Vampire Weaknesses?


Rules Questions


So in the PRD vampires are listed as having Vampire Weaknesses, but I cannot find out exactly what they are.

Can anyone advise?


2 people marked this as a favorite.
Vuvu wrote:

So in the PRD vampires are listed as having Vampire Weaknesses, but I cannot find out exactly what they are.

Can anyone advise?

Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don't harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.

Vampires cannot enter a private home or dwelling unless invited in by someone with the authority to do so.

Reducing a vampire's hit points to 0 or lower incapacitates it but doesn't always destroy it (see fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape. Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed. Driving a wooden stake through a helpless vampire's heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.

edit:That info is in the monster stat block in the PRD. It just says weakness instead of "vampire weakness".


Scroll down?

Quote:

Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don't harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.

Vampires cannot enter a private home or dwelling unless invited in by someone with the authority to do so.

Reducing a vampire's hit points to 0 or lower incapacitates it but doesn't always destroy it (see fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape. Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed. Driving a wooden stake through a helpless vampire's heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.

Edit: Gah ninjaed by 1 second, is that some kind of record?

Wayfinders

What about sunlight?


Sunlight is listed in my last post, in the last paragraph..

" Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape"

Wayfinders

1 person marked this as FAQ candidate.

Does this mean that a vamp can walk around normally in sunlight if they have clothes and a big floppy hat on?


1 person marked this as a favorite.

Something else they're weak to: Throw some things on the floor like apples. They'll have to stop and count them all.

One... Two... Three...


Macgreine wrote:
Does this mean that a vamp can walk around normally in sunlight if they have clothes and a big floppy hat on?

No. Vampire and other creatures that dont like sunlight, are not protected by clothes.


I believe there are some magical items around that can protect them, however.


Are wrote:

I believe there are some magical items around that can protect them, however.

There is a spell that can do it, as well as the darkness spell according to the vampire book.

Wayfinders

wraithstrike wrote:
Macgreine wrote:
Does this mean that a vamp can walk around normally in sunlight if they have clothes and a big floppy hat on?
No. Vampire and other creatures that dont like sunlight, are not protected by clothes.

Can you provide a resource for that? I have a vampire player who is traveling in daylight unaffected because they say their clothing is protecting them from DIRECT sunlight.

Wayfinders

Ansel Krulwich wrote:

Something else they're weak to: Throw some things on the floor like apples. They'll have to stop and count them all.

One... Two... Three...

OMG that's brilliant.


Macgreine wrote:
wraithstrike wrote:
Macgreine wrote:
Does this mean that a vamp can walk around normally in sunlight if they have clothes and a big floppy hat on?
No. Vampire and other creatures that dont like sunlight, are not protected by clothes.
Can you provide a resource for that? I have a vampire player who is traveling in daylight unaffected because they say their clothing is protecting them from DIRECT sunlight.

How about mentioning that if all it took for vampires to ignore daylight was some bulky clothes, then they all would do it? Also, it would probably make mention of it in the rules.

Wayfinders

Shadowborn wrote:
Macgreine wrote:
wraithstrike wrote:
Macgreine wrote:
Does this mean that a vamp can walk around normally in sunlight if they have clothes and a big floppy hat on?
No. Vampire and other creatures that dont like sunlight, are not protected by clothes.
Can you provide a resource for that? I have a vampire player who is traveling in daylight unaffected because they say their clothing is protecting them from DIRECT sunlight.
How about mentioning that if all it took for vampires to ignore daylight was some bulky clothes, then they all would do it? Also, it would probably make mention of it in the rules.

His reply would be they probably all do, do it. We just dont know about it.


Normal clothing (made of woven thread) will still have small holes that let in direct sunlight. Furthermore, there'd have to be enough opening to see by. It's conceivably possible to do it, but it's nothing so casual as wearing thick woven clothing and expecting to be perfectly fine and un-noticed; the way you act while dressed that way (cowering from the sun under bulky clothing in noon-day heat) is likely a dead giveaway (no pun intended). Conversely, it might be better to formulate some alchemical substance capable of blocking the detrimental effects of direct sunlight; maybe a pasty substance that can be smeared onto the skin. Then, you'd need some specially treated coverings for your eyes.


Ansel Krulwich wrote:

Something else they're weak to: Throw some things on the floor like apples. They'll have to stop and count them all.

One... Two... Three...

I feel like this is referencing something but I'm not sure what.


1 person marked this as a favorite.
Claxon wrote:
Ansel Krulwich wrote:

Something else they're weak to: Throw some things on the floor like apples. They'll have to stop and count them all.

One... Two... Three...

I feel like this is referencing something but I'm not sure what.

Ah ah ah ah...


Macgreine wrote:
wraithstrike wrote:
Macgreine wrote:
Does this mean that a vamp can walk around normally in sunlight if they have clothes and a big floppy hat on?
No. Vampire and other creatures that dont like sunlight, are not protected by clothes.
Can you provide a resource for that? I have a vampire player who is traveling in daylight unaffected because they say their clothing is protecting them from DIRECT sunlight.

You are the GM. If he is going to argue that is the rule make him prove it. Does he really think vampires walk around naked? O_o

Otherwise it is a silly rule. If a vampire is in sunlight he is toast.

Now the vampire splat book does say they can hide inside of a darkness spell, and there is also a low level spell that protect creatures from sunlight. Who would go around casting spells if they they can just wear clothes to bypass it?

The game also does not say "direct" sunlight. It says "exposure" to sunlight which means in the area of sunlight. It is no different than being in the area of a fireball spell. The fire might not directly touch your skin if you have armor and thick clothes on, but you are still subject to an effect if you are in the area of the effect.

I am sure his eyes(which are exposed) are not covered or he would be blind, so no matter how much he tries to get around the rules his vampire is done if it goes out during the day.

PS:How did he get a vampire.

Wayfinders

wraithstrike wrote:
Macgreine wrote:
wraithstrike wrote:
Macgreine wrote:
Does this mean that a vamp can walk around normally in sunlight if they have clothes and a big floppy hat on?
No. Vampire and other creatures that dont like sunlight, are not protected by clothes.
Can you provide a resource for that? I have a vampire player who is traveling in daylight unaffected because they say their clothing is protecting them from DIRECT sunlight.

You are the GM. If he is going to argue that is the rule make him prove it. Does he really think vampires walk around naked? O_o

Otherwise it is a silly rule. If a vampire is in sunlight he is toast.

Now the vampire splat book does say they can hide inside of a darkness spell, and there is also a low level spell that protect creatures from sunlight. Who would go around casting spells if they they can just wear clothes to bypass it?

The game also does not say "direct" sunlight. It says "exposure" to sunlight which means in the area of sunlight. It is no different than being in the area of a fireball spell. The fire might not directly touch your skin if you have armor and thick clothes on, but you are still subject to an effect if you are in the area of the effect.

I am sure his eyes(which are exposed) are not covered or he would be blind, so no matter how much he tries to get around the rules his vampire is done if it goes out during the day.
PS:How did he get a vampire.

Its a class choice in the campaign Way of the Wicked. He was bitten, died and now he is risen.


There is a specific spell that protects your from Sunlight and it's effects: Protective Penumbra
Lasts 10 minutes per level.
Alternatively, you could create a magic ring for the cost of:
spell level x caster level x 2000 (constant on affect)
2 x 3 x 2000 = 12,000 gold.

This way, there isn't just a 20 foot circle of darkness just you know... walking around town scaring people. You just always appear to be shadowed in some way.

Bartender: "Did you see his face?"
Guy at the bar: "No, it seemed like every time the light was going to show it, the shadows moved back to cover his face."
-Desperado

The Exchange

Macgreine wrote:
wraithstrike wrote:
Macgreine wrote:
wraithstrike wrote:
Macgreine wrote:
Does this mean that a vamp can walk around normally in sunlight if they have clothes and a big floppy hat on?
No. Vampire and other creatures that dont like sunlight, are not protected by clothes.
Can you provide a resource for that? I have a vampire player who is traveling in daylight unaffected because they say their clothing is protecting them from DIRECT sunlight.

You are the GM. If he is going to argue that is the rule make him prove it. Does he really think vampires walk around naked? O_o

Otherwise it is a silly rule. If a vampire is in sunlight he is toast.

Now the vampire splat book does say they can hide inside of a darkness spell, and there is also a low level spell that protect creatures from sunlight. Who would go around casting spells if they they can just wear clothes to bypass it?

The game also does not say "direct" sunlight. It says "exposure" to sunlight which means in the area of sunlight. It is no different than being in the area of a fireball spell. The fire might not directly touch your skin if you have armor and thick clothes on, but you are still subject to an effect if you are in the area of the effect.

I am sure his eyes(which are exposed) are not covered or he would be blind, so no matter how much he tries to get around the rules his vampire is done if it goes out during the day.
PS:How did he get a vampire.

Its a class choice in the campaign Way of the Wicked. He was bitten, died and now he is risen.

From the PRD: Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape.

Note "direct"

also this post gives thoughts
http://paizo.com/threads/rzs2o7iv?How-can-a-vampire-survive-in-the-sunlight #1

things like
Canopy, Travel
Source Legacy of Fire Player's Guide

Aura faint evocation; CL 7th
Slot none; Price 750 gp; Weight 3 lbs.

DESCRIPTION
This 5-foot-square cloth canopy is brightly colored with gold fringe around the edges, something a slightly foppish sultan might use while resting on the seashore. When you speak the command word, the canopy unfolds and floats 3 feet above your head, positioning itself to keep you shaded. The travel canopy cannot hold any weight. It reverts to its 1-foot-square folded form at your command, or automatically when it is out of the sun for more than 1 minute.

Note "floats 3 feet above your head, positioning itself to keep you shaded."

Also I believe others have noted Parasols or Umbrellas state protection from direct sunlight. Isn't there a pressure suit? What about traditional religious clothing like a Paranja, Niqaab, or Chadari?

I guess the real question is what is safe? If a vampire in a coffin made from wood planks is OK then is the same vampire ok in a wagon? How thick does the covering need to be? does it have to be under ground?


I call a lot of these things, "movie plot solutions" (hat tip to Bruce Schneier). Sure, you saw that one dumb movie where that vampire chick was able to be out in the sun if she wore dark clothing head to toe or had a veil or a wide brimmed hat or a parasol or wore sunglasses or a thick layer of sunscreen (loved that one from Master of Mosquiton). Once you start getting to the point of Bill Clinton-esque nit-picking minutia of what constitutes "direct" and "sunlight" you can get wrapped up in all kinds of craziness.

Vampire characters receive huge bonuses that are contingent upon having a few very real and very crippling disadvantages: Sunlight, running water, wooden stakes, garlic, holy symbols, and obsessive-compulsive counting.

If you have a vampire player character and they're outside and the sun is out and they don't have darkness or protective penumbra some other rules-based-not-movie-based protection, you no longer have a vampire player character--you have a pile of ash. Hand them a new character sheet. Done.

The Exchange

I believe Macgreine asked for a resource.

The items I listed are from:
Legacy of Fire - Travel canopy
Parasol / Umbrella - Ultimate Equipment
Pressure Suit - Distant Lands

So ignoring all movie / book / tv references what does PF say about "Direct" sunlight and covering or shade. Darkness and Protect Penumbra reduce light by putting someone in a shadow.


Ansel Krulwich wrote:

I call a lot of these things, "movie plot solutions" (hat tip to Bruce Schneier). Sure, you saw that one dumb movie where that vampire chick was able to be out in the sun if she wore dark clothing head to toe or had a veil or a wide brimmed hat or a parasol or wore sunglasses or a thick layer of sunscreen (loved that one from Master of Mosquiton). Once you start getting to the point of Bill Clinton-esque nit-picking minutia of what constitutes "direct" and "sunlight" you can get wrapped up in all kinds of craziness.

Vampire characters receive huge bonuses that are contingent upon having a few very real and very crippling disadvantages: Sunlight, running water, wooden stakes, garlic, holy symbols, and obsessive-compulsive counting.

If you have a vampire player character and they're outside and the sun is out and they don't have darkness or protective penumbra some other rules-based-not-movie-based protection, you no longer have a vampire player character--you have a pile of ash. Hand them a new character sheet. Done.

Moonlight is reflected Sunlight and stars are distant suns. By your logic, even a vampire walking around at night would be making an ash of himself. Your argument is invalid. Direct Sunlight is Direct Sunlight. Indirect Sunlight (such as in a room dimly lit by sunlight coming in through a single small window) wouldn't fry a vampire because moonlight doesn't fry a vampire. Therefore, if you wear enough clothing to block the direct sunlight (including keeping it off your face), you can survive as a vampire. You're still light sensitive so you'll suffer that, and people will wonder why you're walking around bundled up for winter when it's noon on a summer day, but you're covered (pun intended).


Kazaan wrote:
Moonlight is reflected Sunlight and stars are distant suns. By your logic, even a vampire walking around at night would be making an ash of himself.

No.

The Exchange

A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.

There's a feat somewhere that boosts the effect of the symbol etc


Marceline the Vampire Queen!

Note the hat. ;)


Ansel Krulwich wrote:

Something else they're weak to: Throw some things on the floor like apples. They'll have to stop and count them all.

One... Two... Three...

I thought that was fairies


Please tell me what 'vampire splatbook' that is. I'm interested in an official source saying how darkness interacts with natural sunlight.


PRD wrote:
Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape.


Troubleshooter wrote:
Please tell me what 'vampire splatbook' that is. I'm interested in an official source saying how darkness interacts with natural sunlight.

.

The Pathfinder Player Companion: Blood of Night contains a small blurb in the Moroi (standard Pathfinder vampire) section under the "Secrets of the Moroi heading".

Pg. 8, Blood of Night wrote:
Spells like darkness and protective penumbra (see Ultimate Magic) provide temporary respite from the dawn...


Kazaan wrote:

Moonlight is reflected Sunlight

What part of "reflected light" implies "direct exposure" to you?

By nature being exposed to a reflection of light is indirect exposure.


Claxon wrote:
Ansel Krulwich wrote:

Something else they're weak to: Throw some things on the floor like apples. They'll have to stop and count them all.

One... Two... Three...

I feel like this is referencing something but I'm not sure what.

X-Files Bad Blood episode?

The Exchange

I haven't gone to the movies recently, but if I recall, vampires' weaknesses include A) dramatically revealing their true nature when it would have been wiser not to, B) ridiculous hairstyles (possibly as a result of being unable to see what they look like in a mirror), C) evil gloating, and D) pale, just-barely-sentient high school girls from small forest towns in the Pacific Northwest.

Regarding the larger situation, I have two bits of advice: 1) Don't allow players to run vampire characters, and 2) Don't allow players to run vampire characters.


Ansel Krulwich wrote:

I call a lot of these things, "movie plot solutions" (hat tip to Bruce Schneier). Sure, you saw that one dumb movie where that vampire chick was able to be out in the sun if she wore dark clothing head to toe or had a veil or a wide brimmed hat or a parasol or wore sunglasses or a thick layer of sunscreen (loved that one from Master of Mosquiton). Once you start getting to the point of Bill Clinton-esque nit-picking minutia of what constitutes "direct" and "sunlight" you can get wrapped up in all kinds of craziness.

Vampire characters receive huge bonuses that are contingent upon having a few very real and very crippling disadvantages: Sunlight, running water, wooden stakes, garlic, holy symbols, and obsessive-compulsive counting.

If you have a vampire player character and they're outside and the sun is out and they don't have darkness or protective penumbra some other rules-based-not-movie-based protection, you no longer have a vampire player character--you have a pile of ash. Hand them a new character sheet. Done.

If I recall correctly, Dracula walked around in daylight all the time.

Also, leather is less porous and would work better both functionally, and stylishly. Black leather.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Vampire Weaknesses? All Messageboards

Want to post a reply? Sign in.