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Recently, I’ve been playing a witch for PFS and have come across a frequent problem: although I know what my hexes do, my GMs do not. So every game I have to pull out my book, flip to the page, let them read it, etc, whenever I use a hex. And inevitably, they want to check it again later, so the process must be repeated. I’m used to having to do such things for spells, or infrequently picked feats/used class abilities, but for hexes I wanted to be lazy.
Then last Sunday, while playing with my set of condition cards, I realized how useful it would be to have hex cards that I could hand to GMs or other players when they had questions.
The end result is something similar to spell cards (although more stylish IMO)
Evil Eye
Misfortune
Slumber
I downloaded Magic Set Editor, a lightweight program that lets you make custom Magic: the Gathering cards, and entered the hex name at the top, description at the bottom, and a picture that represented the ability.
I resized them to 3.5x2.5 inches when printing in CS5, and placed them into plastic sleeves with actual Magic cards behind them for stability. Now, next time I play, when I drop a hex on someone, I’ll hand the GM a card as well.

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I'm not sure if Hexes are the same as Spells for a witch, but if they are, you may be interested in my template for spell cards, which are similar to what you've made; they work in MSE and they're bigger, to hold all the spell info... the thread I made for that is here.
Similar-ish, except hexes are spell-like abilities that can be used at will. And there's only a handful of them compared to spells. I may use your template for spells for my witch's spells though ;) Thanks!