Can a lycanthrope (natural or afflicted) contract another form of lycanthropy?
Can a natural lycanthrope be infected with the same type of lycanthropy, making them effectively afflicted but with better stats?
If I have a character thats an afflicted lycanthrope, let's say wolf, and I contract another type of lycanthropy, let's say shark, what happens during a full moon? Do I become a wolfshark?
Blue Eyed Devil wrote:
Am I blind, or am I just missing how much gold value Baron Okerra commits to rebuilding Stachys if made helpful? I've searched the module and can find nothing. I'm planning now to simply set it at 5,000 gp (halfway between the "taxes" returned by Bartelby and Voinum's vineyard assistance.
You are correct. There is no mention of a GP value for his supply offer. 5,000 gp sounds like a decent compromise.
Blue Eyed Devil wrote:
I'm just wondering what kind of monster PC a character would have to build to to beat Dame Crabbe in one match, let alone all 5. The only way a PC can beat her is by succeeding on 4 consecutive DC 20 dexterity checks (presuming they go before her in the round, otherwise they can't beat her at all). The maximum dexterity a PC can have at this level is 23 (25 if they're somehow the goblin at the garden party). If they're proficient and focused in light hammers they get a +9 to the check which gives them a 50 / 50 shot of getting 2 points that round, which ultimately means a 7.5% chance of beating Dame Crabbe in any given match.
How is Dame Crabbe winning the Trucco matches on the fourth round? She's a level 4 aristocrat who (I assume) took weapon focus hammers for the Trucco bonus. To consistently win on turn 4 she would have to hit a DC 20 dexterity check with her Dexterity(unspecified)+3 bonus for 3 out of the 4 rounds. That's statistically unlikely unless she has a dexterity of 30-something.
Was working on a campaign and was building a ghost fighter with both corrupting and draining touch. Didn't want to waste weapon training on a weapon (I'd have to give him a ghost touch one, which would put his wealth much higher than I'd like).
If there isn't any exact rules, I'm leaning toward one of the groups that unarmed strikes fall into, but I don't know which one. Any suggestions?
One more thing; should I add the bonus to weapon damage on corrupting touch (obviously to powerful to add to draining touch)?
The ability in question:
Bolded for question.
How does this work? Do we have to ready actions to attack at the same time? Do we have to be threatening the same creature or merely be able to make attacks at the same creature? does one of the pack have to have made an attack before the bonus can be used? Do they have to hit? Does the 'I count as my own ally' rule apply? How long does the pack get the bonus? If I made a potshot at a recurring villain that one time, does the pack continue to get the bonus versus him until we kill him?
Made the exact build before, and it's a simple but effective healer that always has something to do. I wouldn't take any other archetypes than those two, as all the others are kinda lacking.
As for the fluff of concept, my character was a LN worshipper of Zon-Kuthon. He was an avid believer that without suffering exquisite agony you could never feel the greatest pleasures of their relief. His goal was to help others see that without Zon-Kuthon, they would never know pleasure and happiness having nothing to compare them with. His greatest joys were having the wounded and sick describe the difference they felt before and after he healed them.
I've tried to email several times about this issue and every time it tells me (several hours later) the message could not be received, so i'll try it here.
If at all possible, i would like to remove the second copy of both the Starfinder Core Rulebook and Incident at Absalom Station from order #4373148. I would also like to remove all the items from my sidecart as i would rather subscribe now instead of waiting for there delivery. thank you.
So do you have any examples of how it's broken cause I've gone through most of the spells this interacts with and it doesn't seem out of line. In fact it seems quite niche from my point of view as most transmutations never even see play due to items overshadowing them or there simply being better spells. The only transmutation I regularly see at my table is haste, which barely interacts with this ability (the speed boost would increase to 45ft, but would still be limited to twice base land speed).
I've been playing around with race design for a little while and I need some observational assistance. Here's what I'm starting with:
Receptive Transformer: Due to their inconsistent and dynamic form, [CREATURE] are quite responsive to magic that alters the body. Whenever a [CREATURE] is the target of a beneficial transmutation spell or effect, they may increase all static numeric effects of the transmutation by 50%. For instance, a bull's strength cast on the [CREATURE] would provide a +6 enhancement bonus, instead of the standard +4; or a [CREATURE] with expeditious retreat cast on them could increase their land speed by 45ft., instead of 30ft. This bonus only applies to the [CREATURE] regardless of if there are other recipients to the transmutation effect.
1) Are there any holes? (spell's that might be too powerful or have weird interactions)
2)Could it be clarified better/written differently?
3) How many Racial Points should this cost? (I was thinking 5 or 6, but I'm not good at eyeballing these things.)
This is hilarious! Sonic the Hedgehog spin dash attacks.
...And thats why I take James Jacobs opinion on rules with a grain of salt. If this were true, than my Oread monk with Oread Earth Glider would have to strip naked and leave his weapon behind (Zen Archer) just to use his feats.
A shrunken party dungeon.
All the threats are normal stuff, just big. They could be fighting a regular house cat, but depending on how small they are you could use stats for a big cat, dire tiger, or something else (like owl-bear; just to mix it up). Judicious use of the giant template. The final challenge could be a "normal commoner" speced as a giant or titan.
My bad... I did indeed mean Magic Vestment. The problem I'm having is I have a character who can make temporary masterwork armor, but can't enchant it and has no spell casting. As a last resort, I could stock up on scrolls of the aforementioned spell, but I'd prefer something ... else. I was thinking something akin to armor crystals from 3.5 but with an enhancement bonus. I just wondered if they already existed.
Thread Necromancy! I am curious if anything was ever found for this question. I have a character who would like to combine Ascetic Style and Vicious Stomp; being able to put a fauchard in the monk weapon group would be quite pleasing. Anything (abilities, feats, etc...) added since 2013 that might facilitate this?
Chess Pwn wrote:
If weapon master's handbook becomes PFS legal you can pick up the trait, Aldori Caution combat-trait, which increases your fighting defensively AC bonus by 1. Giving you the full 5 with crane style.
I LOVE YOU! You are a brilliant individual and a pinnacle of your species! This trait was exactly what I was looking for. With Crane Riposte, 3 ranks in acrobatics, and this beautiful trait it will be -1 attack for +5 AC or +10/- DR. Now I don't have to wield the stupid rod or take combat expertise. You (v)rock!
How would one go about maximizing the potential for the stalwart & Improved stalwart feats? I have a character coming up who is looking to be one hell of a tank, and I'd like to get the most bang for my buck.
Is it better to use combat expertise or fight defensively (or both)?
How can we mitigate the penalties (particularly because I would like to use power attack as well)?
I'm already aware of some options, including: Aldori swordlord (archetype), Crane style tree (feats), Cautious fighter (feat), Threatening defender (trait), Rod of balance (magic item), Madu (mundane weapon). Is there anything else?
For those interested in the character, I will be messing with a bunch of Dreamscarred press stuff, playing a Half-Giant Aegis (War Hulk) // Warder (Sworn Protector, Zweihander Sentinel). Thanks in advance!
Found something interesting...
OG_slinger @ gamerswithjobs.com wrote:
Other than that, there's always The Command Stick..