What class(es) would you like to see more material for?


Pathfinder First Edition General Discussion

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SmiloDan wrote:

I've said this a ton of times before, but what I really want is more non-class options.

For example, levels 2, 6, 10, 14, and 18 are empty levels for non-class abilities. What I mean by this is characters get feats at all odd levels, ability score boosts at 4, 8, 12, 16, and 20, but there is nothing at levels 2, 6, 10, 14, and 18.

I think those levels could be used for extra racial abilities, or new rule sets, like luck re-roll rules, action point rules, hero point rules, bonus traits, skill tricks, etc. etc.

This is the first I heard you say it and I think it's a great idea.

What about racial class substitution levels? I think they did this in Dragon Magzince articles.

I.e. if you were a halfling fighter, a x level you would trade that bonus for this bonus. You only qualified if you were a halfling and had the class of fighter. Best part: it wasn't like multiclassing; it just added to your class like you took another lever.

(This could be a whole book itself. Imagine every race and every class combined.)


SmiloDan wrote:

I've said this a ton of times before, but what I really want is more non-class options.

For example, levels 2, 6, 10, 14, and 18 are empty levels for non-class abilities. What I mean by this is characters get feats at all odd levels, ability score boosts at 4, 8, 12, 16, and 20, but there is nothing at levels 2, 6, 10, 14, and 18.

I think those levels could be used for extra racial abilities, or new rule sets, like luck re-roll rules, action point rules, hero point rules, bonus traits, skill tricks, etc. etc.

This. And more Oracle curses. And more Oracle revelations, because Oracle is one of the best class from the immersive and flavor point of view!

Oh and more Sorcere bloodlines... The truth is I want more of everything, so more Ultimate- and Advanced- books is my final vote.


I would like to see a lot more material to help me build a white necromancer style character. Almost like a non-cleric healer. Traditionally Necromancy has always been that form of magic that had a small selection of spells that made adventuring a heck of a lot easier.

Thats not really the case today. Its mostly involved in undead creation/control/manipulation and is no longer the school of "Life and death". It even has Fear spells in its school which really should fall under the school of enchantment.

I think pathfinder has lost what made necromancy cool back in 2nd edition and it really needs to be looked at

Contributor

Set wrote:
Alignment Variant Paladins. I want to see a CG Paladin and so on.

Even if such critters never exist in Golarion, there's no reason why a setting-neutral book couldn't detail them.

Don't quote me on this, but I'm pretty sure that the overall goal is that everything that makes it into the Hardcover line has a place in Golarion, no matter how small. Summoners, for example; they're not commonplace by any means, but they exist. I'd imagine that it's lame for the design team to devote time to major player options like classes and feats, just to say, "No! Can't use those on Pathfinder Society."

The only big thing I can personally think of that isn't really usable in Golarion is Words of Power, and I'm probably wrong about that too. (Care to correct me, James? :-P)


I'd really like more options for Gunslingers and Alchemists.


Monks and rogues both need love.

Though on a more personal level I would like some more variety in Oracle curses.


I'd like to see archetypes overhauled, especially the wizard archetypes. In my opinion, archetypes should have a logical theme to them, as well as being based on characters in fiction. Off the top of my head, i can think of at least three archetypes: aura mages (From Fred Perry's Gold Digger series, these mages use their own aura to cast spells, which gives them abilities standard mages don't have, but their power is disrupted by unenchanted metals), sword-swinging mages ala Gandalf, mages with some healing spells(such as Lina Inverse), mages who create sapient races (such as Derk of Derkholm and Urtho, the Mage Of Silence) and technomancers (who combine magic with technology).
I also agree with Mmighty Squash about monks, rogues and oracles.
As for multiclass characters, I came up with two possible feat ideas_one would enable a character to advance multiple stats simultaneously, and would require te chsaracter to have multiple classes or have monk levels, and the other feat would raise one of the characters base classes by +4 or up to his character level, whichever is lower) when determining one of the class's class features.


Honestly, I think fighters need some nice things. And sometimes stuff they can do outside of combat.
A way to do this is to make style feats for fighters.
Most of the style feats are cool, but it's pretty clear they are for monks.
Style feats are a great way to add some power and variety to what a fighter can do.
The good thing about feats over spells is they don't run out, but spells are so much better cause they can be swapped.

Well fighter style feats can fix this.

Eg. Tie the feats to fighter level+ weapon type/fighting style.

Eg. Mountain Hammer Style-
Preq Weapon Spl in a Two Handed weapon.
Benefit- Whever you charge an opponent, if you hit you can perform a free bullrush manuver and add +1 to your CMB for every 5 points of Damage you inflicted.
You gain a 1 hit point every even class level.

Tough as Stone- Gtr Weapon Focus in a Two Handed Weapon.
Whenever you wield your chosen weapon you gain DR/- equal to the weapon's enhancement bonus, This stacks with any other DR you have.
You can also bull agaisnt an oppoent who charges you as an immediate action. Make a CM check vs the charger. If your result is higher you negate thier attack roll and knock them prone in an adjacent square to you as you break thier charge.
You also gain a +3 bonus to intimidate checks.

Mountain Size- Gtr Weapon Spl in a two handed weapon.
When wielding any Two handed weapon, you are considered 1 size catagory larger whenever it is advantageous to do so. For example, a medium size fighter:
Among other things this lets you deal damage as though your.weapon was Large
You gain a +4 size bonus.to CMB and.CMD
You can affect up to huge size foes with CM's.

Just an example

Liberty's Edge

Windcaler wrote:

I would like to see a lot more material to help me build a white necromancer style character. Almost like a non-cleric healer. Traditionally Necromancy has always been that form of magic that had a small selection of spells that made adventuring a heck of a lot easier.

Thats not really the case today. Its mostly involved in undead creation/control/manipulation and is no longer the school of "Life and death". It even has Fear spells in its school which really should fall under the school of enchantment.

I think pathfinder has lost what made necromancy cool back in 2nd edition and it really needs to be looked at

Jumping in just for a minute here ...

Have you checked out Kobold Quarterly 19? There is a White Necromancer base class for Pathfinder that might be just what you are looking for :)

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