SmiloDan RPG Superstar 2012 Top 32 |
Hi!
What do you think the most fun and successful group of 3 would be? The GM usually likes to run wilderness or on the road campaigns, with the occasional small dungeon. Maybe 30% town, 60% wilderness, 10% dungeon.
We're also considering running a party that is all 1 race. Don't know which race yet, though.
Atarlost |
I'd do a medium race with a floating stat bump. Anything else will have trouble covering all roles well.
A trapper ranger is probably your trap springer. Also does wilderness skills. I'd be inclined towards a TreeantMonk switch hitter.
Bard brings some arcane utility without being squishy and covers pretty much all the other skills. I'd aim for an archery build here with weapon finesse and a rapier backup.
Cleric brings divine utility. Maybe choose a god like Sarenrae or Iomedae with a decent two handable favored weapon and build tanky.
Bertious |
The racial choice will effect the class choice to a certain extent.
Elves I'd Go Hedge Witch for healing and arcane, Magus for melee combat, and Alchemist to play skill monkey and backup melee.
Dwarves Probably an Armored Hulk Barbarian, Crusader Cleric or Inquisitor, and Wild Blooded Empyreal Sorcerer or if allowed a Crossblooded Empyreal/Sylvan for the animal companion boost.
I don't really like the small races (except goblin of course) so i'm gonna ignore them.
As to Human, Half Orc and Half Elf these are so versitile any combo that hits all the bases should be fine.
SmiloDan RPG Superstar 2012 Top 32 |
One of the player's previous character was a kobold, so that's probably out. Elf is probable, as there is a City of Powers (or possibly Towers) that is elven majority.
One player is kind of newbie-ish, but her hubby is the GM. The other is a bit powergamy, so that actually evens out.
I'm interested in trying one of the following: alchemist, elven barbarian with speed favored class bonus and Spring Attack (or that even better than Spring Attack Rage Power), cleric, druid, inquisitor, magus, oracle, or rogue. Kind of all over the place, but all make decent elves, especially with the extra weapon proficiencies for being elven.
I GMed for a group of three +3/4 BAB PCs and it didn't work very well. The warlock did OK, but the inquisitor and shadowdancer didn't do very well.
Atarlost |
I would avoid a pure combat build like a barbarian. You're already behind on noncombat stuff from having 25% fewer characters.
I'd also go half-elf over elf. Elves make dubious clerics, druids, and oracles and one of those is pretty much mandatory. I think the floating stat boost is going to be really important. Optimization is going to be important to make up the missing body on the battle mat while still covering all the skills.
SmiloDan RPG Superstar 2012 Top 32 |
SmiloDan RPG Superstar 2012 Top 32 |
Story Archer |
Hi!
What do you think the most fun and successful group of 3 would be? The GM usually likes to run wilderness or on the road campaigns, with the occasional small dungeon. Maybe 30% town, 60% wilderness, 10% dungeon.We're also considering running a party that is all 1 race. Don't know which race yet, though.
Human or Half-Elven Master Summoner
Human Lore Warden with a reach weapon and Whirlwind Attack.Human Archer.
That will give you two good ranged threats, two good melee threats, a buffer, a face and a pocket rogue (Master Summoner's eidolon) as well as the versatile options all of the different summoned creatures offer. Played smart, you won't even notice the lack of a healer.
I have a very specialized build for all three that's actually designed to work together and has more than a few tricks up its sleeve. Drop me a mail if you're interested.
EDIT: Sorry - missed the later responses.
TheKingsportCockroach |
I'm going to suggest Halfling. It's not the most effective thing you can do, but that's sort of the point. There's a reason there are a bunch of fantasy stories about halflings running in to do heroic things. It's because they're underdogs. Paladin, rogue, and maybe bard might be cool. No primary healing, no primary arcane, but you have access to them. Think of it as playing your DM's game on hard mode.
SmiloDan RPG Superstar 2012 Top 32 |
mach1.9pants |
So you sayI just got done having a Slow race as my main character, and it's not something I want to repeat anytime soon.
But we decided on elves.
Goblins are quite fast. Small Tieflings are too.
Why?
Anyway I love the inquisitor, but heck just go for what you want to play. It'll work out fine :)
SmiloDan RPG Superstar 2012 Top 32 |
Actually, oracle and ninja (my bad).
25 point buy.
I'm leaning towards barbarian, but alchemist, inquisitor, or magus are good options too. Depends on what kind of oracle we have.
I really want to try an elf barbarian with super speed from his favored class option, but the other classes seem fun too.
It's going to be a Play by Post campaign too, if that matters.
The last party this group had was a feral kobold battle sorcerer (dude who will be oracle), catfolk ranger archer (dudette who will be the ninja), and a chaos gnome dragon shaman (me).
So my last PC with that group was a face/kind of healer/kind of blaster/kind of buffer/high hit point/low damage dealer. So I want to be something different. And he had a speed of 20, when everyone else had a speed of 40. So a superfast, high-damage dealer would be a nice change of pace.
Story Archer |
I just got done having a Slow race as my main character, and it's not something I want to repeat anytime soon.
But we decided on elves.
If you're interested, I have an amazing, amazing Elven Paladin build we're going to be using in RotRL ourselves - she's relatively unkillable as a tank and has access to all the Smites she can use...
Dabbler |
Hi!
What do you think the most fun and successful group of 3 would be? The GM usually likes to run wilderness or on the road campaigns, with the occasional small dungeon. Maybe 30% town, 60% wilderness, 10% dungeon.
You want characters that can fill, or partially fill, several roles instead of one role. Paladins, Druids, Rangers, Bards, Witches, these kinds of classes are your best choices. My fave would be:
Ranger, Paladin, Witch (gives you wilderness/scouting ability, lots of casting, and a decent healer, and the all-important hitting power of two front-liners)
But as in all things, what you really want are the three classes the three players really enjoy playing.
Nipin |
I would choose Paladin, Ranger, and Inquisitor. Each class is very competent on its own and teams up well with others via buffs, heals, and utility. You can cover most any role needed with careful planning using this group composition. The party lacks a full time caster. However, between the three (or two if you choose trapper ranger), the party should possess enough casting to handle the essentials. Eventually UMD can cover missing key spells via wands (not sure if any of them have teleport or dimensional travel for example).
EDIT: You could also go with Druid, Ranger, and Summoner. This composition can cover all roles and actually has 6 members (animal companions and eidolon). The ranger could even take the feat to boost his/her animal companion to full level.
walter mcwilliams |
Strangely I am currently playing in a sidebar campaign from our normal group that is a follow up to Second Darkness. We are all elves Diviner, fighter, fighter/ranger in Celwynvian fighting Drow. Honestly, I prefer the small group. Way more intimate, more interaction with NPC etc. since we lack the 4 food groups.
SmiloDan RPG Superstar 2012 Top 32 |
I also just played a paladin and witch.
I'm going with elf barbarian. I'm playing a version of a wood elf that gives me an additional +2 to Climb, Knowledge nature, Stealth, and Survival, and makes them class skills, so I can be a scout and tank.
The others are a ninja and probably a nature oracle, so his horse can also tank if needed. And I'll soon be faster than the horse!
We're starting at 3rd level, 25 point buy, and standard gold--but we have to spend it all, as plot requires us to start out poor.
Are there any fun archetypes that replace Trap Sense and nothing else?
Bertious |
I also just played a paladin and witch.
I'm going with elf barbarian. I'm playing a version of a wood elf that gives me an additional +2 to Climb, Knowledge nature, Stealth, and Survival, and makes them class skills, so I can be a scout and tank.
The others are a ninja and probably a nature oracle, so his horse can also tank if needed. And I'll soon be faster than the horse!
We're starting at 3rd level, 25 point buy, and standard gold--but we have to spend it all, as plot requires us to start out poor.
Are there any fun archetypes that replace Trap Sense and nothing else?
Elemental Kin is the only one that just replaces trap sense for the ability to gain extra rage from elemental damage
Superstitious replaces trap sense and damage reduction with an inititive bonus, increased ac in the suprise round, and various visual abilities.DM_aka_Dudemeister |
Instantly turn your party of 3 into a party of 6:
Cavalier (Combat mount like wolf or axebeak)
Druid (Combat animal companion like Big Cat or Raptor)
Summoner (With Trap finding Eidolon)
I'd go all Halflings or all gnomes, because small races are metal \m/
Lemmy |
Hi!
What do you think the most fun and successful group of 3 would be? The GM usually likes to run wilderness or on the road campaigns, with the occasional small dungeon. Maybe 30% town, 60% wilderness, 10% dungeon.We're also considering running a party that is all 1 race. Don't know which race yet, though.
Mostly wilderness and only 3 players...
I'd say a Ranger, a Wizard and a Cleric would fulfill all 4 classic roles pretty well. I think a Paladin would make a better tank than a Ranger.
A Sorcerer could substitute the Wizard if you guys need a Party Face type of character, although Clerics can fill that role (and be rather awesome at it if they take the Conversion Inquisition instead of a domain).
Druids/Paladin/Wizard is very solid too.
SmiloDan RPG Superstar 2012 Top 32 |
Thanks for the suggestions, but we've decided on elves, and we're going with barbarian, ninja, and nature oracle. 25 point build, 3000 gps, 3rd level.
My elf barbarian is using an elven curve blade, Power Attack and Pushing Assault, and I'm leaning towards Auspicious Mark for my Rage Power. My traits will be Berserker of the Society and probably Indomitable Faith. My skills are Acrobatics, Climb, Perception, and Stealth maxed out, with dabbling in Knowledge Nature, Survival, and Swim. I took Silent Hunter in place of Elven Magic.
Str 17, Dex 16, Con 12, Int 12, Wis 12, Cha 10.
I'm taking the +1 foot of speed option for my favored class, and I plan on getting Raging Leaper and Beastial Leaper rage powers at 4th and 6th, and getting Vital Strike at 7th. That will let me "Spring Attack" with Vital Strike legally. :-)
SmiloDan RPG Superstar 2012 Top 32 |
While raging, my Con will be 16, and I get 3 extra rounds of rage from Berserker of the Society, so at 3rd level, I can rage 12 rounds a day, which should be good for at least a couple battles. And my next big magic item will probably be a Belt of Constitution or enchanting my blade.
I have a cloak of resistance +1, chain shirt +1, and masterwork elven curve blade, plus a dagger, some javelins, and basic gear.
AzureKnight |
Sounds like your mind is set and I'm late to the discussion, but just to throw it out there, an Elf Ranger Two Weapon Fighting with Shortswords might be a good option. You can focus on one weapon, use Weapon Finesse so you can max on Dex for combat and giving you a good AC as the front line fighter.
You'd have good abilities/skills that orient towards the outdoor focus of the campaign as well. Plus with the Dex focus you could still pick up a bow and be useful at range as well.
Just my two cents....
-AK
SmiloDan RPG Superstar 2012 Top 32 |