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Hi.
So, we're one session away from the end of the campaign. The plots have been unraveled and the bad guys defeated. The BBEG was put down and her world-destroying artifact was destroyed... but only after it was activated. Now it's a race against time to travel to the planetoid about to crash on Golarion to divert its course or somehow destroy the elder god that sleeps within it, who will otherwise awaken once it hits Golarion, come into contact with Rovagug and reset all of creation.
Pretty epic and properly high-level-campaign-ending.
Everything's gone -mostly- well except that part about destroying the BBEG's artifact. I rolled a 2 on the Will save not to lose all spellcasting powers after successfully using Disjunction on it (and after rolling a 19 on the Reflex save not to be obliterated by the explosion that I caused).
So my 18th level wizard can't cast spells and we have five hours at the most to prevent the end of all creation as we know it.
Changing characters is out of the question, it'd make no sense after sticking with the same character for almost a year, and also from an in-game perspective it's been established the party is the only group of such a high level left on Golarion.
A god's intervention is out of the question too, since as a key point of the campaign they're having their own battles and not taking direct action in Golarion until the dust settles. Oh, and Tar-Baphon got to the Starstone and took it with him to prevent anyone else from ascending.
So since we leveled up, the GM and I agreed that I could take a one-level dip in anything I consider has any chance of turning my now 18th level expert into something remotely useful. Can be 3PP as long as it's for Pathfinder. 3.5 is banned from the table.
We play at very low WBL so very few items, no headband for example. Almost all Knowledge skills maxed. A -1 to Use Magic Device (9 Charisma and no skill points in it for character personality reasons). 16 Dexterity but hit points at around 80 or so. 12 Strength. The only feat that's not metamagic, item creation or an arcane discovery is Improved Initiative.
Can anyone think of a 1-level dip that can turn this very depressed elven wizard into something remotely useful for an epic set of encounters?

Are |

I can't really think of any decent options. You might want to ask your DM if you can take another level of Wizard, but only gain the spells per day and spells known that you'd get from the 18th to 19th increase (ie: one 7th level spell and one 9th level spell; with the appropriate two spells for the new level). That would at least give you something useful :)

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Actually, you're worse than an expert. He's got more skill points, BAB, and health.
Edit: I'd pick up a level in DM puncher.
Heh, nah. Actually the GM's been pretty cool about it. I didn't necessarily *have* to destroy the artifact, and maybe we could have found a way around it or left the destruction of it for later. I took a chance, a very low chance at that, the odds of Disjunction working was only 18%. It worked, and then I failed a saving throw. Considering this was the second mayor artifact the wizard had destroyed (the first one took an interplanetary teleport into the heart of the Sun), there had to be a price to be paid at some point. Story-wise, I love it. It couldn't have happened at a worse time, sure, but it definitely makes for a great narration.
Now I'm just trying to find a way to be useful to the party in the final epic conclusion. And what a story that would be, the depowered wizard fighting against all odds. I'll most likely die horribly, but as long as I go down fighting I'll feel it was worth it.

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I can't really think of any decent options. You might want to ask your DM if you can take another level of Wizard, but only gain the spells per day and spells known that you'd get from the 18th to 19th increase (ie: one 7th level spell and one 9th level spell; with the appropriate two spells for the new level). That would at least give you something useful :)
The problem is this:
If an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. These abilities cannot be recovered by mortal magic, not even miracle or wish.
I'm hoping there's some sort of alternative for former spellcasters. But thanks for chipping in.

SmiloDan RPG Superstar 2012 Top 32 |

I would go barbarian, cavalier, fighter, magus, paladin, ranger, or some other class that gives All Simple and Martial weapon proficiencies, then multi-class into eldritch knight at 20th level, and by the time you hit epic level, hopefully you can cast spells again and can keep on trucking in eldritch knight.
Alternatively, go rogue for 3 levels and hopefully you can get your spellcasting back and start taking levels in arcane trickster.
Or go bard or rogue, put all ranks into Use Magic Device, and take Skill Focus Use Magic Device as your 19th level feat. Actually, rogue might be better for this. 8 skill points + whatever you have for an 18th level wizard in Intelligence should get you at least 10 ranks in UMD. That means Skill Focus will get you an additional +6.
10 ranks + 3 class skill + 6 Skill Focus -1 Charisma modifier = +18 on UMD. Not too shabby. Probably more since your Int is probably higher than 15. Maybe even another +1 for being human.

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I would go barbarian, cavalier, fighter, magus, paladin, ranger, or some other class that gives All Simple and Martial weapon proficiencies, then multi-class into eldritch knight at 20th level, and by the time you hit epic level, hopefully you can cast spells again and can keep on trucking in eldritch knight.
Alternatively, go rogue for 3 levels and hopefully you can get your spellcasting back and start taking levels in arcane trickster.
Or go bard or rogue, put all ranks into Use Magic Device, and take Skill Focus Use Magic Device as your 19th level feat. Actually, rogue might be better for this. 8 skill points + whatever you have for an 18th level wizard in Intelligence should get you at least 10 ranks in UMD. That means Skill Focus will get you an additional +6.
10 + 3 class skill + 6 Skill Focus -1 Charisma modifier = +18 on UMD. Not too shabby. Probably more since your Int is probably higher than 15. Maybe even another +1 for being human.
We just have one more session to go on the campaign, about six hours or so of gameplay. But rogue suddenly sounds like a great option, with 22 Int I'd get 8 + 6 Int + 3 Class skill + 6 Skill Focus -1 Cha = +22 on UMD. My one problem will probably be finding a useful magic device in the two hours we have before having to teleport into the planetoid.
He's an elf, though.

Porphyrogenitus |
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Take a level in any class,* at 19th level you get 1 Feat. Pick Leadership, ask for a suitable 17th level Cohort (hopefully you can max out your leadership score even with your abysmal Cha), even if it happens to be an itinerant from one of the other planets in the Solar System. Equip your Cohort with all the Arcane magic items and goodies you can no longer use.
use your Cohort as your main with your PC acting as Party Decoy.
Can anyone else wish or miracle something up for you?Per the Spell Effect, Wishes won't help him
Do you at least have some handy scrolls you scribed before
Apparently his DM has ruled he is no longer a Wizard. If I were DM I'd probably be kind and say he can still activate scrolls, wands, and the like without needing UMD. After all, as pointed out, without that he's worse than an Expert.
But the DM is within the RAW, I believe, to say no - he lost spellcasting, so he can't activate those items anymore either. Without UMD. Which he sucks at.
***wiggles eyebrows***
When casting wishes like these you're supposed to wiggle (twitch) your nose (if a witch), or cross your arms and nod/blink (if a Genie).
*I suggest Commoner, just for the Lulz. Or Expert if you really want the skills points. Play on your pathos.

Twigs |

First off: Awesome! Good luck!
Secondly... Oooouch. Given the lack of gear, that's reaaally tough. Do yo have any floating cash lying around for potions or scrolls? Do your party members have any nice wants to share? I'd definately agree with the UMD suggestion.
If you got an ability score boost at level 19, power attacking with a longsword or quarterstaff would be an option, and if you could use potions to shore up your to-hit chance, you might be able to dole out a bit of damage. Perhaps a Barbarian level could net you the strength you need (at least while raging)? Can you see your character in armour?
I'd agree with the others, though. I'd say UMD is the way to go. See if you can't get your hands on any summoning or planar binding scrolls... Maybe even "Tensers Transformation". It depends what your GM and you want to give him. Is he never going to cast a spell again, or is he going to struggle on and use the tools that have gotten him this far?
Alternatively, bards get UMD as well. Can you level in other spellcasting classes? You could take a backseat support role casting timely inspiration and using UMD spells and scrolls to support your party. It's really a matter of flavour at this point.

SmiloDan RPG Superstar 2012 Top 32 |

Take a level in any class,* at 19th level you get 1 Feat. Pick Leadership, ask for a suitable 17th level Cohort (hopefully you can max out your leadership score even with your abysmal Cha), even if it happens to be an itinerant from one of the other planets in the Solar System. Equip your Cohort with all the Arcane magic items and goodies you can no longer use.
use your Cohort as your main with your PC acting as Party Decoy.
SmiloDan wrote:Can anyone else wish or miracle something up for you?Per the Spell Effect, Wishes won't help himQuote:Do you at least have some handy scrolls you scribed beforeApparently his DM has ruled he is no longer a Wizard. If I were DM I'd probably be kind and say he can still activate scrolls, wands, and the like without needing UMD. After all, as pointed out, without that he's worse than an Expert.
But the DM is within the RAW, I believe, to say no - he lost spellcasting, so he can't activate those items anymore either. Without UMD. Which he sucks at.
Quote:***wiggles eyebrows***When casting wishes like these you're supposed to wiggle (twitch) your nose (if a witch), or cross your arms and nod/blink (if a Genie).
*I suggest Commoner, just for the Lulz. Or Expert if you really want the skills points. Play on your pathos.
I meant wish up some equipment, not the recovery of his spellcasting ability.
Another option is Witch with Evil Eye hex and Extra Hex for Cackle hex. Hexes are supernatural, the Save DC would be 16 (sigh), but with Evil Eye, it lasts 1 round on a failed save, so you can cackle to extend it. Then you can spam Evil Eye for each of its 4 or 5 penalties, cackling all the while.
Alternatively, get an extract of Transformation from a friendly alchemist and tank (is Transformation an alchemist extract???).

Bertious |

I'd also look at alchemist you'd get less skill points than rogue but you'd get great flavor of trying to use the massive amount of magical knowledge you've gained without the ability to actually cast spells.
You could also ask if you can adopt the arcane bomber archetype for your wizard which with the alchemist level you would be able to throw bombs as a lvl 19 alchemist (10d6+6) 25/day. as well as 3 extracts and you could still put 10 ranks into umd and take skill focus for +18.

Porphyrogenitus |

I meant wish up some equipment, not the recovery of his spellcasting ability.
Wishes don't usually grant that much good equipment, but hopefully his party has some resources they can give him as hand-me-downs.
I was serious about the Leadership idea, though.
Normally one can't "whip up a great cohort on the fly," but this can be fluffed given the pressure and epicness of the situation with a little creativity in flavor-texting the Cohort's sudden arrival and pledge of service to you in assisting in overcoming this grand challenge. IMO a 17th level Wizard Cohort will be the best thing he can get from 1 level.
Sure, you can ignore my somewhat lulzy idea of taking that level in Commoner or Expert, and take it in Rogue for the skill points and access to UMD. But still take Leadership as your L.19 Feat, and grab the best Cohort you can and equip him/her/it with all the arcane junk you can no longer use effectively and access to your Spellbook (this alone could be flavor-text justification for the Cohort pledging to become your loyal henchie).
Now you're directing a minion who is *almost* as good (17th level) as the Wizard (18th level) who just got nerfed.

SmiloDan RPG Superstar 2012 Top 32 |

SmiloDan wrote:I meant wish up some equipment, not the recovery of his spellcasting ability.Wishes don't usually grant that much good equipment, but hopefully his party has some resources they can give him as hand-me-downs.
I was serious about the Leadership idea, though.
Normally one can't "whip up a great cohort on the fly," but this can be fluffed given the pressure and epicness of the situation with a little creativity in flavor-texting the Cohort's sudden arrival and pledge of service to you in assisting in overcoming this grand challenge. IMO a 17th level Wizard Cohort will be the best thing he can get from 1 level.
Sure, you can ignore my somewhat lulzy idea of taking that level in Commoner or Expert, and take it in Rogue for the skill points and access to UMD. But still take Leadership as your L.19 Feat, and grab the best Cohort you can and equip him/her/it with all the arcane junk you can no longer use effectively and access to your Spellbook (this alone could be flavor-text justification for the Cohort pledging to become your loyal henchie).
Now you're directing a minion who is *almost* as good (17th level) as the Wizard (18th level) who just got nerfed.
And if the cohort is an Item Creationist wizard, he or she may have already created a bunch of great gear you can apply your Use Magic Device to!!! :-D

Bertious |

Come on folks pay attention to the op's problem he certainly has not got time to go home and recruit an archmage as a follower.
If the leadership route is an option (and i doubt it is) you'll need a high cr monster with a casting ability preferably that wanted the artifact destroyed! At least with that it could have sensed a disturbance at it's destruction and came to see what happened then taken pity on the poor crippled mage. (a wyrm brass dragon is cr 17 and casts as a lvl 17 sorc)
I still prefer my bomber idea though. :P

Porphyrogenitus |

Come on folks pay attention to the op's problem he certainly has not got time to go home and recruit an archmage as a follower.Before dismissing the idea, please read my entire post where I suggest how to handle that fluff-problem:
Normally one can't "whip up a great cohort on the fly," but this can be fluffed given the pressure and epicness of the situation with a little creativity in flavor-texting the Cohort's sudden arrival and pledge of service to you in assisting in overcoming this grand challenge.
So many people's creative efforts stop at theorycraft, when creativity can also be used to come up with good RPing reasons for something "unusual" (and, note: not against the RAW at all) with a DM who is willing to work with a player who is caught in an unusally bad situation due to a hard-luck (but legit) roll at the end of an epic campaign?
Heck if the "Recruited" Cohort is a wizard (he wouldn't have to be that), one could say he was watching the PC via scrying (or whatever works) and saw what a badass move the character made, was impressed by it, and came to offer his services to such a mench. He arrives immediately 'cause wizards can *poof*
Cheesy, sure. And I probably wouldn't allow something like that in a "normal" situation, but in a "normal" situation, it's not required. Here the players are under a legitimate time cruch, yet they can still take time to level ("what? No training time? Shouldn't they spend a few days at least pouring over books and learning?" - maybe normally such RPing fluff should be included with leveling, but here they're in a special circumstance. . .so if you'er leaving out that sort of fluff in other respects, applying it *only* to getting the benefit of *one* specific Feat: "hey, you can pick any other feat, learn it on the fly, and get the entire benefit from it nawh. . .but I rule that you can't do that with Leadership, sorry" - is penalizing the player in a way that actually does not fit the rules).

Gignere |
Your best bet of doing anything is taking a level of Alchemist. See if your GM will be kind enough to let you trade your normal bombs for force bombs. Since no creature is immune to force damage, or maybe the GM can make it such that the ancient god is vulnerable to fire damage.
You will be doing crap damage 1d6 + int (1d4 + int, if force bombs), but at least you shouldn't have any trouble hitting. Since most ancient gods will be ginormous and have piddling touch AC.
Also alchemist gets UMD, 4 + int modifier should still allow you to pump up UMD to a decent level. Finally extracts is not spellcasting so you will have a few 1st level equivalent of spells.
You can also buy a bunch of tangle foot bags, alchemist fire, and other thrown alchemical items. This will allow you to participate in any other encounters before the end game encounter while conserving your bombs.
Edit: Get the quickdraw feat, with your BAB you should still have 2 attacks per round. Make the argument that you have the throw anything feat so anything that is throwable is a weapon so quickdraw should be applicable to just about everything.

Bertious |

Bertious wrote:Come on folks pay attention to the op's problem he certainly has not got time to go home and recruit an archmage as a follower.Before dismissing the idea, please read my entire post where I suggest how to handle that fluff-problem:Me Myself, and I wrote:Normally one can't "whip up a great cohort on the fly," but this can be fluffed given the pressure and epicness of the situation with a little creativity in flavor-texting the Cohort's sudden arrival and pledge of service to you in assisting in overcoming this grand challenge.So many people's creative efforts stop at theorycraft, when creativity can also be used to come up with good RPing reasons for something "unusual" (and, note: not against the RAW at all) with a DM who is willing to work with a player who is caught in an unusally bad situation due to a hard-luck (but legit) roll at the end of an epic campaign?
Heck if the "Recruited" Cohort is a wizard (he wouldn't have to be that), one could say he was watching the PC via scrying (or whatever works) and saw what a badass move the character made, was impressed by it, and came to offer his services to such a mench. He arrives immediately 'cause wizards can *poof*
Cheesy, sure. And I probably wouldn't allow something like that in a "normal" situation, but in a "normal" situation, it's not required. Here the players are under a legitimate time cruch, yet they can still take time to level ("what? No training time? Shouldn't they spend a few days at least pouring over books and learning?" - maybe normally such RPing fluff should be included with leveling, but here they're in a special circumstance. . .so if you'er leaving out that sort of fluff in other respects, applying it *only* to getting the benefit of *one* specific Feat: "hey, you can pick any other feat, learn it on the fly, and get the entire benefit from it nawh. . .but I rule that you can't do that with Leadership, sorry" - is penalizing the player in a way that actually does not fit the rules).
Fair enough i did miss the info to bypass the recruiting and your wizard cohort is at least as valid (if not slightly more) as my dragon ( the dragon is cooler though :P).
Technically he could get the cohort and the bombs ability if he wanted too assuming the dm would let him take the archetype i kinda like the idea that faced with his sudden inability to cast spells yet still full of great magic and knowledge he literally channels pure power into some spell components and throws them causing horribe elemental death.

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Destroying an artifact has a 95% chance of attracting the attention of a powerful being who has an interest in or connection with the artifact.
You could have a Pleroma show up and restore your spellcasting at least partially or bless you with some spellcasting. These beings are very unpredictable as they constantly fight to maintain balance and it sounds as though the balance has swung too much one way in a moment of critical importance for all of creation. This creature does have a wish a spell-like-ability with CL 20 which should be strong enough to at least grant some measure of your former casting ability.
It is a bit of a Dues Ex Machina, but this is a bit of an extreme case and the description of the creature fits the application, imo.

SmiloDan RPG Superstar 2012 Top 32 |

Or if you go the Leadership route, maybe your cohort can be an enemy you defeated but didn't kill. He/she/it wants vengeance against the ancient evil god, so it does the whole "enemy of my enemy is my tool" thing.
Imagine you are Drizzt, about to battle the evil demon/drow priestess/what-have-you, and suddenly your scimitars-and wrists-break for some reason. In steps Entreri, and you're ready to go!
Think of the role playing possiblities!
The dragon cohort idea sounds fun too!

SmiloDan RPG Superstar 2012 Top 32 |

How about a level of gunslinger? You'd be targeting touch ACs, at least.
Maybe the UMD rogue/ninja/alchemist/whatever would be the best, though; with Skill Focus and 10 ranks in UMD, you'd have a +18 modifier (10 ranks +3 class skill +6 skill focus -1 cha).
And gunslinger can act as a requirement for eldritch knight if this campaign ever continues into truly epic levels.

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Cheapy said wrote:Destroying an artifact has a 95% chance of attracting the attention of a powerful being who has an interest in or connection with the artifact.You could have a Pleroma show up and restore your spellcasting at least partially or bless you with some spellcasting. These beings are very unpredictable as they constantly fight to maintain balance and it sounds as though the balance has swung too much one way in a moment of critical importance for all of creation. This creature does have a wish a spell-like-ability with CL 20 which should be strong enough to at least grant some measure of your former casting ability.
It is a bit of a Dues Ex Machina, but this is a bit of an extreme case and the description of the creature fits the application, imo.
Maybe on this line ask the DM if said outer planner can show up and open a gateway to a demi plane that has one of the time dilating effects and a quest for the uber artifact of getting back my powers. Solves with one big hand sweep the basic issue of needing something more powerful then simple magic to restore your casting ability, and the 5 hours issue before the end of the world. You can go and romp on a demi plane for a day or two and only have a few minutes pass in reality. It still leaves the consequence of the powers being lost, as you have to survive "a difficult challenge" as a mook

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Nipin wrote:Maybe on this line ask the DM if said outer planner can show up and open a gateway to a demi plane that has one of the time dilating effects and a quest for the uber artifact of getting back my powers. Solves with one big hand sweep the basic issue of needing something more powerful then simple magic to restore your casting ability, and the 5 hours issue before the end of the world. You can go and romp on a demi plane for a day or two and only have a few minutes pass in reality. It still leaves the consequence of the powers being lost, as you have to survive "a difficult challenge" as a mookCheapy said wrote:Destroying an artifact has a 95% chance of attracting the attention of a powerful being who has an interest in or connection with the artifact.You could have a Pleroma show up and restore your spellcasting at least partially or bless you with some spellcasting. These beings are very unpredictable as they constantly fight to maintain balance and it sounds as though the balance has swung too much one way in a moment of critical importance for all of creation. This creature does have a wish a spell-like-ability with CL 20 which should be strong enough to at least grant some measure of your former casting ability.
It is a bit of a Dues Ex Machina, but this is a bit of an extreme case and the description of the creature fits the application, imo.
Hmm, I like this idea. Perhaps it is a demi-plane created by a powerful caster as a place to run his epic arcane experiments, but his final experiment went wrong and warped the magic of plane creating focal points of intense arcane energies (I would say one for each school) which could be used to empower a normal spellcaster to nearly god-like levels at the cost of possibly destroying them (power overload), and are thus also capable of restoring your powers. However, your state would prevent you from being overloaded by the magical energies. This could become a side-quest to locate each of the focal points and slowly recover your spellcasting. To keep some sense of urgency perhaps the time flows at a rate which makes this still a race to be able to reach all of the focal points.

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Level 19, guessing +1 charisma, +2 great renown, +2 stronghold/base of operations (surely, by level 19...) = leadership score of 24 = level 17 cohort.
Monster cohort would be something like a Leonal (dragon will not work due to special conditions making it a level 10 wizard) So, a level 17 Elf Wizard who takes all of your gear and goes off while you prepare a nice stew for the post-apocalypse-avoiding party.

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Level 19, guessing +1 charisma, +2 great renown, +2 stronghold/base of operations (surely, by level 19...) = leadership score of 24 = level 17 cohort.
Monster cohort would be something like a Leonal (dragon will not work due to special conditions making it a level 10 wizard) So, a level 17 Elf Wizard who takes all of your gear and goes off while you prepare a nice stew for the post-apocalypse-avoiding party.
Actually -1 charisma and no base of operations. I had one, then it sort of imploded along with the rest of Sothis.
All elves except my character have fled Golarion, they're waiting in Castrovel for things to get better. There's no much difference between switching to a cohort and switching characters, though. And in any case, Leadership is the one feat that has earned an iron-clad ban from our table.
If only I had more time, I just need eighteen hours to finish creating a crystal golem, but this campaign has been very time-constrained.
I'd also look at alchemist you'd get less skill points than rogue but you'd get great flavor of trying to use the massive amount of magical knowledge you've gained without the ability to actually cast spells.You could also ask if you can adopt the arcane bomber archetype for your wizard which with the alchemist level you would be able to throw bombs as a lvl 19 alchemist (10d6+6) 25/day. as well as 3 extracts and you could still put 10 ranks into umd and take skill focus for +18.
Yes. Heck yes. This. You, sir, just made my day. This sounds fantastic and really fits the story. We've fought arcane bombers a lot in the campaign, an entire cult was pretty much made up of those buggers, and I can easily see how in the face of desperation the wizard would turn to alchemy for an alternative.
Thank you.
The party is mostly without any magic items other than the bare necessities (one weapon, one or two wondrous item maybe) so borrowing from them won't likely be an option. In any case going the arcane bomber/alchemist route sounds great.

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GeraintElberion wrote:Level 19, guessing +1 charisma, +2 great renown, +2 stronghold/base of operations (surely, by level 19...) = leadership score of 24 = level 17 cohort.
Monster cohort would be something like a Leonal (dragon will not work due to special conditions making it a level 10 wizard) So, a level 17 Elf Wizard who takes all of your gear and goes off while you prepare a nice stew for the post-apocalypse-avoiding party.
Actually -1 charisma and no base of operations. I had one, then it sort of imploded along with the rest of Sothis.
All elves except my character have fled Golarion, they're waiting in Castrovel for things to get better. There's no much difference between switching to a cohort and switching characters, though. And in any case, Leadership is the one feat that has earned an iron-clad ban from our table.
If only I had more time, I just need eighteen hours to finish creating a crystal golem, but this campaign has been very time-constrained.
Bertious wrote:
I'd also look at alchemist you'd get less skill points than rogue but you'd get great flavor of trying to use the massive amount of magical knowledge you've gained without the ability to actually cast spells.You could also ask if you can adopt the arcane bomber archetype for your wizard which with the alchemist level you would be able to throw bombs as a lvl 19 alchemist (10d6+6) 25/day. as well as 3 extracts and you could still put 10 ranks into umd and take skill focus for +18.
Yes. Heck yes. This. You, sir, just made my day. This sounds fantastic and really fits the story. We've fought arcane bombers a lot in the campaign, an entire cult was pretty much made up of those buggers, and I can easily see how in the face of desperation the wizard would turn to alchemy for an alternative.
Thank you.
The party is mostly without any magic items other than the bare necessities (one weapon, one or two wondrous item maybe) so borrowing from them won't likely be an option. In any case going the...
Yeah I think that is the most reasonable (and flavorful) option for you. You are so used to arcane spellcasting that mixing magical components comes naturally to you. I like it a lot.

Gignere |
Zahariel remember you can throw stuff besides bombs, alchemist flasks, tanglefoot bags, flasks of holy water, etc. You get to add int damage to all of them, you may want to go mindchemist to get alchemical bonus to int so you do more damage.
With a +9 BAB, +2 dex, +1 from Alchemist Throw Anything you should still be hitting most stuff's touch AC just fine.
You may want to pick up quickdraw so you can have 2 range touch attacks per round when not using bombs.

therealthom |

Pomkin wrote:Actually, you're worse than an expert. He's got more skill points, BAB, and health.
Edit: I'd pick up a level in DM puncher.
Heh, nah. Actually the GM's been pretty cool about it. I didn't necessarily *have* to destroy the artifact, and maybe we could have found a way around it or left the destruction of it for later. I took a chance, a very low chance at that, the odds of Disjunction working was only 18%. It worked, and then I failed a saving throw. Considering this was the second mayor artifact the wizard had destroyed (the first one took an interplanetary teleport into the heart of the Sun), there had to be a price to be paid at some point. Story-wise, I love it. It couldn't have happened at a worse time, sure, but it definitely makes for a great narration.
Now I'm just trying to find a way to be useful to the party in the final epic conclusion. And what a story that would be, the depowered wizard fighting against all odds. I'll most likely die horribly, but as long as I go down fighting I'll feel it was worth it.
Got nothing to offer you, but I love your attitude. Go down fighting!

Porphyrogenitus |

Yes. Heck yes. This. You, sir, just made my day. This sounds fantastic and really fits the story. We've fought arcane bombers a lot in the campaign, an entire cult was pretty much made up of those buggers, and I can easily see how in the face of desperation the wizard would turn to alchemy for an alternative.
Thank you.
The party is mostly without any magic items other than the bare necessities (one weapon, one or two wondrous item maybe) so borrowing from them won't likely be an option. In any case going the...
Good luck and please let us know how it all turns out! I'm curious to know the ending now. ^_^

Porphyrogenitus |

Posting this reply just for the funs of it and not to be critical (I figure we can now have some fun with it since you have a good solution and we all wish you the best!):
Actually -1 charisma and no base of operations. I had one, then it sort of imploded along with the rest of Sothis.
This is why you can't have nice things. A 18th level Wizard should always have a base of operations no matter what happens to the rest of the multiverse.
Create Demiplane + Permanency. Create Greater Demiplane + Permanency. Craft Wondrous Item: Cubic Gate.

TimD |

It's not the good guy route, but depending on your alignment and character you could ask your GM if you can sell your soul to a lower power to become a "fallen from grace" anti-paladin and trade in your Wizard levels rather than paladin levels.
Desperate times, desperate measures and all that...
-TimD

Bertious |

The alchemist/arcane bomber idea sounds great!!!
Can you take Extra Discovery as a 19th level charater and 1st level alchemist?
Also, I want to know what happens next!!!!!!!
I don't think you can SmiloDan! (said like "you better not hurt her frank ferter" :P) As you don't have the class ability you don't qualify for the feat unless of course his dm loves the idea enough to let him trade some things. :D

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Posting this reply just for the funs of it and not to be critical (I figure we can now have some fun with it since you have a good solution and we all wish you the best!):
Create Demiplane + Permanency. Create Greater Demiplane + Permanency. Craft Wondrous Item: Cubic Gate.
Aw, thanks! I'll definitely post the result after we play it.
As for my own demiplane, I would have had one, I wanted to, but we play really far below standard WBL. I just wasn't able to afford one. I learned the spell but never got enough money for it. Finding any kind of treasure at all was cause for celebration, saving the world is a thankless job but somebody's got to do it.
In our game there's barely any to no downtime and sometimes just having 8 hours to sleep seems like a luxury, to the point that I've been working on crafting a golem for the last four levels and I still haven't had enough time to finish it.

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Success.
We did it, barely, and it all came down to a single dice roll, but we did it.
My character finished his glass golem due to GM Fiat. After teleporting to Atropus to find a way to destroy it, we landed in the middle of a field of skulls that turned out to be demiliches. How I survived that is still a mistery, mostly luck of the draw to have the demiliches target other people instead of me (Fort save +9).
Final stats:
Str 5
Dex 22
Con 12
Int 28
Wis 7
Cha 8
(after effects (including ability drain), items, artifact and cognatogen)
After that we fought a shadow (advanced, with dragon form) and a dracolich, we got the two pieces we had to either destroy to make Atropus fall dormant, or imbue them in a weapon to, in case of a critical, destroy it for good. All of this with 12 seconds to go on the clock before the universe ceased to be.
Thanks to a Plot Twist card (I pulled it out of the deck at getting to lvl 19), the avatar became helpless. The psionic warrior took the imbued weapon off the goblin's hands, buffed itself with Inevitable Strike, and took the shot as a coup de grace.
It dissolved, and Atropos stopped moving toward Golarion six seconds before it fell in its gravitational horizon (which would have caused it to crash into the planet).
Apocalypse averted, we returned to Golarion, and in transit the cleric used his own plot twist card to become one with Nethys and restore my spellcasting in the process. As a result, we forgot he'd ever existed as an entity separate from Nethys.
The goblin gunslinger tried to summon the ascended Tar-Baphon and got turned into stone by the Pharaoh for it (he's now a fancy statue in the royal toilet), the monk left for a different plane to seek the Star Stone, the psionic warrior snuck back into the Silver Mount to find an escape pod to return to his extrasolar home, and my wizard, his familiar and his golem, after exploring the solar system starting with the Sun, decided to accompany him on the trip.
Thank you all for your suggestions and assistance.