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![]() Just recently saw another viewing of 'The Crow' movie and I got inspired to make a character based on the main character. Wasn't there a prestige class or archetype like the crow character where you could place your soul in a crow and gain abilities or such? Or am I thinking of a kit or prestige class from 3.5 edition of long ago? Other than a beast-bond witch what other ways could you simulate this character? ![]()
![]() Tali Wah wrote:
How did I miss that? Brianiac 5000 here we come.... ![]()
![]() Claxon wrote: Theres the datajack, that allows you to interface with other computers. But not sure if that's what you're wanting. Know about the Datajack (thank you) but he wants to be like a Deathlok. You know, being able to talk to himself (literally) and access data modules without having to carry a piece of wearable equipment. ![]()
![]() Is it possible to have a computer installed into one's brain if it was bought with enough Miniaturization and as an A.I. (to give it commands or orders). Or maybe into one's arm with tiny keys. Rules say that light or no bulk can easily be worn on the wrist or such but I have a player who wants his android to have one in his head or as part of his body. He is a mechanic with an Exocortex but also wants some added computer goodies. Thoughts? ![]()
![]() I agree. I would love to see the feats section again showing what feats a monster usually has so I can do the math. Also, some of the damage bonuses for the monsters seems off. Do all monsters get weapon specialization at 3HD like a PC does at level 3rd? And if they do, what weapon groups does each monster have weapon specialization with? Also, the monster stats does not included how many HD they have which causes issues with certain spells that affect certain HDs only. ![]()
![]() Jimbles the Mediocre wrote:
Thank you for the clarification. I figured as much as it is more like an additional layer of protection composed of light. Never hurts to bounce questions off of others! :) ![]()
![]() Does the Solar Armor from the Solarian ability provide any protection from the Environments? I assume it does not but the base armor rules say all armor provides environmental protection unless stated otherwise. I imagine being blown out of an airlock and activating my solar armor and being safe, that would be too cool! ![]()
![]() I been pouring through numerous books but thought I would ask the boards for some advice. Anyone know of a way for a player to have a broom as a familiar or possibly a bonded object? I know the bonded witch for half-elves allows limited objects for a witch familiar and was going to use that but the player wants someone akin to a witch's broom where it could grow little legs and feet and has an intelligence as he gains higher in character levels. ![]()
![]() I was thinking on the lines of curing in battle for emergencies. Infernal Healing would work out of battle but then you dread into the 'darkside' so to speak with the taint of evil if you have a paladin in the group casting his detection gaze at you. Also, the Samsaran could work but then you have to contend with the blue skin which most town folk might give you an odd look or otherwise treat you as some 'undesirable' if they are less tolerant to normal looking folk. Puppetmaster might work but then you give up the kewl offensive magus spell combat as you can only use enchantment or illusion spells with it. Thank you for all the advice! ![]()
![]() Understandable, but I am confused with the blurb where it states that unused clones do not rot. Meaning to me, RAW, it appears the Alchemist could have prepared unused clones in stock? Hence why I asked how long after activate an inert clone that an unused one could become inert and ready to be a soul receptacle. Why else then would the rules say unused clones to not rot? ![]()
![]() Well this is for a bonded object not for a familair. Familiars gain benefits as they level up. Bonded objects do not get anything no matter what level you are so there are no rules that I can see of what to do when you have bonded objects from multiple sources. For familairs, there are tons of rules that show that the typical norm is to combine all the levels that grant a familair to determine its added abilities. Actually now that I think of it, perhaps add the levels together to determine what level equivalent you are in regards to improving it with the quasi item creation feats you can apply to your bonded object only? ![]()
![]() What do you do if a character wants to be a magus/witch with the soul forger and bonded witch archetypes? Do they get two arcane bonds? One bond that can cast any one magus spell per day and one limited witch spell from a list once a day? The rules are not clear on multiple arcane bonds from different sources.
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