Battle Cleric - Weapon Advice?


Advice


Im a follower of Sarenrae, so I was thinking about the Scimitar with Keen, giving me a 15-20 x2 critical, plus Flame of the Dawn Flower trait giving me an additional 2 points of damage when the crit is a success.

Or what about a Bastard Sword with Keen, 17-20 critical? Granted it needs the exotic weapon feat to use it one handed.

Im playing a level 8 character, Cleric/Holy Vindicator with plate and a shield. My attributes are as follows:
STR 16
Dex 12
CON 14
INT 10
WIS 19
CHA 16

Thoughts?


You're a battle cleric of Sarenrae?

Scimitar it is!

Silver Crusade

Cheapy wrote:

You're a battle cleric of Sarenrae?

Scimitar it is!

Yeah, not all deities focus that much on their favored weapon, or care if their clerics use it, but Sarenrae is definitely one that does. Her followers are all about the scimitars.


Fromper wrote:
Cheapy wrote:

You're a battle cleric of Sarenrae?

Scimitar it is!

Yeah, not all deities focus that much on their favored weapon, or care if their clerics use it, but Sarenrae is definitely one that does. Her followers are all about the scimitars.

I dont think the GM is really going to care one way or another. I would be nice to use their favorite weapon, but I also want something that's going to do some decent damage too.


In the experiences in my group... Base weapon damage doesn't mean diddly in the end. A better critical multiplier is always nice, but with 15-20, thats a 25% chance to critical threat every attack!

Weapon damage not meaning diddly in the end coming from our raging barbarian friend. With power attack, at level 10 with rage and some buffs, his damage is 1d12+24. which means he does double his max base weapon damage at all times on every single roll.

If he were using a weapon that was somehow two handed and only did one point of damage, it would almost be nicer because he could just shout out how many times he hits and just ad up 25's.


Scimitar it is!

Take Glory (Heroism) and Good and massacre everything.

Liberty's Edge

TarkXT wrote:
Scimitar it is!
Given straight cleric, it'll actually be the only martial weapon proficiency he has with his deity.
Quote:
Take Glory (Heroism) and Good and massacre everything.

The Good domain doesn't anything particularly useful (you can really cream evil things at 8th & up, but you should be able to do that already).

Crusader archetype is actually a good choice for Dervish clerics (you take Weapon Focus, Shield Focus [for your buckler] and Improved Weapon Focus as your feats); it's one of the few cleric builds which can credibly go toe-to-toe with a BBEM as if a true tank fighter, and the Heroism domain abilities and spells are so nice that you'll be using them almost exclusively with your extraneous standard actions.


Mike Schneider wrote:
TarkXT wrote:
Scimitar it is!
Given straight cleric, it'll actually be the only martial weapon proficiency he has with his deity.
Quote:
Take Glory (Heroism) and Good and massacre everything.

The Good domain doesn't anything particularly useful (you can really cream evil things at 8th & up, but you should be able to do that already).

Crusader archetype is actually a good choice for Dervish clerics (you take Weapon Focus, Shield Focus [for your buckler] and Improved Weapon Focus as your feats); it's one of the few cleric builds which can credibly go toe-to-toe with a BBEM as if a true tank fighter, and the Heroism domain abilities and spells are so nice that you'll be using them almost exclusively with your extraneous standard actions.

Well sarenrae doesn't offer much else in terms of domains.

Another option one can do is Sun domain. That let's you fry undead really easily since we're already going to be channel focused going into Holy Vindicator. Plus the spell list isn't too bad. You can also go for the smoke domain and get some decent spells as well.


Thanks everyone!

I think Im going to stick with the scimitar, and choose the Glory and Fire domains.

Silver Crusade

Adam Zeliasz wrote:

Thanks everyone!

I think Im going to stick with the scimitar, and choose the Glory and Fire domains.

Check out the Heroism subdomain of the Glory domain in the Advanced Players Guide. It's mostly the same as the Glory domain, but with the Heroism and Greater Heroism spells thrown in, and a much cooler level 8 domain power.


I think if I were trying to do what you are, I'd go with the Heroism subdomain.

For my other domain I would pick this:

Associated Domain: Sun.

Replacement Power: The following granted power replaces the sun’s blessing power of the Sun domain.

Blinding Flash (Su): As a standard action, you can emit a flash of light from your holy symbol or divine focus. The most powerful light emanates out 20 feet from you. Creatures with fewer Hit Dice than your cleric level within this area are blinded for 1d4 rounds unless they succeed at a Fortitude save. All creatures in this area are dazzled for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier

Replacement Domain Spells: 1st—faerie fire, 3rd—daylight.

The effect seems like it would be useful, but you'd have trouble coordinating with your allies. Maybe not something you'd use all the time, but I would try to roll with it.

Sczarni

Scimitar is a great choice. At Level 8, you're almost ready to start taking critical feats. And with that massive crit range, you'll be getting the benefits in spades.

Liberty's Edge

The earliest a cleric can take Critical Focus is 11th level.


Also don't take your first holy vindicator level at your 8th character level, take it at 9th.

Lantern Lodge

Adam Zeliasz wrote:

Im a follower of Sarenrae, so I was thinking about the Scimitar with Keen, giving me a 15-20 x2 critical, plus Flame of the Dawn Flower trait giving me an additional 2 points of damage when the crit is a success.

Or what about a Bastard Sword with Keen, 17-20 critical? Granted it needs the exotic weapon feat to use it one handed.

Im playing a level 8 character, Cleric/Holy Vindicator with plate and a shield. My attributes are as follows:
STR 16
Dex 12
CON 14
INT 10
WIS 19
CHA 16

Thoughts?

!!! You don't have to go with high Str as a Battle Cleric.

There are currently 2 ways in Pathfinder for a Cleric to use his Wisdom in place of Str when Attacking! One of the methods even allows damage to be replaced!

Method 1) Feats, Channel Smite(CRB) and Guided Hand(UC).
http://www.d20pfsrd.com/feats/general-feats/-guided-hand
The key here is the feat Guided Hand that requires Channel Smite to obtain.

Guided Hand - Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.

This allows you to focus on a high Wis to attack. Damage is still key off Str, but you can overcome this with spells like Bull's Strength and Magic Weapon and Divine Favor.

Method 2) Guided Weapon Property from Pathfinder 10: A History of Ashes.
http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapons-non-core/we apon-property---guided
-----------------------------------
Guided Weapon
Source: Pathfinder 10.

Aura moderate evocation; CL 7th; Slot weapon quality; Price +1 bonus.
Description

A weapon with the guided property allows its wielder to use his instinct when striking blows with it. Attacks from a guided weapon generally don’t strike hard, but they strike at precisely the right moment to maximize damage if in the hands of a particularly wise wielder. A character who attacks with a guided weapon modifies his attack rolls and weapon damage rolls with his Wisdom modifier, not his Strength modifier.

This modifier to damage is not adjusted for two-handed weapons or off-hand weapons—it always remains equal to the wielder’s Wisdom modifier. A guided weapon may be wielded as a normal weapon, using Strength to modify attack and damage rolls, but this goes against the weapon’s nature and imparts a –2 penalty on all attack rolls made in this manner.

Construction Requirements: Craft Magic Arms and Armor, spiritual weapon.
-----------------------------------

If your DM allows you to use any Official Pathfinder source as a resource, you can ask him/her if this weapon property is allowed.
The Guided Weapon property can be place on any weapon, giving you greater flexibility and does not cost you 2 feats to get.

As an added Plus, the guided weapon property allows damage to be replaced by Wisdom too!


Secane wrote:
Adam Zeliasz wrote:

Im a follower of Sarenrae, so I was thinking about the Scimitar with Keen, giving me a 15-20 x2 critical, plus Flame of the Dawn Flower trait giving me an additional 2 points of damage when the crit is a success.

Or what about a Bastard Sword with Keen, 17-20 critical? Granted it needs the exotic weapon feat to use it one handed.

Im playing a level 8 character, Cleric/Holy Vindicator with plate and a shield. My attributes are as follows:
STR 16
Dex 12
CON 14
INT 10
WIS 19
CHA 16

Thoughts?

!!! You don't have to go with high Str as a Battle Cleric.

There are currently 2 ways in Pathfinder for a Cleric to use his Wisdom in place of Str when Attacking! One of the methods even allows damage to be replaced!

Method 1) Feats, Channel Smite(CRB) and Guided Hand(UC).
http://www.d20pfsrd.com/feats/general-feats/-guided-hand
The key here is the feat Guided Hand that requires Channel Smite to obtain.

Guided Hand - Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.

This allows you to focus on a high Wis to attack. Damage is still key off Str, but you can overcome this with spells like Bull's Strength and Magic Weapon and Divine Favor.

Method 2) Guided Weapon Property from Pathfinder 10: A History of Ashes.
http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapons-non-core/we apon-property---guided
-----------------------------------
Guided Weapon
Source: Pathfinder 10.

Aura moderate evocation; CL 7th; Slot weapon quality; Price +1 bonus.
Description

A weapon with the guided property allows its wielder to use his instinct when striking blows with it. Attacks from a guided weapon generally don’t strike hard, but they strike at precisely the right moment to maximize damage if in the hands of a particularly wise wielder. A character who attacks with a guided weapon modifies his attack rolls and weapon damage rolls with his Wisdom modifier, not his Strength...

Awesome suggestions! I'm definitely diggin Guided Weapon!! Now I have to run it by the GM...

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Battle Cleric - Weapon Advice? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice