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Cule |
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Last night, my barbarian failed his fort save vs a ghoul and was paralyzed. The next round, I asked the GM if I could rage to free myself. The +2 bonus to the fort save from the additional constitution was enough to make my original save good so he let me do that.
Just thought I'd see what the community opinion was on this.
Thanks,
Cule
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Bobson |
![King Ezelgar](http://cdn.paizo.com/image/avatar/KingEzelgar.jpg)
There's two questions here. The first is whether you can rage while paralyzed. The second is whether doing so affects conditions on you already.
The answer to the first question is found in the paralyzed condition. "A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions." I'd say that raging is a purely mental action, so you can do it while paralyzed.
The second is more problematic. Absent some ability to let you reroll a previous roll (bards have a spell for it, I think), gaining a new modifier doesn't change any effects you've already suffered. It only would help on future rolls. So if you had to save every round, it would help with your next round's save, but until you have the chance to save again, raging wouldn't help.
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![Sebastian](http://cdn.paizo.com/image/avatar/private/Sebastian.jpg)
Intersting. I would rule (as a purely rule of coolness) that the rage allow yu a second save.
This. Raging out of paralysis is not RAW, but a character digging into reserves to break free of bonds (mental or physical) is a genre staple - particularly for a barbarian. Plus, it's not particularly powerful.
I don't know that I'd allow it at my table, but I wouldn't begrudge anyone who did.
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![Dwarf](http://cdn.paizo.com/image/avatar/A05_Necrophidious-Fight1.jpg)
RAW you can't do it, as it has already been explained.
From a balance point of view, unless you "pay" something for getting that kind of ability (i.e. a feat, it is a rage power or some other similar cost) it is way too strong to be allowed. A reroll for a failed save is something that other classes pay dearly to have and usually get in a very limited quantity. Getting it at the "cost" of activating the rage is way too convenient.
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Lochmonster |
![Belzken Monk](http://cdn.paizo.com/image/avatar/BelzkenMonk_final.jpg)
You'd have a stronger case if the barbarian had a power like Clear Mind which specifically allows "do overs" on failed Will Saves.
Personally I'd be VERY hesitant to allow barbarians (or anyone for that matter) to be able to simply break a mind affecting power simply by using a class feature for "flavor".
Also was this the end boss or just some cannon fodder. If you are bending the rules for "flavor" then context becomes super important.
If you fail this save do your friends die? or do they simply have to try a bit harder because the greatsword is out of the fight a few rounds?
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Sekret_One |
![Goblin](http://cdn.paizo.com/image/avatar/PPM_GobMook.png)
It's really powerful... Being able to break paralysis that should have held you is most certainly something that could determine if you live or die. It's not just fluff.
It is thematically very cool. Make it a custom rage power. Something akin to superstitious.
rage power:
Break Free: When you enter rage, you immediately roll new saves to resist or end any ongoing effects you are under that have a duration of 1 hour or less. Fortitude saves receive the +2 bonus from your increased con. You must attempt to resist all effects, even beneficial ones.
The verbage is a little weird so that you can't rage free of diseases, curses, and permanent effects.
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Cule |
Thanks for the feedback. I'll talk to the DM and we'll probably agree to not do that again.
As it stands, the group is fairly new to PF and this DM is new to that role in general. The small party we have was in danger of being wiped out by one ghoul as a result of some bad dice rolls so I'm sure that played into his ruling.
Unfortunately, the ghoul escaped and when I stop raging I'll be tired and paralyzed along with at least one other character. Guess we'll deal with that next week.
- Cule
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![Sebastian](http://cdn.paizo.com/image/avatar/private/Sebastian.jpg)
It's a pretty small niche, which is why I'm not concerned about the power level. If it's a significant encounter, the barbarian is probably raging starting in round 1 and it wouldn't apply. If they held off raging to use this ability, they incurred an opportunity cost for not raging which has value. If they got hit before they could rage (say, in the surprise round), the ability is at its most powerful, but it's also saving the barbarian player from the "fun" of watching everyone else participate in an encounter while he stacks dice. And, if it's not a significant encounter, it shouldn't matter one way or the other.
All that said, if it is a new ability (as opposed to a one time "that's clever and I'll let you do it"), it's power level should be considered. I tend to look kindly on defensive, reactive abilities in general because they are difficult to abuse, particularly when they are so narrow. This is not a powerful ability by any means, but it is something extra, and the game already has a set of mechanics to distribute such extras (feats). If this is intended to a reliable ability, the character should probably spend a feat to acquire it.
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eakratz |
Intersting. I would rule (as a purely rule of coolness) that the rage allow yu a second save.
Yes. First thought in my head was Rule of Cool says yes even if not RAW. I might rule the barbarian is exhausted instead of fatigued after the rage.
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Quandary |
![Ardeth](http://cdn.paizo.com/image/avatar/ardeth.jpg)
Bobson has it correct:
There isn't anything to suggest that entering Rage is anything but a mental action (allowable while Paralyzed),
but nothing allows a second save just because your modifier is now higher...
I mean, that would make Bear's Endurance / Cat's Grace / etc. much more powerful spells!
re: Chris Kenney's idea, the idea is good, but it is definitely powerful enough to warrant being a Rage Power, as SekretOne suggests (I would make it at least 8th Barbarian Level Pre-Req).
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Bobson |
![King Ezelgar](http://cdn.paizo.com/image/avatar/KingEzelgar.jpg)
It's really powerful... Being able to break paralysis that should have held you is most certainly something that could determine if you live or die. It's not just fluff.
It is thematically very cool. Make it a custom rage power. Something akin to superstitious.
rage power:
Break Free: When you enter rage, you immediately roll new saves to resist or end any ongoing effects you are under that have a duration of 1 hour or less. Fortitude saves receive the +2 bonus from your increased con. You must attempt to resist all effects, even beneficial ones.The verbage is a little weird so that you can't rage free of diseases, curses, and permanent effects.
I like the idea, although I agree the wording could be cleaned up. Here's an entirely different take to accomplish something along the same lines:
Reactive Rage: Whenever you fail a saving throw while not raging, you can enter your rage as an immediate action and recalculate the result of the save using the same die roll and your new modifiers. If this is enough to enable you to succeed on the saving throw, you are only subject to the effects of a successful save. Doing this consumes 2 rounds of rage.
So it would only work in the situations where you just barely failed a fort or will save and were not already raging. That's a rare enough situation that I'm not even sure it's worth it as is. But it'd be awesome when it does come into play!
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Mabven the OP healer |
![Merisiel](http://cdn.paizo.com/image/avatar/3WhenFishAttack2.jpg)
There are things which are "against the rules" which a GM rules for you, and there are similar things which a GM rules against you. A player needs to accept these things and continue playing smoothly, because sometimes a GM wants to tell a good story more than he wants to follow "the rules." I like your GM's call, but if I were him, I would not let it work all the time, only when it enhances the story.
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![Owl](http://cdn.paizo.com/image/avatar/Plot-notAmused.jpg)
Thanks for the feedback. I'll talk to the DM and we'll probably agree to not do that again.
As it stands, the group is fairly new to PF and this DM is new to that role in general. The small party we have was in danger of being wiped out by one ghoul as a result of some bad dice rolls so I'm sure that played into his ruling.
Unfortunately, the ghoul escaped and when I stop raging I'll be tired and paralyzed along with at least one other character. Guess we'll deal with that next week.
- Cule
If you guys are new but your GM is willing to not only make an on-the-fly call like that in a tough encounter for dramatic effect, but also go back after the session and consider the balance implications of that call, then my friend, you and your group are headed in the right direction.