
Midnight_Angel |

I am a fairly new DM and in my last game my Golem was immune to magic. (Trial of the Beast). The player cast Glitterdust - and said as it creates (conjuration) real "glitter" the creature is not immune to that.
The same he said about the fire from his fireball effect.
Is that right?
Magic immunity equals 'having Spell Resistance of Infinity'.
So, if the spell allows for SR, and the effect is not mentioned in the 'special' section all golems have, the golem will not be affected.Glitterdust states 'SR:no', so, yes, you get yourself a glittering golem.
Fireball allows for SR, so... no dice. Alchemical fire, on the other hand, works just fine.
(Be sure you also check out the plethora of immunities a golem has for just being a construct)

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The same he said about the fire from his fireball effect.
Is that right?
Magic immunity equals 'having Spell Resistance of Infinity'.Fireball allows for SR, so... no dice. Alchemical fire, on the other hand, works just fine.
(Be sure you also check out the plethora of immunities a golem has for just being a construct)
Oh oh!... Time for DM pay back! :P
The pain of being a DM, you need to understand the rules better then your Players.

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okay, so does glitterdust effect golems for the blinding?
As written, I can't find any reason they wouldn't be. Glitterdust's blinding effect permits a Will save, not Fortitude, so your golem doesn't get away on that count. It isn't a mind-affecting effect, like an illusion would be; nor is it a necromantic effect like blindness/deafness, which a golem would ignore (for 3 different reasons). And, like many conjurations, it doesn't permit spell resistance, which is the real kicker. As your player says, it's actual sparkly glitter being conjured, and it can blind golems as well as anyone else. Indeed, since constructs tend to have low Will saves, it should work quite well.
Fireball, like almost all evocations, permits spell resistance, and so does not usually affect golems; however, because fireball has the Fire descriptor, it slows flesh golems, heals iron golems, and deals normal damage to ice and wood golems.

Gilfalas |

What the others said, also the orb spell lines of 3.5 spell compedium affects them normally irrc because they are a real creation of an elemental orb.
While the various elemental orb spells from 3.5 were conjuratins and not evocations, they affected Golems because they were no SR, no save touch attack spells.
You could conjure actual fire with a conjuration spell but if the spell gave them any SR check a golem would be immune.

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leo1925 wrote:What the others said, also the orb spell lines of 3.5 spell compedium affects them normally irrc because they are a real creation of an elemental orb.While the various elemental orb spells from 3.5 were conjuratins and not evocations, they affected Golems because they were no SR, no save touch attack spells.
You could conjure actual fire with a conjuration spell but if the spell gave them any SR check a golem would be immune.
If you look them from the RAW point of view, sure.
If you look for the "world logic" behind the RAW/RAI, conjurations call true material from other locations, so what they call work as normal material of that kind, not like magical material.So, a large percentage of the spells that don't have a SR are conjuration because that is the game world logic used to explain why they can bypass spell resistance.

Create Mr. Pitt |
It would depend on what the effect is. There are very few, if any effects which simply ignore SR. Only conjuration really impacts golems. Beyond summoned monsters, glitterdust, the pit line of spells, aqueous orb, and chains of light as you get to higher levels, are amongst the most effective spells about golems.

Drahliana Moonrunner |

I am a fairly new DM and in my last game my Golem was immune to magic. (Trial of the Beast). The player cast Glitterdust - and said as it creates (conjuration) real "glitter" the creature is not immune to that.
The same he said about the fire from his fireball effect.
Is that right?
A Golem's immunity to magic is not the same as spell resistance. It's immune period, so spells other than those specifically stated to affect a golem have no effect on it.
On the other hand, there's still a lot of room for indirect magic use. Create Pit for instance, isn't affecting a golem, it's just creating a hole for it to fall into. Note the distinction.

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divby0 wrote:I am a fairly new DM and in my last game my Golem was immune to magic. (Trial of the Beast). The player cast Glitterdust - and said as it creates (conjuration) real "glitter" the creature is not immune to that.
The same he said about the fire from his fireball effect.
Is that right?
A Golem's immunity to magic is not the same as spell resistance. It's immune period, so spells other than those specifically stated to affect a golem have no effect on it.
On the other hand, there's still a lot of room for indirect magic use. Create Pit for instance, isn't affecting a golem, it's just creating a hole for it to fall into. Note the distinction.
The wording has to do with spell resistance:
Immunity to Magic (Ex) An iron golem is immune to spells or spell-like abilities that allow spell resistance.Certain spells and effects function differently against it, as noted below.
A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw.
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. An iron golem gets no saving throw against fire effects.
An iron golem is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell.
In general, immunity to magic gives the golem immunity to any spell with a 'Spell Resistance yes' entry, and also it is affected by other spells in specific ways. It is not immune to spells with a 'Spell Resistance no' entry.