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aku's page
Organized Play Member. 34 posts (35 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.
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If you could hold runes in your hand as you cast it and add those to the mage armor, I then it would rock
It is still a garbage spell.if it kept up with normal armor than it would be useful.+1 for seven levels?garbage
The third edition (whitebook) is the best edition of Talislanta. 4th and 5th only use a d20, so a sword did a d8 in 3rd does 8 points. Very unforgiving, considering tough characters have about 28 hpts.
Lord Fyre wrote: Scavion wrote: Also the Unchained Eidolon is less fleixible overall in exchange for thematic templates.
Aka your demon or angel eidolons have specific evolutions they gain at certain levels and have certain evolutions theyre locked out of.
The unchained summoner has less evolution points to spend since the eidolon types come with some abilities. Hopefully that will limit some of the most egregious abuses. yeah....i don't understand what you guys are talking about the summoner was just fine and no one in my groups abused them in fact no one played them...just not interested and the spells where to limiting to begin with
Daenar wrote: Really, isn't a male witch called a Warlock? Does that not apply in pathfinder? Does anyone else find it odd to refer to a character as a gender specific class title? Do you think it odd that out of all the classes only this one is gender specific in name? Apologies for all the question marks but the subject has raised questions. male witch is a witch a male oathbreaker is a warlock
Origin of WARLOCK
Middle English warloghe, from Old English wǣrloga one that breaks faith, the Devil, from wǣr faith, troth + -loga (from lēogan to lie); akin to Old English wǣr true — more at very, lie
First Known Use: 14th century
Zhayne wrote: Sneak attack is very conditional. Lots of creature types are immune, it doesn't work if the target has any concealment (meaning a L20 rogue's sneak attack is completely negated by a lousy Obscuring mist), and rogues are very squishy, so being in melee is a good way to get crushed. Rogues are considered one of the weakest classes in the game.
If the situation is right, yes, you can SA on an AoO.
You can rename any ability, class, feat, skill to anything you desire.
since when is the rogue considered on of the weakest classes? evasion, sneak attack, uncanny dodge, the most skills. and more tricks then you can shake a wand at
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wish there was a wizard thief type person. felt all the other combos where kinda ehhh and expected.
That is not right. A kick is not a "natural " attack for non monk humanoid...normally. and you cant attack armor spikes and claws at the same time.
Enemy alchemists, why should he have all the fun? Fire elementals and monks.
Only the very basic can be found never more than six cl items. If they want more I tell them they have to make it themselves. I don't believe casters turn out magor items just to sell to a fighter or rogue just so they can kill them with stuff they make. They would never be sold life insurance if they did.
Ashiel wrote: Ron Hay wrote: I've asked this elsewhere, but I want opinions directly from those that most use the system. How is Pathfinder faring with caster/martial disparity these days? The "Linear Fighter, Quadratic Wizard" issue, or the fact that at higher levels (even at mid levels) casters dominate. Another name is CoDzilla (Cleric or Druid). Basically casters can perform as well as martial classes, but then have a whole toolchest of spells on top of it (teleport, fly, Ddoor, etc). Plus a lot of martial functionality relies on full attacks, but a moving opponent prevents such things (a big blow to Monk in particular), whereas a caster has no such issues.
D&D 3.5 had big problems with it, and PF core rules alleviated the rules a bit. But now with the Advanced Players Guide and other mechanic additions, I just wonder if things are better at all.
I'm curious both hypothetically (from a build perspective) and practically. In your campaigns do optimized casters run roughshod over the martial characters?
I remember in one high level (15ish) campaign of 3.5, 4 of the PCs (Monk, Warlock, Paladin, and Ranger) took out 2 Vrocks while the Cleric took out 4 others by himself. That kind of stuff.
Thanks!
In my humble opinion I think that the game is leaps and bounds over 3.x in terms of game balance. Most of the core martials have been given a very big leg up. Barbarians are currently THE mundane warrior. Paladins and Rangers are both very well balanced and play comfortably alongside spellcasters throughout most levels. Casters have been heavily Stealth-nerfed while having more options built into their classes.
As someone who was very familiar with a lot of the nonsense from 3.x, Pathfinder is a much, much more balanced game with far less troubles overall. I disagree with some of the splat material and Fighters, Rogues, and Monks are still lagging (though monks have gotten a lot of splat-book love which has helped them out from core).
I am so sick of people crying about high level unbalancing of the classes, get over it. It doesn't need to be balanced. Crits happen. Allof your crying about spellcasters is what started fourth ed. Just shut up and roleplay. It is not a video game. It needs to be unbalanced
8 Red Wizards wrote: I just noticed that and wondered does anyone rolls to see if there weapons are glowing, because I never noticed it in 3.5 either Nd they are not all the corect size either. Its like 20% small and like10% large.
Hama wrote: Or aeroplanes? One word. Wheels
Mojorat wrote: I think the costs put divine magic out of the hands of most commoners. To the point that stuff which is routine for adventurers is not for anyone else.
So getting those diseases cured is like buying a PC computer in the 70s expensive even for people with money. The churches obviously don't just toss out divine magic for free or there wouldn't be costs listed.
It only cost gold for an adventurer for healig spells not the common joe, his local divins do thi for free it is there job. I actually cost only faith for a cure light wounds or a create water spell. And create fod and water, while nurishing, tases like week old gruel.
Am I the only person who thinks it is weird that in fantasy games no one sharpens their short swords? Every sword I have picked up has an edge and a point.
Really, when are we going to see a high level adventure path?. If the jade regent was part two or a continue of rise of the runelords then why was it for first level characters?
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The old red steel setting had mexican and south american tond. Plux, firearms and gnoll injuns!
the old libre mrtis has stat blocks for fossilized skeletons
Bloodwort wrote: To all my fellow GMs out there, I have a challenge.
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(pssst.... Venomblade, you can stop reading right here! everyone else, continue on)
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I am running a high-level game. All the PCs just hit level 16. One of them, a barbarian of great strength, has just taken the "come and get me" rage power.
How do I compete with this? It is unbelievably good. At level 16 he has four attacks a round. With combat reflexes and a high dexterity modifier this engine of destruction will have 12 attacks around. Nine of these will be at his highest attack bonus for the AoOs!!!
Without getting into details, his AVERAGE damage, when he gets to make all of those attacks, is OVER 500 points a round. Granted, the iterative attacks (3 of the 12) may not hit but odds are the other 9 will. He has a scimitar-type of weapon so he'll be critting on 15-20 so I'm figuring every 4th attack is a crit. Anyway, this post isn't to argue about his damage, just how to game around it, with it, through it, etc.
There is nothing in melee that can compete with that!
I seek suggestions on how to challenge this player. He will clearly mow through most fights but I'd like to challenge him every once in a while.
Suggestions please!
Right now I'm thinking something that does dex damage or strength damage but that sucks if that's my only weapon against him. That should be used rarely, besides his fortitude save is sky high.
-Bloodwort
Come and Get Me (Ex): While raging, as a free action the barbarian may leave herself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the barbarian until the beginning of her next turn, but every attack against the barbarian provokes an attack of opportunity from her, which is resolved prior to resolving each enemy attack. A barbarian must be at least 12th level to select this rage power.
had a similer problem with a barbarian elf with a 36 str....the stone giant necromancer in the rise of the rune lords took him out in 2 rounds with his wand of enervation
hah, if you don't have the spell it just raises the difficulty of the craft check...according to the core rule book page 549. For each prerequisite the caster doesn't have it, raise the dc by 5. So, a wizard can make a wand of cure light wounds at dc 5 + caster level needed to cast +5..11, for a wand CL 1 cure light wounds with 50 charges
M'Tuk'Tuk the Angry Crocodile wrote: M'Tuk'Tuk has never met an interesting paladin. Darn goody-two-shoes*.
*Shoes probably made out of M'Tuk'Tuk's brother's skin.
played a paladin with a three int.. sixteen wis and 20 charisma...would say things like look at all those sarcophaguses... the party would say sarcophagi and he say no...there's more than one!
my brother played a paladin possed by a demon ...when his hpts reached zero the blood would pool around him and become demon armour and he would come back to life as an antipaladin until sunrise..which be come a regular paladin again
cibet44 wrote: I see many posts from people that are actually playing 3.5/PF and many posts from those who are not. I also see many posts from those who obviously played D&D (1E/2E/3E) in the past but no longer play.
So my question is: Are you actively playing 3.5/PF on a regular basis?
For purposes of this survey actively playing means you meet ALL of the following criteria:
- Sessions at least once a month
- Sessions in person (no play-by-post or online only)
- Sessions with a group of at least 2 players and a DM (no solo or one-on-one groups)
every tuesday and sunday
aku wrote: JimmyNids wrote: DM_aka_Dudemeister wrote: Give them a +2 in any one ability score of their choice, and you're done. in fact we did the same to the warforged and the shifter too and pretty much left teh artificer alone updated the skillset, the errata and changed the crat points into "gold"
JimmyNids wrote: DM_aka_Dudemeister wrote: Give them a +2 in any one ability score of their choice, and you're done. in fact we did the same to the warforged and the shifter too
erian_7 wrote: aku wrote: well i have every 3.5 book so really i dont need an update..i just like to see new stuff.. i hope to see more of the dungeon denizens and beastery annuals. P.S. the completes re worked like the warlock and dread necro The Complete Series from WotC is also not Open Game Content. None of that will be reworked for Pathfinder. Nor is the Spell Compendium, Magic Item Compendium, etc. etc. Pretty much every WotC book except for the PHB, DMG, Monster Manual, and Unearthed Arcana are closed content. Of those four, not all parts are open. sad face
all right here is my 2 cents...i train in shaolin gung fu my shifu is a monk
monks learn a lot, alot and alot of weapons, from daggers to great axes. and lot of exoitics. some monks would wear armour like leater or ashigaru.
when i asked about safe fall he said .."don't fight on a cliff". lots of jumping, flipping, jumping, conditioning, jumping, and medicine, oh yeah and jumping. ninjutsu is the same with swiming and weathersence and horse back riding.
Sean K Reynolds wrote: They've been that way since 3e, actually, along with the carrion crawler, mind flayer, displacer beast, and a few others. well i have every 3.5 book so really i dont need an update..i just like to see new stuff.. i hope to see more of the dungeon denizens and beastery annuals. P.S. the completes re worked like the warlock and dread necro
A Man In Black wrote: The second in a series.
So, I was fooling around with a low-level adventure for a new-ish group, and I figured I'd drop them into a tomb with swarms of crawly things to set the mood. It works for Indiana Jones, right?
Holy cow spider swarms are nuts at first level. What is a first-level party supposed to do against this? It moves faster than they do, it takes away your action at least a quarter of the time, and if you don't have at least two flasks of acid (expensive for a first-level character) or an evil cleric, they just swarm over you and eat you to death. You can't run away from them because they move 80' a turn (and laugh at your AoOs), and you can't fight them because they're immune to everything. Even if you beat the swarm with a torch AND rule that a torch's fire damage can hurt them, they eat anyone who tries that in short order.
How is this an appropriate challenge for a first-level group?
One of my old girlfriends broke the DM's braim by summoning a swarm of kittes!! she said they didnt over-power anything and reall its just for flavour they do what any other swarm does...Cat Scratch Fevour!!!!
Wicht wrote: I'll assume the question is meant seriously...
Beholders are not open-game-license material. WotC never opened them up for general public use and thus Paizo can't use them. There are a few other creatures like this, notably mind-flayers..
i didnt even notice the mindflayer. not open content? that is crazey talk i thought all the books where open content...now i hate 4th ed that much more
Where is the BEHOLDERS????? Are they behind 4th ed and are banned?
Kerian Valentine wrote: So, we've just been presented with the last of the links in the "secondary base class" chain. Theoretically, one could now form a group of nothing but these secondary base classes, and they would perform admirably when stacked up against a group of nothing but the original set. Is this true? Are the New Champions up for the challenge?
What are the roles these new classes fill? Where are they strong? Where are they weak? Can they perform their roles, and are they worth having in a party of New Champions? Let's find out.
** spoiler omitted **...
why is everyone worried about "tanks" buffers" and world of warcraft CRAP my group gave 4th ed a try and that was One of the big problems...we dont want to playt WoW...arrgh i cant even text right now..........
Frostflame wrote: I have a question about the witch class. It states her familiar can add spells from scrolls, does the scroll have to have spells from the witch list or is it any spell arcane or divine? why does the witch have clone? shouldn't simulacron be a better choise?
Ross Byers wrote: The fact that Hobby store sell things at discount is irrelevant: The discount comes out of their share of the sale, not Paizo's. Paizo is just happy thet the product sold. And they wouldn't sell it to the hobby shop at a price that leaves them losing money on it.
hell i still know peopel who play 1st ed
well in my home game ther was a elf and goblin war the goblins learned a ritual that allowed thenm to consume an elf and gainpowers. after the feast they became more like the gob in legend...tall intelligent and agressive. they became liek aduskblade or a hexblade
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