin's dagger. :)
Well, since you can't sneak attack someone in the dark unless you have darkvision or a certain feat, a glowing dagger you draw just as you reach the target you want to stab in the spleen could be quite handy.
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Queen Moragan |
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If I remember correctly, some older editions could have variable light, and somewhere they could also be "adjusted" by thier owner/wielder.
Those were the ones we used to use for a while.
Haven't bothered with them once they removed the control.
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Brox RedGloves |
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I just noticed that and wondered does anyone rolls to see if there weapons are glowing, because I never noticed it in 3.5 either
Yarp. Make me angry cuz one gladius glow othr do not. so go in wit only one attack on poncy drow and then hav to draw other weppin after hit. still tear out poncy drow kidney on first strike but still...