
Carrion |

Are golems immune to the light ray attacks of Lantern Archons?
Golems are immune to spells and spell-like abilities except for a few that are listed for each specific golem.
The lantern archons light rays are EX abilities, state they bypass damage reduction. There is no notion that they are magic-based attacks.

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Of course lantern archons can affect incorporeal creatures. They're the katanas of summoned monsters; they can do anything.
...okay, now that I've gotten that out of my system, no, I don't think lantern archons can affect incorporeal creatures. Their light ray is an Exceptional ability, and thus non-magical.

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Of course lantern archons can affect incorporeal creatures. They're the katanas of summoned monsters; they can do anything.
...okay, now that I've gotten that out of my system, no, I don't think lantern archons can affect incorporeal creatures. Their light ray is an Exceptional ability, and thus non-magical.
The balancing aspect of the archons is that with their low BAB, they really don't do much against creatures with high touch AC, and their damage potential isn't that stellar.

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Did you notice they don't have melee weapons? Does that mean they don't make attacks of opportunity?
That's correct. Archons have no feats or qualities that allow them ranged AOO. They also can suffer AOO's if they use their light rays in a threatened square.

VRMH |

As an extraordinary ability, can the lantern archons light rays benefit from a bard's inspire courage?
"An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls."
So they get +1 to their attack roll, but not to the damage.
Bobson |

Cool. Thanks for the responses; I'm still getting handle on the summoning schtick.
Do the lantern archon's light rays provoke attacks of opportunity when firing into an adjacent square?
Is the archon restricted to a 5 foot step when firing both rays?
Yes (although it's frequently irrelevant) and yes.
@Velcro - they don't provoke because they're extraordinary, but they still provoke because they're a ranged attack. A ranged touch spell provokes twice (once for casting it, once for using it).

Marius Castille |

Marius Castille wrote:Cool. Thanks for the responses; I'm still getting handle on the summoning schtick.
Do the lantern archon's light rays provoke attacks of opportunity when firing into an adjacent square?
Is the archon restricted to a 5 foot step when firing both rays?
Yes (although it's frequently irrelevant) and yes.
@Velcro - they don't provoke because they're extraordinary, but they still provoke because they're a ranged attack. A ranged touch spell provokes twice (once for casting it, once for using it).
That's what I figured. I'll have to remember shooting into melee and soft cover penalties as well.
@darkwarriorkarg: usually yes, but i thinking that an archon could deliberately provoke so an enemy (or two) would expend its attack of opportunity on it. This might allow a PCs to move into more advantageous position without suffering an AoO from the same enemy.

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@Bobson - I totally see where you're coming from. I've always ruled aiming and firing a spell as one complete action and therefore only provokes one AoO. Similarly, using an extraordinary ability to fire a light ray is one complete action and does not provoke because of the perk of it being extraordinary. Loading and firing a bow only provokes one AoO because loading the bow is considered a non-action, but loading and firing a light crossbow provokes two because it is two separate actions (a move and a standard.) Casting a spell and firing it as a ranged weapon would be two standard actions and that isn't usually allowed, but I'm not going to make spellcasters wait an extra round to shoot fire out of their hands. I'm basically saying the Actions are what draw the AoO and not the effect of the actions. Does that make sense? Either way, I'm also using this text from the rules on Attacks of Opportunity:
"Remember that even actions that normally provoke attacks of opportunity may have exceptions to this rule."
to allow little things like a Lantern Archon's light ray to bypass the usual clause for ranged attacks because it is extraordinary and so provokes no AoOs.
Like I said though, it could be argued either way.