Shattered Star Obituary Thread (Spoilers)


Shattered Star

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Pathfinder Adventure Path, Companion Subscriber

Name: Corwyn
Race: vercite
Classes/levels: expert 1/arcane bomber wizard 4
Adventure: Curse of the Lady's Light
Location: K1. The False Sepulcher
Catalyst: That trap
The Gory Details: The party had detected and disarmed the trap, then spent a very long time figuring out what was going on. Eventually they succeeded and decided to destroy the clone body against the chance of Sorshen coming back in it. Corwyn had a different idea, though. She triggered the trap and woke up in a new body. (She's carrying the shard of pride, and has done an excellent job roleplaying the effect it's having on her.)

Grand Lodge

Name: Maddeva
Race: Half-Elf
Classes/levels: Arcane Sorcerer 6
Adventure: The Asylum Stone
Location: The catwalk of the Hanging Manse
Catalyst: Berkanin Ardoc's spell, black tentacles
The Gory Details: The party confronted Berkanin. Unfortunately, they released the troll. Combined with the 2 clockwork soldiers, they were getting hurt really bad. The party tank and the rogue led the withdrawal across the catwalk. Maddeva only made it halfway across the catwalk when Berkanin cast black tentacles. Maddeva got grabbed and squished. The party managed to take her body when they fled but are not planning to resurrect her (the player is moving away).

Name: Degnar
Race: Dwarf
Classes/levels: Monk 6
Adventure: The Asylum Stone
Location: The hallway on the east side of the catwalk of the Hanging Manse
Catalyst: Fireball
The Gory Details: After Maddeva got squished, everyone else continued to try to flee. Degnar was actually able to avoid being grappled by the tentacles and get to the other side of the catwalk. However, Berkanin, hoping to get Degnar as well as the party tank and the rogue who were nearby, cast Fireball into the hallway. The two other characters managed to be far enough away from the point of impact but Degnar got fried. Currently, his body is with the group but they have no plans, and not enough money, to resurrect him.


Zagig wrote:

Name: Maddeva

Race: Half-Elf
Classes/levels: Arcane Sorcerer 6
Adventure: The Asylum Stone
Location: The catwalk of the Hanging Manse
Catalyst: Berkanin Ardoc's spell, black tentacles
The Gory Details: The party confronted Berkanin. Unfortunately, they released the troll. Combined with the 2 clockwork soldiers, they were getting hurt really bad. The party tank and the rogue led the withdrawal across the catwalk. Maddeva only made it halfway across the catwalk when Berkanin cast black tentacles. Maddeva got grabbed and squished. The party managed to take her body when they fled but are not planning to resurrect her (the player is moving away).

Name: Degnar
Race: Dwarf
Classes/levels: Monk 6
Adventure: The Asylum Stone
Location: The hallway on the east side of the catwalk of the Hanging Manse
Catalyst: Fireball
The Gory Details: After Maddeva got squished, everyone else continued to try to flee. Degnar was actually able to avoid being grappled by the tentacles and get to the other side of the catwalk. However, Berkanin, hoping to get Degnar as well as the party tank and the rogue who were nearby, cast Fireball into the hallway. The two other characters managed to be far enough away from the point of impact but Degnar got fried. Currently, his body is with the group but they have no plans, and not enough money, to resurrect him.

Berkanin is a deceptively (I didn't realize before I ran it) deadly encounter. A lot of nice spells, minions, and terrain advantage with flight. Black Tentacles....


Pathfinder Adventure Path, Companion Subscriber

This one takes a little explaining.

Name: Corwyn
Race: vercite (in the body of Sorshen)
Classes/Levels: expert 1/arcane bomber wizard 5
Adventure: Curse of the Lady's Light
Location: L1. Arrival Platform
Catalyst: Mochtau (from L4. Mochtau's Hall)
The Gory Details: It was early in the morning. The previous day had seen the adventurers make it to K12, where they encountered the incubus. Corwyn, now in the body of Sorshen, saw the incubus and told him that he was reassigned to her boudoir and to report there immediately. She got a 28 on her Bluff check, and the incubus teleported away. A few rounds later he teleported back with Ashamintallu, who had of course been in the boudoir already. The PCs were very low on resources but they managed to get a round one glitterdust off against Ashamintallu, piercing her spell resistance and lucking out when she failed her save. She had a hero point (long story) and used it to d-door back to her boudoir, since she wasn't sure who these people were who could blind her the instant she showed up she didn't go straight there when she couldn't leave. She instead made a plan that involved reassigning people, including the incubus who had followed Ashamintallu very soon afterward (having been disarmed and badly hurt).

So it was the next day, and among those reassigned was Mochtau, who was waiting on the arrival platform. The PCs were still fighting her when the incubus showed up as part of his process of teleporting from room to room throughout the entire complex looking for the intruders. He tried to teleport away almost immediately, but the PCs focussed on him. Unfortunately, this left Mochtau free to do as she wished; what she wished was to attack the person impersonating "her" (since she still believed she was the real Sorshen). She made short work of the wizard.


Pathfinder Adventure Path, Companion Subscriber

Name: Armath Ethmaed
Race: half-elf
Classes/Levels: expert 1/unchained rogue 5/slayer 3
Adventure: Beyond the Doomsday Door
Location: E4. Guardian Crypt
Catalyst: greater shadows
The Gory Details: The PCs were clever, and discovered how to skip directly to the sea level (ie Area E) by using stone shape in one of the caves. They were pretty under levelled, and the greater shadow fight was a really tough one for them. One of them fell to their Strength damage.


Pathfinder Adventure Path, Companion Subscriber

Name: Trixie Longtooth
Race: Triaxian
Classes/Levels: expert 1/barbarian 9
Adventure: Beyond the Doomsday Door
Location: E10. Crypts of the Final Priests
Catalyst: poisonous Groetan mummy
The Gory Details: This may be on me. I changed the mummies because I feel like twelve undead each trying to paralyze the PCs leads to a less fun combat that might (for our group, at least) drag on longer than desired. I gave the mummies the poisonous template from the Advanced Bestiary and ignored their Despair ability. This ended up being hard on the barbarian, who got hit a lot.

(I still think the fight was more fun for my players than it would have been with the standard mummy stat block.)


tbug wrote:

Name: Trixie Longtooth

Race: Triaxian
Classes/Levels: expert 1/barbarian 9
Adventure: Beyond the Doomsday Door
Location: E10. Crypts of the Final Priests
Catalyst: poisonous Groetan mummy
The Gory Details: This may be on me. I changed the mummies because I feel like twelve undead each trying to paralyze the PCs leads to a less fun combat that might (for our group, at least) drag on longer than desired. I gave the mummies the poisonous template from the Advanced Bestiary and ignored their Despair ability. This ended up being hard on the barbarian, who got hit a lot.

(I still think the fight was more fun for my players than it would have been with the standard mummy stat block.)

tbug, a question: Why do all your PC's have a level of expert?


Pathfinder Adventure Path, Companion Subscriber
pad300 wrote:
tbug, a question: Why do all your PC's have a level of expert?

The PCs are students at Low Bridge University on Triaxus. They have one level of expert for each year of studies they've completed. They are currently in a group directed studies course which has taken them to the Cage.

Every thaw the various higher learning institutions on Triaxus have a competition showing what their students are up to, and all three times so far Triaxus University has won. Low Bridge University is determined to win this time, and a divination indicated that sending some students to reassemble the Sihedron could potentially do it for them.

Character Creation Guidelines


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Name: Flavian Ejiadiel
Race: Aasimar
Classes/Levels: Fighter 6 / Heritor Knight 3
Adventure: Curse of the Lady's Light
Location: M3. Sorshen's Boudoir
Catalyst: Confusion spell by Ashamintallu
The Gory Details: After battling through the entire dungeon and almost losing a party member to the Seugathi's confusion aura, when the Seughati ordered our Bloodrager to attack a party member, the party battled it out with Ashamintallu. Sadly, she didn't last as long as one would think against a party mainly composed of melee characters, but she landed a devastating Confusion spell on the assembled party at the start, which resulted in the Bloodrager this time beating the Fighter to a nat -20 HP in a single full attack.

Luckily, since this was the end of the dungeon, the party made it back to Magnimar quickly and got the PC raised, so that the player did not have to sit out a session or something like that.

Second Seekers (Luwazi Elsbo)

Starfinder Superscriber

Name: Lola (Jessica Scarnetti)
Race: human
Classes/levels: barbarian 9 (5e)
Adventure: Asylum Stone
Location: Black Keep
Catalyst: Dark Rider's axe
The Gory Details: I rewrote some parts of Asylum Stone when I converted to 5e. One of the things I did was to have the Dark Rider come after one of my PCs, Lola, while they were in Kaer Maga. After dealing with some family drama where we learned that she was secretly a Scarnetti, they assaulted the Black Keep and came to the final showdown with the Rider. Lola charged in and was immediately overwhelmed. To try and escape, she dived into the Whispering Well and hid while the rest of the party tried to distract the Rider. Unfortunately the well kept showing her visions of her beheading at the hands of the Rider. When she came out to try and make a final desperate attempt to defeat the Rider, he turned, drew his headsman's axe and slashed Lola's throat open. As she lay there trying to survive the grievous wound, he removed her head with one final stroke.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Name: Flavian Ejiadiel
Race: Aasimar
Classes/Levels: Fighter 6 / Heritor Knight 6
Adventure: Beyond the Doomsday Door
Location: E7. Lights of the Dead
Catalyst: Zapped to near death by Will o'Wisps, then life sucked out by an Animate Dream.
The Gory Details: The party had been progressing well in the dungeons under Windsong Abbey, but after resting one too many times, they ran into an ambush which combined about six encounters (Sinspawn rangers, Zolerim, Baraghera, Animate Dreams, Ricle Peaks and the Will o'Wisps) into one.

The fight was progressing okay for the party, since the Sorshen-clone Wizard managed to Dismiss the Baraghera right at the beginning of the fight. However, Flavian had advanced too far ahead and got mobbed by four of the Will o'Wisps, which burned down his HP over two rounds (he actually had the advantage of absorbing five damage from each attack, but still down the HP went.) Since all the healers were too far away, he finally was at deaths door and the Animate Dream didn't let that opportunity pass.

He got ressurected from the scroll found further back in the dungeon the same evening and will continue on the next day toward Ardathanatus.

Dark Archive

Name: Minierius
Race: Human
Classes/Levels: Paladin 7
Adventure: Asylum Stone
Location: Hanging Manse
Catalyst: Moving straight to infiltrating the 3rd floor of the Mansion

The Gory Details: The party did some initial recon with an Arcane eye, but missed the Plants in the courtyard, then went straight to the top floor and found Berkanin. They proceeded to use the Major Image to help mask their approach across the courtyard, which went great until they had to get up the wall. One flying member dropped a rope at which point they discovered that the oracle was going to have some difficulty... The illusion drops as the entire party is at the 3rd floor window except the oracle. The tendriculouses proceed to start hammering the oracle, while the party suddenly remembers they have a wand of fly, so they are able to extract the oracle, but have given Berkanin time to prepare and summon his 2 lieutenants as well. Ultimately the Paladin falls to a full round of attacks from a hasted clockwork soldier, and the rest of the party barely avoids a TPK, with 2 remaining PCs conscious and a combined 12 HP.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Name: Flavianne Ejiadiel
Race: Aasimar
Classes/Levels: Fighter 6 / Heritor Knight 8
Adventure: Into the Nightmare Rift
Location: D4. Ritual Isle
Catalyst: Bit by Ognathooga, then finished off by a wail of a Banshee

The Gory Details: The party had moved down in the Core and hesitantly started to explore the vast cavern. After noticing the small island to their right, they flew over to it. On the move there, Ognathooga unsuccessfully tried to Dominate three different party members.

On the island I had changed out the six Dark Naga (a vastly underpowered encounter for the party of six at level 14) against a single Banshee. To lure the players, I placed a self-built item, the "Hand Mirror of Self-Righteousness" (basically a Pale Green Prism Ioun Stone, just that you need a free hand to hold it and it has the draw-back that you like to smell your own farts) at the center of the island.

One of the PC's went to retrieve it and of course the Banshee rose out of the ground as soon as he had touched it. At the same time Ognathooga came out of hiding in the water from behind.

Flavienne, formerly Flavian before leveling in the Heritor Knight PrC changed his gender, moved up to Ognathooga and got bit for her troubles, losing two levels and 45 HP. Then the Banshee came up from behind, nobody killed her fast enough or had healed Flavienne, so when she wailed, Flavienne's player rolled a 3 on the dice, which was not enough and down she went to -40 HP.

Ognathooga wasted no time, dived deep and took Flaviennes corpse in the same round back to her lair for some munching.

After some discussion, the Bloodrager and Paladin went after Ognathooga buffed to the gills (the most important buffs being Fly and Freedom of Movement) and the Bloodrager one-rounded her after moving close with his Quickrunner Shirt, to the tune of something like 400 HP of damage, before she died on the fourth hit due to a natural 1 on a massive damage fortitude save. I didn't mind too much, because the difficulty of getting Flavienne back from an underwater cave had made for some amusing discussions and also the Paladin would have acted and smited before Ognathooga's next turn, anyway.

Flavienne got resurrected from the single leg left still left after Ognathooga was almost done munching her down by using another Resurrection scroll (good thing there are a few around to find in the AP).


Name: Theodric Brandybuck
Race: Originally a Halfling, now an Azlanti (Sorshen's clone body)
Classes/Levels: Vigilante 14
Adventure: Into the Nightmare Rift
Location: F9, Temple of Crawling Chaos
Catalyst: Lured close to the stewing Shoggoth, he was grappled and consumed.

The Gory Details: I always thought this was a boring AP to read but it has been fantastic to run with so many varied and interesting encounters. This was another one.

With the Moon Beasts taking shelter behind the stone pot from the sorcerer who was bombarding them with his nukes, Theo advanced upon the beasts without wondering what was in the great pot.

He quickly found himself in a lot of trouble. The Spiritualist made an attempt to free him with a Freedom of Movement but poor Theo was engulfed before he could be rescued.

Maintaining the legacy of Rogues everywhere, Theo has more deaths than the all of the other party members combined. It's a tough life.

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