AM BARBARIAN Build


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Oterisk wrote:

Step by step guide to killing AM BARBARIAN

1. Be a 20th level Alchemist with the Greater Alchemical Simulacrum, Doppleganger Simulacrum, Explosive Bomb, Tanglefoot bomb and philosopher's stone discoveries. Alternate Energy Type Discoveries are good too.

2. Be minding your own business when AM BARBARIAN mistakes you for a casty and kills you.

3. Thank your lucky stars you were using a Doppleganger Simulacrum at the time, and plot revenge

4. Wait a 1 year or so, you don't want to rush this. Make 12 Philosopher's stones minus expenses garners you around 500,000 gold.

5. Make about 40 10th level copies of yourself using Greater Alchemical Simulacrum. You want to make sure that AM BARBARIAN knows who killed him.

6. Buy or make 40 Eyes of the Eagle, Boots of Speed, and Capes of the Mountebank, Masterwork Crossbows and 120 or so doses of Purple worm poison

7. Scry on the man of questionable heritage and or patronage using your shiny new crystal ball to find out where he is.

8. Use Delayed Consumption to give all your copies True Strike as an Immediate Action. With a duration of 20 days, this should be easy enough.

9. Scry, Pre-Buff and Swarm. (Bomber's eye, Reduce Person, Heroism, Cat's Grace, Mutagen (dex), Maybe Admixture for fun)

10. Surprise round/Movement round: 40 Readied poisoned true strike Tanglefoot Bomb crossbow bolts fire at AM BARBARIAN. Due to no stat block, I am going to assume that 12 hit. This forces a +40 fort save, which shouldn't be impossible for the guy, but needing 2 consecutive saves and not getting his superstition bonus due to the fact that it is mundane makes it rough. Also needs to not roll a 1 in twelve rolls of the d20, or be entangled and unable to charge. If Barbarian gets lucky with rolls or wins initiative, assume 1-5 dead simulacrum.

11. Have Simulacrum out of poison haste-full attack bomb. Repeat as desired. Switch energy type if there is a lack of success. Assume loss of 3 to 5 simulacrum per round.

12. If Barbarian dies,...

BARBARIAN NEVER DIE. EXCEPT ONE TIME IN END OF NEW VEGAS. STUPID GAME.

MORE IMPORTANTLY, BARBARIAN QUESTION HOW AM SCRYING ON BARBARIAN SUCCESSFULLY WITH SAVE DC OF CRYSTAL BALL? EVEN NOT RAGING, BARBARIAN MAKE THAT SAVE ON NATURAL 1.


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stringburka wrote:
He doesn't have a dire bat. He has a synthesist that the barbarian THINKS is a bat.

And in this, I have discovered how Casty survives AM BARBARIAN:

make him think you are a batty bat.


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AM BARBARIAN wrote:

CLEARLY, IF GOD AM ARISING WHEN STARS ARE RIGHT, PROPER ANSWER AM TO SUNDER STARS.

BARBARIAN BE RIGHT BACK.

The Barbarian you are calling is currently away PIERCING THE HEAVENS. Please leave a message after the *sunder*


ecw1701 wrote:
stringburka wrote:
He doesn't have a dire bat. He has a synthesist that the barbarian THINKS is a bat.

And in this, I have discovered how Casty survives AM BARBARIAN:

make him think you are a batty bat.

Or become a master sandwhich maker. This has been doen before.

Mezzius Sandwhichificus is the lord archmage purely for his culimary skills.

And they laughed!

Laughed!

Well look who's laughing now as he stands among his piles of ham on rye!

AAAAHAHAHAHAHAHAHAHAHAHAHAHA!


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thepuregamer wrote:

He can follow the barbarian around always perfectly concealed and he can prep as much as he wants. Barbarians have really s*+$ty ac(I would know his ac if he had a build but alas no build yet). Casters can pump out a bunch of minions that are just summons who can tag his ac(once again I cannot completely confirm this because he has no build which makes it easy for him to claim invincibility).

Other important point. How is AM BARBARIAN, a notorious casty killer getting anyone to cast permanent arcane sight on him or PaO or any other spell for that matter. I am guessing its with threats.

HRM. SOUND SUSPICIOUSLY LIKE CASTY. NOT SEEING BUILD FOR BEATS-EVERYTHING CASTY ANYWHERE EITHER. HIM WHO AM ASKING FOR BUILD AM ALREADY SO UNCERTAIN IN POSITION THAT AM NEEDING TO SEE CHARACTER SHEET FOR NITPICK. CASTY LACK CONVICTION. NOTE BARBARIAN NOT ONCE ASKED CASTY FOR BUILD, AND AM MERELY PUTTING UP WITH BUNCH OF CASTY ALWAYS WHO AM GOING 'BUT AM DOING THIS! WHILE ALSO AM DOING THIS! WHILE ALSO AM DOING THIS! AND HAVING ALL STUFF ALWAYS!' BARBARIAN HAVE CONVICTION, AM 1,000,000% CERTAIN BARBARIAN AM WINNER. BARBARIAN AM ALWAYS WINNER. AM TRUST BARBARIAN FORCE, AM HEAD FOR GARDEN OF MADNESS, AM SUNDER ALL THE FLOWERS.

BARBARIAN NOT LACK CONVICTION. BARBARIAN ALSO POINT OUT CASTY AM VERY ASTUTE (FINALLY). PROBABLY FINAL GEAR OUT AM GOING TO NOT HAVE BEST AC, SINCE FINAL BUILD ONLY REALLY NEED CARE ABOUT TOUCH AC.

BARBARIAN PROBABLY END UP RELYING ON DRILL THAT AM PIERCE HEAVENS PLUS RIDICULOUS FIRST STRIKE CAPABILITY. THAT, BARBARIAN FIND, AM MORE THAN ENOUGH.


Don't consider leadership in a build, this is a feat for roleplay, not for pvp or dungeon grinding. If the barb use leadership to have a mount the wizard can use it to have a bodyguard (unarmed fighter 18) that can beat almost every melee character even if it don't act first (based on crane style feats).

Also, when you make a build think about this: I want a build for a RPG or a MMORPG? If you choose the second, close this forum and buy WOW, GW, War Hammer online, etc. IF you want to play PF, you should think that you will play in a party. If you have a barb damage dealer you will need some caster to help him, or he would not even FIND the caster. For example, the am barbarian build can't spot the famous wizard with invisible ring and mind blank (if this wizard is not VERY stupid).
If is the caster the one who kills monsters, maybe a protector build is better.
If you want to play in arena... maybe PF is not the best choice.

So, there's nothing to discuss about the best 1vs1 build (it's just a joke, no meaning in "real" game), or if AM build can kill every caster (btw, can't). We can't talk about this if equip, situations and setting are not specified. What's the magic availability? Equipment? Spells? The way as GM rules the game make a great difference. In some setting caster are stronger, in other they sucks. Better a "uses at day" class or someone like fighter and rogue? My character is alone, or during 20 level I created a guild? Etc...


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AlecStorm wrote:

Don't consider leadership in a build, this is a feat for roleplay, not for pvp or dungeon grinding. If the barb use leadership to have a mount the wizard can use it to have a bodyguard (unarmed fighter 18) that can beat almost every melee character even if it don't act first (based on crane style feats).

Also, when you make a build think about this: I want a build for a RPG or a MMORPG? If you choose the second, close this forum and buy WOW, GW, War Hammer online, etc. IF you want to play PF, you should think that you will play in a party. If you have a barb damage dealer you will need some caster to help him, or he would not even FIND the caster. For example, the am barbarian build can't spot the famous wizard with invisible ring and mind blank (if this wizard is not VERY stupid).
If is the caster the one who kills monsters, maybe a protector build is better.
If you want to play in arena... maybe PF is not the best choice.

So, there's nothing to discuss about the best 1vs1 build (it's just a joke, no meaning in "real" game), or if AM build can kill every caster (btw, can't). We can't talk about this if equip, situations and setting are not specified. What's the magic availability? Equipment? Spells? The way as GM rules the game make a great difference. In some setting caster are stronger, in other they sucks. Better a "uses at day" class or someone like fighter and rogue? My character is alone, or during 20 level I created a guild? Etc...

Of course AM can't kill every casty. He's riding one. Duh.


Trinam wrote:
If scrying didn't have a target, why does it allow a will save for the person you're scrying on?

Good question. Maybe they should have written the spell with a target. This doesn't negate the point, simply highlights a poorly written spell, similar to how Sympathy has a close range and targets an object, then that object sends out infinite emanations that cause all creatures of a specified type in existence to want to touch it. Also similar to some of those loopholes people find in anti-magic field.

Quote:
Going down the line the answers are: Yes, It's a free action to go in or out so probably, and the books are unclear and technically a 'round' didn't get gone through so it's up to the GM whether or not it does but I'm guessing 'yes.'

So unless exhausted/fatigued, AM can spell sunder four times with an unhasted full attack were he to be under the impression there were four spells worth sundering?


Morbios wrote:
On second thought, after Oterisk's 3327-reminiscent strategy, I'm going to hazard coming out of my hole and donning my pointy hat again. Fairly sure I'm below AM BARBARIAN's threat radar. For now.

RAGELANCEPAUSE

CASTY KNOW WHICH WAY IT AM TO HIGHWAY 347? BARBARIAN THINK MISSED TURNOFF SEVERAL MILES BACK.

IT APPEARS AS A 7TH LEVEL DIVINATION WIZARD, BARBARIAN AM MINIMALLY INTERESTED IN SMASH. AM NOT MANY SHINYS IN IT FOR EFFORT.


drumlord wrote:
So unless exhausted/fatigued, AM can spell sunder four times with an unhasted full attack were he to be under the impression there were four spells worth sundering?

Your GM may try to cram it under the 'only a certain number of free actions can apply in a round' clause, but per RAW he can not only do that, but can Strength Surge each one to boot.

Shadow Lodge

Trinam wrote:
Of course AM can't kill every casty. He's riding one. Duh.

I just figure that AM is going to kill Batty Bat last.


Gwyrdallan wrote:
Build: any caster of any race that doesn't intend on being on the surface. I really like the AM build for how lovely the mechanics can work out, but it requires a LOT of open space around said wizard to be effective. I'll try my hand at theorycrafting a Caster for this once a build for AM gets put up. I refuse to believe that any build is invincible, Although this build is rather close to it. I have a feeling that shaping the battlefield would be the way to go.

Thank, GOD. Someone finally mentioned taking AM on indoors. I have been waiting FOREVER for someone to mention 'indoors/bottom of cave/tower/etc.'

Here is my stated tactic:

'If AM absolutely needs to kill something in some kind of indoor structure, he will use Profession (Engineer) to determine how to implode the building through sundering vital support structures, then do that.'

What's the damage from a falling building/cave/etc, again?


Kthulhu wrote:
Trinam wrote:
Of course AM can't kill every casty. He's riding one. Duh.
I just figure that AM is going to kill Batty Bat last.

WHAT? NO WAY. BARBARIAN AND BATTY BAT AM CHILL. BARBARIAN AM GOING BACK TO SMACK DRUID WHO SAY HE AM AWAKENING BATTY BAT. BARBARIAN STILL COOL WITH MOST DRUIDS, BUT APPARENTLY THAT ONE AM LYING TO BARBARIAN.

BARBARIAN NOT FAN OF LIARS.


PLZ, stop with this caster / non caster. I posted to clarify a point: PF is not meant to play 1vs1, classes are not balanced for this. The AM build is a good build, but don't try to use it in a way that force rules. Try to enjoy your game and if some class is too strong for your gamestyle change it.


Trinam wrote:
Your GM may try to cram it under the 'only a certain number of free actions can apply in a round' clause, but per RAW he can not only do that, but can Strength Surge each one to boot.

But we are ignoring GM decisions for these purposes, so it not matter. I typically let my players have unlimited free actions, but I cut short talking that turns into conversation. 2-3 sentences and I say to wrap it up. Starting a rage 5 times in 1 round? Dubious, but for sake of argument I say we let AM do it.

Quote:
Thank, GOD. Someone finally mentioned taking AM on indoors.

Changing the environment changes everything. It could potentially open up the ability for a caster to get a few rounds of prep spells outside of last-all-day ones. Therefore the only reason one would propose a different environment would be to get an advantage. I think it's best to assume the default situation where AM and casty happen to be on opposing sides of an incredibly large field walking or flying directly at each other before they can see each other and for some strange reason that doesn't matter both immediately want to murder the other.

If you bring it inside, why not inside the casty's stronghold? Why not in a graveyard full of level draining undead dedicated to the casty?


AlecStorm wrote:

PLZ, stop with this caster / non caster. I posted to clarify a point: PF is not meant to play 1vs1, classes are not balanced for this. The AM build is a good build, but don't try to use it in a way that force rules. Try to enjoy your game and if some class is too strong for your gamestyle change it.

Well yeah. AM is definitely an allcaps build, and the one thing I always say about any allcaps build (AM and AMY being the two on the boards at the moment in example) is to AVOID DOING THEM IN ACTUAL PLAY.

Dear lord, who would want to play something that trivializes the entire game? It'd be awesome once or twice, but then what would you do?


Trinam wrote:
Gwyrdallan wrote:
Build: any caster of any race that doesn't intend on being on the surface. I really like the AM build for how lovely the mechanics can work out, but it requires a LOT of open space around said wizard to be effective. I'll try my hand at theorycrafting a Caster for this once a build for AM gets put up. I refuse to believe that any build is invincible, Although this build is rather close to it. I have a feeling that shaping the battlefield would be the way to go.

Thank, GOD. Someone finally mentioned taking AM on indoors. I have been waiting FOREVER for someone to mention 'indoors/bottom of cave/tower/etc.'

Here is my stated tactic:

'If AM absolutely needs to kill something in some kind of indoor structure, he will use Profession (Engineer) to determine how to implode the building through sundering vital support structures, then do that.'

What's the damage from a falling building/cave/etc, again?

I did it. I talked about situation, setting, equip.

Am build is fine, works well and I like it (I would not play it, but I like it). Ppl should learn that every build choice is about specialization against eclecticism, you can't have all of both. If some class can do everything better than any other, is a bug and you should erase it :)

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

TarkXT wrote:
ShadowcatX wrote:
I'm sure Jason meant no offense, there are a lot of people throwing out ideas here and its easy to get one confused with another.
That's the feeling I'm getting there are tons of people trying to get a shot in and people quoting and adding to those people etc. etc.

It's the sort of thing that happens when you're up past midnight and slightly hopped up on anti-cold goofballs and lose track of who said what and it all starts burbling out stream of consciousness style. Apologies to any and all - it ended up being kind of an omnibus rather than a point-by-point, person-by-person thing. No malice intended, and imputations of idiocy recanted... :)

Jason

P.S. On the scrying issue, +1 to the "if it doesn't have a target, who is making the saving throw?" camp. Clairaudience/clairvoyance, arcane eye, and prying eyes make remote sensors that appear in a place and/or wander around looking at stuff. They don't affect creatures and don't allow saves or SR.

Scrying targets a creature, and the spell description stipulates that creature as "the subject" of the spell. It allows SR *and* a save. It's clearly affecting a specific designated creature

Now, whether you think divinations are harmful enough in the sense of the "invulnerability" word in the time stop description, well you can take it that way if you like. To me, the fact that it allows a save and does not say (harmless) next to it is statement enough that a creature is assumed to NOT want to have it affect them as a default. An invasion of privacy is not directly physically harmful, but it's my opinion that you (whomever that poster wsa, not TarkXT) are reading too narrow a meaning (physical harm) into a flavor text word (invulnerable). If that interpretation were true, could you not also cure people, cast dispel magic on them, or do other things that were not directly injurious during a time stop because you are not harming them?

Just thinking out loud...


Clearly from the posts, the barbarian has an intelligence as a dump stat, and thus has 1 skill point per level ;)

However, the barbarian has conceeded the fight already since he just posts nonsense without actually using/explaining the the rules used in proper english or having the build.

It just seems that the build is constantly fluxuating depending on which type of caster he needs to kill in which situation. Posting that he only fails anything on a 1 without saying the bonus or how he got to that bonus.

Afterall, I'm not sure how the barbarian can survive two disintegrates in one turn with a 95 save DC and that only miss on a 1. (And since there is no target for the spell, spell turning doesn't work).


AlecStorm wrote:
PLZ, stop with this caster / non caster. I posted to clarify a point: PF is not meant to play 1vs1, classes are not balanced for this. The AM build is a good build, but don't try to use it in a way that force rules. Try to enjoy your game and if some class is too strong for your gamestyle change it.

This seems like another concession of defeat.

"if some class is too strong for your gamestyle change it." is how AM BARBARIAN came into being in the first place.


drumlord wrote:
Trinam wrote:
Your GM may try to cram it under the 'only a certain number of free actions can apply in a round' clause, but per RAW he can not only do that, but can Strength Surge each one to boot.
But we are ignoring GM decisions for these purposes, so it not matter. I typically let my players have unlimited free actions, but I cut short talking that turns into conversation. 2-3 sentences and I say to wrap it up. Starting a rage 5 times in 1 round? Dubious, but for sake of argument I say we let AM do it.

With this one, the question does become one of 'How often can you enter a state of martial trance and leave it within 6 seconds.' ...Honestly, having never entered one before in my life, I don't know... but while I assume GMs will make their own rulings, for the sake of BECAUSE RAW I assume he can start rages infinity times in a round. Because it'd be stupid otherwise, I also assume it DOES use rage rounds if he starts/stops in the same round.


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AlecStorm wrote:

PLZ, stop with this caster / non caster. I posted to clarify a point: PF is not meant to play 1vs1, classes are not balanced for this. The AM build is a good build, but don't try to use it in a way that force rules. Try to enjoy your game and if some class is too strong for your gamestyle change it.

"Hearing the voice of dissent from the dark void of its nest a thousand ineffable larvae scatter from its baleful form as tendrils sneak between the pages of reality and snatch the tiny voices soul into it. Once inside the nest of nightmares the soul is then stretched and twisted in agonizing torment a thousand times merely from viewing one tenth of the dark magnificence that is the Caster-Martial Disaprity God. When the voice has been reduced into a gibbering form unfit for even the truth of existence the fell god stretches it around a glob of gelatinous eggs from which a thousand tiny apocalypses will burst from and render all innocence shattered."


Skyth wrote:


However, the barbarian has conceeded the fight already since he just posts nonsense without actually using/explaining the the rules used in proper english or having the build.

If you think he conceded the fight, then move along, there is nothing to see here.


Skyth wrote:

Clearly from the posts, the barbarian has an intelligence as a dump stat, and thus has 1 skill point per level ;)

However, the barbarian has conceeded the fight already since he just posts nonsense without actually using/explaining the the rules used in proper english or having the build.

It just seems that the build is constantly fluxuating depending on which type of caster he needs to kill in which situation. Posting that he only fails anything on a 1 without saying the bonus or how he got to that bonus.

Afterall, I'm not sure how the barbarian can survive two disintegrates in one turn with a 95 save DC and that only miss on a 1. (And since there is no target for the spell, spell turning doesn't work).

IF CASTY REALLY WANT DELUDE SELF INTO THINKING CASTY AM BETTER CLASS, THAT AM FINE.

BARBARIAN QUESTION HOW EXACTLY CASTY OVERCOMES SAVE OF +32 (AND THAT AM WORST SAVE, LOW-END ESTIMATE) WITH REROLL WITH ANY KIND OF RELIABILITY. AM UMPOSSIBLE. DCS HIGH END MAX AT 40. AND NOT GIVE BARBARIAN ANY GUFF ABOUT 'WELL AM CARRYING GREATER PERSISTENT ROD.' AM LOAD OF POO. AM ALWAYS CARRYING ROD OF QUICKEN, IF CARRYING TWO RODS, CASTY AM NOT ABLE TO ACTUALLY CAST. UNLESS AM ALSO CARRYING ROD OF STILL, BUT THAT AM NOT EVEN EXIST.

BARBARIAN ALSO INSULTED BY SILLY CASTY. EVEN IF FULLY DUMPING INT, BARBARIAN GET 2 SKILL POINTS PER LEVEL MINIMUM. ALSO ASSUMING BARBARIAN AM LOSER BECAUSE BARBARIAN TALK LIKE BARBARIAN?

CASTY AM CAUGHT IN OWN PRIDE-CAUSY SPELL. BARBARIAN DID NOT EVEN THINK COULD SELF-TARGET WITH THAT. BARBARIAN SUNDER CASTY GRAMMAR, SPEAK REAL SENSE.


ecw1701 wrote:
AlecStorm wrote:
PLZ, stop with this caster / non caster. I posted to clarify a point: PF is not meant to play 1vs1, classes are not balanced for this. The AM build is a good build, but don't try to use it in a way that force rules. Try to enjoy your game and if some class is too strong for your gamestyle change it.

This seems like another concession of defeat.

"if some class is too strong for your gamestyle change it." is how AM BARBARIAN came into being in the first place.

He's not here to argue, ecw, let's not drag him into this.


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AlecStorm wrote:

I did it. I talked about situation, setting, equip.

Am build is fine, works well and I like it (I would not play it, but I like it). Ppl should learn that every build choice is about specialization against eclecticism, you can't have all of both. If some class can do everything better than any other, is a bug and you should erase it :)

Ach! Stop it with your talking sense, man. We're playing CASTYS VERSUS BARBARIAN over here.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Skyth wrote:

Clearly from the posts, the barbarian has an intelligence as a dump stat, and thus has 1 skill point per level ;)

However, the barbarian has conceeded the fight already since he just posts nonsense without actually using/explaining the the rules used in proper english or having the build.

The relevant feats, class abilities, base point buy, and a handful of relevant equipment (not even ALL equipment) are listed in the 1300+ post C-MD thread. I'm not going digging for them, but they're there if you wanna look.

As to your other point, AM BARBARIAN AM SMASH GRAMMAR!!! :)

Skyth wrote:
It just seems that the build is constantly fluxuating depending on which type of caster he needs to kill in which situation. Posting that he only fails anything on a 1 without saying the bonus or how he got to that bonus.

See above. Also, the general point that developed throughout the whole AM BARBARIAN conversation was that AM actually only EVER used one set of rage powers, feats, abilities, and the only thing that really ever changed was the type of mount.

By comparison, casters thrown against him have always been loaded up with what they believed were specific and perfect countermeasures for exactly one powered-up lone opponent. There are some general-use tactics that any wizard would likely have (like the standard constant invisibility/mind blank/overland flight assumption), but in general it has been a cavalcade of single-foe specialty tactics, most of which have been proven not to work, followed by "well then, I'd do THIS instead," except before that CASTY would have the chance to move on to tactic #2 or #3 if the first one or two failed, the CASTY would be dead. Time for next CASTY to try... :)

That's the trick: A conga-line of wizards could eventually hit upon the right tactic or learn from their first mistakes and eventually the numbers will go against AM and he'll go down. In the meanwhile, a number of wizards end up being the victims of fatal experiments in PIERCING THE SKY when assumed auto-win tactics don't.

That's another part of why that other thread grew so long: A lot of tactics that were assumed auto-wins that people casually threw out turned out not to work at all if the rules were followed.

CASTY can win against AM BARBARIAN, sure. But AM BARBARIAN can win a surprising amount against CASTY.

Skyth wrote:
Afterall, I'm not sure how the barbarian can survive two disintegrates in one turn with a 95 save DC and that only miss on a 1. (And since there is no target for the spell, spell turning doesn't work).

?

I assume this paragraph is meant as a tongue-in-cheek joke rejoinder, but even accepting it at face value, AM probably has more than the average 280 hp that the two 20th-level disintegrates deal. :)


Trinam wrote:
AlecStorm wrote:

PLZ, stop with this caster / non caster. I posted to clarify a point: PF is not meant to play 1vs1, classes are not balanced for this. The AM build is a good build, but don't try to use it in a way that force rules. Try to enjoy your game and if some class is too strong for your gamestyle change it.

Well yeah. AM is definitely an allcaps build, and the one thing I always say about any allcaps build (AM and AMY being the two on the boards at the moment in example) is to AVOID DOING THEM IN ACTUAL PLAY.

Dear lord, who would want to play something that trivializes the entire game? It'd be awesome once or twice, but then what would you do?

For this there is roleplay. If you are an adventure that is 20th level, that can beat everything (assuming this, there's no build that can), just hit when he sleeps. Or something. Stealth go for the win. If you play epic levels before reaching epic levels, ehy, there's something that don't work. PF is a complex game, it's obvious that a smart player can spot the bug in the rules, serious people fix this... children try to catch all pokemons ;)

When I played 3.5 I changed a lot of rules (I founded some of this change in PF), and I changed in PF what don't work with my game style (or with logic ^_^). Not a problem. This is a great game, but none can be perfect for all of us.

Some example:

Weapon finesse is no more. Just use dex for finesse weapons.

Weapon specialization is no more: add +2 dmg for weapon in wich fighters have weapon focus when they reach 4th level, do the same at 12th if they have greater weapon focus. 4 feats to have +2/+4 dmg with one type of weapon? Too much.

No rage cycle: "once a rage powers" are "once per encounter".

No stuffs like mind blank + invisibility.

No leadership for everyone, use it if roleplay is done well (this is more or less a "mount feats", so fix the mount problem, instead of creating another one).

Use original rules for trip weapons (clear, balanced).

Don't ruin the life of a witch if familiar dies ;)

Guns cost half the price listed and you don't need a feat to craft.
Consider to change the armor penetration rule, maybe in this way: every firearm has a armor penetration power, let's say (max dice dmg -2 or -4), that decreas by the penalty for range.


Jason Nelson wrote:
I assume this paragraph is meant as a tongue-in-cheek joke rejoinder, but even accepting it at face value, AM probably has more than the average 280 hp that the two 20th-level disintegrates deal. :)

While raging we're looking at ~387. Outside of raging it's ~287. You nailed it.


Jason Nelson wrote:
(whomever that poster wsa, not TarkXT)

It was me, *cackle*

I see your scrying interpretation and I do get it. But it's clear to me either time stop or scrying (or both) is imprecise. As I said, many rules suffer from this. For example, AM using his mount's perception to allow him to "see" something so he can charge it from 680 ft. away. This is clearly not how charging is meant to work, engineering degree or not.

But for sake of argument, the whooooole original idea with scrying was simply to place a summoned creature where you were and see that creature get killed. You know your spidey sense tingled and didn't know why so used this trick to find out. Then you could bide your time and find way to kill your pursuer at your leisure. But you could certainly use clairaudience/clairvoyance to achieve the same effect; you just would have to be at your long range (1200 ft.) instead of the other side of the planet.

p.s. no need to argue against this strategy as it's not how I would play against AM, was just an earlier thought from yesterday. in fact, my thinking now is that the best strategy against AM is to let him see you and charge at you.


drumlord wrote:
Jason Nelson wrote:
(whomever that poster wsa, not TarkXT)

It was me, *cackle*

I see your scrying interpretation and I do get it. But it's clear to me either time stop or scrying (or both) is imprecise. As I said, many rules suffer from this. For example, AM using his mount's perception to allow him to "see" something so he can charge it from 680 ft. away. This is clearly not how charging is meant to work, engineering degree or not.

But for sake of argument, the whooooole original idea with scrying was simply to place a summoned creature where you were and see that creature get killed. You know your spidey sense tingled and didn't know why so used this trick to find out. Then you could bide your time and find way to kill your pursuer at your leisure. But you could certainly use clairaudience/clairvoyance to achieve the same effect; you just would have to be at your long range (1200 ft.) instead of the other side of the planet.

p.s. no need to argue against this strategy as it's not how I would play against AM, was just an earlier thought from yesterday

Not arguing, per say, but this idea requires AM to charge in on something that just started standing there when what he thought was a casty suddenly vanishes. I guess what I'm trying to ask is...

Does your summoned creature look like a casty?


ecw1701 wrote:
AlecStorm wrote:
PLZ, stop with this caster / non caster. I posted to clarify a point: PF is not meant to play 1vs1, classes are not balanced for this. The AM build is a good build, but don't try to use it in a way that force rules. Try to enjoy your game and if some class is too strong for your gamestyle change it.

This seems like another concession of defeat.

"if some class is too strong for your gamestyle change it." is how AM BARBARIAN came into being in the first place.

This is just common sense, but is your game, not mine, so do what you want. I have no problem with AM build, is not overpowered (rage cycle is overpowered, is a bug).

First, a 20th level build is different from a build that can survive for 20 levels :)
Second, with all this thread martial vs caster, none considered that a warrior can take this build down with ease, so why you GM should put in such a difficult situation?
Third, all anti magic powers of the barb can be activated only when he starts rage (obviously) so he will fail the saving throw in a surprise round.
Then, if you give your players too many magic items (don't bother about equipment / level chart) you will no more be able to handle the game. So, this ridicolous spells DC, ring of spell turning in each hand... this bring to a critical failure (for the GM and all the game).


Trinam wrote:
Does your summoned creature look like a casty?

I will answer your question with another question. If casty that looks like casty shapechanges into something that doesn't look like a casty would AM leave him alone?


drumlord wrote:
Trinam wrote:
Does your summoned creature look like a casty?
I will answer your question with another question. If casty that looks like casty shapechanges into something that doesn't look like a casty would AM leave him alone?

I will answer your question-answer with yet another answer-question.

Does the shapechanged casty look like something possible to shapechange into using PaO? (I.E, not an outsider?)


See, this is how caster wins...Sees barbarian, barbarian doesn't see him (Already established). Goes home, gets his income for the day (Around 900,000 gp each day per RAW), sicks 4 solars (Not summoned, so not dispellable) on the Chaotic Evil barbarian that is killing every mage he encounters randomly. Rinse, repeat and repeat 12 hours later.

Eventually the barbarian will go down. Might take a couple days, but it would happen eventually :)


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Skyth wrote:

See, this is how caster wins...Sees barbarian, barbarian doesn't see him (Already established). Goes home, gets his income for the day (Around 900,000 gp each day per RAW), sicks 4 solars (Not summoned, so not dispellable) on the Chaotic Evil barbarian that is killing every mage he encounters randomly. Rinse, repeat and repeat 12 hours later.

Eventually the barbarian will go down. Might take a couple days, but it would happen eventually :)

'I run away and send minions at him until he dies. He'll die eventually, right?'

That's BBEG logic, right there. If you're resorting to using BBEG logic, your loss is a foregone conclusion because you've just made AM BARBARIAN the protagonist, while becoming the end boss of the AP.

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Kindly also note that when AM BARB posted his build, he had a LOT of money left over.

Extra shinies mean that when the caster says "I have this spell that does X effect," he pulls out some shinies and says, "OH HAVE Y SHINY TOY IN BACKPACK FORGOT ABOUT THAT CASTY_NERFS CASTY TRICK."

I'd also like to point out that the Alchemist example completely blows WBL out of the water, AND making those Philosopher Stones would take you 1000 days (1 Mil Gp market value) or 3 years.

By Then AM BARBARIAN would have accidentally tripped over you and smashed you on general principle.

Or just smashed your Philosopher's Stones and made you cry. Or taken them and sold them out from under you for extra shinies and much thanks.

==Aelryinth


Aelryinth wrote:
Kindly also note that when AM BARB posted his build, he had a LOT of money left over.

Please also note that I never actually posted the build. The standing order was that it'd happen when a beats-everything level 20 casty build was done.

Then I got bored so I started figuring it out... but yes, he does have quite a lot of liquid wealth I can pour into becoming AM BATMAN. All you really NEED to start with is Observed State. Honestly you could probably get away without any investment in AC aside a Ring of Deflection +5 for touch AC.


Trinam wrote:
Then I got bored so I started figuring it out... but yes, he does have quite a lot of liquid wealth I can pour into becoming AM BATMAN. All you really NEED to start with is Observed State. Honestly you could probably get away without any investment in AC aside a Ring of Deflection +5 for touch AC.

At the risk of helping AM be harder to kill, don't forget the luckstone will help your touch AC and your saves.


So basically sounds like you are tryin to give your barbarian the flexibility of a wizard by metagaming his equipment to exactly what you need to counter any specific wizard build. Encounter another wizard, magically you have the right equipment to counter that one all of a sudden.

Schroedinger's barbarian anyone?


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For any writers out there, how long before we see a major artifact lance called "Observed State" in print (possession by AM BARBARIAN turned a regular lance into an artifact due to his awesomeness)?


Skyth wrote:

So basically sounds like you are tryin to give your barbarian the flexibility of a wizard by metagaming his equipment to exactly what you need to counter any specific wizard build. Encounter another wizard, magically you have the right equipment to counter that one all of a sudden.

Schroedinger's barbarian anyone?

Actually, whenever I mention a new item to add to the build, it goes into my three ring binder of WOE.

I am keeping track. Even this argument is part of me refining and perfecting the build.


Skyth wrote:

So basically sounds like you are tryin to give your barbarian the flexibility of a wizard by metagaming his equipment to exactly what you need to counter any specific wizard build. Encounter another wizard, magically you have the right equipment to counter that one all of a sudden.

Schroedinger's barbarian anyone?

Skyth, did you miss Jason's post?

If so, I'll repeat the relevant bits here:

Jason Nelson wrote:

See above. Also, the general point that developed throughout the whole AM BARBARIAN conversation was that AM actually only EVER used one set of rage powers, feats, abilities, and the only thing that really ever changed was the type of mount.

By comparison, casters thrown against him have always been loaded up with what they believed were specific and perfect countermeasures for exactly one powered-up lone opponent. There are some general-use tactics that any wizard would likely have (like the standard constant invisibility/mind blank/overland flight assumption), but in general it has been a cavalcade of single-foe specialty tactics, most of which have been proven not to work, followed by "well then, I'd do THIS instead," except before that CASTY would have the chance to move on to tactic #2 or #3 if the first one or two failed, the CASTY would be dead. Time for next CASTY to try... :)

That's the trick: A conga-line of wizards could eventually hit upon the right tactic or learn from their first mistakes and eventually the numbers will go against AM and he'll go down. In the meanwhile, a number of wizards end up being the victims of fatal experiments in PIERCING THE SKY when assumed auto-win tactics don't.

That's another part of why that other thread grew so long: A lot of tactics that were assumed auto-wins that people casually threw out turned out not to work at all if the rules were followed.

CASTY can win against AM BARBARIAN, sure. But AM BARBARIAN can win a surprising amount against CASTY.


Skyth wrote:

So basically sounds like you are tryin to give your barbarian the flexibility of a wizard by metagaming his equipment to exactly what you need to counter any specific wizard build. Encounter another wizard, magically you have the right equipment to counter that one all of a sudden.

Schroedinger's barbarian anyone?

Actually, no, but feel free to keep deluding yourself/trolling.


PRD wrote:
If the save fails, you can see and hear the subject and its surroundings (approximately 10 feet in all directions of the subject). If the subject moves, the sensor follows at a speed of up to 150 feet.

Just keep doing it until you spot someone or something else you can scry to garner a location. He probably will notice, but eventually everyone rolls a one. He is taking a year to get this done.


Skyth wrote:

So basically sounds like you are tryin to give your barbarian the flexibility of a wizard by metagaming his equipment to exactly what you need to counter any specific wizard build. Encounter another wizard, magically you have the right equipment to counter that one all of a sudden.

Schroedinger's barbarian anyone?

You've missed the point. He doesn't need tons of gear for this to work; in fact, his gear set is fairly limited, easily afforded, and nearly builds itself.


Does alchemist count as a casty since he technically doesn't "cast"?

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Skyth wrote:

So basically sounds like you are tryin to give your barbarian the flexibility of a wizard by metagaming his equipment to exactly what you need to counter any specific wizard build. Encounter another wizard, magically you have the right equipment to counter that one all of a sudden.

Schroedinger's barbarian anyone?

OR: When the Casty metagames his spells to magically have the exact spell needed to counter AB's build, he equally magically has the counter to it.

Or you can just work off base assumptions, which for a lot of people just failed miserably.

==Aelryinth


The problem is that the barbarian works off of contradictory concepts. He automatically charges and kills any wizard he detects, but he has permament magic cast on him by a wizard...Something doesn't gel there.

I still say the best tactic is one where the wizard (Who it has been proven undetectable by the barbarian) just sends called minions at the barbarian constantly. A wizard can blow his full spell selection 5 times per day. Barbarian can only naturally heal...And since he doesn't sleep he doesn't get that even? (Couldn't find the rules for natural healing). Scrying will find the barbarian every time, even if the barbarian only fails on a 1. Just hand the crystal ball to one of your followers to find him if he saves against you (Not to mention, that should get rid of the spell turning effect from the first couple attempts).

The assumption is that any wizard will just go and blast a barbarian. That fails to account for the high intelligence of the wizard and all the abilities of the wizard. A wizard that just is by himself and just automatically blasts things without thinking about it won't live to level 20. He will be prepared for unexpected situations, even assuming he is out by himself in an open area where he can be easily charged.

And if you are doing pure RAW, any wizard with die hard cannot be defeated by the barbarian, as he can act at negative hit points and there is no penalty for being dead.

Not to mention, by RAW, a wizard has effectively infinite wealth (sell a level 0 spell casting for 100 gp each round, every round, for 24 hours a day...Comes out to 720k/day for a level 20 wizard just by himself).


drumlord wrote:
Does alchemist count as a casty since he technically doesn't "cast"?

See step 13 above.

He does have a caster level though, Here is a fun link for that.

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