I always cringe at the charge down the hill into the orcs in the movie LOTR. I know from ancient miniatures rules that, when cavalry charges steady pike, or even a bunch of Sots holding long pointed sticks, you get dead horses and riders. It's so bad I can even imagine newbies in the infantry wanting to apologize for what they have done.
I've thought of having my character publish a book thru the PFS - Title "Don't Harm Us - A Guide for Enchanters" using PFS headquarters rescources to produce a book with that phrase translated indexed by monster/ethnic for use in Command and Hypnosis spells. AND I would want my character to get royalties.
long text spoiler:
I remember a fantasy story in a place where magic was running out. A Wizard was being threatened by a barbarian with a kill everything highly magic sword (that, for some reason, he could not put down or let go of)
The wizard had invented a spell that caused a disk to spin faster and faster and burn up all magic in the very local area. Part way thru this, it became apparent that the sword was actually a demon with his teeth embedded in the barbarian's wrist and then it went poof. The wizard was incredibly old but stabbed the distracted barbarian in the heart with a real knife and then had his real very attractive assistant get him out of the zone.
I plan to make several PFS - concerned about all the undead already there and demons next year
What should I choose?? That last one could rise to +55 by lvl 11 but is narrower than the second one.
Yeah, castles get, and need to be, really big. Tower of London sprawls all over the place, though the actual Tower isn't that big.
The saving roll - can you make that at the beginning of the song and keep it for the duration or do you have to save at the time of attack and roll again for each new attack?
Some insight on ancient Egyptian faith - it's a frustrated engineer's religion. In building a bridge to the next life, you were building a bridge you could never test, or never get test results on.
Not trick at all. I am really looking to build some characters to deal with the undead in all those scenarios. And Thanks! It's just that so many places it says something like real daylight is required and not whatever...
I strongly suspect it's banned not for any rationale but for the same reason Druids use scimitar (a curved sword only used by horse peoples)
I had not heard of the Urami (or don't remember) but that's not it
You cannot build a Bard in GURPS without more points than my calculator can handle. CANNOT!!!. The problem is that with every feature available to every player, they have to be priced according to power based on that availability. Classes provide more than 'fluff' The provide restrictions that make features affordable (since they can't be combined with any other listed feature in the rules, only within the class). Want a Mage, GURPS is fine. Want any kind of Fighter, Gurps. Want a fighting Mage, GURPS. Want a Bard not Gurps.
But the Sun IS something other than non-magical. Ask any Vampire! Although, a simple light dimming spell seems to fix this. Moonlight is also special for some spells/ability. Then there's a trait/feat that only works during the daytime (to boost Charisma skills) no matter where you are. But all that could be symbolic.
The go to scholar on all myth is Joseph Campbell. His contribution to Star Wars really changed it. His most famous concept, The Hero's Journey, which, if you google, will keep you up past midnight complete with plot diagrams. It's the idea of the monomyth. That all myths are expressions and variations of a single master myth.
How about a doppleganger so that they are followed by different people or creatures and from time to time you ask for an off the wall perception roll which if, they make it, they notice the tail (but it's different then the last time) and if they don't, they get nothing. And let them make the roll so they know.
I don't have to remember0D&D - I own the original in the cheesy false woodgrain cardboard box and still have a sealed pack of the original polyhedral dice that you had to send away for to play the game.
No, it doesn't. Not for this thread. Not by a long shot. I'm flagging this thread for TIPS!! I'm new to Pathfinder. This is, in part, an all class and what are they good for/not good for/not good at all discussion.
Extracted from "Pathfinder Chronicles Seekers of Secrets A Guide to the Pathfinder Society"
"Cooperate: The Society places no moral obligations upon
For Von Helsing, if there ever was an Inquistor, he's it. Seems like the model for it:
Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
As to race, Assimar would give you advantages against undead not the least of which is the ability boost in wisdom and charisma. But I can't imagine Von Helsing as an Assimar.
I'm thinking of making an Assimar straight Paladin with a vow against Undead....then...I got the idea of adding a dip of arcane and making him a Dragon Disiple. Is that illegal? Tasteless? or some other form of "Just No!"???