Hand Crossbow... form over function?


Advice


Hello, y'all. So I'm a new GM with a group of new players. One of my players is a Drow barbarian (abducted during childhood by human barbarians), so she's racially proficient with the hand crossbow. She really wants to use one, probably because it's unique to her character, but I'm having a hard time understanding their usefulness relative to light crossbows.

+ Weighs half as much (2 lbs lighter).
+ Can fire it one-handed, but it takes two hands to load.
- 3 times as expensive (100 GP instead of 35 GP).
- Half the damage (1d4 vs 1d8).
- Less than half the range (30 ft vs 80 ft).
- Requires an exotic or racial proficiency.

1) Is there something I'm missing here? What's the point of being able to fire one-handed if it takes two hands to load it? To use it with her heavy shield, wouldn't she have to stow the shield, load it, then pull the shield back out?
2) If she wants to keep the shield for tanking purposes in a ranged situation, wouldn't she be better off with javelins?


1 person marked this as FAQ candidate. 2 people marked this as a favorite.

1) Yes, you are. Crossbows (in general) suck compared to bows.
There is no point.
Yes. Annoying, eh?

2) Yes. I actually like the idea of throwing a harpoon instead (and attached the rope to the shield to free up your main hand once you've thrown...)

My DM completely overhauled crossbows for me so I could play a dwarf ranged inquisitor who didn't use a bow.
In PF, bows and the much smaller amount of feats that are required to use them are simply superior to almost everything, even melee, but that's another issue!


Other than being able to hide it on your person they are inferior weapons to the light crossbow.

If she wants to use it as a main weapon she is better off going ranger or fighter. They have fighting styles and/or archetypes built to make crossbows more useful.


The cost of the hand crossbow makes it difficult to start with, but by 2nd level will be pretty easy to afford.

If she has a heavy shield, then yes she would have difficulty reloading the crossbow. A light shield would be the way to go if she plans to use either a hand or light crossbow. One way to solve that is to have the crossbow loaded before combat begins, fire it at the beginning of combat, drop it or holster it and draw a melee weapon to charge in. If she doesn't plan on charging in, why is she a barbarian to begin with? She can be from a barbarian society but not be a barbarian, class-wise.

A sword and board (one handed weapon and shield) barbarian isn't the best idea anyway. You lose the damage that a two-handed weapon gives you, and the decrease in AC can be compensated for by better armor or a feat such as Toughness. Sword and board works best for fighters and rangers who can use the shield as a weapon for two-handed fighting when they want to, with shield spikes for example.

If she really likes the idea of a primitive warrior who uses crossbows, one of the ranger archetypes would be best. Deep Walker might suit a drow if she is going to be descending into the underworld again. Beast Lord or Skirmisher are also sound choices.

In general, the advantage of a crossbow over a javelin is the lower cost of ammunition, and that you can get 50 enchanted bolts for the same cost as a single enchanted javelin. You can also get some silver bolts, some cold iron bolts, some good bolts, some lawful bolts, some adamantine bolts, etc. to take care of different DR types. These advantages apply to all types of crossbows, of course.

Besides flavor, one advantage of hand crossbows that may or may not be important is the ability to conceal it using sleight of hand.


While you can fire a light or heavy crossbow with one hand, you take penalties. No penalties with the hand crossbow (unless you two-weapon fight with it.)

Loading a light crossbow requires a lever, while a heavy one requires a winch. Hand crossbows can be loaded by hand. (More of a roleplay reason. Mechanically, it is the same as a light crossbow.)

You can hide them on you with a Sleight of Hand check.


A hand crossbow (as are many exotic weapons) are niche weapons. Unless you are using them in their niche situation, they are going to be outperformed by more conventional weapons.

You can forinstance hide them on your body using sleight of hands. Assuming you preload one, you can use them when you only have one hand available, for instance when climbing (IIRC, you can stop climbing and attack as a standard action though only one handed, or I would house rule that atleast). If you use it with a shield, you can use it as a ranged alternative in the surprise round, switch to main melee weapon on your charge or full attack next round.
Note however that a dagger is quite similar in functionality.

P.S. If as a barbarian, she wants a minor focus on the weapon (a main is just not going to work), consider giving her a reason to pursuit the legendary repeating hand crossbow (either by crafting one herself or through some sort of adventure) and give her free proficiency. With 5 bolts, she can use it in the surprise round and the next round without reloading. That should be enough, a barbarian just isn't made for that kind of play style. She should engaging in some real killing action atleast by the 2nd round.


There is no purpose for the hand crossbow.

In 3E they eventually realized this and printed the Hand Crossbow Focus feat in Drow of the Underdark. It as basically Rapid Reload and Weapon Focus combined in one feat, so if you had proficiency already (rogues do), it ends up saving you a feat when going for the Crossbow Sniper feat (PHB 2).

But, those feats are not in PF, and PF didn't bother to do anything about its base stats to give it a purpose. *sigh*


2 people marked this as a favorite.

Who cares...

Style > Substance.

/end thread

:)

RPG Superstar 2013 Top 32

Hand crossbows make more sense when you load the quarrels with poison (which is what the drow do), but as the other posters have pointed out, mechanically they're not much to get excited about.

But they're really cool, so I'd still use one despite the mechanical disadvantage!


Transylvanian Tadpole wrote:

Hand crossbows make more sense when you load the quarrels with poison (which is what the drow do), but as the other posters have pointed out, mechanically they're not much to get excited about.

But they're really cool, so I'd still use one despite the mechanical disadvantage!

If you described it as a hand crossbow, but used all the stats and price of a light crossbow, would your DM seriously care?

The whole game is make believe anyway, if the only reason to do something is style, just refluff the less cool yet actually practical thing.


Shifty wrote:

Who cares...

Style > Substance.

/end thread

:)

Yeah, with this "argument" you can justify everything.

So, no "/end thread", I am afraid.

Shadow Lodge

the game boils down to about 6 (being facetious) weapons total...

great sword, scimitar/rapier, morning star, gusarme, bow, dagger/kukuri. yes they have other weapons out there, but if you want mechanicaly superior weapons, without an EWP, these are the best weapons for a martial character.

now you can make specific cases where this weapon is better then that one, but all in all these are the most used weapons from my 15 years of experience. they are the best at what they do.

i see people take a war hammer over a morning star "because it fits there character better" but a morning star is better.

anyway, my point is that you play what you want, but if you're not using one of the magic 6 then you're not "optimizing your character".

or at least it seems that way...


Hyla wrote:

Yeah, with this "argument" you can justify everything.

So, no "/end thread", I am afraid.

100% false.

Not everything is stylish, so you can't justify everything.

In this case though, the Hand Crossbow is nothing less than tres cool and stylish, a fact all the cool and stylish people inherently know. You did know that fact right?

So yeah, /end thread.

Unless, of course, you didn't know.

[PS, they go great as a concealed weapon when used in conjunction with things like poisons and the rogues bleed ability. Sniping with them is also cool - when rolling with some sneak attack damage. Go for a dual wield pairing for the ultimate in panache...]

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Tobias Rieper wrote:

Hello, y'all. So I'm a new GM with a group of new players. One of my players is a Drow barbarian (abducted during childhood by human barbarians), so she's racially proficient with the hand crossbow. She really wants to use one, probably because it's unique to her character, but I'm having a hard time understanding their usefulness relative to light crossbows.

+ Weighs half as much (2 lbs lighter).
+ Can fire it one-handed, but it takes two hands to load.
- 3 times as expensive (100 GP instead of 35 GP).
- Half the damage (1d4 vs 1d8).
- Less than half the range (30 ft vs 80 ft).
- Requires an exotic or racial proficiency.

1) Is there something I'm missing here? What's the point of being able to fire one-handed if it takes two hands to load it? To use it with her heavy shield, wouldn't she have to stow the shield, load it, then pull the shield back out?
2) If she wants to keep the shield for tanking purposes in a ranged situation, wouldn't she be better off with javelins?

Drow hand crossbows mainly serve as carriers for drow Poison. And they're excellent light tools for rogues who get sneak attack off of them. It's an example of a weapon whose main damage comes from it's carriers, and it's precision damage, not it's core dice. It's basically a holdover from the Drow's original Fiend Folion writeup which brought hand crossbows into the game.

To the barbarian, no it's not particularly useful.... unless like many drow she uses poison on it. But let her have it anyway. Ranged combat is more of a hobby thing for barbarians anyhow.


Thanks LazarX, glad someone else remembers the old FF introduction of this classic iconic weapon (and its purpose).

Fortunately there are a lot of riders kicking around now that make this tool a fabulous little 'can do' weapon, and an excellent weapon for the style savvy adventurer.

Tres chic.


1 person marked this as a favorite.

If the character was captured by human barbarians as a child how does she know how to use a hand crossbow? Racial weapon proficiencies come from nurture not nature. Even if she learnt how to use it a bit in Drow kindergarten, picking one up years later does not automatically mean she can use it effectively.


I played a drow rogue with TWF a long time. Main focus was on two short swords, which rocked pretty good because i had good flanking partners and oportunities. Besides that i carried two hand crossbows, for ranged combat and combat openings. The GM agreed to special equpiment, the rogue wore them like pistols in hip holsters, to draw them fast, and they were tied with a cord to those holsters, so they could just be dropped.

From my experience on, its nice to be able to shoot someone twice while getting close, especially with poison. You won´t deal a lot of sneak attack this way though. For the barbarian its even worse because crossbows don´t have bonus damage from STR when i remember right. Also many, many monsters have way too high a FORT save to get touched by most poisons and it does get expensive. Paying 1000gp + several times will add up.

That said for a barbarian a sling would be better technically, as well as a bow. Most cool sling feats are restricted to halflings though.

And only focussing on a hand crossbow, the chance the player will get frustrated at some point is pretty high i would say.

Silver Crusade

Shifty wrote:

Who cares...

Style > Substance.

/end thread

:)

Failing miserably at being relevant in combat is style ?


This is (half of) the reason for the Deadly Aim feat. Again, it's still not optimal, but it helps quite a bit, especially as the barbarian is a full BAB class. I also endorse the idea of the repeating hand crossbow (ran into this situation about 5 years ago) and, since pathfinder is, theoretically, backwards compatible, the Hand Crossbow Focus feat should be legit as well. If your player is using the Hand Crossbow as a ranged option, and is switching to melee, I'd recommend a light shield anyway, as they are considered a light weapon for TWF purposes. If they are really more focused on ranged combat, consider using a buckler, with the hand crossbow in the buckler hand. The other hand can hold the javelin. I would think that having the TWF feat would work nicely with that, and would stack with rapid shot. Even if you don't allow Hand Crossbow Focus as a feat, they can still just take rapid reload and be fine with the above setup.


Crossbows are thematically badass, PF just doesn't really like them mechanically. If you care more about your character portrait looking badass than your character performing like a badass in an actual game, crossbows are an excellent choice. In pathfinder, crossbows are the backup ranged weapon for characters with strength penalties and things NPCs hold. (If a character is a barbarian who will be mostly fighting up close, a crossbow is a reasonable choice for a ranged weapon. Certainly inferior to a bow in any way that's going to matter, but the difference isn't that big of a deal unless the character is using the bow/xbow as the primary weapon.)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Joyd wrote:
Crossbows are thematically badass, PF just doesn't really like them mechanically.

They may be thematically badass looking. But training being equal, bows ARE better weapons.


Shifty wrote:


Unless, of course, you didn't know.

Whats stylish and whats not lies in the eye of the beholder. I think hand xbows are silly.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Hyla wrote:
Shifty wrote:


Unless, of course, you didn't know.

Whats stylish and whats not lies in the eye of the beholder. I think hand xbows are silly.

Hand crossbows are the missle weapon of choice for the rogue. It's small, light so it doesn't get in the way when you're wall climbing and breaking and entering. And if you're doing your job right, if you shoot it it's going to be from ambush so the D6s of sneak attack damage + the poison damage, make the matter of the crossbows's base damage dice a non issue.

And if you want to fire two crossbows off at the same time, it's the only crossbow that's a light weapon.


The character is a barbarian. He has no business spending precious rounds in combat attempting ranged combat except as a last resort or a roleplaying opportunity. For this character the hand crossbow wins on both accounts:

last resort: Use a (too expensive for normal use) poisoned bolt. Yes, you can do more damage with a light crossbow or whatever but the main point would be the poison anyways.

roleplaying: Uber-thematic for a drow. Looks and feels like a pistol, awesome for a Coup de Grace. I can see it now:

[Enemy on knees begging for mercy] "Killing me won't bring her back."
[Drow barbarian, holding hand crossbow] "Ain't that a shame."
[thunk. Barbarian walks away without looking back as villain writhes in the throes of terrible dark elf poison.]


Gallo wrote:
If the character was captured by human barbarians as a child how does she know how to use a hand crossbow? Racial weapon proficiencies come from nurture not nature. Even if she learnt how to use it a bit in Drow kindergarten, picking one up years later does not automatically mean she can use it effectively.

Because its a function of his race, nothing else. An elf raised by stone-age primitives who haven't even learned to use copper yet is still proficient with longswords. A dwarf raised by humans, in an area far away from any giant, still gets a dodge bonus against giants.

It doesn't make much sense, but those are the rules.


Drow use them to deliver poison. They're of little use otherwise.


Humphey Boggard wrote:

The character is a barbarian. He has no business spending precious rounds in combat attempting ranged combat except as a last resort or a roleplaying opportunity. For this character the hand crossbow wins on both accounts:

last resort: Use a (too expensive for normal use) poisoned bolt. Yes, you can do more damage with a light crossbow or whatever but the main point would be the poison anyways.

roleplaying: Uber-thematic for a drow. Looks and feels like a pistol, awesome for a Coup de Grace. I can see it now:

[Enemy on knees begging for mercy] "Killing me won't bring her back."
[Drow barbarian, holding hand crossbow] "Ain't that a shame."
[thunk. Barbarian walks away without looking back as villain writhes in the throes of terrible dark elf poison.]

See? this is a great example of how lack of proper rules trump style.

You coup the grace the enemy with your hand crossbow. That's an automatic crit. 2d4. Average 7 damage, and a 17 DC saving throw. Unless you are coup de gracing a goblin, it's quite probably an epic fail.


Don't forget Deadly Aim. That'll make the coup-de-grace DC sufficient to be lethal.


Back in the day playing 3.0/3.5 spell storing could be put on ammo. I had a drow wizard/cleric who'd drop silence spells and use the hand xbow to deliver spells. But in PF they changed how spell storing weapon enchant works


Bob of Westgate wrote:
Back in the day playing 3.0/3.5 spell storing could be put on ammo. I had a drow wizard/cleric who'd drop silence spells and use the hand xbow to deliver spells. But in PF they changed how spell storing weapon enchant works

The wording of Spell Storing is exactly the same in Pathfinder as it was in 3.5.


Improved Two-weapon fighting + Rapid Shot is something I've always wanted to try with Hand Crossbows.


LoreKeeper wrote:

Don't forget Deadly Aim. That'll make the coup-de-grace DC sufficient to be lethal.

Slightly more, but a horrible coup de grace regardless. You couldn't find a worse weapon, actually. A dagger adds STR, so it's better (it can have power attack as well)

With low BAB, it's 2d4+4. 9 damage with deadly aim, 5 without (was misscalculated before). DC 19 or DC 15 saves. If the character have a gauntlet, he might get a better coup de grace with a punch. Or using the hand crossbow as an improvised club.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jeraa wrote:
Bob of Westgate wrote:
Back in the day playing 3.0/3.5 spell storing could be put on ammo. I had a drow wizard/cleric who'd drop silence spells and use the hand xbow to deliver spells. But in PF they changed how spell storing weapon enchant works
The wording of Spell Storing is exactly the same in Pathfinder as it was in 3.5.

That's correct. There was no 3.5 mechanic for spell storage on ammunition. I believe it was melee only enchantment even back then.

The correct tactic back then would have been to cast Silence on the bolt.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Tiny Coffee Golem wrote:
Drow use them to deliver poison. They're of little use otherwise.

Unless of course you're using them for sneak attack damage as my Arcane Trickster used to do.


gustavo iglesias wrote:
LoreKeeper wrote:

Don't forget Deadly Aim. That'll make the coup-de-grace DC sufficient to be lethal.

Slightly more, but a horrible coup de grace regardless. You couldn't find a worse weapon, actually. A dagger adds STR, so it's better (it can have power attack as well)

With low BAB, it's 2d4+4. 9 damage with deadly aim, 5 without (was misscalculated before). DC 19 or DC 15 saves. If the character have a gauntlet, he might get a better coup de grace with a punch. Or using the hand crossbow as an improvised club.

The point was that the poison does the damage for you. The character is a barbarian and can splatter the walls with blood and gore by Coup de Grace-ing with his axe or whatever. I like the image of the barbarian suppressing his rage to kill his nemesis in cold blood, leaving no obvious wound but a poisoned dart as a calling card.

Silver Crusade

LazarX wrote:
Tiny Coffee Golem wrote:
Drow use them to deliver poison. They're of little use otherwise.
Unless of course you're using them for sneak attack damage as my Arcane Trickster used to do.

In which case you're better using litterally any other weapon like the shortbow, considering the short range for ranged sneak attacks. Any weapon can have some kind of situational, welcomed use, it doesn't make them viable.


I'd say the primary purpose of them over other more damaging ranged weapons in drow culture is the delivery of poison, even to small weak targets without normally risking killing them. If the barbarian has some source of poison and wants to use it the hand crossbow is a decent way to do it, esspecially when dealing with npc's you might not want to actually kill. It wont be something used in combat all that often, but it can be very nice as a roleplaying tool.

Asta
PSY

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Maxximilius wrote:
LazarX wrote:
Tiny Coffee Golem wrote:
Drow use them to deliver poison. They're of little use otherwise.
Unless of course you're using them for sneak attack damage as my Arcane Trickster used to do.
In which case you're better using litterally any other weapon like the shortbow, considering the short range for ranged sneak attacks. Any weapon can have some kind of situational, welcomed use, it doesn't make them viable.

Rogues don't get bows as class weapons. There's no reason for one to spend a feat on them if the main use is for sneak attack and poison delivery.

Bows also can't be fired one handed. Important consideration if you are climbing.

Silver Crusade

Rogues get shortbows, easy to hide.
Not every DM lets crossbows be conveniently transported while loaded. And like I said, just because a hand crossbow is useful when climbing doesn't mean it is a weapon worth spending more than it's base gp price as long as you can afford grappling tools, or an immovable rod to support you.


Thanks for the thoughtful analysis, all.

Paladin of Baha-who? wrote:
A sword and board (one handed weapon and shield) barbarian isn't the best idea anyway. You lose the damage that a two-handed weapon gives you, and the decrease in AC can be compensated for by better armor or a feat such as Toughness. Sword and board works best for fighters and rangers who can use the shield as a weapon for two-handed fighting when they want to, with shield spikes for example.

I talked to her about this, and I may have convinced her to go 2-handed. I think she was thinking that she needed more AC for effective tanking. She already took the Toughness feat, by the way, to overcome the CON hit to HP from being a Drow. I think going 2-handed goes better with her "out for vengeance" backstory anyway. I think she's got some carrying capacity left over, so perhaps I can convince her to carry some extra weapons and try them out for a while.

arioreo wrote:
You can forinstance hide them on your body using sleight of hands. Assuming you preload one, you can use them when you only have one hand available, for instance when climbing (IIRC, you can stop climbing and attack as a standard action though only one handed, or I would house rule that atleast).

That's an interesting point and makes sense. I like anything that encourages creativity (which is why I'm working on this instead of just saying "use a longbow" or whatever).

arioreo wrote:


P.S. If as a barbarian, she wants a minor focus on the weapon (a main is just not going to work), consider giving her a reason to pursuit the legendary repeating hand crossbow (either by crafting one herself or through some sort of adventure) and give her free proficiency. With 5 bolts, she can use it in the surprise round and the next round without reloading. That should be enough, a barbarian just isn't made for that kind of play style. She should engaging in some real killing action atleast by the 2nd round.

This is brilliant; I dig your creativity again. This way she doesn't have to waste a feat on Rapid Reload either. She's from a family of nobles who were overthrown, so it could be some kind of ancestral weapon with proficiency "in her blood".

Shifty wrote:
Style > Substance

Just my $0.02 on the topic... for me it's a little more like "Fun > Rules" since, as Stream points out, it's all in our heads anyway. I'm making a Monk/Wizard as a recruitable NPC not because it's the best idea mechanically but because I think it's a cool RPG concept that I haven't seen much of.

LazarX wrote:
To the barbarian, no it's not particularly useful.... unless like many drow she uses poison on it. But let her have it anyway. Ranged combat is more of a hobby thing for barbarians anyhow.

The poison aspect might be useful in early levels, so I'll make sure she knows about that. You're right about the hobby thing--the only reason she's used a ranged attack so far was when they were in a wagon being attacked by marauders. She used her light crossbow for a couple of shots until they were boarded and she had to drop it. When she couldn't get back to it, she threw her axe out of desperation and missed by a hair. I told her it would also be a good idea for flying enemies, etc.

"galahad2112 wrote:
This is (half of) the reason for the Deadly Aim feat. Again, it's still not optimal, but it helps quite a bit, especially as the barbarian is a full BAB class. I also endorse the idea of the repeating hand crossbow (ran into this situation about 5 years ago) and, since pathfinder is, theoretically, backwards compatible, the Hand Crossbow Focus feat should be legit as well.

Deadly Aim is a great suggestion. I looked up Hand Crossbow Focus, and I think she'll dig that. We've only been using Pathfinder feats but as DM, I'm not going to let that get in the way of a fun character. Between these feats and the quest for the repeating hand crossbow, it'll just come down to how serious she is about her desire to use a hand crossbow.

Humphrey Boggard wrote:

[Enemy on knees begging for mercy] "Killing me won't bring her back."

[Drow barbarian, holding hand crossbow] "Ain't that a shame."
[thunk. Barbarian walks away without looking back as villain writhes in the throes of terrible dark elf poison.]

Ha, this was awesome. She's chaotic neutral and out for revenge, so that fit perfectly. I imagined her reply in Undercommon... not bothering to translate for her doomed foe.


Other than hiding it on your person, there is literally nothing the hand crossbow does that light xbow doesn't do the same or better. Shoot with one in each hand? You can do that w/ a light xbow. Reload as a free action w/ a feat? You can do that with a light xbow. And so on. Except Light xbow costs less, has better range, does more damage, and doesn't cost a feat to learn (except for rogue, who's proficient with both anyway).


StreamOfTheSky wrote:
Other than hiding it on your person

Which is a significant consideration in many many games played over the years.

Sure if you just have beer and pretzel dungeon cralws all the time then this wont come up, but if you are doing a lot of urban/city based adventuring then this will come up quite a lot.

You wont be 'easily concealing' a short bow, so your choise of ranged weapons is a bit reduced.

"Fun > Rules" - I couldn't agree more, except that munchkins and cheezemonkeys at ones table get all stroppy because you didn't 'optimise' with one of the half dozen allowable weapons in the game. Frankly I just laugh at their lack of style, panache, sense of cool.

Those are the sorts of guys who ask why you blew a wad of dough on some fine threads when their $5 leisure suit from Wal-Mart keeps them plenty warmer.


It isn't optimizing to expect an EXOTIC weapon to at least be as good as a SIMPLE weapon. How much is the conealing worth? Hand crossbow does 2 die sizes smaller damage, has less than half the range increment, costs more... You'd think if you took Light Crossbow, made a "Hand Crossbow" with identical stats except it can be hidden on your person and is an exotic weapon, it'd be quite balanced, if not still kinda weak. But it's not even that.


Well I'd be happy to see a hand-crossbow get a mechanical (RAW) boost, but I'd say the same for Crossbows in general. The ability to add a Str bonus to a bow, yet not to a Crossbow, is just a whole lot of unfortunate silliness.

How much is a concealed range weapon worth?

Dunno, but I had a pretty nifty 'assassin' in a low end city based game using one to particularly good effect.

Shortbows and Light Crossbows just aren't getting concealed, so Hand Crossbow it is.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Hand Crossbow... form over function? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice