Nar'shinddah Sugimar

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Okay, here's what I have for ideas so far!

The universe is chaos, Born from the primal anarchy of existence. From the swaths of energy born the elder beings, creatures that manipulated the chaos they were born from. Like the chaotic womb that breadth them, these beings reeked chaos in all forms, creating the universe and it’s celestial bodies to best inflict their chaos. Rock was pushed together to create the earth. Fire spilled from the mountains to create oceans of lava. Water flooded the canyons to give birth to the oceans and rivers. Air filled the skies to contain everything together. Finally, the sun and the moon, thrown into the sky to light the world through day and night.

But two of these elder beings saw something beautiful within the horrific chaos. These two elder beings used the power of chaos to create an astral prison, and then fought together against their fellow elder beings. The battle built the universe and stars, sealing their fellow elders within the prison of the stars and keeping the secrets of their release. [Idea: The stars are the elder god beings locked away, and mother and father are the sun and original moon? [There are three moons in my world]].

An era of peace was born, and the elder beings, Mother, and Father, grew to know the chaos and harmony of love. From their seeds came the six gods of the races. Six gods who bore from them the life of races on the planet.

Josiah, god of the humans nation
Cécile, goddess of the elven people
Marveck, god to the dwarvenkind
Nemos, god to the gnomes
Meriana, goddess of the Halfling people
Gorven, god to the orckin
[Any and all names are work in progress]

Time was peaceful for many a year. The various races strived but lived in harmony, creating a prosperous time for the world. The six children of Mother and Father forsaw the world in their stead while they rested, communing with the earthbound children of the six to guide them in the right path. But not all found guidance. Two children who studied the primordial chaos of magic became envious of the power of the gods, wanting it for themselves. These mages, Azula and Rajan, Sought to find a way to take the power of the gods from them, and their prayers were heard. The whispers of the elder gods locked in their prisons twinkled in the night, gifting the mages with a power to become gods by stealing the power of the other children.

With this new knowledge, the mages sought their power. They called the gods to them, and of all the gods, five of the six came to them. Gorven, being weary of their call and more occupied with his own strong children, remained in his throne to oversee his children through a drought. Little did Gorven know this would be smart, as his five brothers and sisters became enthralled with the mages, their powers stolen by the mages. In retaliation for the injustice against his brothers and sisters, Gorven sent his children to war against the mages, creating the first bloodshed seen in the earth’s history. He lead his own armies, taking on the mages, But his powers were not enough. The mages sought ultimate strength, taking the power of his godhood from Gorvin and tossing him aside like the children, leaving them mortal with gods blood.

But the mages grew even more greedy. The condition given by the Elder gods was to seek the release of them. They sought Mother and Father, taking them on, but found the answer to the release of the Elder beings under their noses. The secret to opening the prison of the Elders was held by the children. Enraged, the mages tried to destroy the creations of the god children, but the mother and father stopped them, throwing them in their own special prisons within the sky to create the red and blue moon.

The years following showed what the Mother and father feared. From the taint of thre mages power, twisted beings birthed from the wombs of the mortals. Mutated grotesque beings with the power of pure chaos, these beings became known as the Eldarspawn, to show how close they were to the primordial chaos of their parental heritage. In grief, Mother birthed a new daughter, one of hope and faith, to show how much she wished for her children to return. In time, new beings arose, Divine birthrights upon children touched by the six, each born with a portion of their power. These god born fought the Eldarspawn, protecting humanity, and arising in death to a level of godhood to help oversee their nations.


Alitan, thanks. I'll use that as a well to help explain the roles of the gods themselves. Same to you Irontruth. Your notes on the reasons pantheons exist will help me a lot, going from Broad to more precise types of gods. Irontruth, your idea of the adventurer being shunned instead of given home is a tale that begets adventurers to have a place to rest.

Indagare, again, even more great ideas. I'll try to get a little more written down and finalize some small aspects before putting it here for more review and ideas.

Keep them coming guys!


Indagare, I like your ideas a lot, Especially the idea of the six holding the keys to unlock the other Elder Gods beyond mother and Father. As for Keeping an Orckin God, I have considered keeping one.

OldManAlexi, I really like your idea of a seventh that represents freedom and hope, and may look into the idea of a young goddess. The original six never had children themselves, at least while gods. The idea I had of what happened to them was that the evil mage stole all power from them, turning them into Mortals, meaning their bloodlines exist in the mortal realm. But trapping they themselves somewhere might be interesting as well. And I really like the idea of the Misborn. I'd need to figure out what the six original gods represented first to decide what the twisted versions look like or represent, but I really like it.

Kelsey, i won't lie and say I know of Wicca. What I know is very little, and the influence was derived from a mother and father god pair that created the universe, with the mother god being more of the god figure than anything else. I have been wanting to look more into it so I might find more influence though. Do you have ideas to share maybe?


OldManAlexi wrote:

It sounds like you have a start on the pantheon. Which Greco-Roman gods correspond to the Parent gods and their children that you mentioned?

Are you going to incorporate the Titans? Ancient evil gods locked away in the depths of Tartarus would be a good replacement for demon lords.

How are you going to deal with Hecate? She is not part of the main twelve gods and goddesses but she is arguably the most powerful goddess in the pantheon. I don't think her Roman equivalent is as powerful but in the Greek version, she has a rather large number of areas of influence. However, I wouldn't remove her completely because at the moment, I can't think of another Greco-Roman god related to magic or nature. Plus, the fact that she is the daughter of one of the nastier Titans could make for an interesting backstory. Actually, that gives a reason for her to be separate from the main pantheon.

Edit: Wait, Gaia would be nature... Can't believe I forgot that.

When I spoke of influence by Greco-roman, I meant by the actual formation of a God lineage or Pedigree. I had not thought of having the Titans being used to replace Demon Lords, and will certainly look into that.

What I had at first was this:

"Mother Goddess, who's womb bears the fruit of life of all things good. (Good, Life/Healing)
Father God, who's seed and hands carry the chaos of living through unto death. (Chaos, Death)

From their womb birthed six gods to watch over their children when they could not. One for the Humans, one for the Elves, one for the Dwarves, one for the Halflings, One for the Gnomes, and one for Orckin. (I may reduce it to five and take Orckin off the list)

But an Power Hungry mage grew too bold. He summoned fourth the children gods, claiming to seek knowledge of the world. Instead, he trapped them, using their power to imbued the powers of a god within him. The Mage lord became a god then, the god of all things death, evil, and destruction.

Out of their misery, Mother Goddess and Father God created not gods from their womb, but from their magic, creating new gods to take the duties of their initial children, but not take their place, with the hope one day their god-children might return."
Obviously it's more of a work in progress than anything else, and I'm still unsure about what to use for the five or six gods. I thought of using Virtues (Not the roman Catholic but other types. Valor, Kindness, etc) as the initial base, and then going from their, but whatever means I used to separate them out before I had not written down.


Norren wrote:

It works fine. 4 The prohibited schools rule still applies but is diminished by how flexible WoP targeting mechanisms are. It gives quite a few more options for the gun than a VERY small list of spells (I think you only get 2~3 gun-usable spells per level, if I recall correctly).

As far as it causing problems, he will have have all the diminished casting problems of being a word caster AND the problems of having 4 schools take up 2 spell slots to prepare.

Spellslinger is a nerf wrapped in flavor that makes you go "ooh, cool!"

Hmm. I will need to look into Words of Power again alongside Spellslinger then. Thank you.


I have a player who's original character died (A witch who grew power hungry after learning the world's ancient magic, aka Words of power) and he is working with me to create a new Arcane caster, but wants to continue using the Words of power system. He's shown great interest in the Spellslinger archetype for a Wizard, but at first I restricted him from using Words of power with Spellslinger due to "old magic versus new Technology" argument. However, I'm wondering if they could still actually work potentially? Has anyone tried or could give reasons why they would/wouldn't work?


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While I do love the Pathfinder pantheon, even before I was a GM or a player I was a Creative Writer, and once before ahad a work in progress of a fantasy pantheon of my own based on a blend of Wicca and Greco-Roman religions. For fun, I wanted to try and make it work as a pantheon for pathfinder games, and was looking for any and all advice people might give, from starting out to the end product. Obviously I know I want to try and make sure all domains are covered, but I wanted to know what other suggestions exist.

For now the only part of the Pantheon I found that still exists is the Parent gods (Mother and Father) and the six initial (now lost) god children. As I get advice I'll try and post WIPs of the pantheon and such.

Thanks in advance
-Border


Talonhawke wrote:

Apply the DR. Thats only my way of handling it but thats what i would do.

We use that rule and the unearthed Arcanca Defense bonus rule for my home games.

You either get armor and have DR or go naked and have a good AC(Including Touch).

Until something else presents itself, I'll continue to do so. I'm more just worried about the detail of how to resolve Firearms fired upon someone within the 20ft range where they become touch attacks. One of my players has suggested skipping the DR of worn armor, while another has suggested dealing damage to the armor itself.


So I've been running a campaign with a party using the variant rules of armor as DR (As well as others, but Armor DR is all I'm focusing on at the moment), and so far everyone has enjoyed the system (Mostly because no one has really had issues of being hit much thanks to the Monk who wears no armor in the first place).

I want to appropriately challenge my players, and in planning things out, I wanted to throw them agaisnt a Pale Stranger from Bestiary 3 with a Shadow Mastiff and Nightmare, perhaps more. But the Pale Stranger's guns function as touch attacks under a normal system. Under the Armor as DR rules (Ultimate Combat Variant rules), nearly all AC becomes touch attack more or less, but it does not say what to do about touch attacks from non-magical sources. Case in point with firearms. Can someone explain to me how that might work out? I may simply be missing the point (I was only recently informed by my "Secretary" (Player who willingly helps me by looking up rules when things seem unbalanced) that we've been running DR wrong for a while anyway when it comes to magic weapons, but I wanted to figure out this rule before I threw them against it.

So Firearms versus DR Variant system armor. Does it completely surpass or does the armor still soak the damage?


These are all interesting ideas. I had not thought of the idea of having a moon actually be a suppressant to Lycanthropes, and will definitely consider this. Perhaps an artificial moon created through Magic just for that purpose.

Lichman, I like your idea of moons affecting different aspects of the lycanthropy itself, and may use and modify it, but I think not for a while. My current group of players is more likely to see something as complex as that as a turn off from the game than embrace it and think it new and original or interesting.

Thanks for the advice so far guys, keep it coming.


Obviously the advice I seek is mostly for werecreatures. If a race is linked to the moon in mythology and gameplay, such as with werewolves and such being linked to the moon for things, what advice would one give for handling it in a situation where a planet has multiple moons? And when all moons are in the sky and full?

I've gotten some advice already, and the prevailing is to link certain creatures to certain moons, and when all moons in the sky, give werecreatures a bonus equal to the effects of a barbarian rage. If a player happens to be a werecreature, a suggestion given is to make the will save really hard or risk going into a frenzy of much higher proportions.

I wanted other suggestions though. Anyone has suggestions? I do plan to eventually run a campaign in this world where risk of lycanthropy contraction is high, dealing with the arrival of all three full moons for my particular world.