I need help preparing for undead


Advice


The title pretty much says it all. My DM has given us a the resources of an elven city to prepare for any problems.

So far we have been hit with 4x devourers, a demon with zombie minions, a giant mob of bodies I don't know what it was called it had like 900 hp, also 2 of the party were infected by life blind disease from book of vile darkness. we were then caught in a massive illusion and drained by some sort of manta ray type monster. I don't know how much of this stuff was homebrew. That's why i need to be very prepared.

My character is a vow of poverty monk from Book of exalted deeds. He doesn't want any items. However, he has great spellcraft and knowledge ranks as well as the ki mystic ability to aid his research. He does not want his friends caught unprepared so is devoting his time to making sure they have everything they need. I don't know what kind of money were playing with, but assume 10k-100k maybe more.

Thank You

Silver Crusade

A few questions before I can help you,

1.) What is your party composition?

2.) How many zombies are you expecting? It sounds like you have only fought a few groups so far, are you expecting an army or just a few?

3.) If you are facing an army, are you also in charge of prepping the defenses of said elven city?


Items for your friends:
Bludgeoning weapons(vs skellies and the like)
Holy water
Slashing(Vs. zombies)

Knowledge for all:

Undead Lore:
Immune to bleed,death effects,poison,mind-affecting effects,nonlethal damage,ability drain,energy drain,Fort-targeting spells,disease,paralysis,sleep effects,and stunning.Normally will not heal themselves on their own.Casting resurrection/true resurrection on them turns them back into what they were before they were raised.They are also often immune to cold.


Kresolf wrote:

A few questions before I can help you,

1.) What is your party composition?

2.) How many zombies are you expecting? It sounds like you have only fought a few groups so far, are you expecting an army or just a few?

3.) If you are facing an army, are you also in charge of prepping the defenses of said elven city?

1.We are a bit of a strange composition because of my dms style. I am a half dragon monk with levels in psychic fist from dreamscarred press. Another player is a shade soulknife with two weapon fighting. Our third is a drow ninja with invisible blade as we are all level 10. The last is an Atomie eldrich knight with mostly sorcerer levels(she fights with a custom weapon and dervish dance). We are acompanied by a bard and wizard/rouge, and will apparently be gaining a druid helper as well to help us heal (I don't know if my DM realizes the druid can't cast restoration.)

2. I'm honestly not expecting much more zombies. I had forgotten to mention that we are assaulting a lichs tomb. The lich is currently in our possession in the elven city but as it is with a lich we have to find his phylactery. The place is set up with many rooms connected by locked and trapped "gear" doors. Each room can be expected to have some well designed undead or pseudonatural thing guarding it. There are also many trap rooms which we have mostly solved by throwing dead bodies at them.

3.The city should be safe it is quite a way from the tomb and protected by serious life magic. We teleported out of the tomb after all but one of us failed the save on a crazy illusion and almost TPK'd. I was ready for more undead fighting but most of the party was upset about their INT drain (from the many weird manta type things in the illusion room.) We now have the resources to be prepared with the proper equipment. I can think of the obvious things (Restoration, Remove disease) but then i kind of trail off. One of the problems is there are no Clerics/Oracle/Paladin. I kind of doubt there are inquisitors as well. The world is godless so these classes just don't work. This means no greater restoration which is bad as we have already dealt with negative levels.

Any help thinking of good wands/scrolls/potions as well as wonderous items would be much appreciated. We have a pretty good strategy for progressing through the dungeon but are most definitely not prepared for recuperation after what are guaranteed to be tough fights.

Silver Crusade

Without any divine casters you are going to be relying on your sorceror and wizard, so make sure you have plenty of scrolls ready.

Command Undead, Protection from Energy, Detect Undead, Halt Undead, Hide from Undead are all useful.

Perhaps you may get an alchemist to help you somehow? They may help you with restoration, as they can produce restoration extracts. You can not use them unless s/he has the infusion discovery however, but you may be able to find someone in that elven city who can help.

Summoning Monsters is a good idea too. They are always useful to have in places where there may be traps. Even if they don't do much damage it is fine, the way I use them is for them to take damage/debuffs, as well as positioning them to take AoOs.

Good luck and let us know how it goes.


Last panel.


a dwarven maulaxe deals bludgeoning/Slashing
if you have no dwarves, issue your minions morningstars, and a slashing weapon of their choice.

the "battle aspergillum" is a simple weapon that dispenses holy water with each blow.

oh, and minions are good, up until you fight anything that makes spawn, like say, a grater shadow.


leo1925 wrote:
Last panel.

Your link just caused me to spend an hour and twenty minutes reading Order of the Stick.

For fighting undead, one thing I haven't heard mentioned yet was Hallow, which is on both the cleric and druid spell lists (level 5 on both lists). (I know you said no divine magic, but you also mentioned there was a druid helper.)

One casting of Hallow affects an area with a 40 foot radius.

Hallow has four effects:
1.) Permanent magic circle against evil effect.
2.) +4 sacred bonus to the DC to resist positive energy and -4 to the DC to resist negative energy. This effect is not included in the druid version of the spell, but likely doesn't matter anyway since there aren't going to be clerics to be channeling energy in this campaign.
3.) Any dead body interred in the area of the hallowed site cannot be turn into an undead creature.
4.) An additional spell, from a list provided in the Hallow spell description, can be attached to the site, and lasts 1 year. It can be set so the added effect only affects creatures of a particular faith or alignment.

Hallow is kind of expensive to cast (1,000 gp in materials plus 1,000 gp per level of the attached spell), but it might be worth it if you're going back there multiple times. Hallow counters but does not dispel Unhallow, and likewise Unhallow counteres but does not dispel Hallow.

Without clerics, fighting undead is sooo much harder. I was going to recommend Raise Dead for use against wights and stuff with that vulnerability, but that's moot since there aren't clerics.

Fire and acid spells might be useful if you run into mummies.


@Wolf Munroe

The same thing happened to me when i first followed a link to order of the stick, only that i was reading it for 2 and a half hours.


If your DM allows 3.5 material, in the Magic Item Compendium, you could pick up Inquisitor bracers for meleer's. A couple of times a day you can add cure mod to melee attack. I second holy water. A bane weapon would help hack and slash through undead. If someone has UMD, I'd use the plethora of cleric spells available. If noone does, I'd research a way to get them. Good luck.

Sovereign Court

Shizzle69 wrote:

The title pretty much says it all. My DM has given us a the resources of an elven city to prepare for any problems.

So far we have been hit with 4x devourers, a demon with zombie minions, a giant mob of bodies I don't know what it was called it had like 900 hp, also 2 of the party were infected by life blind disease from book of vile darkness. we were then caught in a massive illusion and drained by some sort of manta ray type monster. I don't know how much of this stuff was homebrew. That's why i need to be very prepared.

My character is a vow of poverty monk from Book of exalted deeds. He doesn't want any items. However, he has great spellcraft and knowledge ranks as well as the ki mystic ability to aid his research. He does not want his friends caught unprepared so is devoting his time to making sure they have everything they need. I don't know what kind of money were playing with, but assume 10k-100k maybe more.

Thank You

To clarify, are you preparing to defend the city against undead masses, or are you preparing the party to fight undead masses? Very different answers.


if 3.5 material is available (i would assume so with the mention of vile darkness) you might want to look into getting some true death crystals from the magic item compendium if you cant get your hands on bane weapons in time or they are prohibitively expensive. True death crystals can be added to any weapon and provide a satisfying additional punch to undead.

The Exchange

Well, this will sound stupid, but do any of the elves of the city have the domains or spells necessary to command plants? Or do any of your PCs?

Plants tend to have exceptional Fortitude (it's their good save and they usually have a very high Con) and good Perception and Stealth (both very nice for defenders to have). They cannot be poisoned or paralyzed, and they ignore fear effects and charms/compulsions. Oh, and they never sleep... and they have low-light vision. Spells that can turn the foliage into your personal brute squad include animate object (oddly, ordinary vegetation is considered an 'object' in PF) or animate plants (which provides more or bigger plants with motility.) If you happen to know where a plant monster is that you can call into the fight, command plants or control plants can be used - but that doesn't animate ordinary veggies. A friendly treant would be particularly nice to have, and probably wouldn't need to be controlled at all.


The elven city is in a giant crater filled with ancient trees. The undead have absolutely no way of getting there. We are going into the deadlands. A place filled with anti-magic fields, undead, and all sorts of left overs from a mage war in the past. When traveling to the elven city for the first time we ran into a lich in these deadlands and took him hostage. We are now delving into his vault-like (think fallout) tomb. We just returned from our first trip. We made it 13 rooms in before the rest of the party chickened out. It has been filled with lots of random things but mostly undead. I mention some of them earlier in the thread.

3.5 material is allowed on a case by case basis. The world is a certain way. Some things just don't fit. We all understand this. That reminds me, we know that one of the paths leads us to a necrotic ooze. Does anyone have any suggestions for dealing with that thing particularly.

Thanks for the true death crystals idea, and the suggestion of plant help. The plants are actually quite relevant. One of our characters was the wielder of Diamondheart(from Weapons of Legacy). He was chewed up by a trap on the tomb. He had recently planted a seed from a long lost tree. The fey and natural elements are currently mourning his death. Perhaps one will want to join us.


Without a Cleric, it will be hard to hit the ooze on its necrotic aspect.
So I propose you target it's ooze qualities. Bring a great big bag of Alkali Flasks. They are like acid flasks, but deal double damage vs oozes. At 15 gold a pop, you could power through a tough ooze without breaking the bank.

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