Campaign to save the goblins


Pathfinder Society

5/5 ****

Me - His Mighty Girthness Chief Rendwattle Gutward be no longer loved. Me spies heard Pathfinders no longer want me big heroes of clan.
Me heard Reta Bigbad not needed because head not conform with guideline for play. Head too big for official play.
Me heard Chuffy Lickwound not pretty enough. Him pimples make brake mirrors in noble Lodge in Absalom. Me not care. Absalom far and broken mirror more pretty for Goblin anyhow.
Me heard Poog of Zarongel having slit open Pathfinder VC for making joke about him not like riding. Not Poogs fault - Pathfinder shouldn't have made joke about poor misunderstood goblin.
Me heard Pathfinder not wanting Mogmurch as he blown up pretty Lodge. Me not wanting him either. Pathfinder Lodge having more rooms to blow up as His Mighty Chief - so Mogmurch better stay where he blow up not goblin huts.

Me sad. Me had to send heroes of Licktoads to get remains of Scribbleface. Not much be found. Vorka been hungry and heroes blown up most of ship. But found head and one arm. Enough to perform ritual to get him write you.

Me want be loved again by His Mighty Overchief of Pathfinder Clan.

Sending message cost a lot to Chief Rendwattle Gutward. Now have to burn Scribbleface again and to have feast. Me running out of Bull Slugs and Squealy not feeling well.


I am willing to try and discuss things on your behalf, little green guy. Just keep the torch down and those odd dog things away from me, and we should be able to come to an agreement of some sort...

Grand Lodge 5/5 ****

The fan base here succeeded once to keep Black Waters alive. I thought I open this up here to allow players to show there love for We Be Goblins.

I do understand the reasoning behind the decision and I have a lot of respec for Mike. He is listening to the fan base and he really cares a lot for PFS.

So instead of making arguments for We be Goblins I just wanted to express my love for this little scenario and hope there will be many years to come when new Pathfinders can enjoy a rare break from serious PFS play and enjoy this really nice module together with friends of the society and have a laugh together.

If you agree with that then show your love for the goblins here. Love shown by th fan base is likely more powerful as any arguments I can make here.

If this thread dies quickly then so be it.

In this case - you have been loved while it lasted.

Lantern Lodge

1 person marked this as a favorite.

Please, Please Please let Mogmurch keep blasting up the nasty horses and dogses. The mighty heros of the Licktoads clan are powerful and awesome.

Seriously, it was this module that made me decide to try out the society. I figured any group that could produce something so utterly awesome and fun would have to be worth playing.


2 people marked this as a favorite.

My vote is for We Be Goblins, but I understand if it has to be removed from the sanctioned modules and treated differently (perhaps like a novel/holiday chronicle the first time you play it). It doesn't really fit in with the other modules anyway.

Lantern Lodge 4/5

We all love our goblins.

But even if it does get retired from official PFS sanctioned play, it's still available as a regular PFS Module, with pre-gen goblins, so it can continue to be played indefinitely, and I'm sure will remain a favourite at conventions, gamedays and homegroups, just maybe without crediting the session to a PFS character who wasn't physically there.

The Exchange 5/5

WAIT! DON'T GO! I'VE NEVER PLAYED IT! ARRRGGG!

sorry, just see my chance to play this, something many people have spoken of in glowing terms, slipping away. I want to play it soon - gotta find someone to set it up... time to scramble - gotta go now.

Silver Crusade 3/5

No, No, No, NO!!!!!!!!

Bad Mike! No Biscuit!

I'm sorry this is a ridiculous decision. We Be Goblins is one of the most beloved adventures that Paizo have ever produced. It fits well into a 4 hour slot, it's funny and twisted and is a blast to play. Plus it has our favourite pyromaniac psychos as stars. What's not to love?

Taking it off the approved mod list is an incredibly shortsighted decision. People love this scenario and at every convention I have been to since it was released, it has been run. Why? Because people love it. Also it's a great adventure to attract new players.

Please don't take it away Mike.

Paizo Employee 5/5 Canadian Maplecakes

Stephen White wrote:

We all love our goblins.

But even if it does get retired from official PFS sanctioned play, it's still available as a regular PFS Module, with pre-gen goblins, so it can continue to be played indefinitely, and I'm sure will remain a favourite at conventions, gamedays and homegroups, just maybe without crediting the session to a PFS character who wasn't physically there.

But one of the big benefits with having it linked to Society Play was introducing players with WBG and then handing them off a chronicle once they completed play. It makes them feel like they've accomplished something, or got a 'reward' from play. It also encouraged local PFS players to join in the fun if there weren't enough people to play the mod.

I dunno, maybe it's just me... but it just seems like a step backwards in my eyes.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

@FallofCamelot: I agree. Like I said elsewhere, the Goblins have kind of become the face of Pathfinder. We fell in love with the little pyros in Burnt Offerings, and again in We Be Goblins. Save the goblins!

@Thursty While I dropped out of the public for a while, I *did* run Hollows Last Hope for a group of 8-12 year olds*. They had a blast, and enjoyed that they got to keep their sheets and minis. Heck one even drug her mom back to the comic shop to get a PHB.** It's a good 'gateway drug' for things like FCBD or other small events.***

*

Spoiler:
And Donna. It was funny when the three girls' PCs saved the two boys. 50 year old and 10 year old high fiving and saying "Girl Power!" I'd have had a 6 year old, but couldn't figure out how to work her in. In hindsight letting her play the fox they saved would have been perfect.

**
Spoiler:
Clearly pre-PFRPG days. She also 'won' the set of dice she'd been using.

***
Spoiler:
If I get to run WBG, I hope I have enough goblin minis to give away

The Exchange 5/5

People are acting like there's some sort of Prohibition Era starting and We Be Goblins! is being outlawed. If you want to play it, play it. No one is stopping you.

Silver Crusade 5/5

Doug Miles wrote:
People are acting like there's some sort of Prohibition Era starting and We Be Goblins! is being outlawed. If you want to play it, play it. No one is stopping you.

Did I miss something? The last post on pg. 1 or 2 of the blog was that WBG would be left unaffected.

Grand Lodge 4/5 5/55/5 ***

I'm not sure everyone thoroughly read the Blog thread. While Mike did mention removing WBG from sanctioned play, he was merely illustrating the worst case scenario of adjusting for module play. Part of that worst case was removing WBG because it is an exception to the normal module rules and we want to have a consistent rules-set.

However, based on our interactions with Mike, WBG IS NOT at risk of being decommisioned. There is no need for a "save the goblins" campaign. We all agree that it is a really fun module and, despite some unique guidelines, do not want it to go away.


Actually, Mike is talking about pulling its sanctioning which would cause a lot of Society GMs to stop running it at game stores or during Society slots.

EDIT: Ninja'd ><

Grand Lodge 4/5

We Be Goblins will remain an option for sanctioned play for now. Please note that the rules for running it as a sanctioned module currently are, and will always remain, different from any set of rules we use for sanctioned modules.


Bob Jonquet wrote:

I'm not sure everyone thoroughly read the Blog thread. While Mike did mention removing WBG from sanctioned play, he was merely illustrating the worst case scenario of adjusting for module play. Part of that worst case was removing WBG because it is an exception to the normal module rules and we want to have a consistent rules-set.

However, based on our interactions with Mike, WBG IS NOT at risk of being decommisioned. There is no need for a "save the goblins" campaign. We all agree that it is a really fun module and, despite some unique guidelines, do not want it to go away.

I think it was more than a worse-case scenario. What he was saying is that the easiest way to bring the module rule to more closely match scenario rules (which is what he's trying to do) would have the casualty of We Be Goblins! as a sanctioned module since goblins are not playable races for Society.

He's trying to come up with an agreeable, yet more complex set of rules that will prevent this and offer a few more options. But if they don't work out, his fall-back plan is the simple rules that happen to ax WBGs.

2/5 *

You know what? Sometimes consistency isn't the best solution.

Has WBG been a major problem for anyone because WBG is different? Why are we trying to fix something that isn't broken?

I'm glad WBG is still available, "for now".

Maybe I'm in the minority, but some of these changes make me shake my head. I'm not a change adverse person at all (my job is to implement change), but sorry, these changes are just bad.

Grand Lodge 4/5 5/55/5 ***

Nickademus42 wrote:

What he was saying is that the easiest way to bring the module rule to more closely match scenario rules (which is what he's trying to do) would have the casualty of We Be Goblins! as a sanctioned module since goblins are not playable races for Society.

He's trying to come up with an agreeable, yet more complex set of rules that will prevent this and offer a few more options. But if they don't work out, his fall-back plan is the simple rules that happen to ax WBGs.

We can agree to disagree. Mike has already stated that his post was an emotional reaction to some stressful stimuli and he apologized for it. We Be Goblins is not being eliminated from sanctioned play. Having a single except to the standard rules is not a huge issue, especially since we all agree that it is a really fun module and deserves to remain legal for PFS.

I also disagree that the new rules are "more complex." If anything they are more consistent with the core scenario rules and thereby will be less complex since we wouldn't be supporting two sets of rules simultaneously. Again, the "fall-back" plan was extreme and was retracted later.

Grand Lodge 4/5 5/55/5 ***

Jason S wrote:
these changes are just bad.

I encourage you to post in the blog thread your alternate ideas to the proposal. Negative comments without constructive solutions is not helpful.

5/5 ****

His Mighty Girthness is thanking the Mighty Overchief of Pathfinder Clan

We offer now public punishment of goblin hero who misheard information. We also reserved last bull slugs for Mighty Overchief.

Rendwattle got cookies from CallofCamelot that for Mighty Overchief. Cookies good and plenty. But cookies eaten now as goblin information bad and Rendwattle not know that cookies for Overchief.


Bob Jonquet wrote:
We can agree to disagree.

Can do. I'm trying to read between the lines with limited information. I could be wrong. I could be right. I hope I'm wrong. I'd rather see a special instance for WBGs rather than it getting removed against Mike's will just to make everything uniform.

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