Squiggit |
Isn't that what retraining is for...
I honestly don't understand what the big deal is.
Frankly, it's not a huge deal, but I still have to wonder why.
Why bother reprinting the exact same weapon with a different name? It's like the definition of needless bloat.
Ventnor |
swoosh wrote:The irony here is that the OP is complaining about longswords dying because of power gaming, when the reason they were so much more popular in older editions is because they were so blatantly an optimal choice.snipI'll take your word for it re prior editions, but wasn't the long sword also IRL the weapon of choice for medieval warriors? So didn't the older versions of the game merely reflect a past reality that the game was designed to mimic?
Which medieval warriors, may I ask? Location-wise, I mean? The medieval period spanned several hundred years over quite a few different continents.
swoosh |
swoosh wrote:The irony here is that the OP is complaining about longswords dying because of power gaming, when the reason they were so much more popular in older editions is because they were so blatantly an optimal choice.snipI'll take your word for it re prior editions, but wasn't the long sword also IRL the weapon of choice for medieval warriors? So didn't the older versions of the game merely reflect a past reality that the game was designed to mimic?
Well, various flavors of longsword were certainly common, but I think 'weapon of choice' would more likely go to the bow, crossbow, some flavor of polearm or spear or firearm, depending on the specific period of time.
Quark Blast |
Quark Blast wrote:Which medieval warriors, may I ask? Location-wise, I mean? The medieval period spanned several hundred years over quite a few different continents.swoosh wrote:The irony here is that the OP is complaining about longswords dying because of power gaming, when the reason they were so much more popular in older editions is because they were so blatantly an optimal choice.snipI'll take your word for it re prior editions, but wasn't the long sword also IRL the weapon of choice for medieval warriors? So didn't the older versions of the game merely reflect a past reality that the game was designed to mimic?
As one might guess from my most recent post, I was thinking of Kingdom of Heaven era. And thinking of stand-alone warriors. Or at least not large-unit formations.
A big shank of steel, a reinforced board, and room to swing.
Or maybe I was thinking Conan the barbarian. Anything like that.
One thing's for sure, the typical 3.PF weapon selections don't have anything, realistically speaking, to do with combating large mythic monsters. Like, Dragonlance is the only setting that pops to mind where there was a common, or at least well known, weapon type that made some sort of In-Universe sense. Were there/are there others?
captain yesterday |
captain yesterday wrote:Isn't that what retraining is for...
I honestly don't understand what the big deal is.
Frankly, it's not a huge deal, but I still have to wonder why.
Why bother reprinting the exact same weapon with a different name? It's like the definition of needless bloat.
They are in completely different books, published years apart. One of them (the Cutlass) was published for a specific purpose (Skull and Shackles) and wasn't even included in the big equipment book (Ultimate Equipment) so I just don't see what the problem is.
I'm not trying to be a jerk, I just don't see a problem. :-)
Sundakan |
Oh, I'm sorry, I didn't realize we were moving, my bad!
Why would you need to constantly switch back and forth, it's not politics, you don't have to flip flop, you can pick one and stick with it.
"Moving the goalposts (or shifting the goalposts) is a metaphor, derived from association football or other games, that means to change the criterion (goal) of a process or competition while still in progress, in such a way that the new goal offers one side an intentional advantage or disadvantage."
Figured I'd post the definition, since there seems to be some confusion, here. I swear between this and rampant misuse of the term "strawman" I'm beginning to think I should start disseminating copies of the "Illustrated Book of Bad Arguments" just to keep my sanity.
(And yes, that's a real book. Good read, too.)
Squiggit wrote:captain yesterday wrote:Isn't that what retraining is for...
I honestly don't understand what the big deal is.
Frankly, it's not a huge deal, but I still have to wonder why.
Why bother reprinting the exact same weapon with a different name? It's like the definition of needless bloat.
They are in completely different books, published years apart. One of them (the Cutlass) was published for a specific purpose (Skull and Shackles) and wasn't even included in the big equipment book (Ultimate Equipment) so I just don't see what the problem is.
I'm not trying to be a jerk, I just don't see a problem. :-)
The main problem is it existing in the first place. Most weapons have SOME difference between them, no matter how small. A different damage type, critical range/multiplier, some special weapon property added on, etc. Hell, a difference in weight or gp cost would at least be SOMETHING.
But the cutlass and scimitar are IDENTICAL in stats. There is absolutely no reason the page space spent making the cutlass as a "unique weapon" couldn't instead have been spent on a sentence in the Player's Guide saying "Shackles pirates often use the cutlass as their sword of choice. Mechanically speaking, they are identical to a scimitar, but have a slightly different appearance." Flower that up however you please.
Nothing wrong with that certainly, but I know my players love looking for that right weapon.
I imagine his proposal would INCREASE their fun then, if they're like me. Look up a cool historical weapon, then find something that fits stat-wise and go to town.
Rather than look through the books and hope the weapon you want is there. No, not the one that would be identical mechanically, the one with the flavor you want. Because it can't just be made up for some reason.
Yondu |
In First and Second Edition of AD&D, people used longswords because it was the most common magical sword you can find, I don't remember the figures but it was more than 50% of the sword found.
They fall when 3.5 decided that they are no longer interresting, game Wise, replaced by scimitar in most melee build.
In real medieval times, the longsword was between the sword (or arming sword) and the one and half hand sword, a longer blade than can be used with two hands, it was a efficient weapon until apparition of the plate armor. A later version of the longsword was a Slashing Rapier with a longer and sturdier blade used in Fencing ( What we call in modern fencing Epée.
I'm stil a big fan of Longsword even if game Wise, it is less interresting, my second was The Bastard sword (1 handed or 2 handed) but with the Exotic classification to it, I play it less...
Flashblade |
Athaleon wrote:OK, thanks for that confirmation. I saw Kingdom of Heaven about three years ago and it seemed a realistic presentation of the long sword. Definitely best to use it two-handed and with the full-attack option engaged.Quark Blast wrote:More or less, but the sword generally used with a shield was the arming sword, which Pathfinder doesn't really have. The arming sword was a dedicated one-handed weapon, a little shorter and lighter than a longsword, with only enough room on the hilt for one hand. As I understand it, the terms 'longsword' and 'bastard sword' mean basically the same thing.swoosh wrote:The irony here is that the OP is complaining about longswords dying because of power gaming, when the reason they were so much more popular in older editions is because they were so blatantly an optimal choice.snipI'll take your word for it re prior editions, but wasn't the long sword also IRL the weapon of choice for medieval warriors? So didn't the older versions of the game merely reflect a past reality that the game was designed to mimic?
Pathfinder totally has arming swords/side swords, and ever since 3.0 we have made fun of people who pick one instead of the mechanically superior rapier. But if you want verisimilitude, roll for anal circumference and then equip your trusty sword, short.
Flashblade |
Quark Blast wrote:Well, various flavors of longsword were certainly common, but I think 'weapon of choice' would more likely go to the bow, crossbow, some flavor of polearm or spear or firearm, depending on the specific period of time.swoosh wrote:The irony here is that the OP is complaining about longswords dying because of power gaming, when the reason they were so much more popular in older editions is because they were so blatantly an optimal choice.snipI'll take your word for it re prior editions, but wasn't the long sword also IRL the weapon of choice for medieval warriors? So didn't the older versions of the game merely reflect a past reality that the game was designed to mimic?
It also depends on what you mean by "warriors". If you mean the average fighting man who is fighting other men for land and a piece of cloth, then the weapon of choice is some kind of spear. They're simple, easy to make, require less metal, easy as hell to train people to use, and can be wielded in formation to great effect. If you mean landed nobles who can afford horses and metal armor, then one-handed swords of various styles from the gladius to the khopesh were extremely popular as sidearms supplementing the knight's proper weapon which was very much a Flavour-of-the-Decade arms race.
RDM42 |
In any case, the reason why so many players ignore the longsword is because there's not any reason not to. The only utility of a longsword is dealing damage... If a different weapons does more damage, then why not use it?
Flavor? But you can describe any slashing one-handed weapon as a longsword and nothing changes. There's no incentive to use the longsword over other similar (but more effective) weapons.
Instead of accusing people of being "powergamers", how about actually rewarding players for taking flavorful options, rather than punishing them?
-- off-topic --
A while ago replied to a thread about having a safe place/activity for toddlers during game sessions... Over 4 years after the thread was created and last replied to. which means the toddlers in question weren't even toddlers anymore at that point! XD
There's nothing wrong with necro'ing a thread... It just might not be relevant or interesting anymore. It's just funny to see people replying to what is basically a forgotten echo.
It would be relevant or interesting to people in a similar circumstance to the person who started the thread in the first place, regardless of the time elapsed since the original poster posted it?
captain yesterday |
Moving Goalposts wrote:Oh, I'm sorry, I didn't realize we were moving, my bad!
Why would you need to constantly switch back and forth, it's not politics, you don't have to flip flop, you can pick one and stick with it.
"Moving the goalposts (or shifting the goalposts) is a metaphor, derived from association football or other games, that means to change the criterion (goal) of a process or competition while still in progress, in such a way that the new goal offers one side an intentional advantage or disadvantage."
Figured I'd post the definition, since there seems to be some confusion, here. I swear between this and rampant misuse of the term "strawman" I'm beginning to think I should start disseminating copies of the "Illustrated Book of Bad Arguments" just to keep my sanity.
(And yes, that's a real book. Good read, too.)
captain yesterday wrote:Squiggit wrote:captain yesterday wrote:Isn't that what retraining is for...
I honestly don't understand what the big deal is.
Frankly, it's not a huge deal, but I still have to wonder why.
Why bother reprinting the exact same weapon with a different name? It's like the definition of needless bloat.
They are in completely different books, published years apart. One of them (the Cutlass) was published for a specific purpose (Skull and Shackles) and wasn't even included in the big equipment book (Ultimate Equipment) so I just don't see what the problem is.
I'm not trying to be a jerk, I just don't see a problem. :-)
The main problem is it existing in the first place. Most weapons have SOME difference between them, no matter how small. A different damage type, critical range/multiplier, some special weapon property added on, etc. Hell, a difference in weight or gp cost would at least be SOMETHING.
But the cutlass and scimitar are IDENTICAL in stats. There is absolutely no reason the page space spent making the cutlass as a "unique...
You see his entire argument to me was, he tried saying feats like Slashing Grace or a Warpriest of Besmara couldn't have weapon focus in Cutlass. I proved that wrong, so he tried moving on without acknowledging he was wrong.
Seems like moving the goalposts to keep from admitting he was wrong to me.
Your mileage may vary, but it doesn't matter because I'm the a%#*~+* with the alias. So deal with it. :-)
Not to worry though, forgive and forget and all, so *hugs!*
Lemmy |
It would be relevant or interesting to people in a similar circumstance to the person who started the thread in the first place, regardless of the time elapsed since the original poster posted it?
Possibly... It likely isn't. If they didn't bother to continue the discussion in 3 years, it's unlikely that their interested has grown during that time...