Evil Clerics


Rules Questions


Hi all can evil clerics heal othe evil characters with there channel energy abillity and if not why not


Evil clerics can only channel neg.energy.
And negative energy cannot heal living beings,only undeads.


What Gandal said.


I guess the question i'm asking is why cant evil clerics choose to channel posative energy instead of negative engery so they can heal there followers.
I mean there power is granted by gods why can't they choose what type of energy to channel


You should ask who designed the d20 system to start with.Since 3rd ed times, good deities only grant powers related to good alignemts, and the same is true for evil ones (only evil alignments wise).
I always wondered myself why evil clerics can only cast spontaneously inflict wounds spells......it is a total waste of the spontaneous casting.
This way evil cleric can only convert in inflict wounds,so if they want to heal their allies the have to prepare cure spells,using daily slots like clerics from "red box" ed or AD&D had to do.

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Good clerics can only channel neutral positive energy.

Evil clerics can only channel neutral negative energy.

Why?

Fish, crackle, zoot, mangrove. That's why.


I think I figured out the rub:

Evil clerics worship evil deities. Those evil deities have frickin' lasers on their frickin' foreheads, and are frickin' ill-tempered. Ain't no way that frickin' ill-tempered evil frickin' deities are letting a bunch of expendable henchmen tarnish their evil name by spreading the feel-good. BRING THE PAIN, BERK!!

Rawr. :P


The Saltmarsh 6 wrote:

I guess the question i'm asking is why cant evil clerics choose to channel posative energy instead of negative engery so they can heal there followers.

I mean there power is granted by gods why can't they choose what type of energy to channel

Clerics of evil deities don't get to make a choice, because the choice is made for them. Take a look at the evil deities, and you can see why channeling positive energy might be barred in favour of channeling negative energy. Lamashtu's followers love to show off scars. Zon-Kuthon loves pain. Urgathoa loves undead, and her follows strive to become undead. Rovagug's goal is to destroy everything. Norgorber's portfolio includes poison. Channeling negative energy (and dropping spells to spont-cast inflict spells) makes far more sense for these deities. If your character is a true follower of one of these deities, they probably should favour negative channeling for the same reasons their deity would favour it, even if that means not being able to heal their (living) allies.


In a very roundabout way they can. Check out the Undead Subdomain in APG, the Death's Kiss ability

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Mirrel the Marvelous wrote:
In a very roundabout way they can. Check out the Undead Subdomain in APG, the Death's Kiss ability

Yeah, but that doesn't become usable until 4th level, since it lasts rounds equal to half your cleric level (minimum 1) and when you use it, by the time you get your next action to take advantage of it, it just that second faded away, so you actually *can't* use it for the first three levels (unless you happen to have *two* negative energy channeling clerics in your party, and one of them uses it, and the other immediately channels negative energy or uses inflict light wounds to heal the person affected).

Of course, even in that convenient circumstance, with two negative energy channelers in the group, you can only empower one person with the touch, meaning that when the second cleric channels negative energy, the Undead sub-domain cleric is going to take damage, unless he's a dhampir, or remembers to activate the power and then take a move action to get out of channeling range before his buddy channels negative energy to heal the target.

Basically, I wouldn't count on it. Until 4th level, any 1 round / 2 level cleric buff or debuff is going to last just long enough that the cleric himself will never be able to actually take advantage of it, making it a strange choice for a power to become available at 1st level...

I have it on a cleric that's currently 3rd level, and he'd trade it in a cold second for a cat on a string, which could at least be swung around around and used to kill commoners.


The Saltmarsh 6 wrote:

I guess the question i'm asking is why cant evil clerics choose to channel posative energy instead of negative engery so they can heal there followers.

I mean there power is granted by gods why can't they choose what type of energy to channel

Same reason good clerics can't choose to channel negative energy to lay down the smack on their deity's enemies. Why should evil clerics have more versatility than good ones?

If you want to serve an evil deity and channel positive energy, play a neutrally-aligned cleric within one step of your deity's alignment. Even then, you only get to choose positive or negative when you take your first cleric level; you can't switch back and forth based on the circumstances.


Joana wrote:
If you want to serve an evil deity and channel positive energy, play a neutrally-aligned cleric within one step of your deity's alignment. Even then, you only get to choose positive or negative when you take your first cleric level; you can't switch back and forth based on the circumstances.

I don't think this would work; clerics of evil deities must channel negative energy, even of the cleric is neutrally-aligned.

If you want channeling versatility, be a neutral cleric of a neutral deity, and pick up the Versatile Channeler feat.


You're right, now that I go back and re-read the actual rules. Sorry. I've never had an evil cleric in the party, just lots of neutrals. :)

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Set wrote:

Yeah, but that doesn't become usable until 4th level, since it lasts rounds equal to half your cleric level (minimum 1) and when you use it, by the time you get your next action to take advantage of it, it just that second faded away, so you actually *can't* use it for the first three levels...

Basically, I wouldn't count on it. Until 4th level, any 1 round / 2 level cleric buff or debuff is going to last just long enough that the cleric himself will never be able to actually take advantage of it, making it a strange choice for a power to become available at 1st level...

Another Death's Kiss question:

Would this be one of those 'Touch' spells that would allow you to touch up to 6 of your companions in one round?
If so, it might actually be usefull (after 4th level...)


This thread was over a year old.

Banesfinger wrote:

Another Death's Kiss question:

Would this be one of those 'Touch' spells that would allow you to touch up to 6 of your companions in one round?

Death's Kiss (Su): "You can cause a creature to take on some of the traits of the undead with a melee touch attack."

No, you're only granted one melee touch attack per use of the ability.

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