WRoy |
Seems silly to me that you can knock something prone even if it's gargantuan and has 30 legs based purely on its fort save.
Wasn't CMD introduced for the whole purpose of determining the success or failure of combat maneuvers, including things like how many legs it's got, and how big it is?
It's based off a Fort save because it's a modification of Stunning Fist. Harnessing your inner power to knock something back or prone is no less ridiculous than harnessing your inner power to stun a creature.
The Elusive Jackalope |
Punishing Kick isn't a combat maneuver; its Punishing Kick, an ability that replaces and functions similiarly to Stunning Fist. It is a feat that allows you to attempt something akin to 1 of 2 combat maneuver and base them off of your Wisdom and level via a saving throw rather than BAB and Strength as a combat maneuver check.
Frankthedm |
So it shouldn't matter whether the target has two legs or twenty when the monk kicks it to the ground?
Remember you are running the game, so just use your judgement. Simple rule anything that you feel can't be tripped is immune to the prone condition. Paizo is moving away from the overly pedantic "account for everything in the rules" mindset of d20 so you'll see hiccups like this if you try to process RAW like programming code.
StreamOfTheSky |
As long as you would neither allow a spell with Fort negates to make a snake or the like prone, sure.
I do think many legged things should be able to be made prone by this specifically, if not in general via tripping. I've seen plenty of many legged insects (unfortunately...) that somehow end up on their backs and struggle to right themselves.
ATron9000 |
Punishing kick isn't video gamey, though maybe the "has to end up in a safe spot" might be a little off-putting. On the other hand, that kind of invisible limitations that seems more karma than anything else isn't too breaking of suspension of disbelief to me, at least.
what if there is no safe spot? That's a visible limitation that breaks belief.
beej67 |
The funny part is that you can kick a snake or elemental prone with this ability (at least per RAW).
Since it is not a trip or a bull rush, defenses/immunities from those two CM's will not work against punishing kick.
I had a PC monk punishing kick an Adamantine Golem in my game last weekend.
I guess I just need to Embrace the Lu Kang on this.
WRoy |
stringburka wrote:Punishing kick isn't video gamey, though maybe the "has to end up in a safe spot" might be a little off-putting. On the other hand, that kind of invisible limitations that seems more karma than anything else isn't too breaking of suspension of disbelief to me, at least.what if there is no safe spot? That's a visible limitation that breaks belief.
If there's no safe spot, then drop them prone instead of pushing them back, then hit them with your Vicious Stomp.