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Yeah, I knew that, but I was checking for a confirmation. These splash weapons are quite useful on lvl 1-2 when using them goes around that save check and throwing two of them (one from each hand with appropriate penalty) can do some serious dmg on the start of combat. (2+2xINT splash only) Considering that floor AC is 5, it's useful even without the feat for two weapon fighting :D ![]()
Another question: alchemist adds his INT modifier on splash weapons damage, as well as splash damage. Is there a save for halving the splash damage as with bombs, or...? On "Throw splash weapon" article on SRD there is nothing mentioned about a save (except alchemist fire has DC 15 Ref for catching on fire/extinguishing fire), and neither on "Throw anything" alchemist class feature ("All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. ") ![]()
Wrong subforum last time, switched it here, dunno how to delete the previous thread. Admins will take care of it, I guess, because I'm a noob :D I need a legal clarification on this: "Quick Draw (Combat): You can draw a weapon as a free action instead of as a move action. Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat." Are splash weapons considered as weapons or alchemical items here, since they logically apply to both groups (if you use them as weapons)? Another thing: if splash weapons are more alchemical items than weapons, what sense does it make when a person can draw a warhammer faster than a bottle of napalm? ![]()
I need a legal clarification on this: "Quick Draw (Combat): You can draw a weapon as a free action instead of as a move action. Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat." Are splash weapons considered as weapons or alchemical items here, since they logically apply to both groups? ![]()
Why not? It's like you are being unable to use your perfectly fine and healthy arm for anything else but holding stuff. Even the rules on PFSRD say so: "Benefit: The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting). The arm can manipulate or hold items as well as the alchemist’s original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own “hand” and “ring” magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time). " I believe the TWF is compatibile with that kind of a char because it is called "Two weapon fighting" and he is using two weapons. @Phasics, I want to make that maniac, and Malag is just being nice trying to please both me and rules. |