Markus 'Earthquake' Kalepo's page

521 posts. Organized Play character for Feral.

Full Name

Markus Kalepo


Human [Varisian]


[ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]


Male Definitely-Not-A-Sczarni-Hitman 8


Medium - 6'3" 240lbs






Comman, Varisian



About Markus 'Earthquake' Kalepo

Markus is a tall thickly muscled Varisian with a rugged swarthy complexion. His aquiline nose is slightly crooked from being badly broken and a long cruel scar runs from his lip down his chin. He often wears an open vest revealing his heavily muscled torso which is covered in various scars (scars matching those on his forearms). On occasion he wears a well crafted breastplate. Around his waist is a patchwork sash constructed from a multitude of bright colors holding several sharp curved daggers close at hand.

Human (Varisian) fighter (weapon master) 8
N Medium humanoid (human)
Init +3; Senses Perception +7
AC 21, touch 14, flat-footed 18 (+7 armor, +3 Dex, +1 trait)
hp 68 (8d10+16)
Fort +9, Ref +6, Will +7 (+3 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
Speed 30 ft.
Melee +1 dagger +19/+14 (1d4+13/19-20) or
. . +1 dagger +19/+14 (1d4+13/19-20) or
. . cold iron dagger +18/+13 (1d4+12/19-20) or
. . dagger +18/+13 (1d4+12/19-20) or
. . silver dagger +18/+13 (1d4+11/19-20) or
. . unarmed strike +14/+9 (1d3+6)
Special Attacks weapon training (light blades +3)
Str 22, Dex 17, Con 14, Int 12, Wis 8, Cha 8
Base Atk +8; CMB +14; CMD 27 (31 vs. disarm, 35 vs. grapple, 31 vs. sunder, 35 vs. trip)
Feats Advanced Weapon Training, Double Slice, Improved Two-weapon Fighting, Improved Unarmed Strike, Iron Will, Quick Draw, Ricochet Toss, Skill Focus (Acrobatics), Skill Focus (Intimidate), Two-weapon Fighting, Weapon Focus (dagger), Weapon Specialization (dagger)
Traits defender of the society, river rat (marsh or river)
Skills Acrobatics +12, Climb +10, Intimidate +13, Knowledge (local) +9, Perception +7, Profession (Organgrinder) +10, Survival +3 (+5 to avoid becoming lost), Swim +16
Languages Common, Goblin, Varisian
SQ armor training 1
Combat Gear wand of cure light wounds (33 charges), wand of shield (44 charges); Other Gear +1 agile breastplate[APG], +1 dagger, +1 dagger, cold iron dagger (6), dagger (8), silver dagger (6), belt of mighty hurling, lesser[UE], cloak of resistance +1, deep red sphere ioun stone, gloves of dueling[APG], sash of the war champion[APG], wayfinder[ISWG], backpack, hemp rope (50 ft.), masterwork tool, 150 gp
Special Abilities
Adaptable Training (Acrobatics) (Ex) Use BAB in place of skill ranks for selected skill.
Adaptable Training (Intimidate) (Ex) Use BAB in place of skill ranks for selected skill.
Armed Bravery (+3/+6) (Ex) Add bravery bonus to will save, Intim. DC to demoralize you increases by amount shown.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Ricochet Toss Throwing weapon returns immediately after attack is resolved.
Weapon Training (Blades, Light) +3 (Ex) +3 Attack, Damage, CMB, CMD with Light Blades