Off the Shelf Magic Mouth


Advice


Did you know you can cast magic mouth on a creature? makes me think of the eTrade spokesbaby.

Anyway, I am putting together a list of all spells that can be made into potions and one of the spells that qualifies is magic mouth. The only thing is magic mouth is not very useful as a potion since all of the decisions about the effect are made by the brewer of the potion beforehand, unless the effect is generic enough to be generally useful.

For instance I conceive of an oil of magic mouth that you spread on a backpack, a sword, or even on your body when you bed down for the night that will scream "bloody murder" for 10 minutes if any creature approaches closer than 15 feet but will ignore any creatures that stay within 14 feet. This in some ways mimics the alarm spell which doesn't qualify as a potion.

Can you come up with any other generic uses for a magic mouth potion? Something that would come right off the shelf so to speak of your local magic potion shop, without the need for customization by the brewer.

Thanks.


I can see it being used as a door chime "welcome to bartons magical emporium where all your magical needs are satisfied! ¡se habla espanol!"


Or the potion is a message that will be only heard once. Not very good, there are far better ways to pass secret messages.

Dark Archive

a theft alarm: "if you are picked up by anyone other than the first person you ever saw say X"


Could you use it to spike someone else's drink, and make them (seem to) say something they'll rather not have said?


MM could be potentially useful for all sorts of minor distractions/misdirections.

A MM set to do one of those long extended screams... set to go off if tossed off a cliff or other high surface.

items that say non-descript things like "Over here!" or "There he is!" or "Guards! Guards!" or a stage whispered "shhhhh, they might hear"
Can work it like ventriloquism if its on something you can toss to the right area.

Hell, have them in different languages for added versatility.

Dark Archive

VRMH wrote:
Could you use it to spike someone else's drink, and make them (seem to) say something they'll rather not have said?

Would this be considered a poison for the purposes of a paladin's class abilities?


Great stuff guys, I think the anti-theft function could be very useful. I also like the distractions and misdirections although out might be difficult to pull off with the 15 foot trigger range.

I also thought of one that could be placed on sword or other weapon that when handed to a creature would say something like, "I'm Drowssaeg. Your greatness has awoken me. Prove your valor and I shall grant thee three wishes; till then I shall speak no more."

It might work to bribe your way out of a tight spot.


Lakesidefantasy wrote:

Great stuff guys, I think the anti-theft function could be very useful. I also like the distractions and misdirections although out might be difficult to pull off with the 15 foot trigger range.

I also thought of one that could be placed on sword or other weapon that when handed to a creature would say something like, "I'm Drowssaeg. Your greatness has awoken me. Prove your valor and I shall grant thee three wishes; till then I shall speak no more."

It might work to bribe your way out of a tight spot.

Magic Mouth conditions can be as complicated as you want. So, for example, you could cast multiple ones on the same item, each programmed like so:

"The (N)'th time (Condition) happens, say (Message)"

Or, you can set the conditions so they can be turned on and off, like so (on a bauble that can be hung on a necklace, an earring that can be removed, etc):

"If you are not currently being worn and someone taps you and says "Keep watch" and someone other than the person who said "Keep watch" approaches within 10 feet before the person who said "Keep Watch" picks you up again, shout "Intruder!" over and over again."

By the way, does anyone know if Magic Mouth has to roll to spot someone using stealth? The spell triggers off of visual cues, but what is its effective perception? Will it automatically spot a non-invisible, but stealthing, Rogue performing its trigger action?

Oh, and the minimum trigger range for Magic Mouth is 45 feet (third level caster) not 15 feet, unless the caster is a Bard.


Hmmm... for the alarm, I think buying just some cheap nonmasterwork dagger might be a good choice.

Now, for the command: "When this dagger is stuck in the ground or floor, call an alert if someone other than us come into range, or if the fire suddenly goes out".

I included the last bit since magical darkness defeats the visual cues... but the loss of a visual cue is itself a visual cue. And honestly, I could easily see a monster starting off a midnight ambush with magical darkness (it adds a whole lot of confusion).

The requirement 'stuck in the ground or floor' means that you can turn it on and off in a fairly straightforward manner. And it can also be used to set up alarms in various other scenarios (alarm system to catch a thief or assassin in a place you where hired to guard).


lemeres wrote:

Hmmm... for the alarm, I think buying just some cheap nonmasterwork dagger might be a good choice.

Now, for the command: "When this dagger is stuck in the ground or floor, call an alert if someone other than us come into range, or if the fire suddenly goes out".

I included the last bit since magical darkness defeats the visual cues... but the loss of a visual cue is itself a visual cue. And honestly, I could easily see a monster starting off a midnight ambush with magical darkness (it adds a whole lot of confusion).

The requirement 'stuck in the ground or floor' means that you can turn it on and off in a fairly straightforward manner. And it can also be used to set up alarms in various other scenarios (alarm system to catch a thief or assassin in a place you where hired to guard).

Well the reason I was using a bauble or something similar is that my Witch uses Cackling Skull in the same manner (cast on mouse and rat skulls she wears on a necklace, and a pair of bird skulls she wears as earrings)

I've always assumed that, since it doesn't give a perception for the cues, that they would bypass stealth, but not invisibility/Silence, since the spell literally has nothing to do but watch for its visual cues and listen for its audible ones.

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