Copying spells in PFS


Pathfinder Society

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Scarab Sages 4/5

I would like some clarification on buying spells in Society. First of all, if a wizard/magus/someone who uses a spellbook finds a scroll during a scenario, can they copy it into their spellbook during/after the scenario and pay the scribing cost?

Second, if you buy a scroll can you copy it into your spellbook before using it (say, at the beginning of a scenario)? If you can do this, I assume you don't have to pay the scribing cost since you already bought the scroll.

Most importantly, can PCs copy spells from each other? The Guide says that PCs can not sell things to each other, but assuming the PCs will wave the scribing cost, it's not really selling anything, it's just teaching someone else your spell. A guy at GenCon told me that you just had to record on your chronicle sheet the number of the character from whom you copied the spell, but I'm not sure where he got this from because I can't find that rule anywhere.

Dark Archive 4/5

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1. During the session yes with just paying the scribing cost and it would go on the chronicle and be signed off by the GM this can only be done once and the scroll is then rendered useless for the scenario, after the session you would have to buy the scroll and then scribe it.

2. No, Scribing a scroll discharges the magic and thus would render the scroll useless for later purposes. You would still need to pay the scribing costs to scribe in addition to the scroll cost

3. Yes, PCs can copy from each others spellbooks, you must still pay the normal scribing cost (as thats the cost for Ink etc), You should have this recorded on your chronicle and signed off by your GM.

Important things

Scribing cost is essential for any form of scribing as it represents the costs of ink required to successfully put the spell in your book.

There is a book access fee (usually half scribing cost) that PC's cant charge you, NPCs wont charge you as they charge scroll cost instead (substantially more), and you dont pay for captured spellbooks or scrolls during a scenario (as long as you get the GM to record the scribing during the scenario).

Scarab Sages 4/5

Thanks. That cleared things up. Can't wait to expand my magus' spellbook now.

Grand Lodge 1/5

So buying a scroll and scribing is the normal way... and costs cost of scroll PLUS scribing cost, right?

And copying from a PC is just the scribing cost?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Helaman wrote:

So buying a scroll and scribing is the normal way... and costs cost of scroll PLUS scribing cost, right?

And copying from a PC is just the scribing cost?

Correct on both counts.

5/5 *

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Helaman wrote:

So buying a scroll and scribing is the normal way... and costs cost of scroll PLUS scribing cost, right?

And copying from a PC is just the scribing cost?

yes and yes.

Copying from other players, please note:

Wizards can copy from Wizard and Magus
Magus can copy from Wizard and Magus
Alchemist can copy from Wizard, Magus and Alchemist (but wizard/magus CANT from alchemist)
Witch can copy only from another Witch

Grand Lodge 4/5

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@Helaman: Correct

@Mike: Be careful, from what I have seen so far, you aren't going to be seeing all that many Magus-compatible spells.

In order to not waste money trying to scribe spells that aren't on your spell list, keep a crib sheet around with alist of the Magus soells by level on it. Add a note for scribing cost per level, and you have most everything you need right there.

Liberty's Edge 2/5 *

Ive just started off playing a Fire Elementalist so this thread has been damn useful. Ive yet to see another Wizard type in play (lots of melee types), so Ive not been able to take advantage of someone elses spell book but I look forward to it.

The Exchange 5/5

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Matthew Pittard wrote:
Ive just started off playing a Fire Elementalist so this thread has been damn useful. Ive yet to see another Wizard type in play (lots of melee types), so Ive not been able to take advantage of someone elses spell book but I look forward to it.

one bit of advice from one wizard to another. It helps to have a list of the spells in your book that you can hand to another player. that way it doesn't cut into table time while he reviews your book to see what he can use/wants/doesn't have. And also stick on a big sticky note - that way, when he returns the spell list to you, he should have noted what he has that you don't - that you can add to your book. Get him to note his PFS character number too, that way you have a recored of who you got the spell from (I have just started doing this last part). So it goes something like this:

sharing spell books:

me to other player as we are sitting down at the table: "here's my spell book. Look thru and copy what you want. I'd like you to note what you have that I don't on this. Pass it back when your done."
Other player: "HA! like you're going to have something I don't... wait, you've got 5th level spells in your 1st level wiz/6th level rogues book??"
Me: "yeah, I adventure with a lot of wizards. This is my 'Wizard Bait'. Anyway, if you have anything I don't just note it ok?".

Me to the Judge: "If we have time & money before the adventure - we'll copy spells, if not, we'll do it at the end afterword. Is that ok? I'll copy anything he has that I don't."

I've had more than one player say "heck, even if we stop the game now, I've had a GREAT game! I'm a lot poorer - but LOTS of new spells!"

This way it only takes a couple minutes away from the RP of the table, reduces table crosstalk, does the needed bookwork, and (most important) doesn't cut into the DMs time/setup/etc.

It often results in a Wizard player who spends the first 10 minutes of the game with his nose in a spell book - giggling to himself. But I figure this is good role play. Every wizard is a little bit crazy...

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

I'm more than willing to share my magus' spells, but unless I meet a much higher level magus/wizard there's not really anything I can get from them... Good ol' Knowledge pool and Blessed Book...

Grand Lodge 4/5

1 person marked this as FAQ candidate.
Eric Clingenpeel wrote:
I'm more than willing to share my magus' spells, but unless I meet a much higher level magus/wizard there's not really anything I can get from them... Good ol' Knowledge pool and Blessed Book...

I do believe that that exploit has been errataed. No idea if the errata will apply retroactively or not...

Liberty's Edge 2/5 *

Thanks nosig. Apparently there IS another Wizard out there .. he just does not play very often in local PFSociety.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

kinevon wrote:
Eric Clingenpeel wrote:
I'm more than willing to share my magus' spells, but unless I meet a much higher level magus/wizard there's not really anything I can get from them... Good ol' Knowledge pool and Blessed Book...
I do believe that that exploit has been errataed. No idea if the errata will apply retroactively or not...

I've got the most recent copies of both UM and CRB, and nothing stops it. Besides, they knew about it in the playtest, and (was it Jason or James that was in charge of that) knew about it, and seemed to hint that it was a feature, not a loop-hole. <shrug>

1/5

Yep. I was on the other end of Nosig's "Rogue with a spell book". I ended up with 51 spells that game. That character at lvl 8 now caries 140 some spells including a decent chunk of lvl 6 and a couple lvl 7 spells. I felt vary poor at the end of that week (close to 10k in scribing costs).

Grand Lodge 4/5

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My witch enjoys killing spellcasters and then drinking their blood.

2/5

Actually, you don't have to purchase the scroll after the scenario. This was covered under PFS FAQs.

How can wizards, witches, magi, and alchemists learn new spells or formulae?

Quote:
Pages 219–220 in the Pathfinder RPG Core Rulebook discuss how to handle a wizard’s spellbook, but Pathfinder Society makes one adjustment to these rules: a wizard does not have to purchase a scroll found during the course of a scenario in order to copy that scroll into her spellbook. The wizard only needs to spend the time, succeed on the appropriate checks, and spend the amount of gold listed on the table on page 219 of the Pathfinder RPG Core Rulebook. Keep in mind that the process of copying a spell from a magic scroll into a wizard’s spellbook removes the spell from the copied scroll, turning it into a blank piece of normal parchment. The normal rules for finding items during the course of a scenario are that they can be used during the scenario but must be purchased after the scenario in order to be kept. This clarification for wizards and their spellbooks is the singular exception to the gear rules. An alchemist can likewise copy spells from scrolls found during a scenario into his formula book as detailed on page 28 of the Advanced Player's Guide. Similarly, a witch PC's familiar can learn spells from another witch's familiar or from scrolls found during the course of a scenario, as detailed on page 68 of the Advanced Player's Guide. Magi follow the same rules in copying spells to their spellbooks as wizards in all ways save that they use the magus spell list to determine if they may learn a spell, instead of the sorcerer/wizard spell list. If a wizard, witch, magus, or alchemist PC is adventuring with another PC who could teach them a spell, those PCs may exchange spells on their own terms as long as they make the proper skill checks and their trading of arcane secrets does not interfere with the flow of the game, at the GM's discretion. If you don't find a scroll of a given spell during the course of an adventure, you have to buy the scroll to learn it. An NPC isn't just going to give you access to his spells for free, and purchasing a scroll of that spell represents the cost of gaining access to his spellbook. Any spell or formula learned must be accounted for on a scenario's Chronicle sheet in the "Conditions Gained" section.

Liberty's Edge 4/5 5/55/5 **

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You do not need to buy a scroll found during a scenario if you copy it during the scenario in which it is found.

If after the game ends and you have not copied it, at that point you need to buy the scroll.

Edit: Mike if you read this, this comes up all the time, and even after players read the FAQ they still are confused on the rule. Can you add to your to do list in making that part of the FAQ clearer? You can make it item 24 on your list ;)

*

Okay, a quick question. If I get a scroll on a logsheet that I earned via GM credit, do I have to buy the scroll and then learn it, or can I just learn it by paying the scribe cost?

This will definitely help my ranger/magus, and my wizard when I get a chance to play him. Too bad the other arcane casters my ranger/magus travels with are a witch and a sorcerer.

The Exchange 5/5

PMSchulz wrote:

Okay, a quick question. If I get a scroll on a logsheet that I earned via GM credit, do I have to buy the scroll and then learn it, or can I just learn it by paying the scribe cost?

This will definitely help my ranger/magus, and my wizard when I get a chance to play him. Too bad the other arcane casters my ranger/magus travels with are a witch and a sorcerer.

you will need to buy any scroll on a chronicle that your PC gets via GM credit (to scribe it in your book). Sorry! You didn't encounter it during play, and can't scribe it during the game (as the game never took place).

Grand Lodge 2/5

@Dragnmoon - Out of curiosity, what part is confusing? I mean, I read this for the first time about a month ago...and it pretty much reads to me that if the spell if found in the scenario, the player can scribe it for the cost in the core rulebook for scribing, otherwise, they have to buy the scroll and do it later in front of a different GM (as the roll still needs to be made either way). I thought it was pretty straight forward, myself.

@PMSchulz - What Nosig said. Rules are written would imply that you have to buy the scroll at full cost and then still pay to scribe it in front of another GM later on. Considering that a character which is leveled by GM'ing doesn't have to worry about getting and paying for conditions, death, etc, I guess it ends up being a trade off.

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That is the exact opposite of what you said above.... You said above that you did not have to buy it after the scenario is over... Now you are saying you do.

I thought you were the one confused. I was never confused about it.

Ask nosig he thought you got to keep the scroll for free.

The Exchange 5/5

Dragnmoon wrote:

That is the exact opposite of what you said above.... You said above that you did not have to buy it after the scenario is over... Now you are saying you do.

I thought you were the one confused. I was never confused about it.

Ask nosig he thought you got to keep the scroll for free.

I actually originally thought a wizard only got access to copy the spell if it appeared on the chronicle (like in LG days). NOT that the scroll was gained for free. Just that the access was via the chronicle. And that you would NOT gain access to any spells that did NOT appear on the chronicle. These are both NOT TRUE.

.
It is possible to gain access to copy spells thru captured spell books or scrolls that do not appear on the chronicle. Several scenarios have these. These can be copied to a spell book BEFORE THE END OF THE ADVENTURE. Many Judges will "hold the adventure open" to allow you to copy spells to a book/familiar - but they are not required to. If the judge feels you do not have time or access (for whatever reason) you DON'T get to copy the spell to your book.

An interesting side question.

I am not sure what you do when you have a Wizard/Alchemist/Magus and a Witch at the table and you recover a spell scroll that both can use. Only one can use it - which should then mean the other could not. If a Wizard copies the spell to his book, the witch can't "feed" it to her familiar... How is this resolved? This corner case has not appeared in a game I have judged... yet. But it is sure to come up at some point.

Grand Lodge 4/5

*Note to any new players/new forum members reading this new thread*

This is a hot button topic that has been discussed heatedly in the last few months. Because of that don't be surprised when people have strong opinions on the subject.

2/5

Um...Dragn...I did NOT say you have to buy the scroll afterwards. I said that "if the spell if found in the scenario, the player can scribe it for the cost in the core rulebook for scribing, otherwise, they have to buy the scroll and do it later in front of a different GM"

To clarify even further....

If you find a scroll / book (as the OP asks in the first question), you have two choices.

1)If you want to attempt to copy it during the same session, you only have to pay the cost to copy it over per the core rule book... you do NOT have to buy the scroll afterwards.

2)If you want to attempt to copy it during another sessions (Perhaps you want to wait until you've gained more ranks in Spellcraft to have a better success chance), you must buy the scroll (as we all know, PFS items disappear at the end of the session unless you buy them). You would still need to pay to scribe it in your book per the core rules .

I understand that some rules (like the monk debate) are certainly open to misunderstanding and debate. However, I do not see how this one is, given the clarification of the FAQ. I'm not seeing what people would want to argue, either. There's a cost to buy scrolls, and a cost to copy it. They are two seperate costs. This FAQ allows one to avoid the cost of the purchase if they find a spell in the game, and make the attempt at the table during the same session.

The Exchange 5/5

GM-JCServant wrote:

Um...Dragn...I did NOT say you have to buy the scroll afterwards. I said that "if the spell if found in the scenario, the player can scribe it for the cost in the core rulebook for scribing, otherwise, they have to buy the scroll and do it later in front of a different GM"

To clarify even further....

If you find a scroll / book (as the OP asks in the first question), you have two choices.

1)If you want to attempt to copy it during the same session, you only have to pay the cost to copy it over per the core rule book... you do NOT have to buy the scroll afterwards.

2)If you want to attempt to copy it during another sessions (Perhaps you want to wait until you've gained more ranks in Spellcraft to have a better success chance), you must buy the scroll (as we all know, PFS items disappear at the end of the session unless you buy them). You would still need to pay to scribe it in your book per the core rules .

I understand that some rules (like the monk debate) are certainly open to misunderstanding and debate. However, I do not see how this one is, given the clarification of the FAQ.

very minor clearification to #2.

If the scroll appears on the Chronicle for you to buy - you could buy it at any later date. You do not need to buy it on that Chronicle.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I think it's funny how people keep referencing having a GM witness the roll, or waiting for more ranks in Spellcraft to increase your "chances", etc. Unless you're fortunate enough to find a spellbook waaaaaaay over your head (and survive fighting its owner), you should never be failing spellcraft checks to scribe spells, because you should never be rolling those checks.

Grand Lodge 2/5

Thanks for the clarification Nosag...I'll repost it here, corrected.

If you find a scroll / book (as the OP asks in the first question), you have two choices.

1)If you want to attempt to copy it during the same session, you only have to pay the cost to copy it over per the core rule book... you do NOT have to buy the scroll afterwards.

or

2)If you want to attempt to copy it during another sessions (Perhaps you want to wait until you've gained more ranks in Spellcraft to have a better success chance), you must buy the scroll (as we all know, PFS items disappear at the end of the session unless you buy them). You may buy it at the end of the current session or a future session, since it is now on your chronicle sheet. You would still need to pay to scribe it in your book per the core rules .[

And to clarify something else, I want to make sure I'm not coming down / talking down to those who have expressed that there seems to be an issue or misunderstanding with this. I genually just want to understand why that perception is out there, since it seemed pretty clear to me once I read the FAQ.

Jiggy, why do you think you shouldn't need to make the rolls? The DC is 15+(Spell Level). That's 16 DC for a 1st level spell. Even with +3 class bonus, +1 favored class bonus, attribute bonus and even +2 skill focus, there's still a failure chance in there for most (That's what... +11?). By the time you get to higher levels, however, it should become a non issue since spell levels only go up 1/2 levels and you can put 1 rank/level.

The Exchange 5/5

Jiggy wrote:
I think it's funny how people keep referencing having a GM witness the roll, or waiting for more ranks in Spellcraft to increase your "chances", etc. Unless you're fortunate enough to find a spellbook waaaaaaay over your head (and survive fighting its owner), you should never be failing spellcraft checks to scribe spells, because you should never be rolling those checks.

Jiggy - there are players out there who NEVER take 10. Really. (eye roll). After having a PC fall 3 times climbing a 20 foot wall (in 10 attempts), the rest of the party rigged ropes to haul a PC up the wall, because the player insisted on rolling it (and couldn't seem to roll above a '3'). But heck, it's their PC and I am not going to tell them how to play it.

andreww, Jiggy means if you take 10 on the roll, you should be able to copy any spell you get access to.

1st level wizard should have at least a +7 spell craft, so he should be able to copy 2nd level spells. As he goes up - if he continues to add to spellcraft his numbers get better.

5/5 *****

sveden wrote:

*Note to any new players/new forum members reading this new thread*

This is a hot button topic that has been discussed heatedly in the last few months. Because of that don't be surprised when people have strong opinions on the subject.

Yep and one of the reasons why is that it imposes a fairly significant cost on wizard characters unless you happen to be playing with other arcane casters you can share with. Also removing the "borrow spells from other casters which you then scribe" rules from the magic chapters makes little sense in a large organisation with lots of spellcasters who often have mutually supportive goals.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

GM-JCServant wrote:

Jiggy, why do you think you shouldn't need to make the rolls? The DC is 15+(Spell Level). That's 16 DC for a 1st level spell. Even with +3 class bonus, +1 favored class bonus, attribute bonus and even +2 skill focus, there's still a failure chance in there for most (That's what... +11?). By the time you get to higher levels, however, it should become a non issue since spell levels only go up 1/2 levels and you can put 1 rank/level.

Because of the Take 10 mechanic. That's what it's there for.

2/5

nosig wrote:


Jiggy - there are players out there who NEVER take 10. Really. (eye roll). After having a PC fall 3 times climbing a 20 foot wall (in 10 attempts), the rest of the party rigged ropes to haul a PC up the wall, because the player insisted on rolling it (and couldn't seem to roll above a '3'). But heck, it's their PC and I am not going to tell them how to play it.

*Headsmack* Ah, I forgot about that...and both of you are right. I GM all the time, and I never have players take 10. That would take away the need to roll! :D

I believe casters can still 'share' spells, though they still have to pay the minor copying cost.

Liberty's Edge 4/5 5/55/5 **

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JCServant wrote:
Um...Dragn...I did NOT say you have to buy the scroll afterwards. I said that "if the spell if found in the scenario, the player can scribe it for the cost in the core rulebook for scribing, otherwise, they have to buy the scroll and do it later in front of a different GM"

I understand that is what you are saying now, but when I made my comment tha is not what you said..

JCServant wrote:

Actually, you don't have to purchase the scroll after the scenario. This was covered under PFS FAQs.

How can wizards, witches, magi, and alchemists learn new spells or formulae?

Based on that comment and only that comment, it made me think you were saying you never have to buy the scroll after the scenario. Which is incorrect.

I was just clarifying that statement to make sure people were aware that if the scroll was not scribed during the scneario but done later after the scneario was over, then you do have to buy the scroll.

The Exchange 5/5

JCServant wrote:
nosig wrote:


Jiggy - there are players out there who NEVER take 10. Really. (eye roll). After having a PC fall 3 times climbing a 20 foot wall (in 10 attempts), the rest of the party rigged ropes to haul a PC up the wall, because the player insisted on rolling it (and couldn't seem to roll above a '3'). But heck, it's their PC and I am not going to tell them how to play it.

*Headsmack* Ah, I forgot about that...and both of you are right. I GM all the time, and I never have players take 10. That would take away the need to roll! :D

I believe casters can still 'share' spells, though they still have to pay the minor copying cost.

I don't understand this comment "...I GM all the time, and I never have players take 10....". do you mean

"I GM all the time, and I never require players take 10."
or
"I GM all the time, and I never let players take 10."

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I think he meant he never sees his players take 10.

The Exchange 5/5

Jiggy wrote:
I think he meant he never sees his players take 10.

AH! thanks!

(it's an education problem - perhaps they don't know they can?)

The Exchange 5/5 RPG Superstar 2010 Top 16

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The way I GM, I see part of my job is to educate the players at the table: both about cool parts of Golarion lore, and about the rules of the game.

This is particularly true with new-ish players, but it comes across at most tables.

So I'll explain the Take 10 / Take 20 rules if I see players not using them. If they're just dead-set against them, then that's fine, but then they ought not complain to me when they don't Take 20 to check battle scenes for treasure and miss the "DC 20 Perception" loot in the scenario.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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I'm always baffled when there's an alleged "trap guy" (usually a rogue) who checks a door for traps with a single check (which is only a move action) and somehow all the other PCs, in-character find this sufficient.

Merisiel: Wait, lemme check the door for traps first!
Ezren: Good idea. While you do that, I'll ca-
Merisiel: Looks fine to me!
Ezren: Wait, what? You barely glanced at it! How can you be sure there aren't any traps?
Merisiel: I checked it!
Ezren: For what, two or three seconds? You glance at the door for three seconds and we're supposed to believe it's safe?
Merisiel: I'm confused; I already checked it for traps, but you're acting like I should be doing something else. What is it you want exactly?
Valeros: *opens the door*

The Exchange 5/5

Jiggy wrote:

I'm always baffled when there's an alleged "trap guy" (usually a rogue) who checks a door for traps with a single check (which is only a move action) and somehow all the other PCs, in-character find this sufficient.

Merisiel: Wait, lemme check the door for traps first!
Ezren: Good idea. While you do that, I'll ca-
Merisiel: Looks fine to me!
Ezren: Wait, what? You barely glanced at it! How can you be sure there aren't any traps?
Merisiel: I checked it!
Ezren: For what, two or three seconds? You glance at the door for three seconds and we're supposed to believe it's safe?
Merisiel: I'm confused; I already checked it for traps, but you're acting like I should be doing something else. What is it you want exactly?
Valeros: *opens the door*

ROFL!

yeah.
Being that "trap guy" I just wish it was this easy.
But this should be it's own thread.

2/5

Dragnmoon wrote:


I understand that is what you are saying now, but when I made my comment tha is not what you said..

Not to be arguemenative, but I cut and pasted my earlier post...it is what I posted, verbatum. Seriously!

Chris wrote:
The way I GM, I see part of my job is to educate the players at the table: both about cool parts of Golarion lore, and about the rules of the game.

Sure...I just need someone to remind me to remind everyone about take 10/20. Generally, I call for a check, people roll dice and I run with it...I just never think to remind them of that. The powers that be know only too well that I remind them of other options during gameplay that can help them ("Did you know you can five foot and flank here?"). I just never think about Take 10/20, mostly because in the various groups I run, even the 'advanced' players never use it. (And I think it's more out of bad habit more than anything else.)

Liberty's Edge 4/5 5/55/5 **

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Just to calrify JC we are talking about 2 different posts... I am talking about this one, which is what my reply was to..

And you are talking about some another post where you went into more detail on that statement.

I now understand you are not confused about the rule, which is cool, I was just clarifying your post which did not go into detail, and if left as said, some people might read as thinking you don't have to buy scrolls after the scenario to scribe later if you don't scribe them during the scenario they are found.

Shadow Lodge 5/5

and whats sad is Scribers know the upper limits of scribing capability

if the character is only going up to lvl 12 then the following formulae apply

DC = 15+ Spell level

Wizard - Max Spell level 6 - Spellcraft bonus required - +11 (Take 10) = 21
Witch - Max Spell level 6 - Spellcraft bonus required - +11 (Take 10) = 21
Magus - Max Spell level 4 - Spellcraft bonus required - +9 (Take 10) = 19
Alchemist - Max Spell level 4 - Spellcraft bonus required - +9 (Take 10) = 19

dont think Im missing any but you get the Idea ...

Stat +3(assumption)
Class skill +3
Ranks 3 for magus/alch 5 for Wiz / Witch

thats all you need for taking 10

Grand Lodge 4/5

Wraith235 wrote:
and whats sad is Scribers know the upper limits of scribing capability...

But there are other uses for Spellcraft, most importantly identifying a spell as it's being cast. If all you're using it for is scribing spells into your spellbook, then you're not really using it to its full potential.

Shadow Lodge 5/5

Jonathan Cary wrote:
Wraith235 wrote:
and whats sad is Scribers know the upper limits of scribing capability...
But there are other uses for Spellcraft, most importantly identifying a spell as it's being cast. If all you're using it for is scribing spells into your spellbook, then you're not really using it to its full potential.

Agreed

though I dont know about you ... but I personally have never seen ... even going back to 3.5... a counter spell action be taken where that check is Necessary ...

PFS basically gives you the Identify (some tables might be anal and drag it out)
Prepare from another book is the same DC's as listed above
Decipher Scroll is the only real odity here

and Craft is not legal

IMHO the argument that all spellcraft is good for is adding spells is a VERY Strong one

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

On more than one occasion I've seen spellcraft used to determine whether the BBEG teleported or went invisible. That distinction can be huge - I once ran a module where a demon teleports out of the room, buffs up, then teleports back in. Everyone mistakenly thought she merely went invisible and started busting out their anti-invisibility measures for a couple of rounds before getting interrupted when she teleported back in, with them in no way ready to resume the fight.

Shadow Lodge 5/5

hey Im not advocating doing that ... just pointing out the math and the minimum requirements(I dont do it on my Arcane casters at least)

basically

Player "Im goning to scribe Spells"
GM "ok roll your spellcraft"
Player "I take 10 and have higher than a +11"
GM "Pay Ink Cost per Spell" *Signs off*

makes scribing spells a LOT Easier and a lot less time consuming

in fact I would recommend GM's and players alike have a list of whats in their Spellbook / Scenario for after everything is done that they can pass to arcane users for Speedy referance ... you could cut the time post game to 1/2 where spells are concerned using this method


Wraith235 wrote:
Jonathan Cary wrote:
Wraith235 wrote:
and whats sad is Scribers know the upper limits of scribing capability...
But there are other uses for Spellcraft, most importantly identifying a spell as it's being cast. If all you're using it for is scribing spells into your spellbook, then you're not really using it to its full potential.

Agreed

though I dont know about you ... but I personally have never seen ... even going back to 3.5... a counter spell action be taken where that check is Necessary ...

A successful Spellcraft check in one scenario allowed my wizard to alert the party that the dragon in the room was an illusion and that the breath attack was actually a lightning bolt spell. It completely changed the dynamics of the fight.

Shadow Lodge 5/5

fizzboy wrote:
Wraith235 wrote:
Jonathan Cary wrote:
Wraith235 wrote:
and whats sad is Scribers know the upper limits of scribing capability...
But there are other uses for Spellcraft, most importantly identifying a spell as it's being cast. If all you're using it for is scribing spells into your spellbook, then you're not really using it to its full potential.

Agreed

though I dont know about you ... but I personally have never seen ... even going back to 3.5... a counter spell action be taken where that check is Necessary ...

A successful Spellcraft check in one scenario allowed my wizard to alert the party that the dragon in the room was an illusion and that the breath attack was actually a lightning bolt spell. It completely changed the dynamics of the fight.

Awesome Scenario BTW :-)

Grand Lodge 4/5

fizzboy wrote:
A successful Spellcraft check in one scenario allowed my wizard to alert the party that the dragon in the room was an illusion and that the breath attack was actually a lightning bolt spell. It completely changed the dynamics of the fight.

How did you... ah nevermind.

2/5

Dragnmoon wrote:

Just to calrify JC we are talking about 2 different posts... I am talking about this one, which is what my reply was to..

And you are talking about some another post where you went into more detail on that statement.

I now understand you are not confused about the rule, which is cool, I was just clarifying your post which did not go into detail, and if left as said, some people might read as thinking you don't have to buy scrolls after the scenario to scribe later if you don't scribe them during the scenario they are found.

Yeah...I guess that's the problems with forums...its easy to infer/imply stuff. I was simply saying in that very first line, that one does not HAVE to pay for the scroll...that there is another option as detailed in the FAQ I posted. I was essential replying to the numerous posts above that supported an earlier answer that sounded like people had to pay the scroll cost after the session regardless.

Well, anyway, given that I believe we're all on the same page with our poor wordings and misunderstandings, do you still believe there's room for misunderstanding on this issue? Your earlier concern was that players are confused by this, and my thoughts were along the lines of it seeming pretty cut and dry. Any thoughts?

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
nosig wrote:
Jiggy wrote:

I'm always baffled when there's an alleged "trap guy" (usually a rogue) who checks a door for traps with a single check (which is only a move action) and somehow all the other PCs, in-character find this sufficient.

Merisiel: Wait, lemme check the door for traps first!
Ezren: Good idea. While you do that, I'll ca-
Merisiel: Looks fine to me!
Ezren: Wait, what? You barely glanced at it! How can you be sure there aren't any traps?
Merisiel: I checked it!
Ezren: For what, two or three seconds? You glance at the door for three seconds and we're supposed to believe it's safe?
Merisiel: I'm confused; I already checked it for traps, but you're acting like I should be doing something else. What is it you want exactly?
Valeros: *opens the door*

ROFL!

yeah.
Being that "trap guy" I just wish it was this easy.
But this should be it's own thread.

My Trap Guy takes 10 on his searches. At level 8, that's a 31 without doing "this place seems trap-laden" gearing. He's pretty confident in his trapfinding so far.

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