Wings and Flight


Advice


I been looking through the books and I have been trying to find ways that I could play a class and gain the ability to fly through wings. I have seen some of the sorcerer bloodlines give wings at various points, but I have not really found any other races or classes that do so. So I was wondering if any of you knew of any races or classes that can achieve the ability to fly. I prefer more human looking races, and not beast races. This fascination of mine comes back from Forgotten Realms when I got to play an Avaeral Elf.


Strix if they are human enough for you are the easiest.

Aasimar have a racial feat tree that grants wings.

If you want see about using the Strix stats but fluff them up as a more human esque look. Say a rare offshoot of the Strix. Or see about using the Race Builder to make one with GM approval of course.


Synthesist summoner with the flight evolution.


The other obvious is the Dragon Disciple I believe :)


I always forget those 2... though the question is what kind of combatant do you wish to be?


I will have to check about the race builder. My GM has been very picky about what books he allows us access too.

Synthesist is a possibility if summoner is an allowed class. It is APG which I know is one of the books he is letting us draw from.

Dragon Disciple is a maybe, being a prestige class it would be some time before I get the wings and I am trying to get them the earlier the better. Which may come from me working with my GM and making a race.

I was aiming towards Arcane or Divine and my role would be field control along with buffs and debuffs, with a little sprinkling of magical damage when I have nothing else to do.


Then Sorcerer/Wizard sounds more likely... or a Bard... why does Bard keep coming up... sheesh. And doesn't flying cause a concentration check?

If you want I can see about building the race for you...

Just tell your GM it is from one of the few GMs that can claim to have ran 50 campaigns in the last 2 years. ;P

And who is planning on doing books and graphic communications for a living.

(Yes, I am tooting my own horn. Sue me. I feel it is a major achievement)


Well if you would not mind taking a shot at it. My personal preferances are a race that looks humanish(By that I mean close to human but it is obvious through some means they are not, like Aasimar have their shining metal like hair and jeweled eyes.)

I went looking into the book since I have it by me and it does seem interesting but until now I never thought of trying to make a race.

Edit: Been doing a lot of running I see, that is good. This is my first time delving into Pathfinder but I have played DnD.


I was thinking something along the lines of the Aegyl. This actually will help me out as it is the next race on my list of needed races... Uncanny...

The thing is those campaigns are just me running them. It doesn't include the numerous campaigns I was the lesser co-GM or a player in. That number would be close to 100...


Alchemists have a discovery that gives them wings from level 6, but it's for a limited duration each day. With the bombs you could achieve some nice field control, and with the infusion discovery you can hand out buffs to your allies that they can then use with their own actions. There's also some bomb discoveries that allow you to apply debuffs so it has that too.

The oracle also has some mysteries that allow you to take wings, Flame, Dark tapestry, Wind and Outer Rifts all have it as an option from level 7.


The Oracle I knew about, they are temporary was my only issue.

That actually seems pretty good Azaelas. Now when it is done hopefully I can convince my GM, if not worst case I go with one of the Sorcerer Bloodlines or Oracle Mysteries that give me temp wings and have to be happy with that.

Yeah, I would not mind getting into more Pathfinder games in the future if anyone in my area is running one of course.


Alright so far the race concept can go two paths you will get to see both paths later today.

Once I have my setting ironed out I am looking into running a PBP campaign here on the forums.


Regular Summoner can acquire wings and fly at 10th level with the Aspect feature. With proper choice of spells he can function as a very efficient buffer (haste as a 2nd level spell available at 4th class level) or battle-field controller (collection of [i]pit[i] spells available).


Sounds like a good idea Azaelas. I await your work and I may tweak around and see if I can make some of my own fantasy races in the mean time.

I had noticed that about the summoner Drejk, I am just trying to achieve it at an earlier level and unlike when I played in Forgotten Realms it seems to have become a bit harder to do it before level 5, and there are few races who can fly with wings.


So the restriction is not "I want to fly" it's "I want to fly using wings"?

Because the Sylph Sky Druid, the Air Specialist Wizard and the Witch with Flight Hex can all fly at varying levels just with RAW(level 10 is apparently the minimum for flight at-will), but they don't use wings to do it. Wings of Flying is a cloak item which transforms into wings, but it's not a class ability.

The Advanced Races Guide (where Sylph Sky Druid is from) has a whole section in the back devoted to designing races from the ground up. One of the options is flight, and there you go. Though I warn you, flight as a racial trait is very expensive, and rightly so.

And that point, you're basically just at the mercy of the DM's fiat anyway. Just ask him to decree that your Druid/Wizard/Sorcerer/Witch gains wings at level 10 which provide you flight speed (this would be an upgrade for Witches whose Hex is only usable for 1min/day/clevel, but since you have to wait till level 10 anyway, just like a Wizard or Sky Druid would, then I'd say it's quite reasonable considering the Witch's lack of defensive options and the range limitation on her Hexes in the first place...)


@Aunt Tony: Luecian is gonna talk to their GM about using one of the races i make for it. If you wanna see my credits look over the thread. All else fails their are a lot of options. Heck a humanized Strix would work. If they are allowed to use it.


The Oracle wings are actually surprisingly nice, since unlike most other temporary flight abilities they are activated with a swift action. So at the first round of combat you can pop wings, take flight and still cast a spell. Since you can divide up the minutes/level duration it's easily possible to have wings up in every single fight during the typical adventuring day, and have some left over for utility purposes.

If you want all-day flight you could consider the Dark Tapestry mystery, which lets your convert the minutes/day to hours/day, though at the cost of lower speed (as Overland Flight, basically).

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Luecian wrote:
I been looking through the books and I have been trying to find ways that I could play a class and gain the ability to fly through wings. I have seen some of the sorcerer bloodlines give wings at various points, but I have not really found any other races or classes that do so. So I was wondering if any of you knew of any races or classes that can achieve the ability to fly. I prefer more human looking races, and not beast races. This fascination of mine comes back from Forgotten Realms when I got to play an Avaeral Elf.

Here's the list.

1. Any class that takes up crafting can make one of various flight items. One of which being Wings of Flying.

2. Druids can wildshape into an animal form

3. Paladin has an archetype that grants wings at high level.

4. Sorcerers have a few bloodlines that grant wings, celestial, infernal, draconic, sylvan, etc.

5. Summoners can hijack evolution points from their eidolon, and give themselves the Wings evolution.

6. Get your DM to allow you to play one of the few strix that doesn't attack humans on sight.


Alright... I haven't decided if this is the Final name or not:

Aeryl(The name of angel like beings in Greco-Roman, Nordic, and Celtic myth)
OR
Icarun (After Icarus in Greek Myth)

Size: Medium
Speed: 30ft.
Stat Adjust: +2 DEX, +2 CHA, -2 CON
Languages: Standard
-Auto: Common, [Air Elemental]
-Bonus: To Be Determined...
Flight 60ft. (Average)
Weapon Familiarity: Bows(all) and Short Spears

This comes out in RP to 12 if my math is correct. That puts it in line with The uncommon races in the ARG.

Note: This is the one that most likely will be acceptable to your GM. The other one is another one I am gonna use for my setting the problem is I am having a hard time finding all the traits for it...


I will discuss that race with my GM Azaelas. If not I will probably go Oracle, Sorcerer, or Summoner. Little late than I want but better than not.


Luecian wrote:
I will discuss that race with my GM Azaelas. If not I will probably go Oracle, Sorcerer, or Summoner. Little late than I want but better than not.

Simple solution build both and if not the one you want save the one you want.


I have not talked to him about the race but he actually denied the summoner, he wants to stick to Core book classes, Oracle being the only one from APG that he is allowing. Along with the special changes for core classes from APG, Like being an air specialist wizard and that. Probably either do an Wind of Fire Oracle, or one of the sorcerer bloodlines. I actually like Charisma classes.


I prefer spontaneous casters as well. Though I prefer playing the martial characters more than any caster.


Angel Wings (Aasimar)
Feathered wings sprout from your back.

Prerequisites: Angelic Blood, aasimar, character level 10th.

Benefit: You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with a medium or heavy load or medium or heavy armor. Fly is a class skill for you.


Yeah, the only thing that kills me about it is waiting till level 10 but if I can come up with a good enough story, my GM will probably let me play an Aasimar. We are race restricted partially. I know Haflings and gnomes are off the table. (We are playing in a world he has made up, not the normal pathfinder worlds), so I have to mostly convince him with words to let me do that. And as much as I do not want to wait till level 10, I may get stuck with it if Azaelas race is allowed.

Spontaneous casters are fun, and a little less book keeping on my part. I have always loved spell casters but back in the days of 3.5 I did not mind playing a good Dex fighter, I sort of miss Luecian(That was sort of where I take my name from, that character), Air Genasi Dex fighter wielding two rapiers.


The background for the race in my setting is they are a race that evolved from a Chimeryn(Full Metal Alchemist style Chimeras) genus. They can have many different types of bird-esque wings. The leaders tend to have Eagle wings with their elite soldiers bearing sold Raven black/purple wings.

@class preferences: yikes, just yikes... I am partial to the Sword-&-Board or Archer characters. In fact the alias I am using is one of the few names I always use for characters.

Azaelas
Fayth/Faythe
Fayt/Fayte
Grave
Raysta

I usually use a combination of two of these for my characters full name.


Depending the setting and who I am gaming with Luecian has been used, along with Arthur being a name I have tossed around a few times. To this day in an Eberron campaign I was part of that Cleric had to be one of my favorites, a Cleric of Travel and I forget the other domain. The amount of times I fell off that Airship we had was comical.


Luecian wrote:


The amount of times I fell off that Airship we had was comical.

You too? Ours was in a homebrewed eberron based setting.


All the time, Ring of Feather fall saved me every time but it still sucked. I was glad when we finally got off the ship since I knew I would no longer fall and have to get creative on how to get back up, or have spells to get me back up.


Luecian wrote:

Yeah, the only thing that kills me about it is waiting till level 10 but if I can come up with a good enough story, my GM will probably let me play an Aasimar. We are race restricted partially. I know Haflings and gnomes are off the table. (We are playing in a world he has made up, not the normal pathfinder worlds), so I have to mostly convince him with words to let me do that. And as much as I do not want to wait till level 10, I may get stuck with it if Azaelas race is allowed.

Spontaneous casters are fun, and a little less book keeping on my part. I have always loved spell casters but back in the days of 3.5 I did not mind playing a good Dex fighter, I sort of miss Luecian(That was sort of where I take my name from, that character), Air Genasi Dex fighter wielding two rapiers.

I have to ask... Yes to Aasimar and no to Halflings and Gnomes? Why no to the last two? Is it a world RP reason?

Other than that Azaelas Fayth has some good ideas. Re-Flavored Strix or use the Race Builder.


My go to was a Ring of Feather Fall and a DEX check to grab onto a port hole. If that failed I would have a few scrolls of some spells to help me...

One time I had to use a Scroll of Overland Flight to get to where we were going. I arrived a day behind. Luckily I joined up with our flanking group (a Rogue and a Monk) right before the War Elephants arrived.


Dragonamedrake wrote:
Luecian wrote:

Yeah, the only thing that kills me about it is waiting till level 10 but if I can come up with a good enough story, my GM will probably let me play an Aasimar. We are race restricted partially. I know Haflings and gnomes are off the table. (We are playing in a world he has made up, not the normal pathfinder worlds), so I have to mostly convince him with words to let me do that. And as much as I do not want to wait till level 10, I may get stuck with it if Azaelas race is allowed.

Spontaneous casters are fun, and a little less book keeping on my part. I have always loved spell casters but back in the days of 3.5 I did not mind playing a good Dex fighter, I sort of miss Luecian(That was sort of where I take my name from, that character), Air Genasi Dex fighter wielding two rapiers.

I have to ask... Yes to Aasimar and no to Halflings and Gnomes? Why no to the last two? Is it a world RP reason?

Other than that Azaelas Fayth has some good ideas. Re-Flavored Strix or use the Race Builder.

I posted a race a bit up from where we kinda derailed onto anecdotes...


My GM has not said, and he has not said yes to Aasimar yet. If he was on IM I would ask. It is just his world, the main race of the group is actually going to be human since the continent we are on is human dominated.


Remember where there are humans there are half-races :P

On a more serious note... you might have to put this concept on the backburner until you get another chance.

P.S.: Dragonamedrake 15-16 posts up from here is my race idea. Wanna give it a look over? It isn't even the full version... it is more of a lite version. The full version is around 16-18 RP and will be a rare race in its home setting.


Luecian wrote:
My GM has not said, and he has not said yes to Aasimar yet. If he was on IM I would ask. It is just his world, the main race of the group is actually going to be human since the continent we are on is human dominated.

Nothing wrong with it... It just peeked my curiosity. I'd never seen those two classes banned.


I probably will Azaelas, we do have Elf and Half-elf as options, he did not say anything about Half-orc. Dwarfs exist. And Classes are restricted to Core+Oracle along with any of the advanced stuff you can do to Core Classes that is in the APG. Races we have to give him a good reason except Gnome and Halfling which for whatever reason are not allowed.(Guess he does not like shorties or something).

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

A general summoner's aspect ability also allows you to draw the flight ability without having to go through the whole Synthesist problem (DMs are sometimes reluctant to include that archetype for balance reasons).


I bet the oracle was so Divine casters could choose to be spontaneous as well. After all no core Divine caster can cast spontaneously. Well except for a few select spells... where as Arcane casters get 2 that can inside the core.

Dark Archive

Flight is generally considered a high level ability because of the ability to ignore many obstacles that apply to lower levels, pretty much all day flight requires level 11 sorcerers, or level 10-11 aasimars. Which is about the same time your opponents can handle flying combats.

Pretty much if you have flight at level 1 and a bow you will trivialise many encounters (any open field encounter as you can be at 2-3 range increments on your bow 220-330ft away and just shoot them with minor penalties when most counter attacks are unavailable)


Caderyn wrote:

Flight is generally considered a high level ability because of the ability to ignore many obstacles that apply to lower levels, pretty much all day flight requires level 11 sorcerers, or level 10-11 aasimars. Which is about the same time your opponents can handle flying combats.

Pretty much if you have flight at level 1 and a bow you will trivialise many encounters (any open field encounter as you can be at 2-3 range increments on your bow 220-330ft away and just shoot them with minor penalties when most counter attacks are unavailable)

Try telling my Strix Ranger Player that... she will laugh in your face.

First encounter. She was pretty far away. Human warriors, Soldier NPCs from gamemastery guide in fact, rebuilt into crossbowmen. First player death two rounds. She took 3 hits dropped to Negative health and plummeted to her death.


That is how my first flying character died, Orcs with bows could see me because I had not terrain cover, 4 arrows later and I hit the ground like a sac of bricks which was enough to kill me.


Wow... the really sad thing is she had concealment(or whatever it is) because of it being nighttime. Her enemies were around a campfire and managed to critical hit every time. Lvl 3 fairly average HP totally slaughtered. Even with them rolling crap.

Level 1 she was reduced to 1 HP from a fall after taking an arrow from a Kobold. Hilarious, it was.

BTW: my previous post was supposed to say First encounter of theit second adventure.


Yeah, it was fine that character died. In that game I was sort of playing what not to do in DnD and that was my first time playing a flying race. I myself learned that cover is helpful. Being an open target is not always in your best favor when your not the fighter type.


Luecian wrote:
Yeah, it was fine that character died. In that game I was sort of playing what not to do in DnD and that was my first time playing a flying race. I myself learned that cover is helpful. Being an open target is not always in your best favor when your not the fighter type.

It doesn't help that being a flyer you probably didn't have medium armor neither.

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