This is the
discussion
thread for
two
campaigns:
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
I feel like I missed something.
Are we supposed to be sending you a message about something?
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
Markus 'Earthquake' Kalepo wrote: I feel like I missed something.
Are we supposed to be sending you a message about something?
Thod requested emails so he could send out chronicles
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
Sorry - busy since early morning and just got back an hour ago. Panic to have everything packed - at least - after a long search I found the second goblin t-shirt. My kids are up to play goblins at the Grand Convocation.
Still need to finish preparing some scenarios. Have done most - but there always is more you can do ...
I will post to or row before I leave - and then will have my phone - but might not be able to do much.
Don't worry about us...enjoy the convention!
Just back from the Balti - the opening meal. Back early as kids have been tired. First break of he day.
The good news - I have WiFi here.
But I doubt I will be ble to make much use of it.
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
I'm not entirely satisfied with this resolution.
It seems like our original mission was to prevent the scholar's capture but that's already happened.
At this point which part of our mission takes priority, saving the scholar or stopping the woman?
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
Well Markus considers stopping her a higher priority than saving the scholar.
I think this standoff has gone on long enough. Let's take a poll.
The options are:
A) Let her go in hopes that she honors her word and we can save the scholar.
B) Attack her knowing we're forfeiting his life.
I vote B.
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
I've been waiting for B. Chanix doesn't have much reason beyond gut instinct. The original mission was to prevent the scholar's capture. That means stop Alejia which probably would involve her dying.
Side effect of the primary mission is that the scholar is saved. He would have died had we not done anything. If we let her go she'll just keep kidnapping / killing. Sacrifices must be made for the greater good.
I vote B
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Really just trying to find a way to Combat Maneuver her. If I am thinking right she'll have to walk between Chanix and myself, leaving herself flanked....
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
Chanix is currently off to the side of the opening. I planned on moving further out so that others can get into the room so that you aren't all bottle necked.
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
I've heard enough to sound like a majority to me.
Sorry Mr. scholar!
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
Immune to sleep, Chanix coup de grace's everything, dust hands
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
Come on lords of the random dice arrays please grant my initiative roll something better than a 3!!!
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
Pandemonium is a bit strong of an adjective for this little scrap, is it not
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
I liked, "Mexican Standoff".
Male Human Bard 3 HP(24/24) | F +2 R +6 W+3 | AC17 CMD 16
Yeah, kinda figured it wasn't gonna end well when my high diplomacies yielded nothing.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
It's the shapechanger not the real pirate right? I never trusted it for a second.
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
Toren, what do you mean "the shapechanger"?!?! Did I misread a key plot point??
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
Why were we bargaining with her anyway?
Do we really trust a pirate to keep her word?
Male Human Bard 3 HP(24/24) | F +2 R +6 W+3 | AC17 CMD 16
Just to get the scholar away from her. Notice I specified that I would let her go to her ship. Didn't say I was going to let her leave after she got to it.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Nope I think that I misread something :)
I'm back - just arrived here yesterday before midnight. Still need to unload the car.
I had a great time. There will be more details in he PFS section soon.
I feel I let you down a little by just not managing the last few days. But something had to give to keep me sane - at least partly sane.
More later.
In no way have you let us down...you've taken us through a scenario that only a select few are allowed to run and you've done so in the time it takes most PbF games to get through one encounter!
PaizoCon only comes around once a year...I'm glad you made the most of it!
Male Human Bard 3 HP(24/24) | F +2 R +6 W+3 | AC17 CMD 16
Hope you had a good time man. You didn't let anyone down, cons don't come around too often.
Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
This fight is going to be brutal!
Priscilla, if you channel you will heal everyone including the enemies.
I'm hoping we can get some strength into the room to separate them before you need to do any healing though.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Agreed, no let down at all, in fact, I've had nothing short of a blast with you as GM.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Excitement!!!!!
Also, Thod, he gets an AoO since I don't have Improved Bull Rush, if he wants to take it.
Toren "Stand" Still wrote: Excitement!!!!!
Also, Thod, he gets an AoO since I don't have Improved Bull Rush, if he wants to take it.
I had done already a AoO on Priscilla (and didn't hit). I wasn't sure if you have improved bull rush or not - but knowing the outcome - I didn't post it in reworded format but just deleted it.
But thanks for the reminder - it is great to have honest players.
Another reason - I had originally forgotten you and didn't wanted to mess up the whole post. Dice rolls don't like it if you insert additional ones inbetween.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
On that note Markus would have provoked as well but I assumed she was unable to take it as she had a crossbow in hand.
Regardless, I should have asked. Maybe she's got Improved Unarmed Strike.
Markus 'Earthquake' Kalepo wrote: On that note Markus would have provoked as well but I assumed she was unable to take it as she had a crossbow in hand.
Regardless, I should have asked. Maybe she's got Improved Unarmed Strike.
Nope - I would have done an AoO if she was able to do so. And she didn't have any other close combat weapon either.
Also not yet wounded took away another special ability - to poison a weapon as a swift action by smearing it with her blood.
So shooting the spell caster to disrupt looked like the best option.
Losing the initiative was her downfall.
Edit: and the great collaboration - which is even more impressive as it is via PbP and not at the table in an established group.
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
Thod wrote: Nope - I would have done an AoO if she was able to do so. And she didn't have any other close combat weapon either. Beware the thieving monkey!
Quote: Losing the initiative was her downfall. As is often the case with BBEGs.
Quote: Edit: and the great collaboration - which is even more impressive as it is via PbP and not at the table in an established group. Definitely. Everyone did their thing really well.
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
This worked exactly as I had planned it!
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
By "planned" I mean imagined. This was a dream battle situation t5hat played out perfect.
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
I am genuinely unsure what the best thing to do with her is at this point.
Riddleport is a pirate city. I'm kind of worried that if we turn her in she's just going to bribe her way free or something.
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
Well we were told she's got more enemies than friends now. She burned a lot of bridges to get where she is. She may or may not be working for Cromardy(the overlord) anymore and have gone rogue.
I feel like she will die if we turn her in here. It will be another death indirectly on our hands. I'm also genuinely curious about the northern passage still. No footprints. Does something live there?
I want to know why she went from well respected to most hated. Why has she fallen so far?
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
Something obviously pushed her to do what she's done. I'm curious out of character myself.
Markus however is less inclined to care about her traumatic past.
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
Oh yeah certainly OOC, I don't think we can cure her psychosis or talk her down from this point. I don't think the scenario was written to allow for an "intervention" of sorts.
My character though is curious about the northern passage but not unreasonable about the danger that might be housed there.
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
We could always check it out ourselves.
She chose this place as a hideout for a reason.
Maybe the northern passage is the optional encounter Thod mentioned?
Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30
Well I feel like we did something wrong cuz I still have full HP.
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
It helps when the encounter is over in round one.
Male Human Bard 3 HP(24/24) | F +2 R +6 W+3 | AC17 CMD 16
Yeah, it was over so fast I missed it, haha.
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
I know Toren woulda wanted to explore the rest of the caves...get a chance to use the mining pick he brought along
Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]
Once she's been dealt with we can check it out.
We can deliver her to the authorities and then come back and camp in the caves. Tal will bring the marshmallows!
Male Human Bard 3 HP(24/24) | F +2 R +6 W+3 | AC17 CMD 16
To the authorities? I am all for dragging her back to Absalom and tossing her into the grand lodge stating "She is the cause of all your problems in Riddleport.".
HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Thod, apologies if you've mentioned this already, but are there more chapters to this that you are intending to run? I mean, I could be way off but I feel like this is coming to a close soonish...unfortunately :) I've been having too much fun running this with you all.
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