Spellslinger with Words of power?


Advice


I have a player who's original character died (A witch who grew power hungry after learning the world's ancient magic, aka Words of power) and he is working with me to create a new Arcane caster, but wants to continue using the Words of power system. He's shown great interest in the Spellslinger archetype for a Wizard, but at first I restricted him from using Words of power with Spellslinger due to "old magic versus new Technology" argument. However, I'm wondering if they could still actually work potentially? Has anyone tried or could give reasons why they would/wouldn't work?


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It works fine. 4 The prohibited schools rule still applies but is diminished by how flexible WoP targeting mechanisms are. It gives quite a few more options for the gun than a VERY small list of spells (I think you only get 2~3 gun-usable spells per level, if I recall correctly).

As far as it causing problems, he will have have all the diminished casting problems of being a word caster AND the problems of having 4 schools take up 2 spell slots to prepare.

Spellslinger is a nerf wrapped in flavor that makes you go "ooh, cool!"


Norren wrote:

It works fine. 4 The prohibited schools rule still applies but is diminished by how flexible WoP targeting mechanisms are. It gives quite a few more options for the gun than a VERY small list of spells (I think you only get 2~3 gun-usable spells per level, if I recall correctly).

As far as it causing problems, he will have have all the diminished casting problems of being a word caster AND the problems of having 4 schools take up 2 spell slots to prepare.

Spellslinger is a nerf wrapped in flavor that makes you go "ooh, cool!"

Hmm. I will need to look into Words of Power again alongside Spellslinger then. Thank you.


Could be kinda cool thematically. Like he etches the runes/symbols associated with said words of power on his bullets to cast/shoot them. Could totally pull off a Gene Starwind type character with a little multiclassing.


A Wordcaster Spellslinger would be very fun, and very low-power compared to a "traditional" wizard. Very appropriate for games where the focus is on character concept rather than combat optimization. You'd be a lot more useful than, say, a rogue, but less powerful than a normal wizard.


tricky part is the "no Cantrips" part. DM has to decide how to interprit that for word casting. I've seen it go two ways

1) he just has no 0-level spell slots
2) he doesn't have access to the 0-level words at all

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