Why does "Punishing Kick" go off of a fort save instead of CMD?


Rules Questions


Seems silly to me that you can knock something prone even if it's gargantuan and has 30 legs based purely on its fort save.

Wasn't CMD introduced for the whole purpose of determining the success or failure of combat maneuvers, including things like how many legs it's got, and how big it is?


beej67 wrote:

Seems silly to me that you can knock something prone even if it's gargantuan and has 30 legs based purely on its fort save.

Wasn't CMD introduced for the whole purpose of determining the success or failure of combat maneuvers, including things like how many legs it's got, and how big it is?

It's based off a Fort save because it's a modification of Stunning Fist. Harnessing your inner power to knock something back or prone is no less ridiculous than harnessing your inner power to stun a creature.


Punishing Kick isn't a combat maneuver; its Punishing Kick, an ability that replaces and functions similiarly to Stunning Fist. It is a feat that allows you to attempt something akin to 1 of 2 combat maneuver and base them off of your Wisdom and level via a saving throw rather than BAB and Strength as a combat maneuver check.


So it shouldn't matter whether the target has two legs or twenty when the monk kicks it to the ground?


Pathfinder Maps, Starfinder Maps Subscriber

Think of it more of a kick so powerful that the enemy crumbles to the ground or stagger backwards in pain if they can't muster enough strength to keep standing, instead of the kick knocking them off balance.

Dark Archive

The funny part is that you can kick a snake or elemental prone with this ability (at least per RAW).

Since it is not a trip or a bull rush, defenses/immunities from those two CM's will not work against punishing kick.


beej67 wrote:
So it shouldn't matter whether the target has two legs or twenty when the monk kicks it to the ground?

Remember you are running the game, so just use your judgement. Simple rule anything that you feel can't be tripped is immune to the prone condition. Paizo is moving away from the overly pedantic "account for everything in the rules" mindset of d20 so you'll see hiccups like this if you try to process RAW like programming code.


As long as you would neither allow a spell with Fort negates to make a snake or the like prone, sure.

I do think many legged things should be able to be made prone by this specifically, if not in general via tripping. I've seen plenty of many legged insects (unfortunately...) that somehow end up on their backs and struggle to right themselves.


Thread Jack!

why does the target of the punishing Kick have to end up in a Safe Square?

so does that imply that people cant be Punish kicked into pits, lava, ect..

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

@Lobolusk
My thoughts exactly! I would've thought that the obvious use for pretty much any ability/effect that throws someone back would be to knock them into/off of something. Pits. Brambl-y Hedge Rows. Lava. Sarlacs. Prismatic Walls.
You get the idea.


Very video gamey...
Like antagonize

Dark Archive

It's a shame. I wanted to "This is SPARTA!" when I read this feat. And then I realized this doesn't work and I still need bull rush.


Punishing kick isn't video gamey, though maybe the "has to end up in a safe spot" might be a little off-putting. On the other hand, that kind of invisible limitations that seems more karma than anything else isn't too breaking of suspension of disbelief to me, at least.


yes It would be nice if you could have a THIS IS SPARTA MOMENT


stringburka wrote:
Punishing kick isn't video gamey, though maybe the "has to end up in a safe spot" might be a little off-putting. On the other hand, that kind of invisible limitations that seems more karma than anything else isn't too breaking of suspension of disbelief to me, at least.

what if there is no safe spot? That's a visible limitation that breaks belief.


Happler wrote:

The funny part is that you can kick a snake or elemental prone with this ability (at least per RAW).

Since it is not a trip or a bull rush, defenses/immunities from those two CM's will not work against punishing kick.

I had a PC monk punishing kick an Adamantine Golem in my game last weekend.

I guess I just need to Embrace the Lu Kang on this.


ATron9000 wrote:
stringburka wrote:
Punishing kick isn't video gamey, though maybe the "has to end up in a safe spot" might be a little off-putting. On the other hand, that kind of invisible limitations that seems more karma than anything else isn't too breaking of suspension of disbelief to me, at least.
what if there is no safe spot? That's a visible limitation that breaks belief.

If there's no safe spot, then drop them prone instead of pushing them back, then hit them with your Vicious Stomp.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Why does "Punishing Kick" go off of a fort save instead of CMD? All Messageboards

Want to post a reply? Sign in.