Best spell to Magical Lineage?


Pathfinder First Edition General Discussion

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Shadow Lodge

Quantum Steve wrote:
Khashir El'eth wrote:


I can't find where I read it (and it's late), but here's the gist of the broken 'rules' (which are more like guidelines for home-brewing spells):

- Spells are balanced around damage, targets (single/aoe), range, energy type (some more easily resisted than others), etc. The first two are most important, obv.
- When comparing spells, you compare to other spells of same level. No level 1 spell comes anywhere near 10d6, so, that would make this combination vastly superior than all others.
- Not to mention 15-20 crit range, which is way too good (vs. scorching ray, 20 crit range).
- So, with that damage, crit range, and being affected only once by electric DR (which is less common than fire DR), the average damage is higher than Scorching R.

Hence, broken.

If I might ask, what do you think is "broken"?

Is it a 1st level spell that can do 5d6 at lv 5 with a melee touch attack? What do you think of a 1st level spell that can do 5d4 in a 15' cone with NO attack?

Is it a 2nd level spell that can do 10d6 at lv 10 with a melee touch attack? What do you think of a 2nd level spell that can do 12d6 with a ranged touch attack?

Is it a class that, at lv 10, can do 35+ damage on a single attack (critting on a 15) using a 3 class abilities, half a feat, and spending not one, but TWO limited resources? What do you think of a class that can use 4 of it's class abilities to do the same damage, with the same crit, at the same level on EVERY attack All Day Long?

I'm curious.

I'll reply by PM, since more of this defeats the point of the thread. Hopefully that'll satisfy your curiosity.


deuxhero wrote:
Magic Missile with toppling is semi-popular and hasn't gotten mentioned yet.

Except that it was...

Keovar wrote:
... Intensified, Toppling Magic Missiles could be fun, if you split the missiles among a group of enemies. ...

Silver Crusade

I don't see the power in it at all (from the power gamer mindset). Now if you could somehow combine the magus with the gunslinger so you could use spellstrike, intensified shocking grasp, and a double barreled pistol...I could see the appeal. Pew pew, 20' range touch at level 5 = (5d6 + 1d8+10)x2 shots at x4 crit (gotta get imp crit asap). Point-blank and Deadly aim with +5 dex bonus added in there on that total. You should do about 58 points of damage most turns jumping to 220 on a crit at level 5. NOW WE'RE POWER GAMING!


Are you talking about that magus archetype with ranged spellstrike? could be fun haha.

I kinda like buffing Vampire touch. but I love hp sapping.


Another suggestion: if you're a regular wiz, I suggest frostbite with rime spell. You should associate it with reach spell, via rod or feat (if you're allowed to take spell Hunter trait), or even use it with spectral hand. A 1st level spell that deals 1d6+cl non lethal, fatigue until cure, and entangle for 1 round every. Pretty strong. Normally this is a magus combo, but I think it's suitable even for a controller Wizard.

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