Goblin Weaponry


Homebrew and House Rules


I have the Goblins of Golarion guide and it's very helpful, but I'm getting ready to start a very goblin-oriented campaign and I was wondering if anyone had any ideas for goblin weapons (and possibly armor) other than the dogslicer and horse chopper. I was thinking of a small spear called a rat gigger that is mostly used for hunting tiny animals, but can break off inside of a larger opponent on a critical hit. Any advice on damage mechanics or any other ideas?


Does bleed damage equal to base damage dice.

The Exchange

J-Spee Lovecraft wrote:
I have the Goblins of Golarion guide and it's very helpful, but I'm getting ready to start a very goblin-oriented campaign and I was wondering if anyone had any ideas for goblin weapons (and possibly armor) other than the dogslicer and horse chopper. I was thinking of a small spear called a rat gigger that is mostly used for hunting tiny animals, but can break off inside of a larger opponent on a critical hit. Any advice on damage mechanics or any other ideas?

Slings that throw stuff... Alchemist fire, pots of paint, acid bombs, last nights left over Gnomish takeout, ... that sort of stuff.

Maybe make it a Staff Sling like the Halfling staff sling but make it two handed (like a real staff sling) and give them a penility to hit (untrained?) when throwing "stuff", so they hit other targets by mistake.

On, and the classic, Stingchucks.


I always thought goblins ARE weapons (well, ammunition) for giants and other big races.

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