The ability infuses "a harmful alchemical liquid or powder". Your bombs match that description. But they are conspicuously NOT called out as an example, and they don't really exist outside the prep-and-fire action, so i think not.
That is what the explosive missile discovery is for.
Yeah, I guess I'll have to settle for putting ONE bomb per shot.
On a related note, I just noticed something about Explosive Missile. It says imbue, load and fire as a standard action. As written, this works even with, say, a heavy crossbow.
I was curios if you could put sneezing powder on a bomb that you huck. Or alchemist fire etc.
Only reference I found on stingchucks:
Quote: Slings that throw stuff... Alchemist fire, pots of paint, acid bombs, last nights left over Gnomish takeout, ... that sort of stuff.
Maybe make it a Staff Sling like the Halfling staff sling but make it two handed (like a real staff sling) and give them a penility to hit (untrained?) when throwing "stuff", so they hit other targets by mistake.
On, and the classic, Stingchucks.
Paizo Message Board entry
I have goblins of golarion guide, so I'll check when I'm @ my library
Using an explosive missile with a crossbow. On what type of AC is the attack applied? I would combine touch+normal (e.g. if attack roll is higher than touch AC and lower than normal AC, bomb will hit, but crossbow won't)
You have to hit normal AC.
I would disagree, it is pretty undefined in the rulebooks, and take a look at this: http://www.youtube.com/watch?v=uxj2ORNTUKI
Last weapon used is explosive missile. I think it is touch AC since it only has to "touch" someone.
Check out the conductive weapon property. With it you can load an explosive missile, imbue it with another bomb and then coat it in acid for buckets of dice and 3x your in to damage.
Sadly, fast bombs are still better but it doesn't have the same badassery that nuking a 10ft square with one shot does
@Fallax
Explosive Missile
Prerequisite: Alchemist 4
Benefit: As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. []If the explosive missile misses, it does not detonate.[/b]
Note that the ammo has to hit or nothing happens.
The intent is that you use a normal attack roll, much like a magi's spellstrike or the conductive weapon property.
...it deals damage normally and detonates as if the alchemist had thrown the bomb at the target...
Detonating as if he had thrown the bomb is detonating on touch, is it?
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Hi
Still looking for answer to "can you add bombs to melee weapons as per alchemical weapons?"
Secondly, do you add your Int bonus to damage?
Have a PFS game in a few weeks & need a definitive answer by then.
Thanks
Paul H
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